Codechange: Pass WindowDesc by reference instead of pointer. (#12771)

WindowDesc as passed to Windows is not optional so don't allow to it to be nullptr.
This commit is contained in:
Peter Nelson
2024-06-11 08:58:03 +01:00
committed by GitHub
parent 18bce69623
commit 4cf6d1dd79
68 changed files with 293 additions and 301 deletions

View File

@@ -139,7 +139,7 @@ class BuildTreesWindow : public Window
}
public:
BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1), mode(PM_NORMAL)
BuildTreesWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1), mode(PM_NORMAL)
{
this->CreateNestedTree();
ResetObjectToPlace();
@@ -320,5 +320,5 @@ static WindowDesc _build_trees_desc(
void ShowBuildTreesToolbar()
{
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
AllocateWindowDescFront<BuildTreesWindow>(&_build_trees_desc, 0);
AllocateWindowDescFront<BuildTreesWindow>(_build_trees_desc, 0);
}