Codechange: [Script] Use helper function over direct casting CompanyID

In the script's API `COMPANY_INVALID` has a value of -1, whereas the internal
game's `INVALID_COMPANY` has a value of 255. Since the script's API also has
a `COMPANY_SPECTATOR` with a value of 255, these enumerations cannot be easily
reconciled by casting. As such, replace all casts in the script API with
either ScriptCompany::FromScriptCompanyID or ScriptCompany::ToScriptCompanyID.

Also make clear whether CompanyID is ::CompanyID or ScriptCompany::CompanyID
by using either one of those over CompanyID in the script's API.
This commit is contained in:
Rubidium
2025-02-08 21:26:58 +01:00
committed by rubidium42
parent 8ab3e9f0a3
commit 4cda9f900d
37 changed files with 201 additions and 184 deletions

View File

@@ -28,7 +28,7 @@ ScriptDepotList::ScriptDepotList(ScriptTile::TransportType transport_type)
case ScriptTile::TRANSPORT_AIR: {
/* Hangars are not seen as real depots by the depot code. */
bool is_deity = ScriptCompanyMode::IsDeity();
CompanyID owner = ScriptObject::GetCompany();
::CompanyID owner = ScriptObject::GetCompany();
for (const Station *st : Station::Iterate()) {
if (is_deity || st->owner == owner) {
for (uint i = 0; i < st->airport.GetNumHangars(); i++) {
@@ -42,7 +42,7 @@ ScriptDepotList::ScriptDepotList(ScriptTile::TransportType transport_type)
/* Handle 'standard' depots. */
bool is_deity = ScriptCompanyMode::IsDeity();
CompanyID owner = ScriptObject::GetCompany();
::CompanyID owner = ScriptObject::GetCompany();
for (const Depot *depot : Depot::Iterate()) {
if ((is_deity || ::GetTileOwner(depot->xy) == owner) && ::IsTileType(depot->xy, tile_type)) this->AddItem(depot->xy.base());
}