Fix extra data crash on game save
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@@ -72,6 +72,8 @@ static void Load_PSAC()
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static void Save_CMDataAsPSAC() {
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uint32 grfid = CITYMANIA_GRFID;
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u8vector data = CM_EncodeData();
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int n_chunks = (data.size() + 1023) / 1024;
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data.resize(n_chunks * 1024);
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uint8 *ptr = &data[0];
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SaveLoadGlobVarList _desc[] = {
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SLEG_CONDVAR(grfid, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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@@ -86,7 +88,6 @@ static void Save_CMDataAsPSAC() {
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index = max(index, ps->index + 1);
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}
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int n_chunks = (data.size() + 1023) / 1024;
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for (int i = 0; i < n_chunks; i++, ptr += 1024) {
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_desc[1].address = (void *)ptr;
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SlSetArrayIndex(index + i);
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