Update to 1.11.1
This commit is contained in:
243
.changelog
243
.changelog
@@ -1,217 +1,32 @@
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|||||||
1.11.0 (2021-04-01)
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1.11.1 (2021-04-18)
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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Feature: Allow setting a custom terrain type to define highest peak (#8891)
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Feature: Toggle to enable/disable vsync (#8997)
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Feature: Auto-detect map height limit based on generated map (#8891)
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Feature: Volume controls in the Game Options window, and better defaults (#8943)
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Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891)
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Add: Hotkey to focus object and rail filters (#8908)
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Add: Allow setting the highest mountain for heightmaps (#8891)
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Add: Better plural support for Romanian (#8936)
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Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891)
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Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
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Change: Remove "maximum map height" from the New Game GUI (#8891)
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Change: [Win32] Use user UI language setting for initial language selection (#8974)
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Fix #8803: Only auto-remove signals when rail can be built (#8904)
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Change: Make effect volume scale more intuitively (#8945, #8950)
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Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901)
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Change: Improve padding of Object & Rail station windows (#8929)
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Fix #8886: Don't try to resolve folders within tars named '.' (#8893)
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Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
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Fix: Placing random trees in SE crashes the game (#8892)
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Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
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Fix #8875: Filter string in station window breaks flow in user interface (#8885)
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Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
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Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877)
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Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
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Fix: OpenGL performance with some AMD GPUs (#8876)
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Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
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Fix: Recompute road/railtype availability after disabling the engine (#8872)
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Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
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Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868)
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Fix #9008: Validate starting year given on the command line (-t) (#9014)
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Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
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Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
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1.11.0-RC1 (2021-03-14)
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Fix: Credits scrolled too slowly with larger font sizes (#8994)
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------------------------------------------------------------------------
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Fix #8977: Crash when altering max sprite resolution (#8993)
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Feature: Option to (dis-)allow hardware accelerated video drivers (#8819)
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Fix #8956: Industry disaster news messages showed the wrong location (#8992)
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Feature: Option to set display refresh rate (#8813)
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Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
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Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804)
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Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
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Feature: Allow filtering on name in rail station window (#8706)
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Fix: [Network] Potential stale client entries in client list (#8959)
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Feature: Setting for highest resolution of sprites to use (#8604)
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Fix: Graphical issues when dragging measurement tooltips (#8951)
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Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830)
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Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
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Add: Malaysia Ringgit as Currency (#8783)
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Fix #8935: [macOS] Crash on save (#8944)
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Add: "Engines only" filter in build train window (#8733)
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Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
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Change: De-limit framerate window's framerate (#8772)
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Fix: Compiling on armhf (Raspberry Pi) (#8924)
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Change: Clarify what effect town interactions have (#8744)
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Change: Don't show global goals in company goal windows (#8709)
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Change: Recolour graph windows to brown (#8700)
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Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856)
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Fix #8851: Don't allow infinite "exec" depth in script, but limit to 10 deep (#8852)
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Fix #8647: Incorrect drawing order of tram catenary sprites (#8843)
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Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835)
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Fix #8810: "aircraft out of fuel" news shows the wrong place (#8832)
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Fix #8833: Don't reload NewGRFs when we are shutting down (#8830)
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Fix: Scale padding between elements the same as other padding (#8829)
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Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822)
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Fix #8784: Using Alt+Enter doesn't update the fullscreen toggle visibly (#8820)
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Fix #8817: Keep NewGRF order for object class sorting (#8818)
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Fix #8809: Crash when removing airport when hangar window open (#8815)
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Fix #8799: Crash when Search Internet in Multiplayer (#8801)
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Fix #8775: [Win32] Don't create the main window when Alt-Tabbing back into fullscreen (#8792)
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Fix #8774: Black screenshots when using 40bpp-blitter (#8791)
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Fix: [OSX] Hide dock when entering fullscreen (#8789)
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Fix: Bootstrap fails to start on clean install (#8788)
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Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782)
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Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769)
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1.11.0-beta2 (2021-02-28)
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------------------------------------------------------------------------
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Feature: Add setting to limit fast-forward speed (#8766)
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Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740)
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Feature: Configurable display refresh-rate, default to 60fps (#8680)
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Feature: Automatically upload releases to Steam (#8644)
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Feature: Generic Linux builds (#8641)
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Feature: [GS] Allow non-question type windows to have no buttons (#8638)
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Feature: [macOS] ZIP build (#8614)
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Feature: Object class selection string filtering (#8603)
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Feature: 'Remove all industries' button in scenario editor (#8550)
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Feature: Automatic UI and font zoom levels when supported by the OS (#8537)
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Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519)
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Feature: OpenGL video driver (#7744)
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Add: Indonesia Rupiah currency (#8616)
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Change: Improve graph period markings (#8732)
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Change: Make pathfinder account for maximum order speed, if set (#8722)
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Change: Darken graph grid lines for legibility (#8690)
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Change: Make order window hotkeys toggle for load & unload variants (#8669)
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Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667)
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Change: Convert .md to .rtf for Windows/Mac packages (#8617)
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Change: Move the 'tree placer algorithm' & 'road drive side' settings to the Settings window (#8566)
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Change: Move town name generator selection to mapgen GUI (#8566)
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Change: [macOS] Native font rendering (#8518)
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Fix: Display of network lobby windows for different GUI sizes (#8765)
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Fix: Don't desync if client leaves before you finish downloading map (#8755)
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Fix: Allow estimating vehicle clone cost even if short on money (#8748)
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Fix: Don't notify twice that a client left because of a timeout (#8746)
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Fix: Vehicle cursor size did not account for the interface zoom level (#8739)
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Fix #8123: Trams on half-tiles couldn't find depots (#8738)
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Fix #8276: [NewGRF] Crash when an object's size was not set (#8719)
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Fix #8349: Close depot vehicle list windows when closing the depot window (#8717)
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Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710)
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Fix: Whole status bar instead of money widget refreshed on money change (#8692)
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Fix: Unnecessary status bar redraws when there is no news to show (#8691)
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Fix: New orders are non-stop by default (#8689)
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Fix: Framerate window showed a slightly higher rate than actually measured (#8682)
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Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681)
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Fix #8625: Wrong ending year was displayed in highscore table (#8672)
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Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671)
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Fix: [Win32] Set minimum resolution for timers to 1ms (#8660)
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Fix: Mention our websites with https:// (instead of http://) (#8657)
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Fix: [Emscripten] Open links in browser (#8655)
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Fix: Don't crash when towns upgrade road tiles during expansion (#8651)
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Fix #8029: [SDL2] Blank display when under Wayland (#8648)
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Fix: Default Network Server List sorter put compatible servers in wrong order (#8626)
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Fix: Use non-pulsating red highlight for coverage (#8622)
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Fix: Center text and image in vehicle statusbar vertically (#8602)
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Fix: Don't walk out of the map when trying to build tunnels (#8600)
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Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588)
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Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587)
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Fix: Stopped ships shouldn't block depots (#8578)
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1.11.0-beta1 (2021-01-22)
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------------------------------------------------------------------------
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Feature: [GS] Ability to set some extra text in the industry window (#8576)
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Feature: Show rainforest under vegetation on smallmap (#8562)
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Feature: Automatically determine window size on new install (#8536)
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Feature: Towns can build tunnels (#8473)
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Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439)
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Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455)
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Feature: Support for ARM64 on Apple Silicon and Windows (#8340, #8577, #8583)
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Feature: Add an option to disable tree growth completely (#8415)
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Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355)
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Feature: Show group name as part of the default vehicle name (#8307)
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Feature: "Frozen" economy setting that stops production changes and industry closures (#8282)
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Feature: New velocity unit "tiles/day" (#8278)
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Feature: Option to automatically remove signals when placing rail (#8274)
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Feature: Increase max possible distance from border for oil refineries and rigs (#8237)
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Feature: Improve tree planting window, and allow planting 'clumps' of trees by dragging in the scenario editor (#8234)
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Feature: Indian Rupee (INR) currency (#8136)
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Feature: [GS] Ability to give a company exclusive access to an industry (#8115)
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Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266)
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Feature: Improve rendering of large viewports (#7962)
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Feature: [GS] Influence industry production changes from GameScript (#7912)
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Feature: [GS] Push-buttons on storybook pages (#7896)
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Feature: Option to group vehicle lists by shared orders (#7028)
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Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028)
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Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573)
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Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554)
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Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544)
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Add: "reload" console command to reload the current scenario or heightmap (#8527)
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Add: [NewGRF] Flag to test if inflation is on or off (#8427)
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Add: [Script] Native priority queue (useful for things like pathfinders) (#8091)
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Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079)
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Change: [SDL2] Start game on the screen where the cursor is (#8572)
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Change: Use a dark background for all profit graphs to increase contrast (#8557)
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Change: Reword warning in cheat window (#8538)
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Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521)
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Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513)
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Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508)
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Change: Move "give money" from client-list to company window (#8500)
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Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487)
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Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485)
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Change: Make engine reliability independent of introduction date (#8470)
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Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463)
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Change: Converting town-owned road types now requires a positive town rating (#8457)
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Change: Rework server list buttons for searching LAN/internet servers (#8426)
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Change: Add some styling to GS question windows depending on the type (#8422)
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Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416)
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Change: Prevent towns from building dead-end road bridges (#8401)
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Change: Send network error to the server before making an emergency save (#8387)
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Change: Extend the allowed range for max loan setting up to £2 billion (#8386)
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Change: Don't display OS name when exiting the game (#8366)
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Change: Save openttd.cfg immediately on changing a setting (#8358)
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Change: Autorenew now defaults to on (#8352)
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Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347)
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Change: Service at depot also resets breakdown chance (#8317)
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Change: Use key names instead of characters in hotkey.cfg (#8291)
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Change: Allow command cost-estimation while paused (#8222)
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Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589)
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Change: Use CMake for build system (#7270)
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Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081)
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Change: Place "Group by" above "Sort by" in station window for consistency (#7028)
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Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591)
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Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568)
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Fix: Inform user if a custom font failed to load due to missing glyphs (#8559)
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Fix: Don't allow wagon chains (without an engine) to exceed maximum train length (#8533)
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Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531)
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Fix: Improve connection retries for the content server in cases of broken networking (#8530)
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Fix #7972: Show invalid orders to stations that don't accept the vehicle (#8516)
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Fix: Error when trying to clone a vehicle with invalid orders (#8515)
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Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512)
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Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511)
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Fix #8168: Allow relocating HQ partially over an existing HQ (#8510)
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Fix #8068: Allow selling tram track regardless of bank balance (#8509)
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Fix #7604: Prevent houses from wandering away from roads (#8507)
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Fix: Make the "password" button the same size as the other buttons in the Company window (#8500)
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Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497)
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Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491)
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Fix: [MacOS] Loading custom fonts (#8484)
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Fix: Network client makes emergency saves twice if the server is disconnected (#8477)
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Fix #8462: Stop towns from trying to build roads on water (#8471)
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Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466)
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Fix #8437: Crash when using certain heliports with certain rotated airports (#8458)
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Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458)
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Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454)
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Fix #6468: Don't store the version of AIs that are started via console (#8430)
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Fix: Don't lower tree density if spreading is not enabled (#8413)
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Fix: Prevent savegame version conflicts with certain old patchpacks (#8411)
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Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400)
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Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385)
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Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if 'param' was 0x88 (#8382)
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Fix: Change the working-dir searchpath when using '-c' (#8367)
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Fix: Useless warning with -snull and no BaseSounds available (#8361)
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||||||
Fix: Crash trying to load TTO/TTD savegames. (#8356)
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Fix: [Script] Don't echo script exceptions to console (#8331)
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Fix: Slovak ownname was using the wrong form (#8326)
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||||||
Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312)
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Fix: Only check houses for cargo when generating subsidies with towns (#8305)
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Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288)
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Fix: Spell 'Viewport' consistently (#8260)
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Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543)
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||||||
Fix #8232: Huge screenshot warning was shown incorrectly (#8224)
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Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169)
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Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074)
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||||||
Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947)
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Fix #6452: Reset only editable and visible settings from GUI (#7890)
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Fix: Original terrain generator did not keep a single gap of water at the borders (#7883)
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Remove: In-game console command "content select all" (#8363)
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Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
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||||||
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2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -379,6 +379,8 @@ jobs:
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|||||||
bundle_name: "groovy"
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bundle_name: "groovy"
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- container_image: "debian:buster"
|
- container_image: "debian:buster"
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bundle_name: "buster"
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bundle_name: "buster"
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- container_image: "debian:bullseye"
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||||||
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bundle_name: "bullseye"
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runs-on: ubuntu-20.04
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runs-on: ubuntu-20.04
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container:
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container:
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|||||||
2
.ottdrev
2
.ottdrev
@@ -1 +1 @@
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|||||||
1.11.0 20210401 0 bd80ec7cff2f2186b133ea4bee431cb1a2f1fc95 1 1 2021
|
1.11.1 20210418 0 0be22efffc3c14db08baf5e58c448b5d074f4427 1 1 2021
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@@ -1 +1 @@
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|||||||
2021-04-01 12:33 UTC
|
2021-04-18 21:11 UTC
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||||||
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|||||||
@@ -7,7 +7,7 @@ endif()
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|||||||
project(${BINARY_NAME})
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project(${BINARY_NAME})
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||||||
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||||||
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
|
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
|
||||||
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the bin directory")
|
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
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||||||
endif()
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endif()
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||||||
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||||||
# Debug mode by default.
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# Debug mode by default.
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||||||
@@ -220,6 +220,7 @@ if(MSVC)
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|||||||
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
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target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
|
||||||
endif()
|
endif()
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||||||
|
|
||||||
|
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
|
||||||
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
||||||
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
|
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
|
||||||
|
|
||||||
@@ -240,7 +241,7 @@ if(IPO_FOUND)
|
|||||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
|
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
|
||||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
|
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
|
||||||
endif()
|
endif()
|
||||||
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
|
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
|
||||||
process_compile_flags()
|
process_compile_flags()
|
||||||
|
|
||||||
include(LinkPackage)
|
include(LinkPackage)
|
||||||
|
|||||||
2
bin/CMakeLists.txt
Normal file
2
bin/CMakeLists.txt
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
add_subdirectory(ai)
|
||||||
|
add_subdirectory(game)
|
||||||
39
bin/ai/CMakeLists.txt
Normal file
39
bin/ai/CMakeLists.txt
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
set(AI_COMPAT_SOURCE_FILES
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||||
|
)
|
||||||
|
|
||||||
|
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
|
||||||
|
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
|
||||||
|
string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
|
||||||
|
|
||||||
|
add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy
|
||||||
|
${AI_COMPAT_SOURCE_FILE}
|
||||||
|
${AI_COMPAT_BINARY_FILE}
|
||||||
|
MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
|
||||||
|
COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
|
||||||
|
)
|
||||||
|
|
||||||
|
list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
# Create a new target which copies all compat files
|
||||||
|
add_custom_target(ai_compat_files
|
||||||
|
DEPENDS ${AI_COMPAT_BINARY_FILES}
|
||||||
|
)
|
||||||
|
|
||||||
|
add_dependencies(openttd
|
||||||
|
ai_compat_files
|
||||||
|
)
|
||||||
36
bin/game/CMakeLists.txt
Normal file
36
bin/game/CMakeLists.txt
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
set(GS_COMPAT_SOURCE_FILES
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||||
|
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||||
|
)
|
||||||
|
|
||||||
|
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
|
||||||
|
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
|
||||||
|
string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
|
||||||
|
|
||||||
|
add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy
|
||||||
|
${GS_COMPAT_SOURCE_FILE}
|
||||||
|
${GS_COMPAT_BINARY_FILE}
|
||||||
|
MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
|
||||||
|
COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
|
||||||
|
)
|
||||||
|
|
||||||
|
list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
# Create a new target which copies all compat files
|
||||||
|
add_custom_target(gs_compat_files
|
||||||
|
DEPENDS ${GS_COMPAT_BINARY_FILES}
|
||||||
|
)
|
||||||
|
|
||||||
|
add_dependencies(openttd
|
||||||
|
gs_compat_files
|
||||||
|
)
|
||||||
@@ -1,3 +1,35 @@
|
|||||||
|
1.11.1 (2021-04-18)
|
||||||
|
------------------------------------------------------------------------
|
||||||
|
Feature: Toggle to enable/disable vsync (#8997)
|
||||||
|
Feature: Volume controls in the Game Options window, and better defaults (#8943)
|
||||||
|
Add: Hotkey to focus object and rail filters (#8908)
|
||||||
|
Add: Better plural support for Romanian (#8936)
|
||||||
|
Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050)
|
||||||
|
Change: [Win32] Use user UI language setting for initial language selection (#8974)
|
||||||
|
Change: Make effect volume scale more intuitively (#8945, #8950)
|
||||||
|
Change: Improve padding of Object & Rail station windows (#8929)
|
||||||
|
Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047)
|
||||||
|
Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040)
|
||||||
|
Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032)
|
||||||
|
Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022)
|
||||||
|
Fix: Desync when GS unlocks railtype with wagon unlock (#9021)
|
||||||
|
Fix #9015: [Win32] Crash on running "pwd" command in the console (#9016)
|
||||||
|
Fix #9008: Validate starting year given on the command line (-t) (#9014)
|
||||||
|
Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013)
|
||||||
|
Fix: Improve validation of OpenGL video driver to avoid crashes (#9007)
|
||||||
|
Fix: Credits scrolled too slowly with larger font sizes (#8994)
|
||||||
|
Fix #8977: Crash when altering max sprite resolution (#8993)
|
||||||
|
Fix #8956: Industry disaster news messages showed the wrong location (#8992)
|
||||||
|
Fix: [Win32] Font glyphs of certain widths had broken rendering (#8990)
|
||||||
|
Fix #8930: [Win32] Duplicate text input issue for systems using IME (#8976)
|
||||||
|
Fix: [Network] Potential stale client entries in client list (#8959)
|
||||||
|
Fix: Graphical issues when dragging measurement tooltips (#8951)
|
||||||
|
Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953)
|
||||||
|
Fix #8935: [macOS] Crash on save (#8944)
|
||||||
|
Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926)
|
||||||
|
Fix: Compiling on armhf (Raspberry Pi) (#8924)
|
||||||
|
|
||||||
|
|
||||||
1.11.0 (2021-04-01)
|
1.11.0 (2021-04-01)
|
||||||
------------------------------------------------------------------------
|
------------------------------------------------------------------------
|
||||||
Feature: Allow setting a custom terrain type to define highest peak (#8891)
|
Feature: Allow setting a custom terrain type to define highest peak (#8891)
|
||||||
|
|||||||
@@ -4,20 +4,22 @@
|
|||||||
#
|
#
|
||||||
macro(compile_flags)
|
macro(compile_flags)
|
||||||
if(MSVC)
|
if(MSVC)
|
||||||
# Switch to MT (static) instead of MD (dynamic) binary
|
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
|
||||||
|
# Switch to MT (static) instead of MD (dynamic) binary
|
||||||
|
|
||||||
# For MSVC two generators are available
|
# For MSVC two generators are available
|
||||||
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
|
# - a command line generator (Ninja) using CMAKE_BUILD_TYPE to specify the
|
||||||
# configuration of the build tree
|
# configuration of the build tree
|
||||||
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
|
# - an IDE generator (Visual Studio) using CMAKE_CONFIGURATION_TYPES to
|
||||||
# specify all configurations that will be available in the generated solution
|
# specify all configurations that will be available in the generated solution
|
||||||
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
|
list(APPEND MSVC_CONFIGS "${CMAKE_BUILD_TYPE}" "${CMAKE_CONFIGURATION_TYPES}")
|
||||||
|
|
||||||
# Set usage of static runtime for all configurations
|
# Set usage of static runtime for all configurations
|
||||||
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
|
foreach(MSVC_CONFIG ${MSVC_CONFIGS})
|
||||||
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
|
string(TOUPPER "CMAKE_CXX_FLAGS_${MSVC_CONFIG}" MSVC_FLAGS)
|
||||||
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
|
string(REPLACE "/MD" "/MT" ${MSVC_FLAGS} "${${MSVC_FLAGS}}")
|
||||||
endforeach()
|
endforeach()
|
||||||
|
endif()
|
||||||
|
|
||||||
# "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the
|
# "If /Zc:rvalueCast is specified, the compiler follows section 5.4 of the
|
||||||
# C++11 standard". We need C++11 for the way we use threads.
|
# C++11 standard". We need C++11 for the way we use threads.
|
||||||
|
|||||||
@@ -26,8 +26,8 @@ install(TARGETS openttd
|
|||||||
install(DIRECTORY
|
install(DIRECTORY
|
||||||
${CMAKE_BINARY_DIR}/lang
|
${CMAKE_BINARY_DIR}/lang
|
||||||
${CMAKE_BINARY_DIR}/baseset
|
${CMAKE_BINARY_DIR}/baseset
|
||||||
${CMAKE_SOURCE_DIR}/bin/ai
|
${CMAKE_BINARY_DIR}/ai
|
||||||
${CMAKE_SOURCE_DIR}/bin/game
|
${CMAKE_BINARY_DIR}/game
|
||||||
${CMAKE_SOURCE_DIR}/bin/scripts
|
${CMAKE_SOURCE_DIR}/bin/scripts
|
||||||
DESTINATION ${DATA_DESTINATION_DIR}
|
DESTINATION ${DATA_DESTINATION_DIR}
|
||||||
COMPONENT language_files)
|
COMPONENT language_files)
|
||||||
|
|||||||
@@ -211,3 +211,10 @@ Last updated: 2011-02-16
|
|||||||
communication from an admin tool reach the programme. See section 1
|
communication from an admin tool reach the programme. See section 1
|
||||||
'Starting a server' further up for the ports and protocols used by OpenTTD.
|
'Starting a server' further up for the ports and protocols used by OpenTTD.
|
||||||
The ports can be configured in the config file.
|
The ports can be configured in the config file.
