diff --git a/src/lang/english.txt b/src/lang/english.txt index c1d7aeff7a..a563816fe9 100644 --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -2382,6 +2382,7 @@ STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Tramway STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build tramway section. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate +STR_ROAD_TOOLBAR_TOOLTIP_BUILD_FULLROAD :{BLACK}Build road section using the Autoroad mode with only full tile roads. Ctrl toggles build/remove for road construction. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build tramway section using the Autotram mode. Ctrl toggles build/remove for tramway construction. Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build tram vehicle depot (for buying and servicing vehicles). Shift toggles building/showing cost estimate @@ -5043,8 +5044,8 @@ STR_TOWN_DIRECTORY_TOWN_COLOUR :{TOWN}{BLACK} ( STR_OLD_DEPOT_TRAINT_LENGTH :Old depot length format: {STRING2} STR_TOWN_DIRECTORY_CAPTION_EXTRA :{WHITE}Towns ({YELLOW}{COMMA}{WHITE} / {ORANGE}{COMMA}{WHITE}) STR_SMALLMAP_TOWN_LARGE :{TINY_FONT}{YELLOW}{TOWN} -STR_TOWN_VIEW_TOWN_CAPTION_EXTRA :{WHITE}{TOWN} [{COMMA}] -STR_TOWN_VIEW_CITY_CAPTION_EXTRA :{WHITE}{TOWN} (City) [{COMMA}] +STR_TOWN_VIEW_TOWN_CAPTION_EXTRA :{WHITE}{TOWN} {COMMA} [{COMMA}] +STR_TOWN_VIEW_CITY_CAPTION_EXTRA :{WHITE}{TOWN} (City) {COMMA} [{COMMA}] STR_ORDER_DIST :{NUM}, {NUM} diff --git a/src/main_gui.cpp b/src/main_gui.cpp index c0e0e34509..96ac0ae415 100644 --- a/src/main_gui.cpp +++ b/src/main_gui.cpp @@ -210,7 +210,7 @@ enum { GHK_QUIT, GHK_ABANDON, GHK_CONSOLE, - GHK_BOUNDING_BOXES, + GHK_BOUNDING_BOXES, GHK_DIRTY_BLOCKS, GHK_CENTER, GHK_CENTER_ZOOM, @@ -225,6 +225,7 @@ enum { GHK_TOGGLE_INVISIBILITY = GHK_TOGGLE_TRANSPARENCY + 9, GHK_TRANSPARENCY_TOOLBAR = GHK_TOGGLE_INVISIBILITY + 8, GHK_TRANSPARANCY, + GHK_BORROW_ALL, GHK_CHAT, GHK_CHAT_ALL, GHK_CHAT_COMPANY, @@ -391,6 +392,10 @@ struct MainWindow : Window ResetRestoreAllTransparency(); break; + case GHK_BORROW_ALL: + DoCommandP(0, 0, 1, CMD_INCREASE_LOAN | CMD_MSG(STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY)); + break; + #ifdef ENABLE_NETWORK case GHK_CHAT: // smart chat; send to team if any, otherwise to all if (_networking) { @@ -509,6 +514,7 @@ static Hotkey global_hotkeys[] = { Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7), Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR), Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY), + Hotkey(WKC_NONE, "borrow_all", GHK_BORROW_ALL), #ifdef ENABLE_NETWORK Hotkey(_ghk_chat_keys, "chat", GHK_CHAT), Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL), diff --git a/src/road_gui.cpp b/src/road_gui.cpp index 77e4e21f87..6b9d5add03 100644 --- a/src/road_gui.cpp +++ b/src/road_gui.cpp @@ -294,7 +294,7 @@ static bool RoadToolbar_CtrlChanged(Window *w) if (w->IsWidgetDisabled(WID_ROT_REMOVE)) return false; /* allow ctrl to switch remove mode only for these widgets */ - for (uint i = WID_ROT_ROAD_X; i <= WID_ROT_AUTOROAD; i++) { + for (uint i = WID_ROT_ROAD_X; i <= WID_ROT_FULLROAD; i++) { if (w->IsWidgetLowered(i)) { ToggleRoadButton_Remove(w); return true; @@ -372,6 +372,7 @@ struct BuildRoadToolbarWindow : Window { case WID_ROT_ROAD_X: case WID_ROT_ROAD_Y: case WID_ROT_AUTOROAD: + case WID_ROT_FULLROAD: this->SetWidgetsDisabledState(!this->IsWidgetLowered(clicked_widget), WID_ROT_REMOVE, WID_ROT_ONE_WAY, @@ -393,6 +394,16 @@ struct BuildRoadToolbarWindow : Window { } } + virtual void DrawWidget(const Rect &r, int widget) const + { + if (widget == WID_ROT_FULLROAD) { + Dimension d = GetSpriteSize(SPR_BLOT); + uint offset = this->IsWidgetLowered(WID_ROT_FULLROAD) ? 1 : 0; + DrawSprite(SPR_BLOT, PALETTE_TO_GREY, (r.left + r.right - d.width) / 2 + offset, (r.top + r.bottom - d.height) / 2 + offset); + } + } + + virtual void OnClick(Point pt, int widget, int click_count) { _remove_button_clicked = false; @@ -413,6 +424,11 @@ struct BuildRoadToolbarWindow : Window { this->last_started_action = widget; break; + case WID_ROT_FULLROAD: + HandlePlacePushButton(this, WID_ROT_FULLROAD, _road_type_infos[_cur_roadtype].cursor_autoroad, HT_RECT); + this->last_started_action = widget; + break; + case WID_ROT_DEMOLISH: HandlePlacePushButton(this, WID_ROT_DEMOLISH, ANIMCURSOR_DEMOLISH, HT_RECT | HT_DIAGONAL); this->last_started_action = widget; @@ -503,6 +519,11 @@ struct BuildRoadToolbarWindow : Window { VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_PLACE_AUTOROAD); break; + case WID_ROT_FULLROAD: + _place_road_flag = RF_NONE; + VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_PLACE_FULLROAD); + break; + case WID_ROT_DEMOLISH: PlaceProc_DemolishArea(tile); break; @@ -586,6 +607,21 @@ struct BuildRoadToolbarWindow : Window { break; + case DDSP_PLACE_FULLROAD: + /* For autoroad we need to update the + * direction of the road */ + if (_thd.size.x > _thd.size.y || (_thd.size.x == _thd.size.y && + ( (_tile_fract_coords.x < _tile_fract_coords.y && (_tile_fract_coords.x + _tile_fract_coords.y) < 16) || + (_tile_fract_coords.x > _tile_fract_coords.y && (_tile_fract_coords.x + _tile_fract_coords.y) > 16) ))) { + /* Set dir = X */ + _place_road_flag &= ~RF_DIR_Y; + } else { + /* Set dir = Y */ + _place_road_flag |= RF_DIR_Y; + } + + break; + default: break; } @@ -622,6 +658,16 @@ struct BuildRoadToolbarWindow : Window { CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound1D); break; + case DDSP_PLACE_FULLROAD: + DoCommandP(start_tile, end_tile, + _place_road_flag | (_cur_roadtype << 3) | + (_one_way_button_clicked << 5) | (1 << 6) | + (start_tile > end_tile ? 1 : 2), // always build full roads + _remove_button_clicked ? + CMD_REMOVE_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_road) : + CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound1D); + break; + case DDSP_BUILD_BUSSTOP: PlaceRoadStop(start_tile, end_tile, (_ctrl_pressed << 5) | RoadTypeToRoadTypes(_cur_roadtype) << 2 | ROADSTOP_BUS, CMD_BUILD_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_station[ROADSTOP_BUS])); break; @@ -691,11 +737,12 @@ static Hotkey roadtoolbar_hotkeys[] = { Hotkey('1', "build_x", WID_ROT_ROAD_X), Hotkey('2', "build_y", WID_ROT_ROAD_Y), Hotkey('3', "autoroad", WID_ROT_AUTOROAD), - Hotkey('4', "demolish", WID_ROT_DEMOLISH), - Hotkey('5', "depot", WID_ROT_DEPOT), - Hotkey('6', "bus_station", WID_ROT_BUS_STATION), - Hotkey('7', "truck_station", WID_ROT_TRUCK_STATION), - Hotkey('8', "oneway", WID_ROT_ONE_WAY), + Hotkey('4', "fullroad", WID_ROT_FULLROAD), + Hotkey('5', "demolish", WID_ROT_DEMOLISH), + Hotkey('6', "depot", WID_ROT_DEPOT), + Hotkey('7', "bus_station", WID_ROT_BUS_STATION), + Hotkey('8', "truck_station", WID_ROT_TRUCK_STATION), + Hotkey('9', "oneway", WID_ROT_ONE_WAY), Hotkey('B', "bridge", WID_ROT_BUILD_BRIDGE), Hotkey('T', "tunnel", WID_ROT_BUILD_TUNNEL), Hotkey('R', "remove", WID_ROT_REMOVE), @@ -717,6 +764,8 @@ static const NWidgetPart _nested_build_road_widgets[] = { SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_ROAD_Y_DIR, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_AUTOROAD), SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_AUTOROAD, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD), + NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_FULLROAD), + SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_AUTOROAD, STR_ROAD_TOOLBAR_TOOLTIP_BUILD_FULLROAD), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_DEMOLISH), SetFill(0, 1), SetMinimalSize(22, 22), SetDataTip(SPR_IMG_DYNAMITE, STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC), NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_ROT_DEPOT), diff --git a/src/saveload/town_sl.cpp b/src/saveload/town_sl.cpp index 4837b6319f..859f6f870f 100644 --- a/src/saveload/town_sl.cpp +++ b/src/saveload/town_sl.cpp @@ -30,6 +30,7 @@ void RebuildTownCaches() FOR_ALL_TOWNS(town) { town->cache.population = 0; town->cache.num_houses = 0; + town->cache.potential_pop = 0; } for (TileIndex t = 0; t < MapSize(); t++) { @@ -39,6 +40,7 @@ void RebuildTownCaches() town = Town::GetByTile(t); IncreaseBuildingCount(town, house_id); if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population; + town->cache.potential_pop += HouseSpec::Get(house_id)->population; /* Increase the number of houses for every house, but only once. */ if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++; diff --git a/src/town.h b/src/town.h index a7b128def0..08942f4ef6 100644 --- a/src/town.h +++ b/src/town.h @@ -49,6 +49,7 @@ extern TownPool _town_pool; struct TownCache { uint32 num_houses; ///< Amount of houses uint32 population; ///< Current population of people + uint32 potential_pop; ///< Potential population (if all houses are finished) ViewportSign sign; ///< Location of name sign, UpdateVirtCoord updates this PartOfSubsidyByte part_of_subsidy; ///< Is this town a source/destination of a subsidy? uint32 squared_town_zone_radius[HZB_END]; ///< UpdateTownRadius updates this given the house count diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 93dc049a06..a14b1b1ab3 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2487,6 +2487,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile) /* build the house */ t->cache.num_houses++; + t->cache.potential_pop += hs->population; /* Special houses that there can be only one of. */ t->flags |= oneof; @@ -2578,6 +2579,7 @@ void ClearTownHouse(Town *t, TileIndex tile) } t->cache.num_houses--; + t->cache.potential_pop -= hs->population; /* Clear flags for houses that only may exist once/town. */ if (hs->building_flags & BUILDING_IS_CHURCH) { diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 04775401d2..3a88929fc3 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -45,7 +45,7 @@ struct CargoX { }; void ShowCBTownWindow(uint town); -void