Update to 1.11.0
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@@ -368,7 +368,7 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
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/* 0 is sea level.
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* Other grey scales are scaled evenly to the available height levels > 0.
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* (The coastline is independent from the number of height levels) */
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heightmap_height = 1 + (heightmap_height - 1) * _settings_game.construction.max_heightlevel / 255;
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heightmap_height = 1 + (heightmap_height - 1) * _settings_game.game_creation.heightmap_height / 255;
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}
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SetTileHeight(tile, heightmap_height);
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