|
||||||
|
|
||||||
|
- My advertising server warns a lot about getaddrinfo taking N seconds
|
||||||
|
This could be a transient issue with your (local) DNS server, but if the
|
||||||
|
problem persists there is likely a configuration issue in DNS resolving
|
||||||
|
on your computer. This seems to be a common configuration issue for
|
||||||
|
Docker instances, where the DNS resolving waits for a time out of usually
|
||||||
|
5 seconds.
|
||||||
|
|||||||
12
src/3rdparty/squirrel/squirrel/sqarray.h
vendored
12
src/3rdparty/squirrel/squirrel/sqarray.h
vendored
@@ -17,9 +17,9 @@ public:
|
|||||||
return newarray;
|
return newarray;
|
||||||
}
|
}
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable **chain);
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||||
#endif
|
#endif
|
||||||
void Finalize(){
|
void Finalize() override {
|
||||||
_values.resize(0);
|
_values.resize(0);
|
||||||
}
|
}
|
||||||
bool Get(const SQInteger nidx,SQObjectPtr &val)
|
bool Get(const SQInteger nidx,SQObjectPtr &val)
|
||||||
@@ -78,9 +78,13 @@ public:
|
|||||||
ShrinkIfNeeded();
|
ShrinkIfNeeded();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
void Release()
|
void Release() override
|
||||||
{
|
{
|
||||||
sq_delete(this,SQArray);
|
this->_sharedstate->DelayFinalFree(this);
|
||||||
|
}
|
||||||
|
void FinalFree() override
|
||||||
|
{
|
||||||
|
sq_delete(this, SQArray);
|
||||||
}
|
}
|
||||||
SQObjectPtrVec _values;
|
SQObjectPtrVec _values;
|
||||||
};
|
};
|
||||||
|
|||||||
18
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
18
src/3rdparty/squirrel/squirrel/sqclass.h
vendored
@@ -59,7 +59,7 @@ public:
|
|||||||
}
|
}
|
||||||
void Finalize();
|
void Finalize();
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable ** );
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||||
#endif
|
#endif
|
||||||
SQInteger Next(const SQObjectPtr &refpos, SQObjectPtr &outkey, SQObjectPtr &outval);
|
SQInteger Next(const SQObjectPtr &refpos, SQObjectPtr &outkey, SQObjectPtr &outval);
|
||||||
SQInstance *CreateInstance();
|
SQInstance *CreateInstance();
|
||||||
@@ -126,31 +126,33 @@ public:
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
void Release() {
|
void Release() override {
|
||||||
_uiRef++;
|
_uiRef++;
|
||||||
try {
|
try {
|
||||||
if (_hook) { _hook(_userpointer,0);}
|
if (_hook) { _hook(_userpointer,0);}
|
||||||
} catch (...) {
|
} catch (...) {
|
||||||
_uiRef--;
|
_uiRef--;
|
||||||
if (_uiRef == 0) {
|
if (_uiRef == 0) {
|
||||||
SQInteger size = _memsize;
|
this->_sharedstate->DelayFinalFree(this);
|
||||||
this->~SQInstance();
|
|
||||||
SQ_FREE(this, size);
|
|
||||||
}
|
}
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
_uiRef--;
|
_uiRef--;
|
||||||
if(_uiRef > 0) return;
|
if(_uiRef > 0) return;
|
||||||
|
this->_sharedstate->DelayFinalFree(this);
|
||||||
|
}
|
||||||
|
void FinalFree() override
|
||||||
|
{
|
||||||
SQInteger size = _memsize;
|
SQInteger size = _memsize;
|
||||||
this->~SQInstance();
|
this->~SQInstance();
|
||||||
SQ_FREE(this, size);
|
SQ_FREE(this, size);
|
||||||
}
|
}
|
||||||
void Finalize();
|
void Finalize() override;
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable ** );
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||||
#endif
|
#endif
|
||||||
bool InstanceOf(SQClass *trg);
|
bool InstanceOf(SQClass *trg);
|
||||||
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res);
|
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res) override;
|
||||||
|
|
||||||
SQClass *_class;
|
SQClass *_class;
|
||||||
SQUserPointer _userpointer;
|
SQUserPointer _userpointer;
|
||||||
|
|||||||
6
src/3rdparty/squirrel/squirrel/sqclosure.h
vendored
6
src/3rdparty/squirrel/squirrel/sqclosure.h
vendored
@@ -32,7 +32,7 @@ public:
|
|||||||
bool Save(SQVM *v,SQUserPointer up,SQWRITEFUNC write);
|
bool Save(SQVM *v,SQUserPointer up,SQWRITEFUNC write);
|
||||||
static bool Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr &ret);
|
static bool Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr &ret);
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable **chain);
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||||
void Finalize(){_outervalues.resize(0); }
|
void Finalize(){_outervalues.resize(0); }
|
||||||
#endif
|
#endif
|
||||||
SQObjectPtr _env;
|
SQObjectPtr _env;
|
||||||
@@ -66,7 +66,7 @@ public:
|
|||||||
bool Yield(SQVM *v);
|
bool Yield(SQVM *v);
|
||||||
bool Resume(SQVM *v,SQInteger target);
|
bool Resume(SQVM *v,SQInteger target);
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable **chain);
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||||
void Finalize(){_stack.resize(0);_closure=_null_;}
|
void Finalize(){_stack.resize(0);_closure=_null_;}
|
||||||
#endif
|
#endif
|
||||||
SQObjectPtr _closure;
|
SQObjectPtr _closure;
|
||||||
@@ -106,7 +106,7 @@ public:
|
|||||||
sq_delete(this,SQNativeClosure);
|
sq_delete(this,SQNativeClosure);
|
||||||
}
|
}
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable **chain);
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||||
void Finalize(){_outervalues.resize(0);}
|
void Finalize(){_outervalues.resize(0);}
|
||||||
#endif
|
#endif
|
||||||
SQInteger _nparamscheck;
|
SQInteger _nparamscheck;
|
||||||
|
|||||||
131
src/3rdparty/squirrel/squirrel/sqobject.cpp
vendored
131
src/3rdparty/squirrel/squirrel/sqobject.cpp
vendored
@@ -486,104 +486,81 @@ bool SQFunctionProto::Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr
|
|||||||
|
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
|
|
||||||
#define START_MARK() if(!(_uiRef&MARK_FLAG)){ \
|
void SQVM::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||||
_uiRef|=MARK_FLAG;
|
|
||||||
|
|
||||||
#define END_MARK() RemoveFromChain(&_sharedstate->_gc_chain, this); \
|
|
||||||
AddToChain(chain, this); }
|
|
||||||
|
|
||||||
void SQVM::Mark(SQCollectable **chain)
|
|
||||||
{
|
{
|
||||||
START_MARK()
|
SQSharedState::EnqueueMarkObject(_lasterror,queue);
|
||||||
SQSharedState::MarkObject(_lasterror,chain);
|
SQSharedState::EnqueueMarkObject(_errorhandler,queue);
|
||||||
SQSharedState::MarkObject(_errorhandler,chain);
|
SQSharedState::EnqueueMarkObject(_debughook,queue);
|
||||||
SQSharedState::MarkObject(_debughook,chain);
|
SQSharedState::EnqueueMarkObject(_roottable, queue);
|
||||||
SQSharedState::MarkObject(_roottable, chain);
|
SQSharedState::EnqueueMarkObject(temp_reg, queue);
|
||||||
SQSharedState::MarkObject(temp_reg, chain);
|
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
|
||||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
|
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
|
||||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
|
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::EnqueueMarkObject(_callsstack[k]._closure, queue);
|
||||||
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::MarkObject(_callsstack[k]._closure, chain);
|
|
||||||
END_MARK()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SQArray::Mark(SQCollectable **chain)
|
void SQArray::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||||
{
|
{
|
||||||
START_MARK()
|
SQInteger len = _values.size();
|
||||||
SQInteger len = _values.size();
|
for(SQInteger i = 0;i < len; i++) SQSharedState::EnqueueMarkObject(_values[i], queue);
|
||||||
for(SQInteger i = 0;i < len; i++) SQSharedState::MarkObject(_values[i], chain);
|
|
||||||
END_MARK()
|
|
||||||
}
|
|
||||||
void SQTable::Mark(SQCollectable **chain)
|
|
||||||
{
|
|
||||||
START_MARK()
|
|
||||||
if(_delegate) _delegate->Mark(chain);
|
|
||||||
SQInteger len = _numofnodes;
|
|
||||||
for(SQInteger i = 0; i < len; i++){
|
|
||||||
SQSharedState::MarkObject(_nodes[i].key, chain);
|
|
||||||
SQSharedState::MarkObject(_nodes[i].val, chain);
|
|
||||||
}
|
|
||||||
END_MARK()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SQClass::Mark(SQCollectable **chain)
|
void SQTable::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||||
{
|
{
|
||||||
START_MARK()
|
if(_delegate) queue.Enqueue(_delegate);
|
||||||
_members->Mark(chain);
|
SQInteger len = _numofnodes;
|
||||||
if(_base) _base->Mark(chain);
|
for(SQInteger i = 0; i < len; i++){
|
||||||
SQSharedState::MarkObject(_attributes, chain);
|
SQSharedState::EnqueueMarkObject(_nodes[i].key, queue);
|
||||||
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
|
SQSharedState::EnqueueMarkObject(_nodes[i].val, queue);
|
||||||
SQSharedState::MarkObject(_defaultvalues[i].val, chain);
|
}
|
||||||
SQSharedState::MarkObject(_defaultvalues[i].attrs, chain);
|
|
||||||
}
|
|
||||||
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
|
|
||||||
SQSharedState::MarkObject(_methods[j].val, chain);
|
|
||||||
SQSharedState::MarkObject(_methods[j].attrs, chain);
|
|
||||||
}
|
|
||||||
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
|
|
||||||
SQSharedState::MarkObject(_metamethods[k], chain);
|
|
||||||
}
|
|
||||||
END_MARK()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SQInstance::Mark(SQCollectable **chain)
|
void SQClass::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||||
{
|
{
|
||||||
START_MARK()
|
queue.Enqueue(_members);
|
||||||
_class->Mark(chain);
|
if(_base) queue.Enqueue(_base);
|
||||||
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
|
SQSharedState::EnqueueMarkObject(_attributes, queue);
|
||||||
for(SQUnsignedInteger i =0; i< nvalues; i++) {
|
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
|
||||||
SQSharedState::MarkObject(_values[i], chain);
|
SQSharedState::EnqueueMarkObject(_defaultvalues[i].val, queue);
|
||||||
}
|
SQSharedState::EnqueueMarkObject(_defaultvalues[i].attrs, queue);
|
||||||
END_MARK()
|
}
|
||||||
|
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
|
||||||
|
SQSharedState::EnqueueMarkObject(_methods[j].val, queue);
|
||||||
|
SQSharedState::EnqueueMarkObject(_methods[j].attrs, queue);
|
||||||
|
}
|
||||||
|
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
|
||||||
|
SQSharedState::EnqueueMarkObject(_metamethods[k], queue);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SQGenerator::Mark(SQCollectable **chain)
|
void SQInstance::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||||
{
|
{
|
||||||
START_MARK()
|
queue.Enqueue(_class);
|
||||||
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
|
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
|
||||||
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
|
for(SQUnsignedInteger i =0; i< nvalues; i++) {
|
||||||
SQSharedState::MarkObject(_closure, chain);
|
SQSharedState::EnqueueMarkObject(_values[i], queue);
|
||||||
END_MARK()
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SQClosure::Mark(SQCollectable **chain)
|
void SQGenerator::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||||
{
|
{
|
||||||
START_MARK()
|
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
|
||||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
|
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
|
||||||
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::MarkObject(_defaultparams[i], chain);
|
SQSharedState::EnqueueMarkObject(_closure, queue);
|
||||||
END_MARK()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SQNativeClosure::Mark(SQCollectable **chain)
|
void SQClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||||
{
|
{
|
||||||
START_MARK()
|
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
|
||||||
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
|
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::EnqueueMarkObject(_defaultparams[i], queue);
|
||||||
END_MARK()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SQUserData::Mark(SQCollectable **chain){
|
void SQNativeClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
|
||||||
START_MARK()
|
{
|
||||||
if(_delegate) _delegate->Mark(chain);
|
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
|
||||||
END_MARK()
|
}
|
||||||
|
|
||||||
|
void SQUserData::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue){
|
||||||
|
if(_delegate) queue.Enqueue(_delegate);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SQCollectable::UnMark() { _uiRef&=~MARK_FLAG; }
|
void SQCollectable::UnMark() { _uiRef&=~MARK_FLAG; }
|
||||||
|
|||||||
46
src/3rdparty/squirrel/squirrel/sqobject.h
vendored
46
src/3rdparty/squirrel/squirrel/sqobject.h
vendored
@@ -2,6 +2,7 @@
|
|||||||
#ifndef _SQOBJECT_H_
|
#ifndef _SQOBJECT_H_
|
||||||
#define _SQOBJECT_H_
|
#define _SQOBJECT_H_
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
#include "squtils.h"
|
#include "squtils.h"
|
||||||
|
|
||||||
#define SQ_CLOSURESTREAM_HEAD (('S'<<24)|('Q'<<16)|('I'<<8)|('R'))
|
#define SQ_CLOSURESTREAM_HEAD (('S'<<24)|('Q'<<16)|('I'<<8)|('R'))
|
||||||
@@ -344,11 +345,54 @@ struct SQCollectable : public SQRefCounted {
|
|||||||
SQCollectable *_prev;
|
SQCollectable *_prev;
|
||||||
SQSharedState *_sharedstate;
|
SQSharedState *_sharedstate;
|
||||||
virtual void Release()=0;
|
virtual void Release()=0;
|
||||||
virtual void Mark(SQCollectable **chain)=0;
|
virtual void EnqueueMarkObjectForChildren(class SQGCMarkerQueue &queue)=0;
|
||||||
void UnMark();
|
void UnMark();
|
||||||
virtual void Finalize()=0;
|
virtual void Finalize()=0;
|
||||||
static void AddToChain(SQCollectable **chain,SQCollectable *c);
|
static void AddToChain(SQCollectable **chain,SQCollectable *c);
|
||||||
static void RemoveFromChain(SQCollectable **chain,SQCollectable *c);
|
static void RemoveFromChain(SQCollectable **chain,SQCollectable *c);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper to perform the final memory freeing of this instance. Since the destructor might
|
||||||
|
* release more objects, this can cause a very deep recursion. As such, the calls to this
|
||||||
|
* are to be done via _sharedstate->DelayFinalFree which ensures the calls to this method
|
||||||
|
* are done in an iterative instead of recursive approach.
|
||||||
|
*/
|
||||||
|
virtual void FinalFree() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper container for state to change the garbage collection from a recursive to an iterative approach.
|
||||||
|
* The iterative approach provides effectively a depth first search approach.
|
||||||
|
*/
|
||||||
|
class SQGCMarkerQueue {
|
||||||
|
std::vector<SQCollectable*> stack; ///< The elements to still process, with the most recent elements at the back.
|
||||||
|
public:
|
||||||
|
/** Whether there are any elements left to process. */
|
||||||
|
bool IsEmpty() { return this->stack.empty(); }
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Remove the most recently added element from the queue.
|
||||||
|
* Removal when the queue is empty results in undefined behaviour.
|
||||||
|
*/
|
||||||
|
SQCollectable *Pop()
|
||||||
|
{
|
||||||
|
SQCollectable *collectable = this->stack.back();
|
||||||
|
this->stack.pop_back();
|
||||||
|
return collectable;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Add a collectable to the queue, but only when it has not been marked yet.
|
||||||
|
* When adding it to the queue, the collectable will be marked, so subsequent calls
|
||||||
|
* will not add it again.
|
||||||
|
*/
|
||||||
|
void Enqueue(SQCollectable *collectable)
|
||||||
|
{
|
||||||
|
if ((collectable->_uiRef & MARK_FLAG) == 0) {
|
||||||
|
collectable->_uiRef |= MARK_FLAG;
|
||||||
|
this->stack.push_back(collectable);
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
98
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
98
src/3rdparty/squirrel/squirrel/sqstate.cpp
vendored
@@ -99,6 +99,7 @@ SQSharedState::SQSharedState()
|
|||||||
_notifyallexceptions = false;
|
_notifyallexceptions = false;
|
||||||
_scratchpad=NULL;
|
_scratchpad=NULL;
|
||||||
_scratchpadsize=0;
|
_scratchpadsize=0;
|
||||||
|
_collectable_free_processing = false;
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
_gc_chain=NULL;
|
_gc_chain=NULL;
|
||||||
#endif
|
#endif
|
||||||
@@ -226,20 +227,48 @@ SQInteger SQSharedState::GetMetaMethodIdxByName(const SQObjectPtr &name)
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper function that is to be used instead of calling FinalFree directly on the instance,
|
||||||
|
* so the frees can happen iteratively. This as in the FinalFree the references to any other
|
||||||
|
* objects are released, which can cause those object to be freed yielding a potentially
|
||||||
|
* very deep stack in case of for example a link list.
|
||||||
|
*
|
||||||
|
* This is done internally by a vector onto which the to be freed instances are pushed. When
|
||||||
|
* this is called when not already processing, this method will actually call the FinalFree
|
||||||
|
* function which might cause more elements to end up in the queue which this method then
|
||||||
|
* picks up continueing until it has processed all instances in that queue.
|
||||||
|
* @param collectable The collectable to (eventually) free.