TownExecuteHotkeyAction(TileIndex tile, int townid, uint action){ +void TownExecuteHotkeyAction(TileIndex tile, int townid, uint action) { DoCommandP(tile, townid, action, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS)); } @@ -295,7 +295,7 @@ public: virtual EventState OnHotkey(int hotkey) { TownExecuteHotkeyAction(this->town->xy, this->window_number, hotkey); - return ES_NOT_HANDLED; + return ES_HANDLED; } static HotkeyList hotkeys; @@ -354,7 +354,8 @@ public: { if (widget == WID_TV_CAPTION){ SetDParam(0, this->town->index); - SetDParam(1, this->town->ratings[_current_company]); + SetDParam(1, this->town->cache.potential_pop); + SetDParam(2, this->town->ratings[_current_company]); } if (widget == WID_TV_CB){ extern bool _novahost; @@ -594,7 +595,7 @@ public: virtual EventState OnHotkey(int hotkey) { TownExecuteHotkeyAction(this->town->xy, this->window_number, hotkey); - return ES_NOT_HANDLED; + return ES_HANDLED; } static HotkeyList hotkeys; @@ -1506,7 +1507,7 @@ public: virtual EventState OnHotkey(int hotkey) { TownExecuteHotkeyAction(this->town->xy, this->window_number, hotkey); - return ES_NOT_HANDLED; + return ES_HANDLED; } static HotkeyList hotkeys; diff --git a/src/viewport.cpp b/src/viewport.cpp index 213b1acdbd..e44a673213 100644 --- a/src/viewport.cpp +++ b/src/viewport.cpp @@ -1981,11 +1981,11 @@ bool HandleViewportClicked(const ViewPort *vp, int x, int y, bool double_click) } /* Double-clicking finishes current polyline and starts new one. */ - if (double_click && (_thd.place_mode & HT_POLY)) { + /* if (double_click && (_thd.place_mode & HT_POLY)) { ClearRailPlacementEndpoints(); SetTileSelectSize(1, 1); return true; - } + } */ /* Vehicle placement mode already handled above. */ if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) { diff --git a/src/viewport_type.h b/src/viewport_type.h index 8c42802928..283df8095e 100644 --- a/src/viewport_type.h +++ b/src/viewport_type.h @@ -116,6 +116,7 @@ enum ViewportDragDropSelectionProcess { DDSP_PLACE_ROAD_X_DIR, ///< Road placement (X axis) DDSP_PLACE_ROAD_Y_DIR, ///< Road placement (Y axis) DDSP_PLACE_AUTOROAD, ///< Road placement (auto) + DDSP_PLACE_FULLROAD, ///< Road placement (auto, full roads) DDSP_BUILD_BUSSTOP, ///< Road stop placement (buses) DDSP_BUILD_TRUCKSTOP, ///< Road stop placement (trucks) DDSP_REMOVE_BUSSTOP, ///< Road stop removal (buses) diff --git a/src/widgets/road_widget.h b/src/widgets/road_widget.h index 4692855f17..a936063413 100644 --- a/src/widgets/road_widget.h +++ b/src/widgets/road_widget.h @@ -17,7 +17,8 @@ enum RoadToolbarWidgets { /* Name starts with RO instead of R, because of collision with RailToolbarWidgets */ WID_ROT_ROAD_X, ///< Build road in x-direction. WID_ROT_ROAD_Y, ///< Build road in y-direction. - WID_ROT_AUTOROAD, ///< Autorail. + WID_ROT_AUTOROAD, ///< Autoroad. + WID_ROT_FULLROAD, ///< Auto full road (no half-tiles). WID_ROT_DEMOLISH, ///< Demolish. WID_ROT_DEPOT, ///< Build depot. WID_ROT_BUS_STATION, ///< Build bus station. diff --git a/src/window.cpp.orig b/src/window.cpp.orig deleted file mode 100644 index a4fc3276cd..0000000000 --- a/src/window.cpp.orig +++ /dev/null @@ -1,3443 +0,0 @@ -/* $Id: window.cpp 26392 2014-03-05 21:21:55Z alberth $ */ - -/* - * This file is part of OpenTTD. - * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. - * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . - */ - -/** @file window.cpp Windowing system, widgets and events */ - -#include "stdafx.h" -#include -#include "company_func.h" -#include "gfx_func.h" -#include "console_func.h" -#include "console_gui.h" -#include "viewport_func.h" -#include "progress.h" -#include "blitter/factory.hpp" -#include "zoom_func.h" -#include "vehicle_base.h" -#include "window_func.h" -#include "tilehighlight_func.h" -#include "network/network.h" -#include "querystring_gui.h" -#include "widgets/dropdown_func.h" -#include "strings_func.h" -#include "settings_type.h" -#include "settings_func.h" -#include "ini_type.h" -#include "newgrf_debug.h" -#include "hotkeys.h" -#include "toolbar_gui.h" -#include "statusbar_gui.h" -#include "error.h" -#include "game/game.hpp" -#include "video/video_driver.hpp" - -/** Values for _settings_client.gui.auto_scrolling */ -enum ViewportAutoscrolling { - VA_DISABLED, //!< Do not autoscroll when mouse is at edge of viewport. - VA_MAIN_VIEWPORT_FULLSCREEN, //!< Scroll main viewport at edge when using fullscreen. - VA_MAIN_VIEWPORT, //!< Scroll main viewport at edge. - VA_EVERY_VIEWPORT, //!< Scroll all viewports at their edges. -}; - -static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window -static Window *_mouseover_last_w = NULL; ///< Window of the last #MOUSEOVER event. -static Window *_last_scroll_window = NULL; ///< Window of the last scroll event. - -/** List of windows opened at the screen sorted from the front. */ -Window *_z_front_window = NULL; -/** List of windows opened at the screen sorted from the back. */ -Window *_z_back_window = NULL; - -/** If false, highlight is white, otherwise the by the widget defined colour. */ -bool _window_highlight_colour = false; - -/* - * Window that currently has focus. - The main purpose is to generate - * #FocusLost events, not to give next window in z-order focus when a - * window is closed. - */ -Window *_focused_window; - -Point _cursorpos_drag_start; - -int _scrollbar_start_pos; -int _scrollbar_size; -byte _scroller_click_timeout = 0; - -bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse. -bool _mouse_hovering; ///< The mouse is hovering over the same point. - -SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse. - -/** - * List of all WindowDescs. - * This is a pointer to ensure initialisation order with the various static WindowDesc instances. - */ -static SmallVector *_window_descs = NULL; - -/** Config file to store WindowDesc */ -char *_windows_file; - -/** Window description constructor. */ -WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width, int16 def_height, - WindowClass window_class, WindowClass parent_class, uint32 flags, - const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) : - default_pos(def_pos), - default_width(def_width), - default_height(def_height), - cls(window_class), - parent_cls(parent_class), - ini_key(ini_key), - flags(flags), - nwid_parts(nwid_parts), - nwid_length(nwid_length), - hotkeys(hotkeys), - pref_sticky(false), - pref_width(0), - pref_height(0) -{ - if (_window_descs == NULL) _window_descs = new SmallVector(); - *_window_descs->Append() = this; -} - -WindowDesc::~WindowDesc() -{ - _window_descs->Erase(_window_descs->Find(this)); -} - -/** - * Load all WindowDesc settings from _windows_file. - */ -void WindowDesc::LoadFromConfig() -{ - IniFile *ini = new IniFile(); - ini->LoadFromDisk(_windows_file, BASE_DIR); - for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) { - if ((*it)->ini_key == NULL) continue; - IniLoadWindowSettings(ini, (*it)->ini_key, *it); - } - delete ini; -} - -/** - * Sort WindowDesc by ini_key. - */ -static int CDECL DescSorter(WindowDesc * const *a, WindowDesc * const *b) -{ - if ((*a)->ini_key != NULL && (*b)->ini_key != NULL) return strcmp((*a)->ini_key, (*b)->ini_key); - return ((*b)->ini_key != NULL ? 1 : 0) - ((*a)->ini_key != NULL ? 1 : 0); -} - -/** - * Save all WindowDesc settings to _windows_file. - */ -void WindowDesc::SaveToConfig() -{ - /* Sort the stuff to get a nice ini file on first write */ - QSortT(_window_descs->Begin(), _window_descs->Length(), DescSorter); - - IniFile *ini = new IniFile(); - ini->LoadFromDisk(_windows_file, BASE_DIR); - for (WindowDesc **it = _window_descs->Begin(); it != _window_descs->End(); ++it) { - if ((*it)->ini_key == NULL) continue; - IniSaveWindowSettings(ini, (*it)->ini_key, *it); - } - ini->SaveToDisk(_windows_file); - delete ini; -} - -/** - * Read default values from WindowDesc configuration an apply them to the window. - */ -void Window::ApplyDefaults() -{ - if (this->nested_root != NULL && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != NULL) { - if (this->window_desc->pref_sticky) this->flags |= WF_STICKY; - } else { - /* There is no stickybox; clear the preference in case someone tried to be funny */ - this->window_desc->pref_sticky = false; - } -} - -/** - * Compute the row of a widget that a user clicked in. - * @param clickpos Vertical position of the mouse click. - * @param widget Widget number of the widget clicked in. - * @param padding Amount of empty space between the widget edge and the top of the first row. - * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget. - * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned. - * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position. - */ -int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_height) const -{ - const NWidgetBase *wid = this->GetWidget(widget); - if (line_height < 0) line_height = wid->resize_y; - if (clickpos < (int)wid->pos_y + padding) return INT_MAX; - return (clickpos - (int)wid->pos_y - padding) / line_height; -} - -/** - * Disable the highlighted status of all widgets. - */ -void Window::DisableAllWidgetHighlight() -{ - for (uint i = 0; i < this->nested_array_size; i++) { - NWidgetBase *nwid = this->GetWidget(i); - if (nwid == NULL) continue; - - if (nwid->IsHighlighted()) { - nwid->SetHighlighted(TC_INVALID); - this->SetWidgetDirty(i); - } - } - - CLRBITS(this->flags, WF_HIGHLIGHTED); -} - -/** - * Sets the highlighted status of a widget. - * @param widget_index index of this widget in the window - * @param highlighted_colour Colour of highlight, or TC_INVALID to disable. - */ -void Window::SetWidgetHighlight(byte widget_index, TextColour highlighted_colour) -{ - assert(widget_index < this->nested_array_size); - - NWidgetBase *nwid = this->GetWidget(widget_index); - if (nwid == NULL) return; - - nwid->SetHighlighted(highlighted_colour); - this->SetWidgetDirty(widget_index); - - if (highlighted_colour != TC_INVALID) { - /* If we set a highlight, the window has a highlight */ - this->flags |= WF_HIGHLIGHTED; - } else { - /* If we disable a highlight, check all widgets if anyone still has a highlight */ - bool valid = false; - for (uint i = 0; i < this->nested_array_size; i++) { - NWidgetBase *nwid = this->GetWidget(i); - if (nwid == NULL) continue; - if (!nwid->IsHighlighted()) continue; - - valid = true; - } - /* If nobody has a highlight, disable the flag on the window */ - if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED); - } -} - -/** - * Gets the highlighted status of a widget. - * @param widget_index index of this widget in the window - * @return status of the widget ie: highlighted = true, not highlighted = false - */ -bool Window::IsWidgetHighlighted(byte widget_index) const -{ - assert(widget_index < this->nested_array_size); - - const NWidgetBase *nwid = this->GetWidget(widget_index); - if (nwid == NULL) return false; - - return nwid->IsHighlighted(); -} - -/** - * A dropdown window associated to this window has been closed. - * @param pt the point inside the window the mouse resides on after closure. - * @param widget the widget (button) that the dropdown is associated with. - * @param index the element in the dropdown that is selected. - * @param instant_close whether the dropdown was configured to close on mouse up. - */ -void Window::OnDropdownClose(Point pt, int widget, int index, bool instant_close) -{ - if (widget < 0) return; - - if (instant_close) { - /* Send event for selected option if we're still - * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */ - if (GetWidgetFromPos(this, pt.x, pt.y) == widget) { - this->OnDropdownSelect(widget, index); - } - } - - /* Raise the dropdown button */ - NWidgetCore *nwi2 = this->GetWidget(widget); - if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) { - nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE; - } else { - this->RaiseWidget(widget); - } - this->SetWidgetDirty(widget); -} - -/** - * Return the Scrollbar to a widget index. - * @param widnum Scrollbar widget index - * @return Scrollbar to the widget - */ -const Scrollbar *Window::GetScrollbar(uint widnum) const -{ - return this->GetWidget(widnum); -} - -/** - * Return the Scrollbar to a widget index. - * @param widnum Scrollbar widget index - * @return Scrollbar to the widget - */ -Scrollbar *Window::GetScrollbar(uint widnum) -{ - return this->GetWidget(widnum); -} - -/** - * Return the querystring associated to a editbox. - * @param widnum Editbox widget index - * @return QueryString or NULL. - */ -const QueryString *Window::GetQueryString(uint widnum) const -{ - const SmallMap::Pair *query = this->querystrings.Find(widnum); - return query != this->querystrings.End() ? query->second : NULL; -} - -/** - * Return the querystring associated to a editbox. - * @param widnum Editbox widget index - * @return QueryString or NULL. - */ -QueryString *Window::GetQueryString(uint widnum) -{ - SmallMap::Pair *query = this->querystrings.Find(widnum); - return query != this->querystrings.End() ? query->second : NULL; -} - -/** - * Get the current input text if an edit box has the focus. - * @return The currently focused input text or NULL if no input focused. - */ -/* virtual */ const char *Window::GetFocusedText() const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetText(); - } - - return NULL; -} - -/** - * Get the string at the caret if an edit box has the focus. - * @return The text at the caret or NULL if no edit box is focused. - */ -/* virtual */ const char *Window::GetCaret() const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetCaret(); - } - - return NULL; -} - -/** - * Get the range of the currently marked input text. - * @param[out] length Length of the marked text. - * @return Pointer to the start of the marked text or NULL if no text is marked. - */ -/* virtual */ const char *Window::GetMarkedText(size_t *length) const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetMarkedText(length); - } - - return NULL; -} - -/** - * Get the current caret position if an edit box has the focus. - * @return Top-left location of the caret, relative to the window. - */ -/* virtual */ Point Window::GetCaretPosition() const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index); - } - - Point pt = {0, 0}; - return pt; -} - -/** - * Get the bounding rectangle for a text range if an edit box has the focus. - * @param from Start of the string range. - * @param to End of the string range. - * @return Rectangle encompassing the string range, relative to the window. - */ -/* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to); - } - - Rect r = {0, 0, 0, 0}; - return r; -} - -/** - * Get the character that is rendered at a position by the focused edit box. - * @param pt The position to test. - * @return Pointer to the character at the position or NULL if no character is at the position. - */ -/* virtual */ const char *Window::GetTextCharacterAtPosition(const Point &pt) const -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) { - return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt); - } - - return NULL; -} - -/** - * Set the window that has the focus - * @param w The window to set the focus on - */ -void SetFocusedWindow(Window *w) -{ - if (_focused_window == w) return; - - /* Invalidate focused widget */ - if (_focused_window != NULL) { - if (_focused_window->nested_focus != NULL) _focused_window->nested_focus->SetDirty(_focused_window); - } - - /* Remember which window was previously focused */ - Window *old_focused = _focused_window; - _focused_window = w; - - /* So we can inform it that it lost focus */ - if (old_focused != NULL) old_focused->OnFocusLost(); - if (_focused_window != NULL) _focused_window->OnFocus(); -} - -/** - * Check if an edit box is in global focus. That is if focused window - * has a edit box as focused widget, or if a console is focused. - * @return returns true if an edit box is in global focus or if the focused window is a console, else false - */ -bool EditBoxInGlobalFocus() -{ - if (_focused_window == NULL) return false; - - /* The console does not have an edit box so a special case is needed. */ - if (_focused_window->window_class == WC_CONSOLE) return true; - - return _focused_window->nested_focus != NULL && _focused_window->nested_focus->type == WWT_EDITBOX; -} - -/** - * Makes no widget on this window have focus. The function however doesn't change which window has focus. - */ -void Window::UnfocusFocusedWidget() -{ - if (this->nested_focus != NULL) { - if (this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus(); - - /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */ - this->nested_focus->SetDirty(this); - this->nested_focus = NULL; - } -} - -/** - * Set focus within this window to the given widget. The function however doesn't change which window has focus. - * @param widget_index Index of the widget in the window to set the focus to. - * @return Focus has changed. - */ -bool Window::SetFocusedWidget(int widget_index) -{ - /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */ - if ((uint)widget_index >= this->nested_array_size) return false; - - assert(this->nested_array[widget_index] != NULL); // Setting focus to a non-existing widget is a bad idea. - if (this->nested_focus != NULL) { - if (this->GetWidget(widget_index) == this->nested_focus) return false; - - /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */ - this->nested_focus->SetDirty(this); - if (this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus(); - } - this->nested_focus = this->GetWidget(widget_index); - return true; -} - -/** - * Called when window looses focus - */ -void Window::OnFocusLost() -{ - if (this->nested_focus != NULL && this->nested_focus->type == WWT_EDITBOX) _video_driver->EditBoxLostFocus(); -} - -/** - * Sets the enabled/disabled status of a list of widgets. - * By default, widgets are enabled. - * On certain conditions, they have to be disabled. - * @param disab_stat status to use ie: disabled = true, enabled = false - * @param widgets list of widgets ended by WIDGET_LIST_END - */ -void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...) -{ - va_list wdg_list; - - va_start(wdg_list, widgets); - - while (widgets != WIDGET_LIST_END) { - SetWidgetDisabledState(widgets, disab_stat); - widgets = va_arg(wdg_list, int); - } - - va_end(wdg_list); -} - -/** - * Sets the lowered/raised status of a list of widgets. - * @param lowered_stat status to use ie: lowered = true, raised = false - * @param widgets list of widgets ended by WIDGET_LIST_END - */ -void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...) -{ - va_list wdg_list; - - va_start(wdg_list, widgets); - - while (widgets != WIDGET_LIST_END) { - SetWidgetLoweredState(widgets, lowered_stat); - widgets = va_arg(wdg_list, int); - } - - va_end(wdg_list); -} - -/** - * Raise the buttons of the window. - * @param autoraise Raise only the push buttons of the window. - */ -void Window::RaiseButtons(bool autoraise) -{ - for (uint i = 0; i < this->nested_array_size; i++) { - if (this->nested_array[i] == NULL) continue; - WidgetType type = this->nested_array[i]->type; - if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) && - (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && this->IsWidgetLowered(i)) { - this->RaiseWidget(i); - this->SetWidgetDirty(i); - } - } - - /* Special widgets without widget index */ - NWidgetCore *wid = this->nested_root != NULL ? (NWidgetCore*)this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX) : NULL; - if (wid != NULL) { - wid->SetLowered(false); - wid->SetDirty(this); - } -} - -/** - * Invalidate a