Update to 1.11.0-RC1
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@@ -338,6 +338,7 @@ void GenerateClearTile()
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TileIndex tile_new;
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SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
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MarkTileDirtyByTile(tile);
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do {
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if (--j == 0) goto get_out;
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tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2));
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