|
||||||
|
*/
|
||||||
|
void SQSharedState::DelayFinalFree(SQCollectable *collectable)
|
||||||
|
{
|
||||||
|
this->_collectable_free_queue.push_back(collectable);
|
||||||
|
|
||||||
|
if (!this->_collectable_free_processing) {
|
||||||
|
this->_collectable_free_processing = true;
|
||||||
|
while (!this->_collectable_free_queue.empty()) {
|
||||||
|
SQCollectable *collectable = this->_collectable_free_queue.back();
|
||||||
|
this->_collectable_free_queue.pop_back();
|
||||||
|
collectable->FinalFree();
|
||||||
|
}
|
||||||
|
this->_collectable_free_processing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
|
|
||||||
void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
|
void SQSharedState::EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue)
|
||||||
{
|
{
|
||||||
switch(type(o)){
|
switch(type(o)){
|
||||||
case OT_TABLE:_table(o)->Mark(chain);break;
|
case OT_TABLE:queue.Enqueue(_table(o));break;
|
||||||
case OT_ARRAY:_array(o)->Mark(chain);break;
|
case OT_ARRAY:queue.Enqueue(_array(o));break;
|
||||||
case OT_USERDATA:_userdata(o)->Mark(chain);break;
|
case OT_USERDATA:queue.Enqueue(_userdata(o));break;
|
||||||
case OT_CLOSURE:_closure(o)->Mark(chain);break;
|
case OT_CLOSURE:queue.Enqueue(_closure(o));break;
|
||||||
case OT_NATIVECLOSURE:_nativeclosure(o)->Mark(chain);break;
|
case OT_NATIVECLOSURE:queue.Enqueue(_nativeclosure(o));break;
|
||||||
case OT_GENERATOR:_generator(o)->Mark(chain);break;
|
case OT_GENERATOR:queue.Enqueue(_generator(o));break;
|
||||||
case OT_THREAD:_thread(o)->Mark(chain);break;
|
case OT_THREAD:queue.Enqueue(_thread(o));break;
|
||||||
case OT_CLASS:_class(o)->Mark(chain);break;
|
case OT_CLASS:queue.Enqueue(_class(o));break;
|
||||||
case OT_INSTANCE:_instance(o)->Mark(chain);break;
|
case OT_INSTANCE:queue.Enqueue(_instance(o));break;
|
||||||
default: break; //shutup compiler
|
default: break; //shutup compiler
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -248,27 +277,36 @@ void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
|
|||||||
SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
||||||
{
|
{
|
||||||
SQInteger n=0;
|
SQInteger n=0;
|
||||||
SQCollectable *tchain=NULL;
|
|
||||||
SQVM *vms = _thread(_root_vm);
|
SQVM *vms = _thread(_root_vm);
|
||||||
|
|
||||||
vms->Mark(&tchain);
|
SQGCMarkerQueue queue;
|
||||||
#ifndef NDEBUG
|
queue.Enqueue(vms);
|
||||||
|
#ifdef WITH_ASSERT
|
||||||
SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
||||||
#endif
|
#endif
|
||||||
_refs_table.Mark(&tchain);
|
_refs_table.EnqueueMarkObject(queue);
|
||||||
MarkObject(_registry,&tchain);
|
EnqueueMarkObject(_registry,queue);
|
||||||
MarkObject(_consts,&tchain);
|
EnqueueMarkObject(_consts,queue);
|
||||||
MarkObject(_metamethodsmap,&tchain);
|
EnqueueMarkObject(_metamethodsmap,queue);
|
||||||
MarkObject(_table_default_delegate,&tchain);
|
EnqueueMarkObject(_table_default_delegate,queue);
|
||||||
MarkObject(_array_default_delegate,&tchain);
|
EnqueueMarkObject(_array_default_delegate,queue);
|
||||||
MarkObject(_string_default_delegate,&tchain);
|
EnqueueMarkObject(_string_default_delegate,queue);
|
||||||
MarkObject(_number_default_delegate,&tchain);
|
EnqueueMarkObject(_number_default_delegate,queue);
|
||||||
MarkObject(_generator_default_delegate,&tchain);
|
EnqueueMarkObject(_generator_default_delegate,queue);
|
||||||
MarkObject(_thread_default_delegate,&tchain);
|
EnqueueMarkObject(_thread_default_delegate,queue);
|
||||||
MarkObject(_closure_default_delegate,&tchain);
|
EnqueueMarkObject(_closure_default_delegate,queue);
|
||||||
MarkObject(_class_default_delegate,&tchain);
|
EnqueueMarkObject(_class_default_delegate,queue);
|
||||||
MarkObject(_instance_default_delegate,&tchain);
|
EnqueueMarkObject(_instance_default_delegate,queue);
|
||||||
MarkObject(_weakref_default_delegate,&tchain);
|
EnqueueMarkObject(_weakref_default_delegate,queue);
|
||||||
|
|
||||||
|
SQCollectable *tchain=NULL;
|
||||||
|
|
||||||
|
while (!queue.IsEmpty()) {
|
||||||
|
SQCollectable *q = queue.Pop();
|
||||||
|
q->EnqueueMarkObjectForChildren(queue);
|
||||||
|
SQCollectable::RemoveFromChain(&_gc_chain, q);
|
||||||
|
SQCollectable::AddToChain(&tchain, q);
|
||||||
|
}
|
||||||
|
|
||||||
SQCollectable *t = _gc_chain;
|
SQCollectable *t = _gc_chain;
|
||||||
SQCollectable *nx = NULL;
|
SQCollectable *nx = NULL;
|
||||||
@@ -291,7 +329,7 @@ SQInteger SQSharedState::CollectGarbage(SQVM *vm)
|
|||||||
t = t->_next;
|
t = t->_next;
|
||||||
}
|
}
|
||||||
_gc_chain = tchain;
|
_gc_chain = tchain;
|
||||||
#ifndef NDEBUG
|
#ifdef WITH_ASSERT
|
||||||
SQInteger z = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
SQInteger z = _table(_thread(_root_vm)->_roottable)->CountUsed();
|
||||||
assert(z == x);
|
assert(z == x);
|
||||||
#endif
|
#endif
|
||||||
@@ -357,12 +395,12 @@ RefTable::~RefTable()
|
|||||||
}
|
}
|
||||||
|
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void RefTable::Mark(SQCollectable **chain)
|
void RefTable::EnqueueMarkObject(SQGCMarkerQueue &queue)
|
||||||
{
|
{
|
||||||
RefNode *nodes = (RefNode *)_nodes;
|
RefNode *nodes = (RefNode *)_nodes;
|
||||||
for(SQUnsignedInteger n = 0; n < _numofslots; n++) {
|
for(SQUnsignedInteger n = 0; n < _numofslots; n++) {
|
||||||
if(type(nodes->obj) != OT_NULL) {
|
if(type(nodes->obj) != OT_NULL) {
|
||||||
SQSharedState::MarkObject(nodes->obj,chain);
|
SQSharedState::EnqueueMarkObject(nodes->obj,queue);
|
||||||
}
|
}
|
||||||
nodes++;
|
nodes++;
|
||||||
}
|
}
|
||||||
|
|||||||
9
src/3rdparty/squirrel/squirrel/sqstate.h
vendored
9
src/3rdparty/squirrel/squirrel/sqstate.h
vendored
@@ -34,7 +34,7 @@ struct RefTable {
|
|||||||
void AddRef(SQObject &obj);
|
void AddRef(SQObject &obj);
|
||||||
SQBool Release(SQObject &obj);
|
SQBool Release(SQObject &obj);
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable **chain);
|
void EnqueueMarkObject(SQGCMarkerQueue &queue);
|
||||||
#endif
|
#endif
|
||||||
void Finalize();
|
void Finalize();
|
||||||
private:
|
private:
|
||||||
@@ -61,9 +61,10 @@ struct SQSharedState
|
|||||||
public:
|
public:
|
||||||
SQChar* GetScratchPad(SQInteger size);
|
SQChar* GetScratchPad(SQInteger size);
|
||||||
SQInteger GetMetaMethodIdxByName(const SQObjectPtr &name);
|
SQInteger GetMetaMethodIdxByName(const SQObjectPtr &name);
|
||||||
|
void DelayFinalFree(SQCollectable *collectable);
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
SQInteger CollectGarbage(SQVM *vm);
|
SQInteger CollectGarbage(SQVM *vm);
|
||||||
static void MarkObject(SQObjectPtr &o,SQCollectable **chain);
|
static void EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue);
|
||||||
#endif
|
#endif
|
||||||
SQObjectPtrVec *_metamethods;
|
SQObjectPtrVec *_metamethods;
|
||||||
SQObjectPtr _metamethodsmap;
|
SQObjectPtr _metamethodsmap;
|
||||||
@@ -74,6 +75,10 @@ public:
|
|||||||
SQObjectPtr _registry;
|
SQObjectPtr _registry;
|
||||||
SQObjectPtr _consts;
|
SQObjectPtr _consts;
|
||||||
SQObjectPtr _constructoridx;
|
SQObjectPtr _constructoridx;
|
||||||
|
/** Queue to make freeing of collectables iterative. */
|
||||||
|
std::vector<SQCollectable *> _collectable_free_queue;
|
||||||
|
/** Whether someone is already processing the _collectable_free_queue. */
|
||||||
|
bool _collectable_free_processing;
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
SQCollectable *_gc_chain;
|
SQCollectable *_gc_chain;
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
10
src/3rdparty/squirrel/squirrel/sqtable.h
vendored
10
src/3rdparty/squirrel/squirrel/sqtable.h
vendored
@@ -50,7 +50,7 @@ public:
|
|||||||
newtable->_delegate = NULL;
|
newtable->_delegate = NULL;
|
||||||
return newtable;
|
return newtable;
|
||||||
}
|
}
|
||||||
void Finalize();
|
void Finalize() override;
|
||||||
SQTable *Clone();
|
SQTable *Clone();
|
||||||
~SQTable()
|
~SQTable()
|
||||||
{
|
{
|
||||||
@@ -60,7 +60,7 @@ public:
|
|||||||
SQ_FREE(_nodes, _numofnodes * sizeof(_HashNode));
|
SQ_FREE(_nodes, _numofnodes * sizeof(_HashNode));
|
||||||
}
|
}
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable **chain);
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
|
||||||
#endif
|
#endif
|
||||||
inline _HashNode *_Get(const SQObjectPtr &key,SQHash hash)
|
inline _HashNode *_Get(const SQObjectPtr &key,SQHash hash)
|
||||||
{
|
{
|
||||||
@@ -81,7 +81,11 @@ public:
|
|||||||
|
|
||||||
SQInteger CountUsed(){ return _usednodes;}
|
SQInteger CountUsed(){ return _usednodes;}
|
||||||
void Clear();
|
void Clear();
|
||||||
void Release()
|
void Release() override
|
||||||
|
{
|
||||||
|
this->_sharedstate->DelayFinalFree(this);
|
||||||
|
}
|
||||||
|
void FinalFree() override
|
||||||
{
|
{
|
||||||
sq_delete(this, SQTable);
|
sq_delete(this, SQTable);
|
||||||
}
|
}
|
||||||
|
|||||||
2
src/3rdparty/squirrel/squirrel/squserdata.h
vendored
2
src/3rdparty/squirrel/squirrel/squserdata.h
vendored
@@ -18,7 +18,7 @@ struct SQUserData : SQDelegable
|
|||||||
return ud;
|
return ud;
|
||||||
}
|
}
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable **chain);
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||||
void Finalize(){SetDelegate(NULL);}
|
void Finalize(){SetDelegate(NULL);}
|
||||||
#endif
|
#endif
|
||||||
void Release() {
|
void Release() {
|
||||||
|
|||||||
14
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
14
src/3rdparty/squirrel/squirrel/sqvm.cpp
vendored
@@ -1460,7 +1460,7 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
res = t;
|
res = t;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Raise_Error("attempt to delete a slot from a %s",GetTypeName(self));
|
Raise_Error("attempt to delete a slot from a %s",GetTypeName(self));
|
||||||
@@ -1471,7 +1471,7 @@ bool SQVM::DeleteSlot(const SQObjectPtr &self,const SQObjectPtr &key,SQObjectPtr
|
|||||||
|
|
||||||
bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObjectPtr &outres,SQBool raiseerror,SQBool can_suspend)
|
bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObjectPtr &outres,SQBool raiseerror,SQBool can_suspend)
|
||||||
{
|
{
|
||||||
#ifndef NDEBUG
|
#ifdef WITH_ASSERT
|
||||||
SQInteger prevstackbase = _stackbase;
|
SQInteger prevstackbase = _stackbase;
|
||||||
#endif
|
#endif
|
||||||
switch(type(closure)) {
|
switch(type(closure)) {
|
||||||
@@ -1482,13 +1482,13 @@ bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObj
|
|||||||
bool ret = Execute(closure, _top - nparams, nparams, stackbase,outres,raiseerror);
|
bool ret = Execute(closure, _top - nparams, nparams, stackbase,outres,raiseerror);
|
||||||
this->_can_suspend = backup_suspend;
|
this->_can_suspend = backup_suspend;
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case OT_NATIVECLOSURE:{
|
case OT_NATIVECLOSURE: {
|
||||||
bool suspend;
|
bool suspend;
|
||||||
return CallNative(_nativeclosure(closure), nparams, stackbase, outres,suspend);
|
return CallNative(_nativeclosure(closure), nparams, stackbase, outres,suspend);
|
||||||
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case OT_CLASS: {
|
case OT_CLASS: {
|
||||||
SQObjectPtr constr;
|
SQObjectPtr constr;
|
||||||
@@ -1499,12 +1499,12 @@ bool SQVM::Call(SQObjectPtr &closure,SQInteger nparams,SQInteger stackbase,SQObj
|
|||||||
return Call(constr,nparams,stackbase,temp,raiseerror,false);
|
return Call(constr,nparams,stackbase,temp,raiseerror,false);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
#ifndef NDEBUG
|
#ifdef WITH_ASSERT
|
||||||
if(!_suspended) {
|
if(!_suspended) {
|
||||||
assert(_stackbase == prevstackbase);
|
assert(_stackbase == prevstackbase);
|
||||||
}
|
}
|
||||||
|
|||||||
2
src/3rdparty/squirrel/squirrel/sqvm.h
vendored
2
src/3rdparty/squirrel/squirrel/sqvm.h
vendored
@@ -113,7 +113,7 @@ public:
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef NO_GARBAGE_COLLECTOR
|
#ifndef NO_GARBAGE_COLLECTOR
|
||||||
void Mark(SQCollectable **chain);
|
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
|
||||||
#endif
|
#endif
|
||||||
void Finalize();
|
void Finalize();
|
||||||
void GrowCallStack() {
|
void GrowCallStack() {
|
||||||
|
|||||||
@@ -704,16 +704,16 @@ static const NWidgetPart _nested_ai_config_widgets[] = {
|
|||||||
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
|
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_AIC_GAMELIST), SetMinimalSize(288, 14), SetFill(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CHANGE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CHANGE, STR_AI_CONFIG_CHANGE_TOOLTIP),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONFIGURE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_CONFIG_CONFIGURE, STR_AI_CONFIG_CONFIGURE_TOOLTIP),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 12), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CLOSE), SetFill(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_AI_SETTINGS_CLOSE, STR_NULL),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 12), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_AIC_CONTENT_DOWNLOAD), SetFill(1, 0), SetMinimalSize(279, 0), SetPadding(0, 7, 9, 7), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -1351,7 +1351,9 @@ DEF_CONSOLE_CMD(ConRescanNewGRF)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
RequestNewGRFScan();
|
if (!RequestNewGRFScan()) {
|
||||||
|
IConsoleWarning("NewGRF scanning is already running. Please wait until completed to run again.");
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -82,7 +82,7 @@ struct Pool : PoolBase {
|
|||||||
/* Ensure Tmax_size is within the bounds of Tindex. */
|
/* Ensure Tmax_size is within the bounds of Tindex. */
|
||||||
static_assert((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
|
static_assert((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
|
||||||
|
|
||||||
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
static constexpr size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||||
|
|
||||||
const char * const name; ///< Name of this pool
|
const char * const name; ///< Name of this pool
|
||||||
|
|
||||||
|
|||||||
@@ -456,7 +456,7 @@ static bool DisasterTick_Aircraft(DisasterVehicle *v, uint16 image_override, boo
|
|||||||
DestructIndustry(i);
|
DestructIndustry(i);
|
||||||
|
|
||||||
SetDParam(0, i->town->index);
|
SetDParam(0, i->town->index);
|
||||||
AddTileNewsItem(news_message, NT_ACCIDENT, v->dest_tile);
|
AddIndustryNewsItem(news_message, NT_ACCIDENT, i->index);
|
||||||
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
|
if (_settings_client.sound.disaster) SndPlayTileFx(SND_12_EXPLOSION, i->location.tile);
|
||||||
}
|
}
|
||||||
} else if (v->current_order.GetDestination() == 0) {
|
} else if (v->current_order.GetDestination() == 0) {
|
||||||
|
|||||||
@@ -722,11 +722,9 @@ static void EnableEngineForCompany(EngineID eid, CompanyID company)
|
|||||||
|
|
||||||
SetBit(e->company_avail, company);
|
SetBit(e->company_avail, company);
|
||||||
if (e->type == VEH_TRAIN) {
|
if (e->type == VEH_TRAIN) {
|
||||||
assert(e->u.rail.railtype < RAILTYPE_END);
|
c->avail_railtypes = GetCompanyRailtypes(c->index);
|
||||||
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
|
|
||||||
} else if (e->type == VEH_ROAD) {
|
} else if (e->type == VEH_ROAD) {
|
||||||
assert(e->u.road.roadtype < ROADTYPE_END);
|
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
|
||||||
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (company == _local_company) {
|
if (company == _local_company) {
|
||||||
|
|||||||
@@ -46,7 +46,6 @@ static const NWidgetPart _nested_group_widgets[] = {
|
|||||||
NWidget(NWID_HORIZONTAL),
|
NWidget(NWID_HORIZONTAL),
|
||||||
/* left part */
|
/* left part */
|
||||||
NWidget(NWID_VERTICAL),
|
NWidget(NWID_VERTICAL),
|
||||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(),
|
|
||||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
|
||||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
|
||||||
NWidget(NWID_HORIZONTAL),
|
NWidget(NWID_HORIZONTAL),
|
||||||
@@ -54,18 +53,18 @@ static const NWidgetPart _nested_group_widgets[] = {
|
|||||||
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
|
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
|
||||||
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
|
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 0), EndContainer(),
|
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 1), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), EndContainer(),
|
||||||
NWidget(NWID_HORIZONTAL),
|
NWidget(NWID_HORIZONTAL),
|
||||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetFill(0, 1),
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP),
|
||||||
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
|
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
|
||||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetFill(0, 1),
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP),
|
||||||
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
|
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
|
||||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1),
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP),
|
||||||
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
|
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
|
||||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetFill(0, 1),
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP),
|
||||||
SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
|
SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
|
||||||
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
|
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0), EndContainer(),
|
||||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1),
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION),
|
||||||
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
|
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
@@ -87,14 +86,14 @@ static const NWidgetPart _nested_group_widgets[] = {
|
|||||||
EndContainer(),
|
EndContainer(),
|
||||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
||||||
NWidget(NWID_HORIZONTAL),
|
NWidget(NWID_HORIZONTAL),
|
||||||
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
|
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12),
|
||||||
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
|
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
|
||||||
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(),
|
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0), EndContainer(),
|
||||||
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1),
|
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12),
|
||||||
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
|
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
|
||||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12),
|
||||||
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
|
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
|
||||||
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
|
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12),
|
||||||
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
|
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
|
||||||
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
|
||||||
EndContainer(),
|
EndContainer(),
|
||||||
@@ -229,7 +228,7 @@ private:
|
|||||||
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
|
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
|
||||||
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
|
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
|
||||||
|
|
||||||
this->tiny_step_height += WD_MATRIX_TOP;
|
this->tiny_step_height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||||
|
|
||||||
return WD_FRAMERECT_LEFT + 8 +
|
return WD_FRAMERECT_LEFT + 8 +
|
||||||
this->column_size[VGC_FOLD].width + 2 +
|
this->column_size[VGC_FOLD].width + 2 +
|
||||||
@@ -255,7 +254,7 @@ private:
|
|||||||
{
|
{
|
||||||
/* Highlight the group if a vehicle is dragged over it */
|
/* Highlight the group if a vehicle is dragged over it */
|
||||||
if (g_id == this->group_over) {
|
if (g_id == this->group_over) {
|
||||||
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
|
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP + 1, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - 1, _colour_gradient[COLOUR_GREY][7]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (g_id == NEW_GROUP) return;
|
if (g_id == NEW_GROUP) return;
|
||||||
@@ -386,7 +385,7 @@ public:
|
|||||||
resize->height = this->tiny_step_height;
|
resize->height = this->tiny_step_height;
|
||||||
|
|
||||||
/* Minimum height is the height of the list widget minus all and default vehicles... */
|
/* Minimum height is the height of the list widget minus all and default vehicles... */
|
||||||
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height;
|
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
|
||||||
|
|
||||||
/* ... minus the buttons at the bottom ... */
|
/* ... minus the buttons at the bottom ... */
|
||||||
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
|
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
|
||||||
@@ -429,11 +428,6 @@ public:
|
|||||||
*size = maxdim(*size, d);
|
*size = maxdim(*size, d);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
case WID_GL_INFO: {
|
|
||||||
size->height = (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -555,11 +549,11 @@ public:
|
|||||||
{
|
{
|
||||||
switch (widget) {
|
switch (widget) {
|
||||||
case WID_GL_ALL_VEHICLES:
|
case WID_GL_ALL_VEHICLES:
|
||||||
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP);
|
DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WID_GL_DEFAULT_VEHICLES:
|
case WID_GL_DEFAULT_VEHICLES:
|
||||||
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP);
|
DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case WID_GL_INFO: {
|
case WID_GL_INFO: {
|
||||||
@@ -600,7 +594,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
case WID_GL_LIST_GROUP: {
|
case WID_GL_LIST_GROUP: {
|
||||||
int y1 = r.top + WD_FRAMERECT_TOP;
|
int y1 = r.top;
|
||||||
int max = std::min<size_t>(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
|
int max = std::min<size_t>(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
|
||||||
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
|
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
|
||||||
const Group *g = this->groups[i];
|
const Group *g = this->groups[i];
|
||||||
@@ -892,7 +886,11 @@ public:
|
|||||||
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
|
/* We do not support VehicleClicked() here since the contextual action may only make sense for individual vehicles */
|
||||||
|
|
||||||
if (vindex == v->index) {
|
if (vindex == v->index) {
|
||||||
ShowVehicleListWindow(v);
|
if (vehgroup.NumVehicles() == 1) {
|
||||||
|
ShowVehicleViewWindow(v);
|
||||||
|
} else {
|
||||||
|
ShowVehicleListWindow(v);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1400,7 +1400,7 @@ static void CalculateSnowLine()
|
|||||||
static uint8 CalculateDesertLine()
|
static uint8 CalculateDesertLine()
|
||||||
{
|
{
|
||||||
/* CalculateCoverageLine() runs from top to bottom, so we need to invert the coverage. */
|
/* CalculateCoverageLine() runs from top to bottom, so we need to invert the coverage. */
|
||||||
return _settings_game.game_creation.snow_line_height = CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4);
|
return CalculateCoverageLine(100 - _settings_game.game_creation.desert_coverage, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GenerateLandscape(byte mode)
|
void GenerateLandscape(byte mode)
|
||||||
|
|||||||
@@ -990,6 +990,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Kies die
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :ander
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK} Koppelvlak groote
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK} Kies die koppelvlak element groote om te gebruik
|
||||||
|
|
||||||
|
|||||||
@@ -965,6 +965,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسري
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}حجم اللوحة
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}حدد العنصر المطلوب
|
||||||
|
|
||||||
|
|||||||
@@ -961,6 +961,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pantaila
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :besteak
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfaze tamaina
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||||
|
|||||||
@@ -1299,6 +1299,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Выба
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :Iншае
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Памер элементаў інтэрфейсу
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберыце памер элементаў інтэрфейсу
|
||||||
|
|
||||||
|
|||||||
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acelera
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para habilitar o v-sync na tela. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo. Só funciona com a aceleração de hardware habilitada
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado
|
||||||
|
|
||||||
|
|||||||
@@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Избо
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :друго
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Интерфейс размер
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Изберете размера на интерфейс елемент за използване
|
||||||
|
|
||||||
|
|||||||
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accelera
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecciona aquesta casella per activar la sincronització vertical de la pantalla. Els canvis s'aplicaran quan es reiniciï el programa. Només funciona si s'activa l'acceleració per maquinari.
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície
|
||||||
|
|
||||||
@@ -2689,7 +2692,7 @@ STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Propieta
|
|||||||
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietari de la carretera: {LTBLUE}{STRING}
|
STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Propietari de la carretera: {LTBLUE}{STRING}
|
||||||
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietari del rail del tramvia: {LTBLUE}{STRING}
|
STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Propietari del rail del tramvia: {LTBLUE}{STRING}
|
||||||
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
|
STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Propietari del rail: {LTBLUE}{STRING}
|
||||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat Local: {LTBLUE}{STRING}
|
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Autoritat local: {LTBLUE}{STRING}
|
||||||
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
|
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :Cap
|
||||||
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordenades: {LTBLUE}{NUM} x {NUM} x {NUM} ({STRING})
|
||||||
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït: {LTBLUE}{DATE_LONG}
|
STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Construït: {LTBLUE}{DATE_LONG}
|
||||||
|
|||||||
@@ -1086,6 +1086,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Odaberi
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :ostalo
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina sučelja
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite koju ćete veličinu elementa sučelja koristiti
|
||||||
|
|
||||||
|
|||||||
@@ -1093,6 +1093,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardwaro
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtni, pokud chceš OpenTTD povolit použití hardwarové akcelerace. Změněné nastavení bude aplikováno po restartu hry
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtni, pokud chceš OpenTTD povolit použití hardwarové akcelerace. Změněné nastavení bude aplikováno po restartu hry
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavení vstoupí v platnost pouze po restartu hry
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavení vstoupí v platnost pouze po restartu hry
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost rozhraní
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost prvků uživatelského rozhraní
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Zvolit velikost prvků uživatelského rozhraní
|
||||||
|
|
||||||
|
|||||||
@@ -991,6 +991,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :andet
|
|||||||
|
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-acceleration
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware-acceleration
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}grænseflade størrelse
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg den grænseflade størrelse du ønsker at benytte
|
||||||
|
|
||||||
|
|||||||
@@ -1006,6 +1006,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Selecteer dit vakje om OpenTTD hardwareversnelling te laten gebruiken. De gewijzigde instelling wordt pas van kracht nadat het spel opnieuw is gestart.
