Update to 1.11.0
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@@ -605,7 +605,7 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(SLV_194)) {
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_settings_game.construction.max_heightlevel = 15;
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_settings_game.construction.map_height_limit = 15;
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/* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
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for (TileIndex t = 0; t < map_size; t++) {
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