widget, i.e. mark it as being changed and in need of redraw. - * @param widget_index the widget to redraw. - */ -void Window::SetWidgetDirty(byte widget_index) const -{ - /* Sometimes this function is called before the window is even fully initialized */ - if (this->nested_array == NULL) return; - - this->nested_array[widget_index]->SetDirty(this); -} - -/** - * A hotkey has been pressed. - * @param hotkey Hotkey index, by default a widget index of a button or editbox. - * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason. - */ -EventState Window::OnHotkey(int hotkey) -{ - if (hotkey < 0) return ES_NOT_HANDLED; - - NWidgetCore *nw = this->GetWidget(hotkey); - if (nw == NULL || nw->IsDisabled()) return ES_NOT_HANDLED; - - if (nw->type == WWT_EDITBOX) { - if (this->IsShaded()) return ES_NOT_HANDLED; - - /* Focus editbox */ - this->SetFocusedWidget(hotkey); - SetFocusedWindow(this); - } else { - /* Click button */ - this->OnClick(Point(), hotkey, 1); - } - return ES_HANDLED; -} - -/** - * Do all things to make a button look clicked and mark it to be - * unclicked in a few ticks. - * @param widget the widget to "click" - */ -void Window::HandleButtonClick(byte widget) -{ - this->LowerWidget(widget); - this->SetTimeout(); - this->SetWidgetDirty(widget); -} - -static void StartWindowDrag(Window *w); -static void StartWindowSizing(Window *w, bool to_left); - -/** - * Dispatch left mouse-button (possibly double) click in window. - * @param w Window to dispatch event in - * @param x X coordinate of the click - * @param y Y coordinate of the click - * @param click_count Number of fast consecutive clicks at same position - */ -static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count) -{ - NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y); - WidgetType widget_type = (nw != NULL) ? nw->type : WWT_EMPTY; - - bool focused_widget_changed = false; - /* If clicked on a window that previously did dot have focus */ - if (_focused_window != w && // We already have focus, right? - (w->window_desc->flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars - widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked - focused_widget_changed = true; - SetFocusedWindow(w); - } - - if (nw == NULL) return; // exit if clicked outside of widgets - - /* don't allow any interaction if the button has been disabled */ - if (nw->IsDisabled()) return; - - int widget_index = nw->index; ///< Index of the widget - - /* Clicked on a widget that is not disabled. - * So unless the clicked widget is the caption bar, change focus to this widget. - * Exception: In the OSK we always want the editbox to stay focussed. */ - if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) { - /* focused_widget_changed is 'now' only true if the window this widget - * is in gained focus. In that case it must remain true, also if the - * local widget focus did not change. As such it's the logical-or of - * both changed states. - * - * If this is not preserved, then the OSK window would be opened when - * a user has the edit box focused and then click on another window and - * then back again on the edit box (to type some text). - */ - focused_widget_changed |= w->SetFocusedWidget(widget_index); - } - - /* Close any child drop down menus. If the button pressed was the drop down - * list's own button, then we should not process the click any further. */ - if (HideDropDownMenu(w) == widget_index && widget_index >= 0) return; - - if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index); - - Point pt = { x, y }; - - switch (widget_type) { - case NWID_VSCROLLBAR: - case NWID_HSCROLLBAR: - ScrollbarClickHandler(w, nw, x, y); - break; - - case WWT_EDITBOX: { - QueryString *query = w->GetQueryString(widget_index); - if (query != NULL) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed); - break; - } - - case WWT_CLOSEBOX: // 'X' - delete w; - return; - - case WWT_CAPTION: // 'Title bar' - StartWindowDrag(w); - return; - - case WWT_RESIZEBOX: - /* When the resize widget is on the left size of the window - * we assume that that button is used to resize to the left. */ - StartWindowSizing(w, (int)nw->pos_x < (w->width / 2)); - nw->SetDirty(w); - return; - - case WWT_DEFSIZEBOX: { - if (_ctrl_pressed) { - w->window_desc->pref_width = w->width; - w->window_desc->pref_height = w->height; - } else { - int16 def_width = max(min(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x); - int16 def_height = max(min(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y); - - int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width; - int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height; - /* dx and dy has to go by step.. calculate it. - * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */ - if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width; - if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height; - ResizeWindow(w, dx, dy, false); - } - - nw->SetLowered(true); - nw->SetDirty(w); - w->SetTimeout(); - break; - } - - case WWT_DEBUGBOX: - w->ShowNewGRFInspectWindow(); - break; - - case WWT_SHADEBOX: - nw->SetDirty(w); - w->SetShaded(!w->IsShaded()); - return; - - case WWT_STICKYBOX: - w->flags ^= WF_STICKY; - nw->SetDirty(w); - if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0; - return; - - default: - break; - } - - /* Widget has no index, so the window is not interested in it. */ - if (widget_index < 0) return; - - /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */ - if (w->IsWidgetHighlighted(widget_index)) { - w->SetWidgetHighlight(widget_index, TC_INVALID); - Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index)); - } - - w->OnClick(pt, widget_index, click_count); -} - -/** - * Dispatch right mouse-button click in window. - * @param w Window to dispatch event in - * @param x X coordinate of the click - * @param y Y coordinate of the click - */ -static void DispatchRightClickEvent(Window *w, int x, int y) -{ - NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y); - if (wid == NULL) return; - - /* No widget to handle, or the window is not interested in it. */ - if (wid->index >= 0) { - Point pt = { x, y }; - if (w->OnRightClick(pt, wid->index)) return; - } - - if (_settings_client.gui.hover_delay == 0 && wid->tool_tip != 0) GuiShowTooltips(w, wid->tool_tip, 0, NULL, TCC_RIGHT_CLICK); -} - -/** - * Dispatch hover of the mouse over a window. - * @param w Window to dispatch event in. - * @param x X coordinate of the click. - * @param y Y coordinate of the click. - */ -static void DispatchHoverEvent(Window *w, int x, int y) -{ - NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y); - - /* No widget to handle */ - if (wid == NULL) return; - - /* Show the tooltip if there is any */ - if (wid->tool_tip != 0) { - GuiShowTooltips(w, wid->tool_tip); - return; - } - - /* Widget has no index, so the window is not interested in it. */ - if (wid->index < 0) return; - - Point pt = { x, y }; - w->OnHover(pt, wid->index); -} - -/** - * Dispatch the mousewheel-action to the window. - * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents - * @param w Window - * @param nwid the widget where the scrollwheel was used - * @param wheel scroll up or down - */ -static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel) -{ - if (nwid == NULL) return; - - /* Using wheel on caption/shade-box shades or unshades the window. */ - if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) { - w->SetShaded(wheel < 0); - return; - } - - /* Wheeling a vertical scrollbar. */ - if (nwid->type == NWID_VSCROLLBAR) { - NWidgetScrollbar *sb = static_cast(nwid); - if (sb->GetCount() > sb->GetCapacity()) { - sb->UpdatePosition(wheel); - w->SetDirty(); - } - return; - } - - /* Scroll the widget attached to the scrollbar. */ - Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : NULL); - if (sb != NULL && sb->GetCount() > sb->GetCapacity()) { - sb->UpdatePosition(wheel); - w->SetDirty(); - } -} - -/** - * Returns whether a window may be shown or not. - * @param w The window to consider. - * @return True iff it may be shown, otherwise false. - */ -static bool MayBeShown(const Window *w) -{ - /* If we're not modal, everything is okay. */ - if (!HasModalProgress()) return true; - - switch (w->window_class) { - case WC_MAIN_WINDOW: ///< The background, i.e. the game. - case WC_MODAL_PROGRESS: ///< The actual progress window. - case WC_CONFIRM_POPUP_QUERY: ///< The abort window. - return true; - - default: - return false; - } -} - -/** - * Generate repaint events for the visible part of window w within the rectangle. - * - * The function goes recursively upwards in the window stack, and splits the rectangle - * into multiple pieces at the window edges, so obscured parts are not redrawn. - * - * @param w Window that needs to be repainted - * @param left Left edge of the rectangle that should be repainted - * @param top Top edge of the rectangle that should be repainted - * @param right Right edge of the rectangle that should be repainted - * @param bottom Bottom edge of the rectangle that should be repainted - */ -static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom) -{ - const Window *v; - FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) { - if (MayBeShown(v) && - right > v->left && - bottom > v->top && - left < v->left + v->width && - top < v->top + v->height) { - /* v and rectangle intersect with each other */ - int x; - - if (left < (x = v->left)) { - DrawOverlappedWindow(w, left, top, x, bottom); - DrawOverlappedWindow(w, x, top, right, bottom); - return; - } - - if (right > (x = v->left + v->width)) { - DrawOverlappedWindow(w, left, top, x, bottom); - DrawOverlappedWindow(w, x, top, right, bottom); - return; - } - - if (top < (x = v->top)) { - DrawOverlappedWindow(w, left, top, right, x); - DrawOverlappedWindow(w, left, x, right, bottom); - return; - } - - if (bottom > (x = v->top + v->height)) { - DrawOverlappedWindow(w, left, top, right, x); - DrawOverlappedWindow(w, left, x, right, bottom); - return; - } - - return; - } - } - - /* Setup blitter, and dispatch a repaint event to window *wz */ - DrawPixelInfo *dp = _cur_dpi; - dp->width = right - left; - dp->height = bottom - top; - dp->left = left - w->left; - dp->top = top - w->top; - dp->pitch = _screen.pitch; - dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top); - dp->zoom = ZOOM_LVL_NORMAL; - w->OnPaint(); -} - -/** - * From a rectangle that needs redrawing, find the windows that intersect with the rectangle. - * These windows should be re-painted. - * @param left Left edge of the rectangle that should be repainted - * @param top Top edge of the rectangle that should be repainted - * @param right Right edge of the rectangle that should be repainted - * @param bottom Bottom edge of the rectangle that should be repainted - */ -void DrawOverlappedWindowForAll(int left, int top, int right, int bottom) -{ - Window *w; - DrawPixelInfo bk; - _cur_dpi = &bk; - - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (MayBeShown(w) && - right > w->left && - bottom > w->top && - left < w->left + w->width && - top < w->top + w->height) { - /* Window w intersects with the rectangle => needs repaint */ - DrawOverlappedWindow(w, left, top, right, bottom); - } - } -} - -/** - * Mark entire window as dirty (in need of re-paint) - * @ingroup dirty - */ -void Window::SetDirty() const -{ - SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height); -} - -/** - * Re-initialize a window, and optionally change its size. - * @param rx Horizontal resize of the window. - * @param ry Vertical resize of the window. - * @note For just resizing the window, use #ResizeWindow instead. - */ -void Window::ReInit(int rx, int ry) -{ - this->SetDirty(); // Mark whole current window as dirty. - - /* Save current size. */ - int window_width = this->width; - int window_height = this->height; - - this->OnInit(); - /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */ - this->nested_root->SetupSmallestSize(this, false); - this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL); - this->width = this->nested_root->smallest_x; - this->height = this->nested_root->smallest_y; - this->resize.step_width = this->nested_root->resize_x; - this->resize.step_height = this->nested_root->resize_y; - - /* Resize as close to the original size + requested resize as possible. */ - window_width = max(window_width + rx, this->width); - window_height = max(window_height + ry, this->height); - int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width; - int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height; - /* dx and dy has to go by step.. calculate it. - * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */ - if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width; - if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height; - - ResizeWindow(this, dx, dy); - /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */ -} - -/** - * Set the shaded state of the window to \a make_shaded. - * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size. - * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed. - */ -void Window::SetShaded(bool make_shaded) -{ - if (this->shade_select == NULL) return; - - int desired = make_shaded ? SZSP_HORIZONTAL : 0; - if (this->shade_select->shown_plane != desired) { - if (make_shaded) { - if (this->nested_focus != NULL) this->UnfocusFocusedWidget(); - this->unshaded_size.width = this->width; - this->unshaded_size.height = this->height; - this->shade_select->SetDisplayedPlane(desired); - this->ReInit(0, -this->height); - } else { - this->shade_select->SetDisplayedPlane(desired); - int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0; - int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0; - this->ReInit(dx, dy); - } - } -} - -/** - * Find the Window whose parent pointer points to this window - * @param w parent Window to find child of - * @param wc Window class of the window to remove; #WC_INVALID if class does not matter - * @return a Window pointer that is the child of \a w, or \c NULL otherwise - */ -static Window *FindChildWindow(const Window *w, WindowClass wc) -{ - Window *v; - FOR_ALL_WINDOWS_FROM_BACK(v) { - if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v; - } - - return NULL; -} - -/** - * Delete all children a window might have in a head-recursive manner - * @param wc Window class of the window to remove; #WC_INVALID if class does not matter - */ -void Window::DeleteChildWindows(WindowClass wc) const -{ - Window *child = FindChildWindow(this, wc); - while (child != NULL) { - delete child; - child = FindChildWindow(this, wc); - } -} - -/** - * Remove window and all its child windows from the window stack. - */ -Window::~Window() -{ - if (_thd.window_class == this->window_class && - _thd.window_number == this->window_number) { - ResetObjectToPlace(); - } - - /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */ - if (_mouseover_last_w == this) _mouseover_last_w = NULL; - - /* We can't scroll the window when it's closed. */ - if (_last_scroll_window == this) _last_scroll_window = NULL; - - /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */ - if (_focused_window == this) { - this->OnFocusLost(); - _focused_window = NULL; - } - - this->DeleteChildWindows(); - - if (this->viewport != NULL) DeleteWindowViewport(this); - - this->SetDirty(); - - free(this->nested_array); // Contents is released through deletion of #nested_root. - delete this->nested_root; - - this->window_class = WC_INVALID; -} - -/** - * Find a window by its class and window number - * @param cls Window class - * @param number Number of the window within the window class - * @return Pointer to the found window, or \c NULL if not available - */ -Window *FindWindowById(WindowClass cls, WindowNumber number) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls && w->window_number == number) return w; - } - - return NULL; -} - -/** - * Find any window by its class. Useful when searching for a window that uses - * the window number as a #WindowType, like #WC_SEND_NETWORK_MSG. - * @param cls Window class - * @return Pointer to the found window, or \c NULL if not available - */ -Window *FindWindowByClass(WindowClass cls) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls) return w; - } - - return NULL; -} - -/** - * Delete a window by its class and window number (if it is open). - * @param cls Window class - * @param number Number of the window within the window class - * @param force force deletion; if false don't delete when stickied - */ -void DeleteWindowById(WindowClass cls, WindowNumber number, bool force) -{ - Window *w = FindWindowById(cls, number); - if (force || w == NULL || - (w->flags & WF_STICKY) == 0) { - delete w; - } -} - -/** - * Delete all windows of a given class - * @param cls Window class of windows to delete - */ -void DeleteWindowByClass(WindowClass cls) -{ - Window *w; - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls) { - delete w; - goto restart_search; - } - } -} - -/** - * Delete all windows of a company. We identify windows of a company - * by looking at the caption colour. If it is equal to the company ID - * then we say the window belongs to the company and should be deleted - * @param id company identifier - */ -void DeleteCompanyWindows(CompanyID id) -{ - Window *w; - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->owner == id) { - delete w; - goto restart_search; - } - } - - /* Also delete the company specific windows that don't have a company-colour. */ - DeleteWindowById(WC_BUY_COMPANY, id); -} - -/** - * Change the owner of all the windows one company can take over from another - * company in the case of a company merger. Do not change ownership of windows - * that need to be deleted once takeover is complete - * @param old_owner original owner of the window - * @param new_owner the new owner of the window - */ -void ChangeWindowOwner(Owner old_owner, Owner new_owner) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->owner != old_owner) continue; - - switch (w->window_class) { - case WC_COMPANY_COLOUR: - case WC_FINANCES: - case WC_STATION_LIST: - case WC_TRAINS_LIST: - case WC_ROADVEH_LIST: - case WC_SHIPS_LIST: - case WC_AIRCRAFT_LIST: - case WC_BUY_COMPANY: - case WC_COMPANY: - case WC_COMPANY_INFRASTRUCTURE: - continue; - - default: - w->owner = new_owner; - break; - } - } -} - -static void BringWindowToFront(Window *w); - -/** - * Find a window and make it the relative top-window on the screen. - * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation". - * @param cls WindowClass of the window to activate - * @param number WindowNumber of the window to activate - * @return a pointer to the window thus activated - */ -Window *BringWindowToFrontById(WindowClass cls, WindowNumber number) -{ - Window *w = FindWindowById(cls, number); - - if (w != NULL) { - if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded. - - w->SetWhiteBorder(); - BringWindowToFront(w); - w->SetDirty(); - } - - return w; -} - -static inline bool IsVitalWindow(const Window *w) -{ - switch (w->window_class) { - case WC_MAIN_TOOLBAR: - case WC_STATUS_BAR: - case WC_NEWS_WINDOW: - case WC_SEND_NETWORK_MSG: - return true; - - default: - return false; - } -} - -/** - * Get the z-priority for a given window. This is used in comparison with other z-priority values; - * a window with a given z-priority will appear above other windows with a lower value, and below - * those with a higher one (the ordering within z-priorities is arbitrary). - * @param w The window to get the z-priority for - * @pre w->window_class != WC_INVALID - * @return The