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}De instelling wordt pas van kracht als het spel opnieuw is gestart
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Menupuntgrootte
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kiest de grootte van bedieningselementen
|
||||||
|
|
||||||
|
|||||||
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||||
|
|
||||||
|
|||||||
@@ -966,6 +966,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
|
||||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
|
||||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||||
|
|||||||
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interface size
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface element size to use
|
||||||
|
|
||||||
|
|||||||
@@ -953,6 +953,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Elektu u
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacgrandeco
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
|
||||||
|
|||||||
@@ -1063,6 +1063,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Riistvar
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Märkides selle ruudu, lubad OpenTTD-l üritada kasutada riistvarakiirendust. Muudetud seade omab mõju pärast mängu taaskäivitust
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Seade omab mõju alles pärast mängu taaskäivitust
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Liidese suurus
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vali kasutatav liideseelementide suurus
|
||||||
|
|
||||||
|
|||||||
@@ -947,6 +947,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
|
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
|
||||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
|
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
|
||||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
|
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
|
||||||
|
|||||||
@@ -1006,6 +1006,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Laitteis
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Valitse tämä, jos haluat, että OpenTTD yrittää käyttää laitteistokiihdytystä. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen.
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Pystytahdistus
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Valitse tämä ottaaksesi käyttöön näytön pystytahdistuksen. Muutettu asetus tulee voimaan vasta pelin uudelleenkäynnistyksen jälkeen. Edellyttää, että laitteistokiihdytys on käytössä.
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Käyttöliittymän koko
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Valitse käyttöliittymäelementtien koko
|
||||||
|
|
||||||
|
|||||||
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK} Accél
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Cochez cette case permet à OpenTTD d'utiliser l'accélération matérielle, si possible. Un paramètre modifié ne sera pris en compte qu'au redémarrage du jeu
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Les paramètres ne prendront effet qu'après le redémarrage du jeu
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Cochez cette case pour activer la synchronisation verticale de l'écran. La modification de ce paramètres ne sera effective qu'après le redémarrage du jeu. Fonctionne uniquement si l’accélération matérielle est active
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Taille d'interface
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille d'élément d'interface à utiliser
|
||||||
|
|
||||||
@@ -1023,7 +1026,7 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
|||||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
|
||||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GRAPHICS :Graphiques {BLACK}
|
STR_GAME_OPTIONS_GRAPHICS :{BLACK} Graphiques
|
||||||
|
|
||||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
|
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK} Taux de rafraîchissement de l'affichage
|
||||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
|
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK} Sélectionnez la fréquence de rafraîchissement à utiliser
|
||||||
@@ -3437,7 +3440,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Déména
|
|||||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruire ailleurs le siège de la compagnie pour le prix de 1{NBSP}% de sa valeur.{}Shift-clic pour afficher seulement le coût estimé.
|
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Reconstruire ailleurs le siège de la compagnie pour le prix de 1{NBSP}% de sa valeur.{}Shift-clic pour afficher seulement le coût estimé.
|
||||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Détails
|
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Détails
|
||||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Afficher le détail des calculs d'infrastructure
|
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Afficher le détail des calculs d'infrastructure
|
||||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :Donner de l’argent
|
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Donner de l’argent
|
||||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Donner de l’argent à cette compagnie
|
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Donner de l’argent à cette compagnie
|
||||||
|
|
||||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nouveau visage
|
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Nouveau visage
|
||||||
|
|||||||
@@ -1174,6 +1174,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Tagh dù
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :Gnàthaichte
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Meud na h-eadar-aghaidh
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Tagh am meud airson rud san eadar-aghaidh
|
||||||
|
|
||||||
|
|||||||
@@ -989,6 +989,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Seleccio
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :outra
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño da interface
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleciona o tamaño de elementos da interface a usar
|
||||||
|
|
||||||
|
|||||||
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um OpenTTD zu erlauben, die Hardwarebeschleunigung zu verwenden. Eine geänderte Einstellung wird nur beim Spielneustart wirksam
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um OpenTTD zu erlauben, die Hardwarebeschleunigung zu verwenden. Eine geänderte Einstellung wird nur beim Spielneustart wirksam
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Die Einstellung tritt nur nach einem Neustart des Spiels in Kraft
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Die Einstellung tritt nur nach einem Neustart des Spiels in Kraft
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um VSync zu aktivieren. Eine geänderte Einstellung wird nur beim Spielneustart wirksam. Funktioniert nur mit aktivierter Hardwarebeschleunigung
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Größe der Bedienelemente
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wähle die Größe der Bedienelemente
|
||||||
|
|
||||||
|
|||||||
@@ -1101,6 +1101,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Διαλ
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :άλλη
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Μέγεθος διεπαφής
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Επιλέξτε το μέγεθος στοιχείου διεπαφής
|
||||||
|
|
||||||
|
|||||||
@@ -988,6 +988,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}גודל ממשק
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}בחר את ממשק גודל העצם לשימוש
|
||||||
|
|
||||||
|
|||||||
@@ -1070,6 +1070,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardvere
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Bekapcsolásával az OpenTTD hardveres gyorsítást próbál alkalmazni. A beállítás csak a játék újraindítása után lép érvénybe.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Bekapcsolásával az OpenTTD hardveres gyorsítást próbál alkalmazni. A beállítás csak a játék újraindítása után lép érvénybe.
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync (Vertikális Szinkronizáció)
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy engedélyezd a v-sync-et. A változtatás csak a játék újraindítása után fog érvényesülni. Kizárólag hardware gyorsítással működik!
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása
|
||||||
|
|
||||||
|
|||||||
@@ -946,6 +946,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
|
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
|
||||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
|
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
|
||||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
|
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
|
||||||
|
|||||||
@@ -946,6 +946,7 @@ STR_GAME_OPTIONS_CURRENCY_NTD :Dollar Taiwan B
|
|||||||
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Cina (CNY)
|
STR_GAME_OPTIONS_CURRENCY_CNY :Renminbi Cina (CNY)
|
||||||
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar Hong Kong (HKD)
|
STR_GAME_OPTIONS_CURRENCY_HKD :Dollar Hong Kong (HKD)
|
||||||
STR_GAME_OPTIONS_CURRENCY_INR :India Rupee (INR)
|
STR_GAME_OPTIONS_CURRENCY_INR :India Rupee (INR)
|
||||||
|
STR_GAME_OPTIONS_CURRENCY_MYR :Ringgit Malaysia (MYR)
|
||||||
############ end of currency region
|
############ end of currency region
|
||||||
|
|
||||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
|
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :Berkendara di lajur kiri
|
||||||
@@ -999,6 +1000,9 @@ STR_GAME_OPTIONS_RESOLUTION :{BLACK}Resolusi
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
|
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih resolusi layar yang diinginkan
|
||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :lainnya
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Akselerasi perangkat keras
|
||||||
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Pengaturan hanya akan berlaku setelah game dimulai ulang
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Ukuran antarmuka
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pilih ukuran elemen antarmuka yang akan digunakan
|
||||||
@@ -1016,7 +1020,10 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
|||||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
|
||||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :4 kali
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Menampilkan kecepatan refresh
|
||||||
|
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Kecepatan refresh yang lebih tinggi dari 60Hz dapat memengaruhi kinerja.
|
||||||
|
|
||||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
|
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
|
||||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
|
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
|
||||||
@@ -1112,6 +1119,8 @@ STR_TERRAIN_TYPE_FLAT :Datar
|
|||||||
STR_TERRAIN_TYPE_HILLY :Berbukit
|
STR_TERRAIN_TYPE_HILLY :Berbukit
|
||||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
|
STR_TERRAIN_TYPE_MOUNTAINOUS :Pegunungan
|
||||||
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
|
STR_TERRAIN_TYPE_ALPINIST :Pemanjat Gunung
|
||||||
|
STR_TERRAIN_TYPE_CUSTOM :Ketinggian Kustom
|
||||||
|
STR_TERRAIN_TYPE_CUSTOM_VALUE :Ketinggian Kustom ({NUM})
|
||||||
|
|
||||||
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
|
STR_CITY_APPROVAL_PERMISSIVE :Selalu boleh
|
||||||
STR_CITY_APPROVAL_TOLERANT :Toleran
|
STR_CITY_APPROVAL_TOLERANT :Toleran
|
||||||
@@ -1193,6 +1202,8 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Mengaktifkan be
|
|||||||
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
|
STR_CONFIG_SETTING_CITY_APPROVAL :Sikap pemerintah kota terhadap restrukturasi area: {STRING}
|
||||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
|
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Pilih seberapa banyak dampak kebisingan dan lingkungan oleh perusahaan terhadap peringkat kota karena pembangunan di daerah
|
||||||
|
|
||||||
|
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Ketinggian peta maksimum: {STRING}
|
||||||
|
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Tetapkan ketinggian maksimum medan peta. Dengan "(otomatis)" nilai yang baik akan diambil setelah pembuatan medan
|
||||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
|
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Kamu tidak bisa mengubah ketinggian peta maksimum di angka itu. Setidaknya ada satu gunung di peta yang lebih tinggi
|
||||||
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING}
|
STR_CONFIG_SETTING_AUTOSLOPE :Ijinkan pembentukan slop dibawah bangunan, rel, dsb.: {STRING}
|
||||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
|
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Ijinkan pembentukan tanah dibawah bangunan dan trek tanpa merusaknya
|
||||||
@@ -1338,6 +1349,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Jarak maksimal
|
|||||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Kilang minyak hanya dibangun pada tepi peta atau pantai
|
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Kilang minyak hanya dibangun pada tepi peta atau pantai
|
||||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Tinggi garis salju: {STRING}
|
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Tinggi garis salju: {STRING}
|
||||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Mengatur ketinggian di mana salju akan muncul. Salju juga akan mempengaruhi pengembangan industri dan persyaratan untuk pertumbuhan kota
|
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Mengatur ketinggian di mana salju akan muncul. Salju juga akan mempengaruhi pengembangan industri dan persyaratan untuk pertumbuhan kota
|
||||||
|
STR_CONFIG_SETTING_DESERT_COVERAGE :Cakupan gurun: {STRING}
|
||||||
|
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Kontrol perkiraan jumlah gurun di lanskap tropis. Gurun juga mempengaruhi generasi industri. Hanya digunakan selama pembuatan peta
|
||||||
|
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Kekasaran daratan: {STRING}
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Kekasaran daratan: {STRING}
|
||||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(hanya TerraGenesis) Memilih frekuensi bukit: Bentang darat rata punya bukit yang lebih sedikit dan lebih lebar. Bentang darat bergunung punya lebih banyak bukit, dan ini mungkin akan terlihat lebih membosankan
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(hanya TerraGenesis) Memilih frekuensi bukit: Bentang darat rata punya bukit yang lebih sedikit dan lebih lebar. Bentang darat bergunung punya lebih banyak bukit, dan ini mungkin akan terlihat lebih membosankan
|
||||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sangat halus
|
||||||
@@ -1643,12 +1657,15 @@ STR_CONFIG_SETTING_ZOOM_MIN :Tingkat Perbesa
|
|||||||
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Perbesaran viewport maksimal. Semakin besar semakin banyak memori yang dibutuhkan
|
STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :Perbesaran viewport maksimal. Semakin besar semakin banyak memori yang dibutuhkan
|
||||||
STR_CONFIG_SETTING_ZOOM_MAX :Tingkat zoom out Maksimal: {STRING}
|
STR_CONFIG_SETTING_ZOOM_MAX :Tingkat zoom out Maksimal: {STRING}
|
||||||
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pengecilan maksimum untuk viewport. Semakin kecil semakin tidak jelas
|
STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :Pengecilan maksimum untuk viewport. Semakin kecil semakin tidak jelas
|
||||||
|
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Sprite resolusi tertinggi untuk digunakan: {STRING}
|
||||||
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
|
||||||
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
|
||||||
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
|
||||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
|
||||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||||
|
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||||
|
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
|
||||||
STR_CONFIG_SETTING_TOWN_GROWTH :Kecepatan pertumbuhan kota: {STRING}
|
STR_CONFIG_SETTING_TOWN_GROWTH :Kecepatan pertumbuhan kota: {STRING}
|
||||||
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kecepatan pertumbuhan kota
|
STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Kecepatan pertumbuhan kota
|
||||||
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
|
STR_CONFIG_SETTING_TOWN_GROWTH_NONE :Tidak tumbuh
|
||||||
@@ -1783,6 +1800,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Kehabisa
|
|||||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
|
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Mengalokasikan {BYTES} 'spritecache' gagal. 'Spritecache' dikurangi ke {BYTES}. Ini akan kurangi kinerja OpenTTD. Untuk kurangi kebutuhan memori anda bisa coba matikan grafik 32bpp dan/atau tingkat pembesaran
|
||||||
|
|
||||||
# Video initalization errors
|
# Video initalization errors
|
||||||
|
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... tidak ditemukan GPU yang kompatibel. Akselerasi perangkat keras dinonaktifkan
|
||||||
|
|
||||||
# Intro window
|
# Intro window
|
||||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||||
@@ -2314,6 +2332,8 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
|||||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
|
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Ya, download file gambar
|
||||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
|
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}Tidak, tutup OpenTTD
|
||||||
|
|
||||||
|
STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Gagal Mendownload
|
||||||
|
STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Keluar OpenTTD
|
||||||
|
|
||||||
# Transparency settings window
|
# Transparency settings window
|
||||||
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
|
STR_TRANSPARENCY_CAPTION :{WHITE}Pengaturan Transparasi
|
||||||
@@ -2864,6 +2884,9 @@ STR_MAPGEN_BY :{BLACK}*
|
|||||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
|
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Jumlah Kota:
|
||||||
STR_MAPGEN_DATE :{BLACK}Tgl:
|
STR_MAPGEN_DATE :{BLACK}Tgl:
|
||||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
|
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Jumlah industri:
|
||||||
|
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Kurangi satu ketinggian maksimum puncak tertinggi di peta
|
||||||
|
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Kurangi cakupan salju hingga sepuluh persen
|
||||||
|
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Cakupan gurun:
|
||||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Algoritma pulau:
|
STR_MAPGEN_LAND_GENERATOR :{BLACK}Algoritma pulau:
|
||||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis dataran:
|
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Jenis dataran:
|
||||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Area perairan:
|
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Area perairan:
|
||||||
@@ -2889,6 +2912,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Nama Pet
|
|||||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
|
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Luas:
|
||||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
|
||||||
|
|
||||||
|
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Cakupan salju (dalam %)
|
||||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
|
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Ganti Tahun Permulaan
|
||||||
|
|
||||||
# SE Map generation
|
# SE Map generation
|
||||||
@@ -3179,6 +3203,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi
|
|||||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
|
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
|
||||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
|
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Target Global
|
||||||
STR_GOALS_SPECTATOR :Target Global
|
STR_GOALS_SPECTATOR :Target Global
|
||||||
|
STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
|
||||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||||
STR_GOALS_NONE :{ORANGE}- Tidak ada -
|
STR_GOALS_NONE :{ORANGE}- Tidak ada -
|
||||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||||
@@ -3553,6 +3578,7 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Daya Ger
|
|||||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kargo dapat di ganti untuk: {GOLD}{STRING}
|
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kargo dapat di ganti untuk: {GOLD}{STRING}
|
||||||
STR_PURCHASE_INFO_ALL_TYPES :Semua jenis kargo
|
STR_PURCHASE_INFO_ALL_TYPES :Semua jenis kargo
|
||||||
STR_PURCHASE_INFO_NONE :Tidak Ada
|
STR_PURCHASE_INFO_NONE :Tidak Ada
|
||||||
|
STR_PURCHASE_INFO_ENGINES_ONLY :Hanya Lokomotif
|
||||||
STR_PURCHASE_INFO_ALL_BUT :Semua tapi tidak untuk {CARGO_LIST}
|
STR_PURCHASE_INFO_ALL_BUT :Semua tapi tidak untuk {CARGO_LIST}
|
||||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi Maks.: {GOLD}{FORCE}
|
STR_PURCHASE_INFO_MAX_TE :{BLACK}Traksi Maks.: {GOLD}{FORCE}
|
||||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak
|
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkauan: {GOLD}{COMMA} kotak
|
||||||
|
|||||||
@@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Roghnaig
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :eile
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :eile
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Méid an chomhéadain
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Méid an chomhéadain
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh méid na heiliminte comhéadain a úsáidfear
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Roghnaigh méid na heiliminte comhéadain a úsáidfear
|
||||||
|
|
||||||
|
|||||||
@@ -1008,6 +1008,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accelera
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleziona questa opzione per consentire a OpenTTD di utilizzare l'accelerazione hardware. Eventuali cambiamenti avranno effetto solo dopo un riavvio del gioco
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleziona questa opzione per consentire a OpenTTD di utilizzare l'accelerazione hardware. Eventuali cambiamenti avranno effetto solo dopo un riavvio del gioco
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Le nuove impostazioni avranno effetto solo dopo un riavvio del gioco
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Le nuove impostazioni avranno effetto solo dopo un riavvio del gioco
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Dimensione interfaccia
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Dimensione interfaccia
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleziona la dimensione deglie elementi dell'interfaccia grafica
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleziona la dimensione deglie elementi dell'interfaccia grafica
|
||||||
|
|
||||||
|
|||||||
@@ -982,6 +982,7 @@ STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
|||||||
|
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}ハードウェアアクセラレーション
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}ハードウェアアクセラレーション
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}インターフェイスのサイズ
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}インターフェイス上の単位サイズを指定します
|
||||||
|
|
||||||
|
|||||||
@@ -954,7 +954,7 @@ STR_GAME_OPTIONS_CURRENCY_MYR :말레이시아
|
|||||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
|
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT :좌측통행
|
||||||
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :우측통행
|
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT :우측통행
|
||||||
|
|
||||||
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}도시 이름
|
STR_GAME_OPTIONS_TOWN_NAMES_FRAME :{BLACK}도시 이름:
|
||||||
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}도시 이름 스타일을 선택하세요
|
STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP :{BLACK}도시 이름 스타일을 선택하세요
|
||||||
|
|
||||||
############ start of townname region
|
############ start of townname region
|
||||||
@@ -1004,9 +1004,12 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :기타
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||||
|
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}하드웨어 가속
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}하드웨어 가속
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경된 설정은 게임을 재시작한 뒤에 적용됩니다.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다.
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}수직 동기화
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}화면과 수직 동기화하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다. 하드웨어 가속을 켠 경우에만 작동합니다.
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}인터페이스 크기
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}인터페이스의 크기를 선택합니다.
|
||||||
|
|
||||||
@@ -1534,20 +1537,20 @@ STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :스크립트당
|
|||||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :스크립트 하나가 강제 종료되기 전까지 사용할 수 있는 메모리의 양입니다. 크기가 큰 맵에서는 값을 크게 설정해야할 수도 있습니다.
|
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :스크립트 하나가 강제 종료되기 전까지 사용할 수 있는 메모리의 양입니다. 크기가 큰 맵에서는 값을 크게 설정해야할 수도 있습니다.
|
||||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||||
|
|
||||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 정비 설정: {STRING}
|
STR_CONFIG_SETTING_SERVINT_ISPERCENT :신뢰도에 따른 점검 설정: {STRING}
|
||||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :차량 점검 방식을 "마지막 점검 이후 지난 시간 (또는) 최대 신뢰도에 대한 차량 신뢰도의 일정 퍼센트 하락 여부" 중에 하나로 선택합니다.
|
STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :차량 점검 방식을 "마지막 점검 이후 지난 시간 (또는) 최대 신뢰도에 대한 차량 신뢰도의 일정 퍼센트 하락 여부" 중에 하나로 선택합니다.
|
||||||
STR_CONFIG_SETTING_SERVINT_TRAINS :열차에 대한 기본 점검 기준: {STRING}
|
STR_CONFIG_SETTING_SERVINT_TRAINS :열차에 대한 기본 점검 기준: {STRING}
|
||||||
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :열차에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :열차에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}일/%
|
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}일/%
|
||||||
STR_CONFIG_SETTING_SERVINT_DISABLED :사용 안 함
|
STR_CONFIG_SETTING_SERVINT_DISABLED :사용 안 함
|
||||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :차량에 대한 기본 점검 기준: {STRING}
|
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :차량에 대한 기본 점검 기준: {STRING}
|
||||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :차량 정비 설정을 하지 않은 경우, 기본값으로 사용할 정비 주기를 설정합니다.
|
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :차량 점검 설정을 하지 않은 경우, 기본값으로 사용할 점검 주기를 설정합니다
|
||||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :항공기에 대한 기본 점검 기준: {STRING}
|
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :항공기에 대한 기본 점검 기준: {STRING}
|
||||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :항공기에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :항공기에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||||
STR_CONFIG_SETTING_SERVINT_SHIPS :선박에 대한 기본 점검 기준: {STRING}
|
STR_CONFIG_SETTING_SERVINT_SHIPS :선박에 대한 기본 점검 기준: {STRING}
|
||||||
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :선박에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :선박에 따로 점검 기간이 설정되어있지 않은 경우에 사용할 기본 점검 기간을 설정합니다.
|
||||||
STR_CONFIG_SETTING_NOSERVICE :차량 고장 설정이 비활성화된 경우 정비하지 않음: {STRING}
|
STR_CONFIG_SETTING_NOSERVICE :차량 고장 설정을 껐으면 점검을 하지 않음: {STRING}
|
||||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 정비를 하러 가지 않습니다.
|
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :이 설정을 켜면, 차량이 고장나지 않도록 설정되어 있는 경우 차량이 자동으로 점검을 하러 가지 않습니다
|
||||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :화물차 속력 제한 적용: {STRING}
|
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :화물차 속력 제한 적용: {STRING}
|
||||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :이 설정을 켜면, 화물차의 속력 제한값에 따라 열차의 최대 속력을 제한합니다.
|
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :이 설정을 켜면, 화물차의 속력 제한값에 따라 열차의 최대 속력을 제한합니다.
|
||||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :전기 철도를 사용하지 않음: {STRING}
|
STR_CONFIG_SETTING_DISABLE_ELRAILS :전기 철도를 사용하지 않음: {STRING}
|
||||||
@@ -1723,38 +1726,38 @@ STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :종종 두 역
|
|||||||
|
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :속력 단위: {STRING}
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :속력 단위: {STRING}
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :속력를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :속력를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :임페리얼법 (mph)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :야드파운드법 (mph)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :미터법 (km/h)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :미터법 (km/h)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :국제표준규격 (m/s)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :국제표준규격 (m/s)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :게임 단위 (칸/일)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :게임 단위 (칸/일)
|
||||||
|
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :차량의 힘 단위: {STRING}
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :차량의 힘 단위: {STRING}
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :출력할 차량의 힘 단위를 선택합니다.
