Update to 1.11.0-RC1
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@@ -23,7 +23,7 @@ static CommandCallback * const _callback_table[] = {
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/* 0x01 */ CcBuildPrimaryVehicle,
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/* 0x02 */ CcBuildAirport,
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/* 0x03 */ CcBuildBridge,
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/* 0x04 */ CcPlaySound_SPLAT_WATER,
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/* 0x04 */ CcPlaySound_CONSTRUCTION_WATER,
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/* 0x05 */ CcBuildDocks,
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/* 0x06 */ CcFoundTown,
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/* 0x07 */ CcBuildRoadTunnel,
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@@ -33,8 +33,8 @@ static CommandCallback * const _callback_table[] = {
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/* 0x0B */ CcRailDepot,
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/* 0x0C */ CcPlaceSign,
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/* 0x0D */ CcPlaySound_EXPLOSION,
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/* 0x0E */ CcPlaySound_SPLAT_OTHER,
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/* 0x0F */ CcPlaySound_SPLAT_RAIL,
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/* 0x0E */ CcPlaySound_CONSTRUCTION_OTHER,
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/* 0x0F */ CcPlaySound_CONSTRUCTION_RAIL,
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/* 0x10 */ CcStation,
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/* 0x11 */ CcTerraform,
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/* 0x12 */ CcAI,
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@@ -298,7 +298,7 @@ const char *NetworkGameSocketHandler::ReceiveCommand(Packet *p, CommandPacket *c
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cp->company = (CompanyID)p->Recv_uint8();
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cp->cmd = p->Recv_uint32();
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if (!IsValidCommand(cp->cmd)) return "invalid command";
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if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "offline only command";
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if (GetCommandFlags(cp->cmd) & CMD_OFFLINE) return "single-player only command";
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if ((cp->cmd & CMD_FLAGS_MASK) != 0) return "invalid command flag";
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cp->p1 = p->Recv_uint32();
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