window's z-priority - */ -static uint GetWindowZPriority(const Window *w) -{ - assert(w->window_class != WC_INVALID); - - uint z_priority = 0; - - switch (w->window_class) { - case WC_ENDSCREEN: - ++z_priority; - - case WC_HIGHSCORE: - ++z_priority; - - case WC_TOOLTIPS: - ++z_priority; - - case WC_DROPDOWN_MENU: - ++z_priority; - - case WC_MAIN_TOOLBAR: - case WC_STATUS_BAR: - ++z_priority; - - case WC_OSK: - ++z_priority; - - case WC_QUERY_STRING: - case WC_SEND_NETWORK_MSG: - ++z_priority; - - case WC_ERRMSG: - case WC_CONFIRM_POPUP_QUERY: - case WC_MODAL_PROGRESS: - case WC_NETWORK_STATUS_WINDOW: - ++z_priority; - - case WC_GENERATE_LANDSCAPE: - case WC_SAVELOAD: - case WC_GAME_OPTIONS: - case WC_CUSTOM_CURRENCY: - case WC_NETWORK_WINDOW: - case WC_GRF_PARAMETERS: - case WC_AI_LIST: - case WC_AI_SETTINGS: - case WC_TEXTFILE: - ++z_priority; - - case WC_CONSOLE: - ++z_priority; - - case WC_NEWS_WINDOW: - ++z_priority; - - default: - ++z_priority; - - case WC_MAIN_WINDOW: - return z_priority; - } -} - -/** - * Adds a window to the z-ordering, according to its z-priority. - * @param w Window to add - */ -static void AddWindowToZOrdering(Window *w) -{ - assert(w->z_front == NULL && w->z_back == NULL); - - if (_z_front_window == NULL) { - /* It's the only window. */ - _z_front_window = _z_back_window = w; - w->z_front = w->z_back = NULL; - } else { - /* Search down the z-ordering for its location. */ - Window *v = _z_front_window; - uint last_z_priority = UINT_MAX; - while (v != NULL && (v->window_class == WC_INVALID || GetWindowZPriority(v) > GetWindowZPriority(w))) { - if (v->window_class != WC_INVALID) { - /* Sanity check z-ordering, while we're at it. */ - assert(last_z_priority >= GetWindowZPriority(v)); - last_z_priority = GetWindowZPriority(v); - } - - v = v->z_back; - } - - if (v == NULL) { - /* It's the new back window. */ - w->z_front = _z_back_window; - w->z_back = NULL; - _z_back_window->z_back = w; - _z_back_window = w; - } else if (v == _z_front_window) { - /* It's the new front window. */ - w->z_front = NULL; - w->z_back = _z_front_window; - _z_front_window->z_front = w; - _z_front_window = w; - } else { - /* It's somewhere else in the z-ordering. */ - w->z_front = v->z_front; - w->z_back = v; - v->z_front->z_back = w; - v->z_front = w; - } - } -} - - -/** - * Removes a window from the z-ordering. - * @param w Window to remove - */ -static void RemoveWindowFromZOrdering(Window *w) -{ - if (w->z_front == NULL) { - assert(_z_front_window == w); - _z_front_window = w->z_back; - } else { - w->z_front->z_back = w->z_back; - } - - if (w->z_back == NULL) { - assert(_z_back_window == w); - _z_back_window = w->z_front; - } else { - w->z_back->z_front = w->z_front; - } - - w->z_front = w->z_back = NULL; -} - -/** - * On clicking on a window, make it the frontmost window of all windows with an equal - * or lower z-priority. The window is marked dirty for a repaint - * @param w window that is put into the relative foreground - */ -static void BringWindowToFront(Window *w) -{ - RemoveWindowFromZOrdering(w); - AddWindowToZOrdering(w); - - w->SetDirty(); -} - -/** - * Initializes the data (except the position and initial size) of a new Window. - * @param desc Window description. - * @param window_number Number being assigned to the new window - * @return Window pointer of the newly created window - * @pre If nested widgets are used (\a widget is \c NULL), #nested_root and #nested_array_size must be initialized. - * In addition, #nested_array is either \c NULL, or already initialized. - */ -void Window::InitializeData(WindowNumber window_number) -{ - /* Set up window properties; some of them are needed to set up smallest size below */ - this->window_class = this->window_desc->cls; - this->SetWhiteBorder(); - if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED; - this->owner = INVALID_OWNER; - this->nested_focus = NULL; - this->window_number = window_number; - - this->OnInit(); - /* Initialize nested widget tree. */ - if (this->nested_array == NULL) { - this->nested_array = CallocT(this->nested_array_size); - this->nested_root->SetupSmallestSize(this, true); - } else { - this->nested_root->SetupSmallestSize(this, false); - } - /* Initialize to smallest size. */ - this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL); - - /* Further set up window properties, - * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */ - this->resize.step_width = this->nested_root->resize_x; - this->resize.step_height = this->nested_root->resize_y; - - /* Give focus to the opened window unless a text box - * of focused window has focus (so we don't interrupt typing). But if the new - * window has a text box, then take focus anyway. */ - if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != NULL) SetFocusedWindow(this); - - /* Insert the window into the correct location in the z-ordering. */ - AddWindowToZOrdering(this); -} - -/** - * Set the position and smallest size of the window. - * @param x Offset in pixels from the left of the screen of the new window. - * @param y Offset in pixels from the top of the screen of the new window. - * @param sm_width Smallest width in pixels of the window. - * @param sm_height Smallest height in pixels of the window. - */ -void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height) -{ - this->left = x; - this->top = y; - this->width = sm_width; - this->height = sm_height; -} - -/** - * Resize window towards the default size. - * Prior to construction, a position for the new window (for its default size) - * has been found with LocalGetWindowPlacement(). Initially, the window is - * constructed with minimal size. Resizing the window to its default size is - * done here. - * @param def_width default width in pixels of the window - * @param def_height default height in pixels of the window - * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize() - */ -void Window::FindWindowPlacementAndResize(int def_width, int def_height) -{ - def_width = max(def_width, this->width); // Don't allow default size to be smaller than smallest size - def_height = max(def_height, this->height); - /* Try to make windows smaller when our window is too small. - * w->(width|height) is normally the same as min_(width|height), - * but this way the GUIs can be made a little more dynamic; - * one can use the same spec for multiple windows and those - * can then determine the real minimum size of the window. */ - if (this->width != def_width || this->height != def_height) { - /* Think about the overlapping toolbars when determining the minimum window size */ - int free_height = _screen.height; - const Window *wt = FindWindowById(WC_STATUS_BAR, 0); - if (wt != NULL) free_height -= wt->height; - wt = FindWindowById(WC_MAIN_TOOLBAR, 0); - if (wt != NULL) free_height -= wt->height; - - int enlarge_x = max(min(def_width - this->width, _screen.width - this->width), 0); - int enlarge_y = max(min(def_height - this->height, free_height - this->height), 0); - - /* X and Y has to go by step.. calculate it. - * The cast to int is necessary else x/y are implicitly casted to - * unsigned int, which won't work. */ - if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width; - if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height; - - ResizeWindow(this, enlarge_x, enlarge_y); - /* ResizeWindow() calls this->OnResize(). */ - } else { - /* Always call OnResize; that way the scrollbars and matrices get initialized. */ - this->OnResize(); - } - - int nx = this->left; - int ny = this->top; - - if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width); - - const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0); - ny = max(ny, (wt == NULL || this == wt || this->top == 0) ? 0 : wt->height); - nx = max(nx, 0); - - if (this->viewport != NULL) { - this->viewport->left += nx - this->left; - this->viewport->top += ny - this->top; - } - this->left = nx; - this->top = ny; - - this->SetDirty(); -} - -/** - * Decide whether a given rectangle is a good place to open a completely visible new window. - * The new window should be within screen borders, and not overlap with another already - * existing window (except for the main window in the background). - * @param left Left edge of the rectangle - * @param top Top edge of the rectangle - * @param width Width of the rectangle - * @param height Height of the rectangle - * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window - * @return Boolean indication that the rectangle is a good place for the new window - */ -static bool IsGoodAutoPlace1(int left, int top, int width, int height, Point &pos) -{ - int right = width + left; - int bottom = height + top; - - const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR); - if (left < 0 || (main_toolbar != NULL && top < main_toolbar->height) || right > _screen.width || bottom > _screen.height) return false; - - /* Make sure it is not obscured by any window. */ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == WC_MAIN_WINDOW) continue; - - if (right > w->left && - w->left + w->width > left && - bottom > w->top && - w->top + w->height > top) { - return false; - } - } - - pos.x = left; - pos.y = top; - return true; -} - -/** - * Decide whether a given rectangle is a good place to open a mostly visible new window. - * The new window should be mostly within screen borders, and not overlap with another already - * existing window (except for the main window in the background). - * @param left Left edge of the rectangle - * @param top Top edge of the rectangle - * @param width Width of the rectangle - * @param height Height of the rectangle - * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window - * @return Boolean indication that the rectangle is a good place for the new window - */ -static bool IsGoodAutoPlace2(int