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :출력할 차량의 힘 단위를 선택합니다.
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :임페리얼법 (마력)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :야드파운드법 (마력)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :미터법 (마력)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :미터법 (마력)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :국제표준규격 (kW)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :국제표준규격 (kW)
|
||||||
|
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :무게 단위: {STRING}
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :무게 단위: {STRING}
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :무게를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :무게를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :임페리얼법 (미국 톤)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :야드파운드법 (미국 톤)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :미터법 (톤)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :미터법 (톤)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :국제표준규격 (kg)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :국제표준규격 (kg)
|
||||||
|
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :부피 단위: {STRING}
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :부피 단위: {STRING}
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :부피를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :부피를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :임페리얼법 (갤런)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :야드파운드법 (갤런)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :미터법 (리터)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :미터법 (리터)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :국제표준규격 (m³)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :국제표준규격 (m³)
|
||||||
|
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :견인 효과 단위: {STRING}
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :견인 효과 단위: {STRING}
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :견인 효과(견인력)를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :견인 효과(견인력)를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :임페리얼법 (파운드중)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :야드파운드법 (파운드중)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :미터법 (kgf)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :미터법 (kgf)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :국제표준규격 (kN)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :국제표준규격 (kN)
|
||||||
|
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :높이 단위: {STRING}
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :높이 단위: {STRING}
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :높이를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :높이를 표시할 때 선택한 단위를 사용하여 나타냅니다.
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :임페리얼법 (ft)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :야드파운드법 (ft)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :미터법 (m)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :미터법 (m)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :국제표준규격 (m)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :국제표준규격 (m)
|
||||||
|
|
||||||
@@ -2406,7 +2409,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :자기부상열
|
|||||||
|
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}선로를 건설합니다. CTRL 키를 누르면 건설모드/철거모드로 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}선로를 건설합니다. CTRL 키를 누르면 건설모드/철거모드로 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}자동건설 모드로 선로를 건설합니다. CTRL 키를 누르면 건설/철거모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}자동건설 모드로 선로를 건설합니다. CTRL 키를 누르면 건설/철거모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}차량기지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}선로에 경유지를 설치합니다. CTRL 키를 사용하면 같은 이름의 경유지를 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}선로에 경유지를 설치합니다. CTRL 키를 사용하면 같은 이름의 경유지를 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}철도역을 짓습니다. CTRL 키를 사용하면 같은 이름의 역을 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}철도역을 짓습니다. CTRL 키를 사용하면 같은 이름의 역을 서로 떨어진 곳에 지을 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}신호기를 설치합니다. CTRL 키를 누르면 구식/전자식으로 전환합니다.{}선로를 따라 드래그해서 설치할 수 있습니다. CTRL 키를 누른 채로 드래그하면 다음 분기점이나 다음 신호기까지 신호기를 설치합니다.{}CTRL 키를 누른 채 클릭하면 신호기 선택 창을 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}신호기를 설치합니다. CTRL 키를 누르면 구식/전자식으로 전환합니다.{}선로를 따라 드래그해서 설치할 수 있습니다. CTRL 키를 누른 채로 드래그하면 다음 분기점이나 다음 신호기까지 신호기를 설치합니다.{}CTRL 키를 누른 채 클릭하면 신호기 선택 창을 전환합니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
@@ -2487,8 +2490,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}도로
|
|||||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}자동건설 모드로 도로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}자동건설 모드로 도로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}자동건설 모드로 전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}자동건설 모드로 전차 선로를 짓습니다. CTRL 키를 누르고 있으면 건설/제거 모드를 바꿀 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}차고지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}전차 차고지를 건설합니다. 차량을 구입하거나 정비를 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}전차 차고지를 건설합니다. 차량을 구입하거나 점검을 할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}버스 정류장을 짓습니다. CTRL 키를 사용하면 근처 정류장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}버스 정류장을 짓습니다. CTRL 키를 사용하면 근처 정류장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}여객 전차역을 짓습니다. CTRL 키를 사용하면 근처 역과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}여객 전차역을 짓습니다. CTRL 키를 사용하면 근처 역과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}트럭 적하장을 짓습니다. CTRL 키를 사용하면 근처 적하장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}트럭 적하장을 짓습니다. CTRL 키를 사용하면 근처 적하장과 연결할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||||
@@ -3090,7 +3093,7 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING}{G 1
|
|||||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING}{G 1 "은" "는"} 반드시 {STRING} 뒤에 불러와야 합니다
|
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING}{G 1 "은" "는"} 반드시 {STRING} 뒤에 불러와야 합니다
|
||||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING}{G 1 "은" "는"} OpenTTD {STRING} 버전이나 그 이상이 필요합니다
|
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING}{G 1 "은" "는"} OpenTTD {STRING} 버전이나 그 이상이 필요합니다
|
||||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 파일이 번역을 위해 만들어졌습니다
|
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 파일이 번역을 위해 만들어졌습니다
|
||||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF이 너무 많습니다
|
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :NewGRF가 너무 많습니다
|
||||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{2:STRING}{G 2 "을" "를"} 포함한 정적 NewGRF {1:STRING}{G 1 "을" "를"} 불러오는 것은 비동기화를 일으킬 수 있습니다
|
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{2:STRING}{G 2 "을" "를"} 포함한 정적 NewGRF {1:STRING}{G 1 "을" "를"} 불러오는 것은 비동기화를 일으킬 수 있습니다
|
||||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :예기치 않은 스프라이트 (스프라이트 {3:NUM})
|
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :예기치 않은 스프라이트 (스프라이트 {3:NUM})
|
||||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :알려지지 않은 액션 0 속성 {4:HEX} (스프라이트 {3:NUM})
|
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :알려지지 않은 액션 0 속성 {4:HEX} (스프라이트 {3:NUM})
|
||||||
@@ -3124,7 +3127,7 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}호환
|
|||||||
STR_NEWGRF_LIST_MISSING :{RED}파일 없음
|
STR_NEWGRF_LIST_MISSING :{RED}파일 없음
|
||||||
|
|
||||||
# NewGRF 'it's broken' warnings
|
# NewGRF 'it's broken' warnings
|
||||||
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF이 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다
|
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' NewGRF가 적용되는 과정에서 비동기화나 충돌이 일어날 수 있습니다
|
||||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다
|
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}차고지 안에 있지 않은 '{1:ENGINE}'에 대한 동력 차량 상태가 바뀌었습니다
|
||||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다
|
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}'{1:ENGINE}'{G 1 "이" "가"} 차고지 안에 있지 않으면 차량 길이가 바뀝니다
|
||||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다
|
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}차량이 기지 안에 있지 않거나 개조가 불가능한 상태에서 '{1:ENGINE}'의 수송량이 변경되었습니다
|
||||||
@@ -3529,7 +3532,7 @@ STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}이 차
|
|||||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}관리
|
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}관리
|
||||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}이 목록에 있는 모든 열차에 지시를 내려 관리합니다
|
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}이 목록에 있는 모든 열차에 지시를 내려 관리합니다
|
||||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :차량 교체
|
STR_VEHICLE_LIST_REPLACE_VEHICLES :차량 교체
|
||||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :정비하러 보내기
|
STR_VEHICLE_LIST_SEND_FOR_SERVICING :점검하러 보내기
|
||||||
|
|
||||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :차량기지로 보내기
|
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :차량기지로 보내기
|
||||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :차고지로 보내기
|
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :차고지로 보내기
|
||||||
@@ -3748,7 +3751,7 @@ STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}이 격
|
|||||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}이 안에 있는 모든 차량을 판매하려고 합니다. 계속하시겠습니까?
|
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}이 안에 있는 모든 차량을 판매하려고 합니다. 계속하시겠습니까?
|
||||||
|
|
||||||
# Engine preview window
|
# Engine preview window
|
||||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자로부터의 메시지
|
STR_ENGINE_PREVIEW_CAPTION :{WHITE}차량 개발자가 보낸 메시지
|
||||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}저희는 이제 막 새로운 {STRING}{G 0 "을" "를"} 개발했습니다. 1년 먼저 이 차량을 사용하셔서 모두에게 공개되기 전에 잘 작동하는지 확인해주시겠습니까?
|
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}저희는 이제 막 새로운 {STRING}{G 0 "을" "를"} 개발했습니다. 1년 먼저 이 차량을 사용하셔서 모두에게 공개되기 전에 잘 작동하는지 확인해주시겠습니까?
|
||||||
|
|
||||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}철도 기관차
|
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}철도 기관차
|
||||||
@@ -3823,10 +3826,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}이 차
|
|||||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}이 선박의 위치로 화면을 이동합니다. 더블 클릭하면 이 선박을 따라 화면이 움직입니다. CTRL+클릭하면 이 선박 위치를 기준으로 외부 화면을 엽니다
|
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}이 선박의 위치로 화면을 이동합니다. 더블 클릭하면 이 선박을 따라 화면이 움직입니다. CTRL+클릭하면 이 선박 위치를 기준으로 외부 화면을 엽니다
|
||||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}이 항공기의 위치로 화면을 이동합니다. 더블 클릭하면 이 항공기를 따라 화면이 움직입니다. CTRL+클릭하면 이 항공기 위치를 기준으로 외부 화면을 엽니다
|
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}이 항공기의 위치로 화면을 이동합니다. 더블 클릭하면 이 항공기를 따라 화면이 움직입니다. CTRL+클릭하면 이 항공기 위치를 기준으로 외부 화면을 엽니다
|
||||||
|
|
||||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}열차를 차량기지로 보냅니다. CTRL+클릭하면 정비를 하러 차량기지에 들르기만 합니다
|
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}열차를 차량기지로 보냅니다. CTRL+클릭하면 점검을 하러 차량기지에 들르기만 합니다
|
||||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량을 차고지로 보냅니다. CTRL+클릭하면 정비를 하러 차고지에 들르기만 합니다
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}차량을 차고지로 보냅니다. CTRL+클릭하면 점검을 하러 차고지에 들르기만 합니다
|
||||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 정비를 하러 정박소에 들르기만 합니다
|
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}선박을 정박소로 보냅니다. CTRL+클릭하면 점검을 하러 정박소에 들르기만 합니다
|
||||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 정비를 하러 격납고에 들르기만 합니다
|
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}항공기를 격납고로 보냅니다. CTRL+클릭하면 점검을 하러 격납고에 들르기만 합니다
|
||||||
|
|
||||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}객차/화차를 포함한 열차 전체를 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
|
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}객차/화차를 포함한 열차 전체를 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
|
||||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}차량을 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
|
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}차량을 복제합니다. CTRL+클릭하면 경로도 함께 공유됩니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다
|
||||||
@@ -3914,12 +3917,12 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}수송
|
|||||||
|
|
||||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}환승 수익: {LTBLUE}{CURRENCY_LONG}
|
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}환승 수익: {LTBLUE}{CURRENCY_LONG}
|
||||||
|
|
||||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}정비 간격: {LTBLUE}{COMMA}일{BLACK}마다 마지막 정비 날짜: {LTBLUE}{DATE_LONG}
|
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}점검 간격: {LTBLUE}{COMMA}일{BLACK}마다{NBSP} 마지막 점검 날짜: {LTBLUE}{DATE_LONG}
|
||||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}정비 기준: {LTBLUE}{COMMA}%{BLACK} 떨어지면 마지막 정비 날짜: {LTBLUE}{DATE_LONG}
|
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}점검 기준: {LTBLUE}{COMMA}%{BLACK} 떨어지면 마지막 점검 날짜: {LTBLUE}{DATE_LONG}
|
||||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 올립니다. CTRL+클릭하면 점검 기준값을 5만큼 올립니다
|
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 올립니다. CTRL+클릭하면 점검 기준값을 5만큼 올립니다
|
||||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 내립니다. CTRL+클릭하면 점검 기준값을 5만큼 내립니다
|
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}점검 기준값을 10만큼 내립니다. CTRL+클릭하면 점검 기준값을 5만큼 내립니다
|
||||||
|
|
||||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}정비 기준 설정을 변경합니다
|
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}점검 기준 설정을 변경합니다
|
||||||
STR_VEHICLE_DETAILS_DEFAULT :기본
|
STR_VEHICLE_DETAILS_DEFAULT :기본
|
||||||
STR_VEHICLE_DETAILS_DAYS :날짜
|
STR_VEHICLE_DETAILS_DAYS :날짜
|
||||||
STR_VEHICLE_DETAILS_PERCENT :신뢰도
|
STR_VEHICLE_DETAILS_PERCENT :신뢰도
|
||||||
@@ -4017,11 +4020,11 @@ STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}이 경
|
|||||||
STR_ORDER_DROP_REFIT_AUTO :특정 화물로
|
STR_ORDER_DROP_REFIT_AUTO :특정 화물로
|
||||||
STR_ORDER_DROP_REFIT_AUTO_ANY :이용 가능한 화물로
|
STR_ORDER_DROP_REFIT_AUTO_ANY :이용 가능한 화물로
|
||||||
|
|
||||||
STR_ORDER_SERVICE :{BLACK}정비
|
STR_ORDER_SERVICE :{BLACK}점검
|
||||||
STR_ORDER_DROP_GO_ALWAYS_DEPOT :항상 감
|
STR_ORDER_DROP_GO_ALWAYS_DEPOT :항상 감
|
||||||
STR_ORDER_DROP_SERVICE_DEPOT :필요하면 정비
|
STR_ORDER_DROP_SERVICE_DEPOT :필요하면 점검
|
||||||
STR_ORDER_DROP_HALT_DEPOT :멈춤
|
STR_ORDER_DROP_HALT_DEPOT :멈춤
|
||||||
STR_ORDER_SERVICE_TOOLTIP :{BLACK}정비가 필요하지 않으면 이 경로를 건너뜁니다
|
STR_ORDER_SERVICE_TOOLTIP :{BLACK}점검이 필요하지 않으면 이 경로를 건너뜁니다
|
||||||
|
|
||||||
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}경로를 건너뛰기 위한 비교 조건을 선택합니다
|
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}경로를 건너뛰기 위한 비교 조건을 선택합니다
|
||||||
|
|
||||||
@@ -4030,7 +4033,7 @@ STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :적재율
|
|||||||
STR_ORDER_CONDITIONAL_RELIABILITY :신뢰도
|
STR_ORDER_CONDITIONAL_RELIABILITY :신뢰도
|
||||||
STR_ORDER_CONDITIONAL_MAX_SPEED :최고 속력
|
STR_ORDER_CONDITIONAL_MAX_SPEED :최고 속력
|
||||||
STR_ORDER_CONDITIONAL_AGE :연령 (년)
|
STR_ORDER_CONDITIONAL_AGE :연령 (년)
|
||||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :정비 필요성
|
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :점검 필요성
|
||||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :항상
|
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :항상
|
||||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :남은 수명 (년)
|
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :남은 수명 (년)
|
||||||
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :최대 신뢰도
|
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :최대 신뢰도
|
||||||
@@ -4062,7 +4065,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :가까운 차
|
|||||||
STR_ORDER_GO_TO_NEAREST_HANGAR :가까운 격납고로
|
STR_ORDER_GO_TO_NEAREST_HANGAR :가까운 격납고로
|
||||||
STR_ORDER_CONDITIONAL :조건부 경로 건너뛰기
|
STR_ORDER_CONDITIONAL :조건부 경로 건너뛰기
|
||||||
STR_ORDER_SHARE :경로 공유하기
|
STR_ORDER_SHARE :경로 공유하기
|
||||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL 키와 함께 누르면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '직행'으로, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL 키를 누르면 선택했던 차량과 이 차량의 경로를 공유하게 됩니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동 정비를 할 수 없게 됩니다
|
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}선택된 경로 바로 전이나 목록 맨 끝에 새 경로를 삽입합니다. CTRL 키와 함께 누르면, 역에서는 '아무 화물이나 가득 싣기'로, 경유지에서는 '직행'으로, 차량기지에서는 '점검'으로 지정됩니다. '공유된 경로'를 클릭하거나 CTRL 키를 누르면 선택했던 차량과 이 차량의 경로를 공유하게 됩니다. 단순히 클릭하면 그 차량의 경로를 복사하기만 합니다. 차량기지를 경로에 포함시키면 이 차량은 자동 점검를 할 수 없게 됩니다
|
||||||
|
|
||||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경로를 공유하고 있는 모든 차량을 표시합니다.
|
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경로를 공유하고 있는 모든 차량을 표시합니다.
|
||||||
|
|
||||||
@@ -4070,8 +4073,8 @@ STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}이 경
|
|||||||
STR_ORDER_GO_TO_WAYPOINT :완행 경유 {WAYPOINT}
|
STR_ORDER_GO_TO_WAYPOINT :완행 경유 {WAYPOINT}
|
||||||
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :직행 경유 {WAYPOINT}
|
STR_ORDER_GO_NON_STOP_TO_WAYPOINT :직행 경유 {WAYPOINT}
|
||||||
|
|
||||||
STR_ORDER_SERVICE_AT :완행 정비
|
STR_ORDER_SERVICE_AT :완행 점검
|
||||||
STR_ORDER_SERVICE_NON_STOP_AT :직행 정비
|
STR_ORDER_SERVICE_NON_STOP_AT :직행 점검
|
||||||
|
|
||||||
STR_ORDER_NEAREST_DEPOT :가까운
|
STR_ORDER_NEAREST_DEPOT :가까운
|
||||||
STR_ORDER_NEAREST_HANGAR :가까운 격납고
|
STR_ORDER_NEAREST_HANGAR :가까운 격납고
|
||||||
@@ -4679,7 +4682,7 @@ STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}이 선
|
|||||||
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}이 항공기는 사용할 수 없는 상태입니다
|
STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}이 항공기는 사용할 수 없는 상태입니다
|
||||||
|
|
||||||
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}게임에 차량이 너무 많습니다!
|
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}게임에 차량이 너무 많습니다!
|
||||||
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}정비 간격 설정을 바꿀 수 없습니다...
|
STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}점검 간격 설정을 바꿀 수 없습니다...
|
||||||
|
|
||||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... 차량이 파괴되었습니다
|
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... 차량이 파괴되었습니다
|
||||||
|
|
||||||
|
|||||||
@@ -1166,6 +1166,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Eligere
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :alia
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Magnitudo interfaciei
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Eligere magnitudinem interfaciei adhibendam
|
||||||
|
|
||||||
|
|||||||
@@ -1004,6 +1004,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Ekrāna
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :Cita
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Lietotāja saskarnes lielums
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Lietotāja saskarnes elementu lieluma izvēle
|
||||||
|
|
||||||
|
|||||||
@@ -1211,6 +1211,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Aparatin
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Pažymėkite šį langelį, jei norite, kad OpenTTD taikytų aparatinį spartinimą. Kad nuostata įsigaliotų, reiks perkrauti OpenTTD
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Pažymėkite šį langelį, jei norite, kad OpenTTD taikytų aparatinį spartinimą. Kad nuostata įsigaliotų, reiks perkrauti OpenTTD
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Sąsajos elementų dydis
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Sąsajos elementų dydis
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos elementų santykinį dydį
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Pasirinkite vartotojo sąsajos elementų santykinį dydį
|
||||||
|
|
||||||
|
|||||||
@@ -1006,6 +1006,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dës Optioun wielen, dass OpenTTD Hardwarebeschleunigung dierf notzen. Wäert just geännert ginn wann d'Spill nei gestart gëtt
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Dës Optioun wielen, dass OpenTTD Hardwarebeschleunigung dierf notzen. Wäert just geännert ginn wann d'Spill nei gestart gëtt
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astellung huet réicht en Afloss no engem Neistart vum Spill
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astellung huet réicht en Afloss no engem Neistart vum Spill
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegréisst
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wiel d'Gréisst déi fir den Interface soll benotzt ginn
|
||||||
|
|
||||||
|
|||||||
@@ -944,6 +944,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Pilih re
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :lain
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :lain
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Saiz Antaramuka
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Sila pilih saiz elemen antara muka untuk digunakan
|
||||||
|
|
||||||
|
|||||||
@@ -1008,6 +1008,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Maskinva
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Merk av i denne boksen for å la OpenTTD prøve å bruke maskinvareakselerasjon. En endret innstilling blir bare brukt ved omstart av spillet
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Merk av i denne boksen for å la OpenTTD prøve å bruke maskinvareakselerasjon. En endret innstilling blir bare brukt ved omstart av spillet
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Innstillingen vil ikke tre i kraft før spillet er restartet
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Innstillingen vil ikke tre i kraft før spillet er restartet
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Merk av i denne boksen for å v-synkronisere skjermen. Endring av innstillinger krever omstart av spillet. Fungerer bare med maskinvareakselerasjon aktivert
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnitt-størrelse
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnitt-størrelse
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg grensesnitt-størrelsen som skal benyttes
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg grensesnitt-størrelsen som skal benyttes
|
||||||
|
|
||||||
|
|||||||
@@ -971,6 +971,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Vel skje
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :anna
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :anna
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnittstorleik
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Grensesnittstorleik
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vel storleik å bruke på grensesnittet
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vel storleik å bruke på grensesnittet
|
||||||
|
|
||||||
|
|||||||
@@ -1386,6 +1386,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Przyspie
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaznacz to pole, aby zezwolić OpenTTD na użycie przyspieszenia sprzętowego. Ustawienia zostaną zastosowane dopiero po ponownym uruchomieniu gry.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaznacz to pole, aby zezwolić OpenTTD na użycie przyspieszenia sprzętowego. Ustawienia zostaną zastosowane dopiero po ponownym uruchomieniu gry.
