Update to 1.11.0-RC1
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@@ -113,7 +113,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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this->window_number = SP_MULTIPLAYER;
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this->rank = SaveHighScoreValueNetwork();
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} else {
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/* in single player _local company is always valid */
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/* in singleplayer mode _local company is always valid */
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const Company *c = Company::Get(_local_company);
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this->window_number = SP_CUSTOM;
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this->rank = SaveHighScoreValue(c);
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@@ -183,7 +183,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
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this->SetupHighScoreEndWindow();
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Point pt = this->GetTopLeft(ScaleGUITrad(640), ScaleGUITrad(480));
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SetDParam(0, ORIGINAL_END_YEAR);
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SetDParam(0, _settings_game.game_creation.ending_year);
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DrawStringMultiLine(pt.x + ScaleGUITrad(70), pt.x + ScaleGUITrad(570), pt.y, pt.y + ScaleGUITrad(140), !_networking ? STR_HIGHSCORE_TOP_COMPANIES_WHO_REACHED : STR_HIGHSCORE_TOP_COMPANIES_NETWORK_GAME, TC_FROMSTRING, SA_CENTER);
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/* Draw Highscore peepz */
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