left, int top, int width, int height, Point &pos) -{ - /* Left part of the rectangle may be at most 1/4 off-screen, - * right part of the rectangle may be at most 1/2 off-screen - */ - if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false; - /* Bottom part of the rectangle may be at most 1/4 off-screen */ - if (top < 22 || top > _screen.height - (height >> 2)) return false; - - /* Make sure it is not obscured by any window. */ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == WC_MAIN_WINDOW) continue; - - if (left + width > w->left && - w->left + w->width > left && - top + height > w->top && - w->top + w->height > top) { - return false; - } - } - - pos.x = left; - pos.y = top; - return true; -} - -/** - * Find a good place for opening a new window of a given width and height. - * @param width Width of the new window - * @param height Height of the new window - * @return Top-left coordinate of the new window - */ -static Point GetAutoPlacePosition(int width, int height) -{ - Point pt; - - /* First attempt, try top-left of the screen */ - const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR); - if (IsGoodAutoPlace1(0, main_toolbar != NULL ? main_toolbar->height + 2 : 2, width, height, pt)) return pt; - - /* Second attempt, try around all existing windows with a distance of 2 pixels. - * The new window must be entirely on-screen, and not overlap with an existing window. - * Eight starting points are tried, two at each corner. - */ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == WC_MAIN_WINDOW) continue; - - if (IsGoodAutoPlace1(w->left + w->width + 2, w->top, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left - width - 2, w->top, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left, w->top + w->height + 2, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left, w->top - height - 2, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left + w->width + 2, w->top + w->height - height, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left - width - 2, w->top + w->height - height, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height + 2, width, height, pt)) return pt; - if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height - 2, width, height, pt)) return pt; - } - - /* Third attempt, try around all existing windows with a distance of 2 pixels. - * The new window may be partly off-screen, and must not overlap with an existing window. - * Only four starting points are tried. - */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == WC_MAIN_WINDOW) continue; - - if (IsGoodAutoPlace2(w->left + w->width + 2, w->top, width, height, pt)) return pt; - if (IsGoodAutoPlace2(w->left - width - 2, w->top, width, height, pt)) return pt; - if (IsGoodAutoPlace2(w->left, w->top + w->height + 2, width, height, pt)) return pt; - if (IsGoodAutoPlace2(w->left, w->top - height - 2, width, height, pt)) return pt; - } - - /* Fourth and final attempt, put window at diagonal starting from (0, 24), try multiples - * of (+5, +5) - */ - int left = 0, top = 24; - -restart: - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->left == left && w->top == top) { - left += 5; - top += 5; - goto restart; - } - } - - pt.x = left; - pt.y = top; - return pt; -} - -/** - * Computer the position of the top-left corner of a window to be opened right - * under the toolbar. - * @param window_width the width of the window to get the position for - * @return Coordinate of the top-left corner of the new window. - */ -Point GetToolbarAlignedWindowPosition(int window_width) -{ - const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0); - assert(w != NULL); - Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height }; - return pt; -} - -/** - * Compute the position of the top-left corner of a new window that is opened. - * - * By default position a child window at an offset of 10/10 of its parent. - * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports) - * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of - * its parent. So it's exactly under the parent toolbar and no buttons will be covered. - * However if it falls too extremely outside window positions, reposition - * it to an automatic place. - * - * @param *desc The pointer to the WindowDesc to be created. - * @param sm_width Smallest width of the window. - * @param sm_height Smallest height of the window. - * @param window_number The window number of the new window. - * - * @return Coordinate of the top-left corner of the new window. - */ -static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number) -{ - Point pt; - const Window *w; - - int16 default_width = max(desc->GetDefaultWidth(), sm_width); - int16 default_height = max(desc->GetDefaultHeight(), sm_height); - - if (desc->parent_cls != 0 /* WC_MAIN_WINDOW */ && - (w = FindWindowById(desc->parent_cls, window_number)) != NULL && - w->left < _screen.width - 20 && w->left > -60 && w->top < _screen.height - 20) { - - pt.x = w->left + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? 0 : 10); - if (pt.x > _screen.width + 10 - default_width) { - pt.x = (_screen.width + 10 - default_width) - 20; - } - pt.y = w->top + ((desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) ? w->height : 10); - return pt; - } - - switch (desc->default_pos) { - case WDP_ALIGN_TOOLBAR: // Align to the toolbar - return GetToolbarAlignedWindowPosition(default_width); - - case WDP_AUTO: // Find a good automatic position for the window - return GetAutoPlacePosition(default_width, default_height); - - case WDP_CENTER: // Centre the window horizontally - pt.x = (_screen.width - default_width) / 2; - pt.y = (_screen.height - default_height) / 2; - break; - - case WDP_MANUAL: - pt.x = 0; - pt.y = 0; - break; - - default: - NOT_REACHED(); - } - - return pt; -} - -/* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number) -{ - return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number); -} - -/** - * Perform the first part of the initialization of a nested widget tree. - * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets. - * This is mainly useful for setting very basic properties. - * @param fill_nested Fill the #nested_array (enabling is expensive!). - * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here. - */ -void Window::CreateNestedTree(bool fill_nested) -{ - int biggest_index = -1; - this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select); - this->nested_array_size = (uint)(biggest_index + 1); - - if (fill_nested) { - this->nested_array = CallocT(this->nested_array_size); - this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size); - } -} - -/** - * Perform the second part of the initialization of a nested widget tree. - * @param window_number Number of the new window. - */ -void Window::FinishInitNested(WindowNumber window_number) -{ - this->InitializeData(window_number); - this->ApplyDefaults(); - Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number); - this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y); - this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight()); -} - -/** - * Perform complete initialization of the #Window with nested widgets, to allow use. - * @param window_number Number of the new window. - */ -void Window::InitNested(WindowNumber window_number) -{ - this->CreateNestedTree(false); - this->FinishInitNested(window_number); -} - -/** - * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class. - * @param desc The description of the window. - */ -Window::Window(WindowDesc *desc) : window_desc(desc), scrolling_scrollbar(-1) -{ -} - -/** - * Do a search for a window at specific coordinates. For this we start - * at the topmost window, obviously and work our way down to the bottom - * @param x position x to query - * @param y position y to query - * @return a pointer to the found window if any, NULL otherwise - */ -Window *FindWindowFromPt(int x, int y) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) { - return w; - } - } - - return NULL; -} - -/** - * (re)initialize the windowing system - */ -void InitWindowSystem() -{ - IConsoleClose(); - - _z_back_window = NULL; - _z_front_window = NULL; - _focused_window = NULL; - _mouseover_last_w = NULL; - _last_scroll_window = NULL; - _scrolling_viewport = false; - _mouse_hovering = false; - - NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets. - NWidgetScrollbar::InvalidateDimensionCache(); - - ShowFirstError(); -} - -/** - * Close down the windowing system - */ -void UnInitWindowSystem() -{ - UnshowCriticalError(); - - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) delete w; - - for (w = _z_front_window; w != NULL; /* nothing */) { - Window *to_del = w; - w = w->z_back; - free(to_del); - } - - _z_front_window = NULL; - _z_back_window = NULL; -} - -/** - * Reset the windowing system, by means of shutting it down followed by re-initialization - */ -void ResetWindowSystem() -{ - UnInitWindowSystem(); - InitWindowSystem(); - _thd.Reset(); -} - -static void DecreaseWindowCounters() -{ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (_scroller_click_timeout == 0) { - /* Unclick scrollbar buttons if they are pressed. */ - for (uint i = 0; i < w->nested_array_size; i++) { - NWidgetBase *nwid = w->nested_array[i]; - if (nwid != NULL && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) { - NWidgetScrollbar *sb = static_cast(nwid); - if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) { - sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN); - w->scrolling_scrollbar = -1; - sb->SetDirty(w); - } - } - } - } - - /* Handle editboxes */ - for (SmallMap::Pair *it = w->querystrings.Begin(); it != w->querystrings.End(); ++it) { - it->second->HandleEditBox(w, it->first); - } - - w->OnMouseLoop(); - } - - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) { - CLRBITS(w->flags, WF_TIMEOUT); - - w->OnTimeout(); - w->RaiseButtons(true); - } - } -} - -static