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ustawienie to zacznie obowiązywać dopiero po ponownym uruchomieniu gry.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ustawienie to zacznie obowiązywać dopiero po ponownym uruchomieniu gry.
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Synchronizacja pionowa
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaznacz to pole aby włączyć synchronizację pionową. Zmiany zostaną zastosowane po restarcie gry. Działa tylko z włączoną akceleracją sprzętową.
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu
|
||||||
|
|
||||||
@@ -2406,10 +2409,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Przyłą
|
|||||||
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Odśwież serwer
|
STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Odśwież serwer
|
||||||
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Odśwież informacje o serwerze
|
STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Odśwież informacje o serwerze
|
||||||
|
|
||||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :Przeszukaj internet
|
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Przeszukaj internet
|
||||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Znajdź w internecie serwery publiczne
|
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Znajdź w internecie serwery publiczne
|
||||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :Przeszukaj LAN
|
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Przeszukaj LAN
|
||||||
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :Znajdź serwery w sieci lokalnej
|
STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Znajdź serwery w sieci lokalnej
|
||||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Zapisz serwer
|
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Zapisz serwer
|
||||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Zapisz serwer na liście serwerów, które będą zawsze sprawdzane w poszukiwaniu uruchomionych gier
|
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Zapisz serwer na liście serwerów, które będą zawsze sprawdzane w poszukiwaniu uruchomionych gier
|
||||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Uruchom serwer
|
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Uruchom serwer
|
||||||
|
|||||||
@@ -242,7 +242,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Fechar j
|
|||||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Título da janela - arraste isto para mover a janela
|
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Título da janela - arraste isto para mover a janela
|
||||||
STR_TOOLTIP_SHADE :{BLACK}Encolher janela - apenas mostra a barra de título
|
STR_TOOLTIP_SHADE :{BLACK}Encolher janela - apenas mostra a barra de título
|
||||||
STR_TOOLTIP_DEBUG :{BLACK}Mostrar informação de depuração de NewGRF
|
STR_TOOLTIP_DEBUG :{BLACK}Mostrar informação de depuração de NewGRF
|
||||||
STR_TOOLTIP_DEFSIZE :{BLACK}Reajusta janela para tamanho por defeito. Ctrl+Clique para manter o tamanho actual como o por defeito
|
STR_TOOLTIP_DEFSIZE :{BLACK}Redimensionar a janela para o tamanho padrão. Ctrl+Clique para guardar o tamanho atual como padrão
|
||||||
STR_TOOLTIP_STICKY :{BLACK}Marcar esta janela como não-encerrável pela tecla 'Fechar Todas as Janelas'. Ctrl+Clique para tambem salvar o estado como por omissão
|
STR_TOOLTIP_STICKY :{BLACK}Marcar esta janela como não-encerrável pela tecla 'Fechar Todas as Janelas'. Ctrl+Clique para tambem salvar o estado como por omissão
|
||||||
STR_TOOLTIP_RESIZE :{BLACK}Clique e arraste para reajustar janela
|
STR_TOOLTIP_RESIZE :{BLACK}Clique e arraste para reajustar janela
|
||||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alternar entre janela grande/pequena
|
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Alternar entre janela grande/pequena
|
||||||
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acelera
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração por hardware. Uma configuração alterada só será aplicada após reiniciar o jogo
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração por hardware. Uma configuração alterada só será aplicada após reiniciar o jogo
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A definição só terá efeito após reiniciar o jogo
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A definição só terá efeito após reiniciar o jogo
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para ativar "V-Sync" no ecrã. Uma configuração alterada só terá efeito quando reiniciar o jogo. Só funciona com a aceleração por hardware ativada
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho interface
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho interface
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho do elemento de interface a usar
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccionar tamanho do elemento de interface a usar
|
||||||
|
|
||||||
@@ -1266,7 +1269,7 @@ STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Se ativado, os
|
|||||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens são 'sem parar' por predefinição: {STRING}
|
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Novas ordens são 'sem parar' por predefinição: {STRING}
|
||||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo para em cada estação por onde passa. Ao ativar esta configuração, um veículo irá passar por todas as estações no seu percurso, parando apenas no destino final. Esta opção só tem efeito para novas rotas, mas as rotas existentes podem ser alteradas para funcionarem de forma igual.
|
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normalmente, um veículo para em cada estação por onde passa. Ao ativar esta configuração, um veículo irá passar por todas as estações no seu percurso, parando apenas no destino final. Esta opção só tem efeito para novas rotas, mas as rotas existentes podem ser alteradas para funcionarem de forma igual.
|
||||||
STR_CONFIG_SETTING_STOP_LOCATION :Ordens novas do comboio param {STRING} da plataforma
|
STR_CONFIG_SETTING_STOP_LOCATION :Ordens novas do comboio param {STRING} da plataforma
|
||||||
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local onde um combóio parará na plataforma por omissão. A opção 'extremo mais próximo' significa perto do ponto de entrada, 'meio' significa no meio da plataforma e 'extremo mais distante' significa o mais distante possível do ponto de entrada. Esta opção apenas afecta o valor por omissão para novas encomendas. Encomendas individuais podem utilizar qualquer uma das opções independentemente desta
|
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Local de paragem do comboio nas plataformas por omissão. A opção 'extremo mais próximo' significa perto do ponto de entrada, 'meio' significa no meio da plataforma e 'extremo mais distante' significa o mais distante possível do ponto de entrada. Esta opção apenas afeta o valor por omissão para novas ordens. Ordens individuais podem utilizar qualquer uma das opções independentemente desta
|
||||||
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :no extremo perto
|
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :no extremo perto
|
||||||
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :no meio
|
STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :no meio
|
||||||
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :no extremo longe
|
STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :no extremo longe
|
||||||
@@ -1313,7 +1316,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activar esta pr
|
|||||||
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Avisar se o veículo está perdido: {STRING}
|
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Avisar se o veículo está perdido: {STRING}
|
||||||
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Mostrar mensagens sobre veículos que não conseguem encontrar o caminho para o seu próximo destino.
|
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Mostrar mensagens sobre veículos que não conseguem encontrar o caminho para o seu próximo destino.
|
||||||
STR_CONFIG_SETTING_ORDER_REVIEW :Analisar ordens dos veículos: {STRING}
|
STR_CONFIG_SETTING_ORDER_REVIEW :Analisar ordens dos veículos: {STRING}
|
||||||
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Quando activo, as encomendas dos veículos são periodicamente revistas e algumas falhas óbvias são anunciadas através de notícias, quando detectadas
|
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Quando ativo, as ordens dos veículos são periodicamente revistas e algumas falhas óbvias são anunciadas através de notícias, quando detetadas
|
||||||
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Não
|
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Não
|
||||||
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Sim, mas excluir veículos parados
|
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Sim, mas excluir veículos parados
|
||||||
STR_CONFIG_SETTING_ORDER_REVIEW_ON :De todos os veículos
|
STR_CONFIG_SETTING_ORDER_REVIEW_ON :De todos os veículos
|
||||||
@@ -1904,11 +1907,11 @@ STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Seleccio
|
|||||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccione o esquema de cores a alterar, ou esquemas múltiplos utilizando a tecla Ctrl com o botão esquerdo do rato. Marque a caixa para comutar a utilização do esquema de cores
|
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Seleccione o esquema de cores a alterar, ou esquemas múltiplos utilizando a tecla Ctrl com o botão esquerdo do rato. Marque a caixa para comutar a utilização do esquema de cores
|
||||||
|
|
||||||
STR_LIVERY_DEFAULT :Estampagem Padrão
|
STR_LIVERY_DEFAULT :Estampagem Padrão
|
||||||
STR_LIVERY_STEAM :Motor a Vapor
|
STR_LIVERY_STEAM :Locomotivas a Vapor
|
||||||
STR_LIVERY_DIESEL :Motor Diesel
|
STR_LIVERY_DIESEL :Locomotivas Diesel
|
||||||
STR_LIVERY_ELECTRIC :Motor Eléctrico
|
STR_LIVERY_ELECTRIC :Locomotivas Eléctricas
|
||||||
STR_LIVERY_MONORAIL :Motor Monocarril
|
STR_LIVERY_MONORAIL :Motoras Monocarril
|
||||||
STR_LIVERY_MAGLEV :Motor Maglev (Levitação Magnética)
|
STR_LIVERY_MAGLEV :Motoras Maglev (Levitação Magnética)
|
||||||
STR_LIVERY_DMU :DMU
|
STR_LIVERY_DMU :DMU
|
||||||
STR_LIVERY_EMU :EMU
|
STR_LIVERY_EMU :EMU
|
||||||
STR_LIVERY_PASSENGER_WAGON_STEAM :Carruagem de Passageiros (Vapor)
|
STR_LIVERY_PASSENGER_WAGON_STEAM :Carruagem de Passageiros (Vapor)
|
||||||
@@ -1917,8 +1920,8 @@ STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Carruagem de Pa
|
|||||||
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Carruagem de Passageiros (Monocarril)
|
STR_LIVERY_PASSENGER_WAGON_MONORAIL :Carruagem de Passageiros (Monocarril)
|
||||||
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Carruagem de Passageiros (Maglev)
|
STR_LIVERY_PASSENGER_WAGON_MAGLEV :Carruagem de Passageiros (Maglev)
|
||||||
STR_LIVERY_FREIGHT_WAGON :Vagão de Carga
|
STR_LIVERY_FREIGHT_WAGON :Vagão de Carga
|
||||||
STR_LIVERY_BUS :Autocarro
|
STR_LIVERY_BUS :Autocarros
|
||||||
STR_LIVERY_TRUCK :Veículo de Mercadorias
|
STR_LIVERY_TRUCK :Camiões
|
||||||
STR_LIVERY_PASSENGER_SHIP :Navio de passageiros
|
STR_LIVERY_PASSENGER_SHIP :Navio de passageiros
|
||||||
STR_LIVERY_FREIGHT_SHIP :Navio cargueiro
|
STR_LIVERY_FREIGHT_SHIP :Navio cargueiro
|
||||||
STR_LIVERY_HELICOPTER :Helicóptero
|
STR_LIVERY_HELICOPTER :Helicóptero
|
||||||
@@ -2442,7 +2445,7 @@ STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Construi
|
|||||||
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Escolher a classe da estação a mostrar
|
STR_STATION_BUILD_STATION_CLASS_TOOLTIP :{BLACK}Escolher a classe da estação a mostrar
|
||||||
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Escolher o tipo de estação a construir
|
STR_STATION_BUILD_STATION_TYPE_TOOLTIP :{BLACK}Escolher o tipo de estação a construir
|
||||||
|
|
||||||
STR_STATION_CLASS_DFLT :Estação por defeito
|
STR_STATION_CLASS_DFLT :Estação padrão
|
||||||
STR_STATION_CLASS_WAYP :Pontos de passagem
|
STR_STATION_CLASS_WAYP :Pontos de passagem
|
||||||
|
|
||||||
# Signal window
|
# Signal window
|
||||||
@@ -2872,7 +2875,7 @@ STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Guardar
|
|||||||
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Abrir Cenário
|
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Abrir Cenário
|
||||||
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carregar mapa de alturas
|
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Carregar mapa de alturas
|
||||||
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Guardar mapa de alturas
|
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Guardar mapa de alturas
|
||||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Carregue aqui para saltar para a directoria de gravação/carregamento por defeito
|
STR_SAVELOAD_HOME_BUTTON :{BLACK}Clique aqui para saltar para o diretório atual de gravação/carregamento padrão
|
||||||
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} livres
|
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} livres
|
||||||
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lista de unidades, directorias e ficheiros de jogos guardados
|
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Lista de unidades, directorias e ficheiros de jogos guardados
|
||||||
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nome escolhido para guardar o jogo
|
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nome escolhido para guardar o jogo
|
||||||
@@ -3897,11 +3900,11 @@ STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Idade: {
|
|||||||
STR_VEHICLE_INFO_AGE :{COMMA} ano{P "" s} ({COMMA})
|
STR_VEHICLE_INFO_AGE :{COMMA} ano{P "" s} ({COMMA})
|
||||||
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA})
|
STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} ano{P "" s} ({COMMA})
|
||||||
|
|
||||||
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Máx. velocidade: {LTBLUE}{VELOCITY}
|
STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Velocidade máx.: {LTBLUE}{VELOCITY}
|
||||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vel. máxima: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING}
|
STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Vel. máxima: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING}
|
||||||
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Velocidade Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados
|
STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Velocidade Máx.: {LTBLUE}{VELOCITY} {BLACK}Tipo de Aeronave: {LTBLUE}{STRING} {BLACK}Alcance: {LTBLUE}{COMMA} quadrados
|
||||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Max. velocidade: {LTBLUE}{VELOCITY}
|
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Velocidade máx.: {LTBLUE}{VELOCITY}
|
||||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Máx. velocidade: {LTBLUE}{VELOCITY} {BLACK}Máx. E.T.: {LTBLUE}{FORCE}
|
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potência: {LTBLUE}{POWER}{BLACK} Velocidade máx.: {LTBLUE}{VELOCITY} {BLACK}Tração Máx.: {LTBLUE}{FORCE}
|
||||||
|
|
||||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Lucro neste ano: {LTBLUE}{CURRENCY_LONG} (último ano: {CURRENCY_LONG})
|
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Lucro neste ano: {LTBLUE}{CURRENCY_LONG} (último ano: {CURRENCY_LONG})
|
||||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidade: {LTBLUE}{COMMA}% {BLACK}Avarias desde o último serviço: {LTBLUE}{COMMA}
|
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidade: {LTBLUE}{COMMA}% {BLACK}Avarias desde o último serviço: {LTBLUE}{COMMA}
|
||||||
@@ -3920,7 +3923,7 @@ STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Aumentar
|
|||||||
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Diminuir intervalo de serviço por 10. Ctrl+Clique diminui o intervalo de serviço por 5
|
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP :{BLACK}Diminuir intervalo de serviço por 10. Ctrl+Clique diminui o intervalo de serviço por 5
|
||||||
|
|
||||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Alterar tipo de intervalo de manutenção
|
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Alterar tipo de intervalo de manutenção
|
||||||
STR_VEHICLE_DETAILS_DEFAULT :Por Defeito
|
STR_VEHICLE_DETAILS_DEFAULT :Padrão
|
||||||
STR_VEHICLE_DETAILS_DAYS :Dias
|
STR_VEHICLE_DETAILS_DAYS :Dias
|
||||||
STR_VEHICLE_DETAILS_PERCENT :Percentagem
|
STR_VEHICLE_DETAILS_PERCENT :Percentagem
|
||||||
|
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -1148,9 +1148,12 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :Другое
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||||
|
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Аппаратное ускорение
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Аппаратное ускорение
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Поставьте отметку, чтобы включить аппаратное ускорение в OpenTTD. Но для этого игру придётся перезапустить.
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Нажмите здесь, чтобы включить/выключить аппаратное ускорение в OpenTTD. После этого игру потребуется перезапустить.
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Эта настройка будет применена только после перезапуска игры
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Эта настройка будет применена только после перезапуска игры
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Вертикальная синхронизация
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Нажмите здесь, чтобы включить/выключить вертикальную синхронизацию. После этого игру потребуется перезапустить. Работает только при включённом аппаратном ускорении.
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Размер элементов интерфейса
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Размер элементов интерфейса
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберите размер элементов интерфейса
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Выберите размер элементов интерфейса
|
||||||
|
|
||||||
@@ -1263,7 +1266,7 @@ STR_DISASTER_NONE :нет
|
|||||||
STR_DISASTER_REDUCED :сниженная
|
STR_DISASTER_REDUCED :сниженная
|
||||||
STR_DISASTER_NORMAL :обычная
|
STR_DISASTER_NORMAL :обычная
|
||||||
|
|
||||||
STR_SUBSIDY_X1_5 :x1.5
|
STR_SUBSIDY_X1_5 :x1,5
|
||||||
STR_SUBSIDY_X2 :x2
|
STR_SUBSIDY_X2 :x2
|
||||||
STR_SUBSIDY_X3 :x3
|
STR_SUBSIDY_X3 :x3
|
||||||
STR_SUBSIDY_X4 :x4
|
STR_SUBSIDY_X4 :x4
|
||||||
@@ -1273,6 +1276,8 @@ STR_TERRAIN_TYPE_FLAT :Равнинн
|
|||||||
STR_TERRAIN_TYPE_HILLY :Холмистый
|
STR_TERRAIN_TYPE_HILLY :Холмистый
|
||||||
STR_TERRAIN_TYPE_MOUNTAINOUS :Преимущественно горный
|
STR_TERRAIN_TYPE_MOUNTAINOUS :Преимущественно горный
|
||||||
STR_TERRAIN_TYPE_ALPINIST :Исключительно горный
|
STR_TERRAIN_TYPE_ALPINIST :Исключительно горный
|
||||||
|
STR_TERRAIN_TYPE_CUSTOM :Установить высоту вручную
|
||||||
|
STR_TERRAIN_TYPE_CUSTOM_VALUE :Установленная высота ({NUM})
|
||||||
|
|
||||||
STR_CITY_APPROVAL_PERMISSIVE :дозволяющее
|
STR_CITY_APPROVAL_PERMISSIVE :дозволяющее
|
||||||
STR_CITY_APPROVAL_TOLERANT :терпимое
|
STR_CITY_APPROVAL_TOLERANT :терпимое
|
||||||
@@ -1356,6 +1361,10 @@ STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включен
|
|||||||
STR_CONFIG_SETTING_CITY_APPROVAL :Отношение городского совета к реструктуризации окрестностей: {STRING}
|
STR_CONFIG_SETTING_CITY_APPROVAL :Отношение городского совета к реструктуризации окрестностей: {STRING}
|
||||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберите уровень влияния шума и загрязнения окружающей среды компаниями на их рейтинг в городах и возможность дальнейшего строительства около городов
|
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Выберите уровень влияния шума и загрязнения окружающей среды компаниями на их рейтинг в городах и возможность дальнейшего строительства около городов
|
||||||
|
|
||||||
|
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Максимальная высота объектов на карте: {STRING}
|
||||||
|
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Установить максимальное значение высоты гор на карте. «(Автовыбор)» подберёт приемлемое значение после создания ландшафта.
|
||||||
|
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||||
|
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(автовыбор)
|
||||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Невозможно изменить максимальную высоту. На карте есть горы выше этого значения.
|
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}Невозможно изменить максимальную высоту. На карте есть горы выше этого значения.
|
||||||
STR_CONFIG_SETTING_AUTOSLOPE :Разрешить изм. ландшафта под зданиями, дорогами и т. д. (автоспуски): {STRING}
|
STR_CONFIG_SETTING_AUTOSLOPE :Разрешить изм. ландшафта под зданиями, дорогами и т. д. (автоспуски): {STRING}
|
||||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разрешить изменение ландшафта под домами и дорогами, не требуя их сноса
|
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Разрешить изменение ландшафта под домами и дорогами, не требуя их сноса
|
||||||
@@ -1500,8 +1509,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Выберит
|
|||||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. расстояние от края карты до предприятий нефтяной индустрии: {STRING}
|
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Макс. расстояние от края карты до предприятий нефтяной индустрии: {STRING}
|
||||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Эта настройка ограничивает расстояние от края карты до нефтяных платформ и нефтеперерабатывающих заводов. Таким образом, на краях карты, оканчивающихся водой, они будут строиться у берега. На картах размером более 256 это значение будет соответственно увеличено.
|
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Эта настройка ограничивает расстояние от края карты до нефтяных платформ и нефтеперерабатывающих заводов. Таким образом, на краях карты, оканчивающихся водой, они будут строиться у берега. На картах размером более 256 это значение будет соответственно увеличено.
|
||||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
|
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
|
||||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Укажите, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.
|
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Это значение определяет, на какой высоте в субарктическом климате устанавливается снеговой покров. Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Значение может быть установлено только в редакторе сценариев; иначе оно рассчитывается в зависимости от значения «снежного покрытия».
|
||||||
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Укажите приблизительное количество пустыни на тропическом ландшафте. Пустыня также влияет на промышленное производство. Используется только во время создания карты
|
STR_CONFIG_SETTING_SNOW_COVERAGE :Снежное покрытие: {STRING}
|
||||||
|
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой снегом в субарктическом климате.Наличие снега влияет на расстановку предприятий и на условия роста городов.{}Используется только при создании карты. Земля чуть выше уровня моря никогда не покрывается снегом.
|
||||||
|
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||||
|
STR_CONFIG_SETTING_DESERT_COVERAGE :Песчаное покрытие: {STRING}
|
||||||
|
STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Это значение определяет примерную относительную площадь суши, покрытой песком в тропическом климате. Пустыни влияют на расположение предприятий.{}Используется только при создании карты.
|
||||||
|
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубость ландшафта: {STRING}
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Грубость ландшафта: {STRING}
|
||||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Только для TerraGenesis){}Выберите количество гор и холмов на карте. На гладком ландшафте холмов немного и они более пологие. На грубом - много гор, и ландшафт может показаться слишком однообразным.
