Update to 1.11.0
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@@ -605,7 +605,7 @@ bool AfterLoadGame()
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}
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if (IsSavegameVersionBefore(SLV_194)) {
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_settings_game.construction.max_heightlevel = 15;
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_settings_game.construction.map_height_limit = 15;
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/* In old savegame versions, the heightlevel was coded in bits 0..3 of the type field */
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for (TileIndex t = 0; t < map_size; t++) {
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@@ -302,7 +302,7 @@ enum SaveLoadVersion : uint16 {
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SLV_SCRIPT_MEMLIMIT, ///< 215 PR#7516 Limit on AI/GS memory consumption.
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SLV_MULTITILE_DOCKS, ///< 216 PR#7380 Multiple docks per station.
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SLV_TRADING_AGE, ///< 217 PR#7780 Configurable company trading age.
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SLV_ENDING_YEAR, ///< 218 PR#7747 v1.10 Configurable ending year.
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SLV_ENDING_YEAR, ///< 218 PR#7747 v1.10 Configurable ending year.
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SLV_REMOVE_TOWN_CARGO_CACHE, ///< 219 PR#8258 Remove town cargo acceptance and production caches.
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/* Patchpacks for a while considered it a good idea to jump a few versions
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@@ -323,7 +323,8 @@ enum SaveLoadVersion : uint16 {
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SLV_GS_INDUSTRY_CONTROL, ///< 287 PR#7912 and PR#8115 GS industry control.
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SLV_VEH_MOTION_COUNTER, ///< 288 PR#8591 Desync safe motion counter
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SLV_INDUSTRY_TEXT, ///< 289 PR#8576 Additional GS text for industries.
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SLV_INDUSTRY_TEXT, ///< 289 PR#8576 v1.11.0-RC1 Additional GS text for industries.
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SLV_MAPGEN_SETTINGS_REVAMP, ///< 290 PR#8891 v1.11 Revamp of some mapgen settings (snow coverage, desert coverage, heightmap height, custom terrain type).
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SL_MAX_VERSION, ///< Highest possible saveload version
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};
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