Update to 12.0-RC1

This commit is contained in:
dP
2021-09-26 20:30:12 +03:00
parent c9765f712f
commit 4eb8b29dbf
173 changed files with 31125 additions and 9485 deletions

View File

@@ -156,6 +156,7 @@ public:
enum IniFileVersion : uint32 {
IFV_0, ///< 0 All versions prior to introduction.
IFV_PRIVATE_SECRETS, ///< 1 PR#9298 Moving of settings from openttd.cfg to private.cfg / secrets.cfg.
IFV_GAME_TYPE, ///< 2 PR#9515 Convert server_advertise to server_game_type.
IFV_MAX_VERSION, ///< Highest possible ini-file version.
};
@@ -1218,6 +1219,19 @@ void LoadFromConfig(bool startup)
/* Load basic settings only during bootstrap, load other settings not during bootstrap */
if (!startup) {
/* Convert network.server_advertise to network.server_game_type, but only if network.server_game_type is set to default value. */
if (generic_version < IFV_GAME_TYPE) {
if (_settings_client.network.server_game_type == SERVER_GAME_TYPE_LOCAL) {
IniGroup *network = generic_ini.GetGroup("network", false);
if (network != nullptr) {
IniItem *server_advertise = network->GetItem("server_advertise", false);
if (server_advertise != nullptr && server_advertise->value == "true") {
_settings_client.network.server_game_type = SERVER_GAME_TYPE_PUBLIC;
}
}
}
}
_grfconfig_newgame = GRFLoadConfig(generic_ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(generic_ini, "newgrf-static", true);
AILoadConfig(generic_ini, "ai_players");
@@ -1228,6 +1242,7 @@ void LoadFromConfig(bool startup)
HandleOldDiffCustom(false);
ValidateSettings();
DebugReconsiderSendRemoteMessages();
/* Display scheduled errors */
extern void ScheduleErrorMessage(ErrorList &datas);
@@ -1272,6 +1287,14 @@ void SaveToConfig()
}
}
/* Remove network.server_advertise. */
if (generic_version < IFV_GAME_TYPE) {
IniGroup *network = generic_ini.GetGroup("network", false);
if (network != nullptr) {
network->RemoveItem("server_advertise");
}
}
HandleSettingDescs(generic_ini, private_ini, secrets_ini, IniSaveSettings, IniSaveSettingList);
GRFSaveConfig(generic_ini, "newgrf", _grfconfig_newgame);
GRFSaveConfig(generic_ini, "newgrf-static", _grfconfig_static);