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Только для TerraGenesis){}Выберите количество гор и холмов на карте. На гладком ландшафте холмов немного и они более пологие. На грубом - много гор, и ландшафт может показаться слишком однообразным.
|
||||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
|
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
|
||||||
@@ -3066,6 +3080,17 @@ STR_MAPGEN_BY :{BLACK}×
|
|||||||
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Количество городов:
|
STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}Количество городов:
|
||||||
STR_MAPGEN_DATE :{BLACK}Дата:
|
STR_MAPGEN_DATE :{BLACK}Дата:
|
||||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кол-во предпр.:
|
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}Кол-во предпр.:
|
||||||
|
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Высочайшая вершина:
|
||||||
|
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Увеличить максимальную высоту гор на карте на 1
|
||||||
|
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Уменьшить максимальную высоту гор на карте на 1
|
||||||
|
STR_MAPGEN_SNOW_COVERAGE :{BLACK}Снежное покрытие:
|
||||||
|
STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Увеличить площадь снежного покрытия на 10%
|
||||||
|
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Уменьшить площадь снежного покрытия на 10%
|
||||||
|
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||||
|
STR_MAPGEN_DESERT_COVERAGE :{BLACK}Песчаное покрытие:
|
||||||
|
STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Увеличить площадь песчаного покрытия на 10%
|
||||||
|
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Уменьшить площадь песчаного покрытия на 10%
|
||||||
|
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}Генератор ландшафта:
|
STR_MAPGEN_LAND_GENERATOR :{BLACK}Генератор ландшафта:
|
||||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип ландшафта:
|
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Тип ландшафта:
|
||||||
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Количество морей и озёр:
|
STR_MAPGEN_QUANTITY_OF_SEA_LAKES :{BLACK}Количество морей и озёр:
|
||||||
@@ -3091,7 +3116,10 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Назв
|
|||||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Размер:
|
||||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} × {NUM}
|
||||||
|
|
||||||
|
STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Максимальная высота
|
||||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Cамая высокая вершина
|
STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Cамая высокая вершина
|
||||||
|
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Снежное покрытие (в %)
|
||||||
|
STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Песчаное покрытие (в %)
|
||||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Изменить год начала игры
|
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Изменить год начала игры
|
||||||
|
|
||||||
# SE Map generation
|
# SE Map generation
|
||||||
@@ -4520,6 +4548,7 @@ STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Теку
|
|||||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Огромный снимок экрана
|
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Огромный снимок экрана
|
||||||
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Снимок экрана будет иметь размер {COMMA}{NBSP}х{NBSP}{COMMA}{NBSP}пиксел{P ь я ей}. Его создание займёт некоторое время. Продолжить?
|
STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}Снимок экрана будет иметь размер {COMMA}{NBSP}х{NBSP}{COMMA}{NBSP}пиксел{P ь я ей}. Его создание займёт некоторое время. Продолжить?
|
||||||
|
|
||||||
|
STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Карта высот успешно сохранена под именем «{STRING}». Максимальная высота - {NUM}.
|
||||||
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Снимок экрана сохранён под именем «{STRING}»
|
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Снимок экрана сохранён под именем «{STRING}»
|
||||||
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Не удалось сделать снимок экрана
|
STR_ERROR_SCREENSHOT_FAILED :{WHITE}Не удалось сделать снимок экрана
|
||||||
|
|
||||||
|
|||||||
@@ -1201,6 +1201,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardvers
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Označavanje ove opcije čini da OpenTTD pokuša da koristi hardversko ubrzanje. Promena ovog podešavanja će imati efekta tek nakon ponvnog pokretanja igre
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Označavanje ove opcije čini da OpenTTD pokuša da koristi hardversko ubrzanje. Promena ovog podešavanja će imati efekta tek nakon ponvnog pokretanja igre
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Podešavanje će imati efekta tek nakon ponovnog pokretanja igre
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Podešavanje će imati efekta tek nakon ponovnog pokretanja igre
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veličina interfejsa
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberite većinu elementa koja će se koristiti
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izaberite većinu elementa koja će se koristiti
|
||||||
|
|
||||||
|
|||||||
@@ -1005,6 +1005,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}硬件
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}点击该复选框,让 OpenTTD 尝试使用硬件加速。修改后的设置将在游戏重启后生效
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}点击该复选框,让 OpenTTD 尝试使用硬件加速。修改后的设置将在游戏重启后生效
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}修改后的设置将在游戏重启后生效
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}修改后的设置将在游戏重启后生效
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}界面大小
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}选择使用的界面元素大小
|
||||||
|
|
||||||
@@ -1021,6 +1022,7 @@ STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :正常
|
|||||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :两倍大小
|
||||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
|
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :四倍大小
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_GRAPHICS :{BLACK}图像
|
||||||
|
|
||||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}显示刷新率
|
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}显示刷新率
|
||||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}选择需要的屏幕刷新率
|
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}选择需要的屏幕刷新率
|
||||||
@@ -1204,6 +1206,7 @@ STR_CONFIG_SETTING_CITY_APPROVAL :地区政府对
|
|||||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :设置相关参数以决定各公司造成的噪音及环境破坏时,各城镇对该公司的评价及未来区域建设的影响。
|
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :设置相关参数以决定各公司造成的噪音及环境破坏时,各城镇对该公司的评价及未来区域建设的影响。
|
||||||
|
|
||||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :地图高度限制:{STRING}
|
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :地图高度限制:{STRING}
|
||||||
|
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
|
||||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}您不能把最高地面高度设为这个值,因为地图上至少有一座山丘的高度比这个值还大
|
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}您不能把最高地面高度设为这个值,因为地图上至少有一座山丘的高度比这个值还大
|
||||||
STR_CONFIG_SETTING_AUTOSLOPE :允许在建筑、轨道等下方改变地形(自动斜坡): {STRING}
|
STR_CONFIG_SETTING_AUTOSLOPE :允许在建筑、轨道等下方改变地形(自动斜坡): {STRING}
|
||||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :允许在建筑和轨道下方改变地形而不需要拆除他们
|
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :允许在建筑和轨道下方改变地形而不需要拆除他们
|
||||||
@@ -1468,6 +1471,9 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :“打开”时
|
|||||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :企业财政窗口中的组群支出:{STRING}
|
STR_CONFIG_SETTING_EXPENSES_LAYOUT :企业财政窗口中的组群支出:{STRING}
|
||||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :“打开”时公司财务报表将分组显示
|
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :“打开”时公司财务报表将分组显示
|
||||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :建造铁路时自动移除信号灯:{STRING}
|
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :建造铁路时自动移除信号灯:{STRING}
|
||||||
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :快进速度上限:{STRING}
|
||||||
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% 正常游戏速度
|
||||||
|
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :无限制(在您的计算机能允许的范围内)
|
||||||
|
|
||||||
STR_CONFIG_SETTING_SOUND_TICKER :产业新闻: {STRING}
|
STR_CONFIG_SETTING_SOUND_TICKER :产业新闻: {STRING}
|
||||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :每月初产业新闻音效
|
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :每月初产业新闻音效
|
||||||
@@ -2572,6 +2578,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
|
|||||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
|
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
|
||||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}随机树木
|
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}随机树木
|
||||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}随机地种植一些树木
|
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}随机地种植一些树木
|
||||||
|
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}树丛
|
||||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}森林
|
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}森林
|
||||||
|
|
||||||
# Land generation window (SE)
|
# Land generation window (SE)
|
||||||
@@ -3787,6 +3794,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}当车
|
|||||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||||
|
|
||||||
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}将主视角中心移动到列车所在的位置。双击将会在主视角中跟踪列车。单击的同时按住Ctrl会在新视点中显示列车位置
|
STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}将主视角中心移动到列车所在的位置。双击将会在主视角中跟踪列车。单击的同时按住Ctrl会在新视点中显示列车位置
|
||||||
|
STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK} 将主视角中心移动到车辆所在的位置。双击将会在主视角中跟踪车辆。单击的同时按住 Ctrl 会在新视点中显示车辆位置
|
||||||
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}将主视角中心移动到船只所在的位置。双击将会在主视角中跟踪船只。单击的同时按住Ctrl会在新视点中显示船只位置
|
STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}将主视角中心移动到船只所在的位置。双击将会在主视角中跟踪船只。单击的同时按住Ctrl会在新视点中显示船只位置
|
||||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}将主视角中心移动到飞机所在的位置。双击将会在主视角中跟踪飞机。单击的同时按住Ctrl会在新视点中显示飞机位置
|
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}将主视角中心移动到飞机所在的位置。双击将会在主视角中跟踪飞机。单击的同时按住Ctrl会在新视点中显示飞机位置
|
||||||
|
|
||||||
@@ -3957,8 +3965,8 @@ STR_ORDERS_END_OF_SHARED_ORDERS :- - 共享调
|
|||||||
STR_ORDER_NON_STOP :{BLACK}不停车
|
STR_ORDER_NON_STOP :{BLACK}不停车
|
||||||
STR_ORDER_GO_TO :前往
|
STR_ORDER_GO_TO :前往
|
||||||
STR_ORDER_GO_NON_STOP_TO :不停车前往
|
STR_ORDER_GO_NON_STOP_TO :不停车前往
|
||||||
STR_ORDER_GO_VIA :通过
|
STR_ORDER_GO_VIA :经由
|
||||||
STR_ORDER_GO_NON_STOP_VIA :前往不停车
|
STR_ORDER_GO_NON_STOP_VIA :经由(不停车)
|
||||||
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}改变当前选中车站停车时的执行动作
|
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}改变当前选中车站停车时的执行动作
|
||||||
|
|
||||||
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}装满任意货物
|
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}装满任意货物
|
||||||
@@ -4375,6 +4383,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}没有
|
|||||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}需要{CURRENCY_LONG}
|
STR_ERROR_CURRENCY_REQUIRED :{WHITE}需要{CURRENCY_LONG}
|
||||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}不能偿还贷款……
|
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}不能偿还贷款……
|
||||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}不能将银行的贷款送给别人……
|
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}不能将银行的贷款送给别人……
|
||||||
|
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}不能给予该公司资金……
|
||||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}不能收购公司……
|
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}不能收购公司……
|
||||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}不能设置公司总部
|
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}不能设置公司总部
|
||||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}不能购买此公司的股份……
|
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}不能购买此公司的股份……
|
||||||
@@ -4650,7 +4659,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}在{DATE
|
|||||||
# Specific vehicle errors
|
# Specific vehicle errors
|
||||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}不能让列车冒险通过信号...
|
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}不能让列车冒险通过信号...
|
||||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}不能命令列车调头...
|
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}不能命令列车调头...
|
||||||
STR_ERROR_TRAIN_START_NO_POWER :木有接触网!
|
STR_ERROR_TRAIN_START_NO_POWER :没有接触网!
|
||||||
|
|
||||||
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}车辆无法调头...
|
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}车辆无法调头...
|
||||||
|
|
||||||
|
|||||||
@@ -1074,6 +1074,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardvér
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtnutím políčka dovolíte, aby sa OpenTTD pokúsilo použiť hardvérové zrýchlenie. Zmena nastavenia sa uplatní až po reštartovaní hry
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaškrtnutím políčka dovolíte, aby sa OpenTTD pokúsilo použiť hardvérové zrýchlenie. Zmena nastavenia sa uplatní až po reštartovaní hry
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavenie sa uplatní až po reštartovaní hry
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Nastavenie sa uplatní až po reštartovaní hry
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Veľkosť rozhrania
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Výber veľkosti prvkov rozhrania
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Výber veľkosti prvkov rozhrania
|
||||||
|
|
||||||
|
|||||||
@@ -1123,6 +1123,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Izberi l
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :drugo
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Velikost vmesnika
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izberi velikost elementa vmesnika
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Izberi velikost elementa vmesnika
|
||||||
|
|
||||||
|
|||||||
@@ -119,7 +119,7 @@ STR_QUANTITY_SUGAR :{WEIGHT_LONG} d
|
|||||||
STR_QUANTITY_TOYS :{COMMA}{NBSP}juguete{P "" s}
|
STR_QUANTITY_TOYS :{COMMA}{NBSP}juguete{P "" s}
|
||||||
STR_QUANTITY_SWEETS :{COMMA}{NBSP}bolsa{P "" s} de caramelos
|
STR_QUANTITY_SWEETS :{COMMA}{NBSP}bolsa{P "" s} de caramelos
|
||||||
STR_QUANTITY_COLA :{VOLUME_LONG} de cola
|
STR_QUANTITY_COLA :{VOLUME_LONG} de cola
|
||||||
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} de algodón dulce
|
STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} de algodón de azúcar
|
||||||
STR_QUANTITY_BUBBLES :{COMMA} burbuja{P "" s}
|
STR_QUANTITY_BUBBLES :{COMMA} burbuja{P "" s}
|
||||||
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} de tofe{P "" s}
|
STR_QUANTITY_TOFFEE :{WEIGHT_LONG} de tofe{P "" s}
|
||||||
STR_QUANTITY_BATTERIES :{COMMA} pila{P "" s}
|
STR_QUANTITY_BATTERIES :{COMMA} pila{P "" s}
|
||||||
@@ -195,7 +195,7 @@ STR_COLOUR_DEFAULT :Por Defecto
|
|||||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
|
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
|
||||||
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
|
STR_UNITS_VELOCITY_METRIC :{COMMA}{NBSP}km/h
|
||||||
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
STR_UNITS_VELOCITY_SI :{COMMA}{NBSP}m/s
|
||||||
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL} {NBSP}casillas/día
|
STR_UNITS_VELOCITY_GAMEUNITS :{DECIMAL}{NBSP}casillas/día
|
||||||
|
|
||||||
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
|
STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
|
||||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
|
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}cv
|
||||||
@@ -315,7 +315,7 @@ STR_SORT_BY_RANGE :Alcance
|
|||||||
STR_SORT_BY_POPULATION :Población
|
STR_SORT_BY_POPULATION :Población
|
||||||
STR_SORT_BY_RATING :Calificación
|
STR_SORT_BY_RATING :Calificación
|
||||||
STR_SORT_BY_NUM_VEHICLES :Número de vehículos
|
STR_SORT_BY_NUM_VEHICLES :Número de vehículos
|
||||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Beneficios total del último año
|
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Beneficio total del último año
|
||||||
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Beneficio total este año
|
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Beneficio total este año
|
||||||
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Beneficio medio el año pasado
|
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Beneficio medio el año pasado
|
||||||
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Beneficio medio este año
|
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Beneficio medio este año
|
||||||
@@ -1007,6 +1007,9 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acelerac
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marca esta casilla para permitir que OpenTTD intente usar aceleración por hardware. El cambio de configuración sólo tendrá efecto después de reiniciar el juego
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marca esta casilla para permitir que OpenTTD intente usar aceleración por hardware. El cambio de configuración sólo tendrá efecto después de reiniciar el juego
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}El ajuste sólo tendrá efecto después de reiniciar el juego
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}El ajuste sólo tendrá efecto después de reiniciar el juego
|
||||||
|
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Sincronización vertical
|
||||||
|
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marca esta casilla para activar la sincronización vertical en la pantalla. El cambio sólo se aplicará después de reiniciar el juego. Sólo funciona si la aceleración por hardware está activada.
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecciona el tamaño de los elementos de la interfaz a usar
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecciona el tamaño de los elementos de la interfaz a usar
|
||||||
|
|
||||||
@@ -1087,11 +1090,11 @@ STR_NUM_CUSTOM :Personalizado
|
|||||||
STR_NUM_CUSTOM_NUMBER :Personalizado ({NUM})
|
STR_NUM_CUSTOM_NUMBER :Personalizado ({NUM})
|
||||||
|
|
||||||
STR_VARIETY_NONE :Ninguna
|
STR_VARIETY_NONE :Ninguna
|
||||||
STR_VARIETY_VERY_LOW :Muy baja
|
STR_VARIETY_VERY_LOW :Muy Baja
|
||||||
STR_VARIETY_LOW :Baja
|
STR_VARIETY_LOW :Baja
|
||||||
STR_VARIETY_MEDIUM :Media
|
STR_VARIETY_MEDIUM :Media
|
||||||
STR_VARIETY_HIGH :Alta
|
STR_VARIETY_HIGH :Alta
|
||||||
STR_VARIETY_VERY_HIGH :Muy alta
|
STR_VARIETY_VERY_HIGH :Muy Alta
|
||||||
|
|
||||||
STR_AI_SPEED_VERY_SLOW :Muy lenta
|
STR_AI_SPEED_VERY_SLOW :Muy lenta
|
||||||
STR_AI_SPEED_SLOW :Lenta
|
STR_AI_SPEED_SLOW :Lenta
|
||||||
@@ -1099,7 +1102,7 @@ STR_AI_SPEED_MEDIUM :Media
|
|||||||
STR_AI_SPEED_FAST :Rápida
|
STR_AI_SPEED_FAST :Rápida
|
||||||
STR_AI_SPEED_VERY_FAST :Muy rápida
|
STR_AI_SPEED_VERY_FAST :Muy rápida
|
||||||
|
|
||||||
STR_SEA_LEVEL_VERY_LOW :Muy bajo
|
STR_SEA_LEVEL_VERY_LOW :Muy Bajo
|
||||||
STR_SEA_LEVEL_LOW :Bajo
|
STR_SEA_LEVEL_LOW :Bajo
|
||||||
STR_SEA_LEVEL_MEDIUM :Medio
|
STR_SEA_LEVEL_MEDIUM :Medio
|
||||||
STR_SEA_LEVEL_HIGH :Alto
|
STR_SEA_LEVEL_HIGH :Alto
|
||||||
@@ -1730,7 +1733,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :Unidad del jueg
|
|||||||
|
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidad de potencia de vehículos: {STRING}
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Unidad de potencia de vehículos: {STRING}
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Cada vez que se muestre la potencia de un vehículo en la interfaz de usuario, se empleará la unidad seleccionada
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Cada vez que se muestre la potencia de un vehículo en la interfaz de usuario, se empleará la unidad seleccionada
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (cv)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Métrico (cv)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Métrico (cv)
|
||||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||||
|
|
||||||
@@ -3220,12 +3223,12 @@ STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar la co
|
|||||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar derechos de transporte exclusivos
|
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar derechos de transporte exclusivos
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STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar a la autoridad local
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STR_LOCAL_AUTHORITY_ACTION_BRIBE :Sobornar a la autoridad local
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una pequeña campaña publicitaria local para atraer más pasajeros y carga a sus servicios de transporte.{}Proporciona un incremento temporal en la calificación de las estaciones en un radio pequeño alrededor del centro del municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local pequeña para atraer más pasajeros y carga a sus servicios de transporte.{}Proporciona un incremento temporal en la calificación de las estaciones en un radio pequeño alrededor del centro del municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local mediana para atraer más pasajeros y carga a sus servicios de transporte.{}Proporciona un incremento temporal en la calificación de las estaciones en un radio mediano alrededor del centro del municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Inicia una campaña publicitaria local mediana para atraer más pasajeros y carga a sus servicios de transporte.{}Proporciona un incremento temporal en la calificación de las estaciones en un radio mediano alrededor del centro del municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar una gran campaña publicitaria local para atraer más pasajeros y carga a sus servicios de transporte.{}Proporciona un incremento temporal en la calificación de las estaciones en un radio grande alrededor del centro del municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar una campaña publicitaria local grande para atraer más pasajeros y carga a sus servicios de transporte.{}Proporciona un incremento temporal en la calificación de las estaciones en un radio grande alrededor del centro del municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Pagar la reconstrucción de las carreteras locales.{}Provoca considerables complicaciones de tráfico durante 6 meses.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Paga la reconstrucción de las carreteras locales.{}Provoca considerables complicaciones de tráfico durante 6 meses.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construye una estatua en honor a su empresa.{}Proporciona un incremento permanente en la calificación de las estaciones de este municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construye una estatua en honor a su empresa.{}Proporciona un incremento permanente en la calificación de las estaciones de este municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Pagar la construcción de nuevos edificios comerciales en el municipio.{}Proporciona un incremento temporal en el crecimiento del municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Paga la construcción de nuevos edificios comerciales en el municipio.{}Proporciona un incremento temporal en el crecimiento del municipio.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra derechos de transporte exclusivos en este municipio durante un año.{}Las autoridades no permitirán el uso de las estaciones de la competencia.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Compra derechos de transporte exclusivos en este municipio durante un año.{}Las autoridades no permitirán el uso de las estaciones de la competencia.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Soborna a las autoridades locales para aumentar su calificación, con el riesgo de sufrir una penalización severa si es descubierto.{}Coste: {CURRENCY_LONG}
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STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Soborna a las autoridades locales para aumentar su calificación, con el riesgo de sufrir una penalización severa si es descubierto.{}Coste: {CURRENCY_LONG}
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@@ -1007,6 +1007,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acelerac
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STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Activar esta casilla para intentar emplear la aceleración por hardware. Este cambio solo tiene efecto tras reiniciar el juego
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STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Activar esta casilla para intentar emplear la aceleración por hardware. Este cambio solo tiene efecto tras reiniciar el juego
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Esta configuración solo tendrá efecto después de reiniciar el juego
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STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Esta configuración solo tendrá efecto después de reiniciar el juego
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STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz
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STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamaño de la interfaz
|
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Elegir el tamaño de los elementos de la interfaz
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Elegir el tamaño de los elementos de la interfaz
|
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@@ -1006,6 +1006,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hårdvar
|
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STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Markera denna rutan för att tillåta OpenTTD att försöka använda hårdvaruacceleration. Ändrad inställning kommer bara att gälla efter omstart.
