Add more citymania data to savegame
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@@ -1578,7 +1578,7 @@ public:
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switch(widget){
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case WID_CB_DETAILS:{
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//growing
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if(this->town->growing) DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_CB_GROWING );
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if(this->town->cb.growth_state == TownGrowthState::GROWING) DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_CB_GROWING );
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else DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_CB_NOT_GROWING );
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//population
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SetDParam(0, this->town->cache.population);
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@@ -1651,13 +1651,13 @@ public:
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break;
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}
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case WID_CB_CARGO_AMOUNT: {
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delivered = this->town->new_act_cargo[cargos->Index()];
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delivered = this->town->cb.delivered[cargos->Index()];
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requirements = CB_GetTownReq(this->town->cache.population, CB_GetReq(cargos->Index()), from, true);
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SetDParam(0, delivered);
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//when required
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if (this->town->cache.population >= from) {
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if((delivered + (uint)this->town->storage[cargos->Index()]) >= requirements) string_to_draw = STR_TOWN_CB_CARGO_AMOUNT_GOOD;
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if((delivered + (uint)this->town->cb.stored[cargos->Index()]) >= requirements) string_to_draw = STR_TOWN_CB_CARGO_AMOUNT_GOOD;
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else string_to_draw = STR_TOWN_CB_CARGO_AMOUNT_BAD;
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}
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//when not required -> all faded
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@@ -1676,12 +1676,12 @@ public:
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}
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case WID_CB_CARGO_PREVIOUS: {
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requirements = CB_GetTownReq(this->town->cache.population, CB_GetReq(cargos->Index()), from, true);
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SetDParam(0, this->town->act_cargo[cargos->Index()]);
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SetDParam(0, this->town->cb.delivered_last_month[cargos->Index()]);
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if (this->town->cache.population >= from){
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if (this->town->delivered_enough[cargos->Index()]) {
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string_to_draw = (this->town->act_cargo[cargos->Index()] >= requirements) ? STR_TOWN_CB_CARGO_PREVIOUS_YES : STR_TOWN_CB_CARGO_PREVIOUS_EDGE;
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}
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else string_to_draw = STR_TOWN_CB_CARGO_PREVIOUS_BAD;
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// if (this->town->delivered_enough[cargos->Index()]) {
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string_to_draw = (this->town->cb.delivered_last_month[cargos->Index()] >= requirements) ? STR_TOWN_CB_CARGO_PREVIOUS_YES : STR_TOWN_CB_CARGO_PREVIOUS_EDGE;
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// }
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// else string_to_draw = STR_TOWN_CB_CARGO_PREVIOUS_BAD;
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}
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else string_to_draw = STR_TOWN_CB_CARGO_PREVIOUS_NOT;
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@@ -1689,7 +1689,7 @@ public:
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break;
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}
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case WID_CB_CARGO_STORE: {
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SetDParam(0, this->town->storage[cargos->Index()]);
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SetDParam(0, this->town->cb.stored[cargos->Index()]);
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if (CB_GetDecay(cargos->Index()) == 100) string_to_draw = STR_TOWN_CB_CARGO_STORE_DECAY; //when 100% decay
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else {
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if (this->town->cache.population >= from) string_to_draw = STR_TOWN_CB_CARGO_STORE_YES; //when required
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@@ -1703,7 +1703,7 @@ public:
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uint max_storage = CB_GetMaxTownStorage(this->town, cargos->Index());
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if (CB_GetDecay(cargos->Index()) == 100 || !max_storage) string_to_draw = STR_TOWN_CB_CARGO_STORE_DECAY; //when 100% decay
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else {
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SetDParam(0, 100 * this->town->storage[cargos->Index()] / max_storage);
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SetDParam(0, 100 * this->town->cb.stored[cargos->Index()] / max_storage);
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if (this->town->cache.population >= from) string_to_draw = STR_TOWN_CB_CARGO_STORE_PCT_YES; //when required
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else string_to_draw = STR_TOWN_CB_CARGO_STORE_PCT_NOT;
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}
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