Codechange: convert printf DEBUG statements to fmt Debug statements
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@@ -108,7 +108,7 @@ static void CreateWindowsConsoleThread()
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_hThread = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, nullptr, 0, &dwThreadId);
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if (_hThread == nullptr) usererror("Cannot create console thread!");
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DEBUG(driver, 2, "Windows console thread started");
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Debug(driver, 2, "Windows console thread started");
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}
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static void CloseWindowsConsoleThread()
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@@ -116,7 +116,7 @@ static void CloseWindowsConsoleThread()
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CloseHandle(_hThread);
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CloseHandle(_hInputReady);
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CloseHandle(_hWaitForInputHandling);
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DEBUG(driver, 2, "Windows console thread shut down");
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Debug(driver, 2, "Windows console thread shut down");
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}
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#endif
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@@ -164,7 +164,7 @@ const char *VideoDriver_Dedicated::Start(const StringList &parm)
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OS2_SwitchToConsoleMode();
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#endif
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DEBUG(driver, 1, "Loading dedicated server");
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Debug(driver, 1, "Loading dedicated server");
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return nullptr;
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}
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@@ -256,7 +256,7 @@ void VideoDriver_Dedicated::MainLoop()
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* intro game... */
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if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, BASE_DIR) == SL_ERROR) {
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/* Loading failed, pop out.. */
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DEBUG(net, 0, "Loading requested map failed; closing server.");
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Debug(net, 0, "Loading requested map failed; closing server.");
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return;
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} else {
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/* We can load this game, so go ahead */
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