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STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Markera denna rutan för att tillåta OpenTTD att försöka använda hårdvaruacceleration. Ändrad inställning kommer bara att gälla efter omstart.
|
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STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Inställningen kommer bara att gälla efter omstart av spelet
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Inställningen kommer bara att gälla efter omstart av spelet
|
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STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Gränssnittstorlek
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STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Gränssnittstorlek
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Välj vilken gränssnittsstorlek som ska användas
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Välj vilken gränssnittsstorlek som ska användas
|
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|
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@@ -962,6 +962,8 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD-
|
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STR_GAME_OPTIONS_RESOLUTION :{BLACK}திரையின் அளவு
|
STR_GAME_OPTIONS_RESOLUTION :{BLACK}திரையின் அளவு
|
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STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}திரை அளவினைத் தேர்ந்தெடுக்கவும்
|
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}திரை அளவினைத் தேர்ந்தெடுக்கவும்
|
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STR_GAME_OPTIONS_RESOLUTION_OTHER :மற்றவை
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :மற்றவை
|
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|
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
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STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}இடைமுக அளவு
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}இடைமுக அளவு
|
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@@ -1696,6 +1698,7 @@ STR_FACE_LOAD :{BLACK}ஏற
|
|||||||
STR_FACE_LOAD_TOOLTIP :{BLACK}பிடித்த முகத்தினை பதிவேற்று
|
STR_FACE_LOAD_TOOLTIP :{BLACK}பிடித்த முகத்தினை பதிவேற்று
|
||||||
STR_FACE_LOAD_DONE :{WHITE}உங்களுடைய பிடித்த முகம் OpenTTD உள்ளமைவு கோப்பிலிருந்து ஏற்றப்பட்டுள்ளது
|
STR_FACE_LOAD_DONE :{WHITE}உங்களுடைய பிடித்த முகம் OpenTTD உள்ளமைவு கோப்பிலிருந்து ஏற்றப்பட்டுள்ளது
|
||||||
STR_FACE_FACECODE :{BLACK}விளையாடுபவர் முக எண்
|
STR_FACE_FACECODE :{BLACK}விளையாடுபவர் முக எண்
|
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|
STR_FACE_FACECODE_TOOLTIP :{BLACK}நிறுவனரின் முக எண்னை பார் மற்றும்/அல்லது அமை
|
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STR_FACE_FACECODE_CAPTION :{WHITE}நிறுவனரின் முக எண்னை பார் அல்லது அமை
|
STR_FACE_FACECODE_CAPTION :{WHITE}நிறுவனரின் முக எண்னை பார் அல்லது அமை
|
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STR_FACE_FACECODE_SET :{WHITE}புதிய முக எண் குறி அமைக்கப்பட்டது
|
STR_FACE_FACECODE_SET :{WHITE}புதிய முக எண் குறி அமைக்கப்பட்டது
|
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STR_FACE_SAVE :{BLACK}சேமி
|
STR_FACE_SAVE :{BLACK}சேமி
|
||||||
@@ -2117,6 +2120,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :மேக்ல
|
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STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}இரயில்வே இருப்புப் பாதையினை கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}இரயில்வே இருப்புப் பாதையினை கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}இரயில் பணிமனையினைக் (இரயில்களை வாங்க மற்றும் பழுதுபார்க்க) கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}இரயில் பணிமனையினைக் (இரயில்களை வாங்க மற்றும் பழுதுபார்க்க) கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
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STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}இரயில் தடத்தை வழிப்புள்ளியாக மாற்றும். வழிப்புள்ளிகளை இணைக்க Ctrl-ஐ அழுத்தவும். கட்டுமான/செலவு மதிப்பீட்டினை காட்டShift-ஐ அழுத்தவும்.
|
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STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}இரயில் நிலையத்தினை கட்டவும். Ctrl அழுத்தினால் நிலையங்களினை இணைக்கலாம். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}இரயில் நிலையத்தினை கட்டவும். Ctrl அழுத்தினால் நிலையங்களினை இணைக்கலாம். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}இரயில்வே சிக்னல்களைக் கட்டவும். Ctrl அழுத்தினால் சிக்னல் வகைகளை மாற்றலாம்{}இரயில் தடத்தின்மேல் இழுத்தினால் சிக்னல்களை அமைக்கலாம். Ctrl அழுத்தினால் அடுத்த எணைப்பு வரை சிக்னல்கள் அமைக்கப்படும்{}Ctrl+Click அழுத்தினால் சிக்னல் தேர்ந்தெடுக்கும் திரை தெரியும்/மரையும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}இரயில்வே சிக்னல்களைக் கட்டவும். Ctrl அழுத்தினால் சிக்னல் வகைகளை மாற்றலாம்{}இரயில் தடத்தின்மேல் இழுத்தினால் சிக்னல்களை அமைக்கலாம். Ctrl அழுத்தினால் அடுத்த எணைப்பு வரை சிக்னல்கள் அமைக்கப்படும்{}Ctrl+Click அழுத்தினால் சிக்னல் தேர்ந்தெடுக்கும் திரை தெரியும்/மரையும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
||||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}இரயில்வே பாலத்தினை கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}இரயில்வே பாலத்தினை கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
|
||||||
|
|||||||
@@ -960,6 +960,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}เล
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :อื่นๆ
|
||||||
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||||||
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|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}ขนาดของแผงควบคุม
|
||||||
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|
||||||
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||||||
|
|||||||
@@ -974,6 +974,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}選擇
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :其它
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :其它
|
||||||
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|
||||||
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|
||||||
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|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}介面大小
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}介面大小
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}選擇使用的介面元素大小
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}選擇使用的介面元素大小
|
||||||
|
|
||||||
|
|||||||
@@ -993,6 +993,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :diğer
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||||
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|
||||||
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|
||||||
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|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Arayüz boyutu
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Arayüz boyutu
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kullanmak üzere arayüz bileşen boyutunu seçin
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Kullanmak üzere arayüz bileşen boyutunu seçin
|
||||||
|
|
||||||
|
|||||||
@@ -1134,6 +1134,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Прис
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Увімкнутий прапорець дозволить використання грою прискорення апаратного забезпечення. Налаштування запрацює тільки після перезапуску гри
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Увімкнутий прапорець дозволить використання грою прискорення апаратного забезпечення. Налаштування запрацює тільки після перезапуску гри
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Налаштування запрацює тільки після перезапуску гри
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Налаштування запрацює тільки після перезапуску гри
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Розмір інтерфейсу
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Оберіть розмір елементів інтерфейсу
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Оберіть розмір елементів інтерфейсу
|
||||||
|
|
||||||
|
|||||||
@@ -520,6 +520,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :расна
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Custom currency window
|
# Custom currency window
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -969,6 +969,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Selektea
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :oars
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :oars
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegrutte
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Interfacegrutte
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal
|
||||||
|
|||||||
@@ -484,6 +484,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :altra
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Custom currency window
|
# Custom currency window
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -804,6 +804,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH :Секој ме
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Custom currency window
|
# Custom currency window
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -417,6 +417,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Custom currency window
|
# Custom currency window
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -757,6 +757,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :अन्य
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Custom currency window
|
# Custom currency window
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -962,6 +962,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :دو برابر
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :دو برابر
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -942,6 +942,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :دیگر
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ
|
STR_GAME_OPTIONS_BASE_GRF :{BLACK}بُنیادی گرافک سیٹ
|
||||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں
|
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}بُنیادی گرافک سیٹ اختیار کریں
|
||||||
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
|
||||||
|
|||||||
@@ -1006,6 +1006,7 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Tăng t
|
|||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Đánh dấu vào ô này để cho phép OpenTTD thử sử dụng tăng tốc phần cứng. Sẽ có tác dụng sau khi khởi động lại trò chơi
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Đánh dấu vào ô này để cho phép OpenTTD thử sử dụng tăng tốc phần cứng. Sẽ có tác dụng sau khi khởi động lại trò chơi
|
||||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Thiết lập chỉ có tác dụng sau khi khởi động lại trò chơi
|
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Thiết lập chỉ có tác dụng sau khi khởi động lại trò chơi
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Kích thước giao diện
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Kích thước giao diện
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Chọn kích thước của các đối tượng trên giao diện
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Chọn kích thước của các đối tượng trên giao diện
|
||||||
|
|
||||||
|
|||||||
@@ -972,6 +972,7 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Dewiswch
|
|||||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :arall
|
STR_GAME_OPTIONS_RESOLUTION_OTHER :arall
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Maint rhyngwyneb
|
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Maint rhyngwyneb
|
||||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Dewis maint yr elfennau rhyngwyneb i'w defnyddio
|
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Dewis maint yr elfennau rhyngwyneb i'w defnyddio
|
||||||
|
|
||||||
|
|||||||
@@ -367,6 +367,7 @@ public:
|
|||||||
static Path *invalid_path;
|
static Path *invalid_path;
|
||||||
|
|
||||||
Path(NodeID n, bool source = false);
|
Path(NodeID n, bool source = false);
|
||||||
|
virtual ~Path() = default;
|
||||||
|
|
||||||
/** Get the node this leg passes. */
|
/** Get the node this leg passes. */
|
||||||
inline NodeID GetNode() const { return this->node; }
|
inline NodeID GetNode() const { return this->node; }
|
||||||
|
|||||||
@@ -498,7 +498,7 @@ struct AboutWindow : public Window {
|
|||||||
int line_height; ///< The height of a single line
|
int line_height; ///< The height of a single line
|
||||||
static const int num_visible_lines = 19; ///< The number of lines visible simultaneously
|
static const int num_visible_lines = 19; ///< The number of lines visible simultaneously
|
||||||
|
|
||||||
static const uint TIMER_INTERVAL = 150; ///< Scrolling interval in ms
|
static const uint TIMER_INTERVAL = 2100; ///< Scrolling interval, scaled by line text line height. This value chosen to maintain parity: 2100 / FONT_HEIGHT_NORMAL = 150ms
|
||||||
GUITimer timer;
|
GUITimer timer;
|
||||||
|
|
||||||
AboutWindow() : Window(&_about_desc)
|
AboutWindow() : Window(&_about_desc)
|
||||||
@@ -506,7 +506,6 @@ struct AboutWindow : public Window {
|
|||||||
this->InitNested(WN_GAME_OPTIONS_ABOUT);
|
this->InitNested(WN_GAME_OPTIONS_ABOUT);
|
||||||
|
|
||||||
this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
|
this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
|
||||||
this->timer.SetInterval(TIMER_INTERVAL);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetStringParameters(int widget) const override
|
void SetStringParameters(int widget) const override
|
||||||
@@ -529,6 +528,10 @@ struct AboutWindow : public Window {
|
|||||||
d.width = std::max(d.width, GetStringBoundingBox(_credits[i]).width);
|
d.width = std::max(d.width, GetStringBoundingBox(_credits[i]).width);
|
||||||
}
|
}
|
||||||
*size = maxdim(*size, d);
|
*size = maxdim(*size, d);
|
||||||
|
|
||||||
|
/* Set scroll interval based on required speed. To keep scrolling smooth,
|
||||||
|
* the interval is adjusted rather than the distance moved. */
|
||||||
|
this->timer.SetInterval(TIMER_INTERVAL / FONT_HEIGHT_NORMAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void DrawWidget(const Rect &r, int widget) const override
|
void DrawWidget(const Rect &r, int widget) const override
|
||||||
@@ -767,6 +770,12 @@ struct TooltipsWindow : public Window
|
|||||||
case TCC_RIGHT_CLICK: if (!_right_button_down) delete this; break;
|
case TCC_RIGHT_CLICK: if (!_right_button_down) delete this; break;
|
||||||
case TCC_HOVER: if (!_mouse_hovering) delete this; break;
|
case TCC_HOVER: if (!_mouse_hovering) delete this; break;
|
||||||
case TCC_NONE: break;
|
case TCC_NONE: break;
|
||||||
|
|
||||||
|
case TCC_EXIT_VIEWPORT: {
|
||||||
|
Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
|
||||||
|
if (w == nullptr || IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y) == nullptr) delete this;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -783,7 +792,7 @@ void GuiShowTooltips(Window *parent, StringID str, uint paramcount, const uint64
|
|||||||
{
|
{
|
||||||
DeleteWindowById(WC_TOOLTIPS, 0);
|
DeleteWindowById(WC_TOOLTIPS, 0);
|
||||||
|
|
||||||
if (str == STR_NULL) return;
|
if (str == STR_NULL || !_cursor.in_window) return;
|
||||||
|
|
||||||
new TooltipsWindow(parent, str, paramcount, params, close_tooltip);
|
new TooltipsWindow(parent, str, paramcount, params, close_tooltip);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,6 +11,7 @@
|
|||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include "core/math_func.hpp"
|
#include "core/math_func.hpp"
|
||||||
#include "framerate_type.h"
|
#include "framerate_type.h"
|
||||||
|
#include "settings_type.h"
|
||||||
|
|
||||||
#include "safeguards.h"
|
#include "safeguards.h"
|
||||||
#include "mixer.h"
|
#include "mixer.h"
|
||||||
@@ -45,7 +46,7 @@ static MxStreamCallback _music_stream = nullptr;
|
|||||||
* stops overflowing when too many sounds are played at the same time, which
|
* stops overflowing when too many sounds are played at the same time, which
|
||||||
* causes an even worse sound quality.
|
* causes an even worse sound quality.
|
||||||
*/
|
*/
|
||||||
static const int MAX_VOLUME = 128 * 128;
|
static const int MAX_VOLUME = 32767;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Perform the rate conversion between the input and output.
|
* Perform the rate conversion between the input and output.
|
||||||
@@ -60,7 +61,7 @@ static int RateConversion(T *b, int frac_pos)
|
|||||||
return ((b[0] * ((1 << 16) - frac_pos)) + (b[1] * frac_pos)) >> 16;
|
return ((b[0] * ((1 << 16) - frac_pos)) + (b[1] * frac_pos)) >> 16;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
|
||||||
{
|
{
|
||||||
if (samples > sc->samples_left) samples = sc->samples_left;
|
if (samples > sc->samples_left) samples = sc->samples_left;
|
||||||
sc->samples_left -= samples;
|
sc->samples_left -= samples;
|
||||||
@@ -69,8 +70,8 @@ static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
|||||||
const int16 *b = (const int16 *)sc->memory + sc->pos;
|
const int16 *b = (const int16 *)sc->memory + sc->pos;
|
||||||
uint32 frac_pos = sc->frac_pos;
|
uint32 frac_pos = sc->frac_pos;
|
||||||
uint32 frac_speed = sc->frac_speed;
|
uint32 frac_speed = sc->frac_speed;
|
||||||
int volume_left = sc->volume_left;
|
int volume_left = sc->volume_left * effect_vol / 255;
|
||||||
int volume_right = sc->volume_right;
|
int volume_right = sc->volume_right * effect_vol / 255;
|
||||||
|
|
||||||
if (frac_speed == 0x10000) {
|
if (frac_speed == 0x10000) {
|
||||||
/* Special case when frac_speed is 0x10000 */
|
/* Special case when frac_speed is 0x10000 */
|
||||||
@@ -96,7 +97,7 @@ static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
|||||||
sc->pos = b - (const int16 *)sc->memory;
|
sc->pos = b - (const int16 *)sc->memory;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples, uint8 effect_vol)
|
||||||
{
|
{
|
||||||
if (samples > sc->samples_left) samples = sc->samples_left;
|
if (samples > sc->samples_left) samples = sc->samples_left;
|
||||||
sc->samples_left -= samples;
|
sc->samples_left -= samples;
|
||||||
@@ -105,8 +106,8 @@ static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
|
|||||||
const int8 *b = sc->memory + sc->pos;
|
const int8 *b = sc->memory + sc->pos;
|
||||||
uint32 frac_pos = sc->frac_pos;
|
uint32 frac_pos = sc->frac_pos;
|
||||||
uint32 frac_speed = sc->frac_speed;
|
uint32 frac_speed = sc->frac_speed;
|
||||||
int volume_left = sc->volume_left;
|
int volume_left = sc->volume_left * effect_vol / 255;
|
||||||
int volume_right = sc->volume_right;
|
int volume_right = sc->volume_right * effect_vol / 255;
|
||||||
|
|
||||||
if (frac_speed == 0x10000) {
|
if (frac_speed == 0x10000) {
|
||||||
/* Special case when frac_speed is 0x10000 */
|
/* Special case when frac_speed is 0x10000 */
|
||||||
@@ -154,13 +155,21 @@ void MxMixSamples(void *buffer, uint samples)
|
|||||||
/* Fetch music if a sampled stream is available */
|
/* Fetch music if a sampled stream is available */
|
||||||
if (_music_stream) _music_stream((int16*)buffer, samples);
|
if (_music_stream) _music_stream((int16*)buffer, samples);
|
||||||
|
|
||||||
|
/* Apply simple x^3 scaling to master effect volume. This increases the
|
||||||
|
* perceived difference in loudness to better match expectations. effect_vol
|
||||||
|
* is expected to be in the range 0-127 hence the division by 127 * 127 to
|
||||||
|
* get back into range. */
|
||||||
|
uint8 effect_vol = (_settings_client.music.effect_vol *
|
||||||
|
_settings_client.music.effect_vol *
|
||||||
|
_settings_client.music.effect_vol) / (127 * 127);
|
||||||
|
|
||||||
/* Mix each channel */
|
/* Mix each channel */
|
||||||
for (mc = _channels; mc != endof(_channels); mc++) {
|
for (mc = _channels; mc != endof(_channels); mc++) {
|
||||||
if (mc->active) {
|
if (mc->active) {
|
||||||
if (mc->is16bit) {
|
if (mc->is16bit) {
|
||||||
mix_int16(mc, (int16*)buffer, samples);
|
mix_int16(mc, (int16*)buffer, samples, effect_vol);
|
||||||
} else {
|
} else {
|
||||||
mix_int8_to_int16(mc, (int16*)buffer, samples);
|
mix_int8_to_int16(mc, (int16*)buffer, samples, effect_vol);
|
||||||
}
|
}
|
||||||
if (mc->samples_left == 0) MxCloseChannel(mc);
|
if (mc->samples_left == 0) MxCloseChannel(mc);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1071,7 +1071,7 @@ static const char *LoadDefaultDLSFile(const char *user_dls)
|
|||||||
const char *MusicDriver_DMusic::Start(const StringList &parm)
|
const char *MusicDriver_DMusic::Start(const StringList &parm)
|
||||||
{
|
{
|
||||||
/* Initialize COM */
|
/* Initialize COM */
|
||||||
if (FAILED(CoInitializeEx(nullptr, COINITBASE_MULTITHREADED))) return "COM initialization failed";
|
if (FAILED(CoInitializeEx(nullptr, COINIT_MULTITHREADED))) return "COM initialization failed";
|
||||||
|
|
||||||
/* Create the DirectMusic object */
|
/* Create the DirectMusic object */
|
||||||
if (FAILED(CoCreateInstance(
|
if (FAILED(CoCreateInstance(
|
||||||
|
|||||||
@@ -29,7 +29,15 @@ static FMusicDriver_FluidSynth iFMusicDriver_FluidSynth;
|
|||||||
|
|
||||||
/** List of sound fonts to try by default. */
|
/** List of sound fonts to try by default. */
|
||||||
static const char *default_sf[] = {
|
static const char *default_sf[] = {
|
||||||
/* Debian/Ubuntu/OpenSUSE preferred */
|
/* FluidSynth preferred */
|
||||||
|
/* See: https://www.fluidsynth.org/api/settings_synth.html#settings_synth_default-soundfont */
|
||||||
|
"/usr/share/soundfonts/default.sf2",
|
||||||
|
|
||||||
|
/* Debian/Ubuntu preferred */
|
||||||
|
/* See: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=929185 */
|
||||||
|
"/usr/share/sounds/sf3/default-GM.sf3",
|
||||||
|
|
||||||
|
/* OpenSUSE preferred */
|
||||||
"/usr/share/sounds/sf2/FluidR3_GM.sf2",
|
"/usr/share/sounds/sf2/FluidR3_GM.sf2",
|
||||||
|
|
||||||
/* RedHat/Fedora/Arch preferred */
|
/* RedHat/Fedora/Arch preferred */
|
||||||
@@ -77,12 +85,22 @@ const char *MusicDriver_FluidSynth::Start(const StringList ¶m)
|
|||||||
/* Load a SoundFont and reset presets (so that new instruments
|
/* Load a SoundFont and reset presets (so that new instruments
|
||||||
* get used from the SoundFont) */
|
* get used from the SoundFont) */
|
||||||
if (!sfont_name) {
|
if (!sfont_name) {
|
||||||
int i;
|
|
||||||
sfont_id = FLUID_FAILED;
|
sfont_id = FLUID_FAILED;
|
||||||
for (i = 0; default_sf[i]; i++) {
|
|
||||||
if (!fluid_is_soundfont(default_sf[i])) continue;
|
/* Try loading the default soundfont registered with FluidSynth. */
|
||||||
sfont_id = fluid_synth_sfload(_midi.synth, default_sf[i], 1);
|
char *default_soundfont;
|
||||||
if (sfont_id != FLUID_FAILED) break;
|
fluid_settings_dupstr(_midi.settings, "synth.default-soundfont", &default_soundfont);
|
||||||
|
if (fluid_is_soundfont(default_soundfont)) {
|
||||||
|
sfont_id = fluid_synth_sfload(_midi.synth, default_soundfont, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* If no default soundfont found, try our own list. */
|
||||||
|
if (sfont_id == FLUID_FAILED) {
|
||||||
|
for (int i = 0; default_sf[i]; i++) {
|
||||||
|
if (!fluid_is_soundfont(default_sf[i])) continue;
|
||||||
|
sfont_id = fluid_synth_sfload(_midi.synth, default_sf[i], 1);
|
||||||
|
if (sfont_id != FLUID_FAILED) break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (sfont_id == FLUID_FAILED) return "Could not open any sound font";
|
if (sfont_id == FLUID_FAILED) return "Could not open any sound font";
|
||||||
} else {
|
} else {
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user