void HandlePlacePresize() -{ - if (_special_mouse_mode != WSM_PRESIZE) return; - - Window *w = _thd.GetCallbackWnd(); - if (w == NULL) return; - - Point pt = GetTileBelowCursor(); - if (pt.x == -1) { - _thd.selend.x = -1; - return; - } - - w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y)); -} - -/** - * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP). - * @return State of handling the event. - */ -static EventState HandleMouseDragDrop() -{ - if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED; - - if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move. - - Window *w = _thd.GetCallbackWnd(); - if (w != NULL) { - /* Send an event in client coordinates. */ - Point pt; - pt.x = _cursor.pos.x - w->left; - pt.y = _cursor.pos.y - w->top; - if (_left_button_down) { - w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y)); - } else { - w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y)); - } - } - - if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging. - return ES_HANDLED; -} - -/** Report position of the mouse to the underlying window. */ -static void HandleMouseOver() -{ - Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y); - - /* We changed window, put a MOUSEOVER event to the last window */ - if (_mouseover_last_w != NULL && _mouseover_last_w != w) { - /* Reset mouse-over coordinates of previous window */ - Point pt = { -1, -1 }; - _mouseover_last_w->OnMouseOver(pt, 0); - } - - /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */ - _mouseover_last_w = w; - - if (w != NULL) { - /* send an event in client coordinates. */ - Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top }; - const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y); - if (widget != NULL) w->OnMouseOver(pt, widget->index); - } -} - -/** The minimum number of pixels of the title bar must be visible in both the X or Y direction */ -static const int MIN_VISIBLE_TITLE_BAR = 13; - -/** Direction for moving the window. */ -enum PreventHideDirection { - PHD_UP, ///< Above v is a safe position. - PHD_DOWN, ///< Below v is a safe position. -}; - -/** - * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v. - * If needed, move the window base coordinates to keep it visible. - * @param nx Base horizontal coordinate of the rectangle. - * @param ny Base vertical coordinate of the rectangle. - * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both) - * @param v Window lying in front of the rectangle. - * @param px Previous horizontal base coordinate. - * @param dir If no room horizontally, move the rectangle to the indicated position. - */ -static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir) -{ - if (v == NULL) return; - - int v_bottom = v->top + v->height; - int v_right = v->left + v->width; - int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position. - - if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space - if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space - - /* Vertically, the rectangle is hidden behind v. */ - if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v. - if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position. - return; - } - if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v. - if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position. - return; - } - - /* Horizontally also hidden, force movement to a safe area. */ - if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there. - *nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left; - } else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there. - *nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right; - } else { - *ny = safe_y; - } -} - -/** - * Make sure at least a part of the caption bar is still visible by moving - * the window if necessary. - * @param w The window to check. - * @param nx The proposed new x-location of the window. - * @param ny The proposed new y-location of the window. - */ -static void EnsureVisibleCaption(Window *w, int nx, int ny) -{ - /* Search for the title bar rectangle. */ - Rect caption_rect; - const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION); - if (caption != NULL) { - caption_rect.left = caption->pos_x; - caption_rect.right = caption->pos_x + caption->current_x; - caption_rect.top = caption->pos_y; - caption_rect.bottom = caption->pos_y + caption->current_y; - - /* Make sure the window doesn't leave the screen */ - nx = Clamp(nx, MIN_VISIBLE_TITLE_BAR - caption_rect.right, _screen.width - MIN_VISIBLE_TITLE_BAR - caption_rect.left); - ny = Clamp(ny, 0, _screen.height - MIN_VISIBLE_TITLE_BAR); - - /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */ - PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN); - PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP); - } - - if (w->viewport != NULL) { - w->viewport->left += nx - w->left; - w->viewport->top += ny - w->top; - } - - w->left = nx; - w->top = ny; -} - -/** - * Resize the window. - * Update all the widgets of a window based on their resize flags - * Both the areas of the old window and the new sized window are set dirty - * ensuring proper redrawal. - * @param w Window to resize - * @param delta_x Delta x-size of changed window (positive if larger, etc.) - * @param delta_y Delta y-size of changed window - * @param clamp_to_screen Whether to make sure the whole window stays visible - */ -void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen) -{ - if (delta_x != 0 || delta_y != 0) { - if (clamp_to_screen) { - /* Determine the new right/bottom position. If that is outside of the bounds of - * the resolution clamp it in such a manner that it stays within the bounds. */ - int new_right = w->left + w->width + delta_x; - int new_bottom = w->top + w->height + delta_y; - if (new_right >= (int)_cur_resolution.width) delta_x -= Ceil(new_right - _cur_resolution.width, max(1U, w->nested_root->resize_x)); - if (new_bottom >= (int)_cur_resolution.height) delta_y -= Ceil(new_bottom - _cur_resolution.height, max(1U, w->nested_root->resize_y)); - } - - w->SetDirty(); - - uint new_xinc = max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x); - uint new_yinc = max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y); - assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0); - assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0); - - w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL); - w->width = w->nested_root->current_x; - w->height = w->nested_root->current_y; - } - - EnsureVisibleCaption(w, w->left, w->top); - - /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */ - w->OnResize(); - w->SetDirty(); -} - -/** - * Return the top of the main view available for general use. - * @return Uppermost vertical coordinate available. - * @note Above the upper y coordinate is often the main toolbar. - */ -int GetMainViewTop() -{ - Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0); - return (w == NULL) ? 0 : w->top + w->height; -} - -/** - * Return the bottom of the main view available for general use. - * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result. - * @note At and below the bottom y coordinate is often the status bar. - */ -int GetMainViewBottom() -{ - Window *w = FindWindowById(WC_STATUS_BAR, 0); - return (w == NULL) ? _screen.height : w->top; -} - -static bool _dragging_window; ///< A window is being dragged or resized. - -/** - * Handle dragging/resizing of a window. - * @return State of handling the event. - */ -static EventState HandleWindowDragging() -{ - /* Get out immediately if no window is being dragged at all. */ - if (!_dragging_window) return ES_NOT_HANDLED; - - /* If button still down, but cursor hasn't moved, there is nothing to do. */ - if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; - - /* Otherwise find the window... */ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->flags & WF_DRAGGING) { - /* Stop the dragging if the left mouse button was released */ - if (!_left_button_down) { - w->flags &= ~WF_DRAGGING; - break; - } - - w->SetDirty(); - - int x = _cursor.pos.x + _drag_delta.x; - int y = _cursor.pos.y + _drag_delta.y; - int nx = x; - int ny = y; - - if (_settings_client.gui.window_snap_radius != 0) { - const Window *v; - - int hsnap = _settings_client.gui.window_snap_radius; - int vsnap = _settings_client.gui.window_snap_radius; - int delta; - - FOR_ALL_WINDOWS_FROM_BACK(v) { - if (v == w) continue; // Don't snap at yourself - - if (y + w->height > v->top && y < v->top + v->height) { - /* Your left border <-> other right border */ - delta = abs(v->left + v->width - x); - if (delta <= hsnap) { - nx = v->left + v->width; - hsnap = delta; - } - - /* Your right border <-> other left border */ - delta = abs(v->left - x - w->width); - if (delta <= hsnap) { - nx = v->left - w->width; - hsnap = delta; - } - } - - if (w->top + w->height >= v->top && w->top <= v->top + v->height) { - /* Your left border <-> other left border */ - delta = abs(v->left - x); - if (delta <= hsnap) { - nx = v->left; - hsnap = delta; - } - - /* Your right border <-> other right border */ - delta = abs(v->left + v->width - x - w->width); - if (delta <= hsnap) { - nx = v->left + v->width - w->width; - hsnap = delta; - } - } - - if (x + w->width > v->left && x < v->left + v->width) { - /* Your top border <-> other bottom border */ - delta = abs(v->top + v->height - y); - if (delta <= vsnap) { - ny = v->top + v->height; - vsnap = delta; - } - - /* Your bottom border <-> other top border */ - delta = abs(v->top - y - w->height); - if (delta <= vsnap) { - ny = v->top - w->height; - vsnap = delta; - } - } - - if (w->left + w->width >= v->left && w->left <= v->left + v->width) { - /* Your top border <-> other top border */ - delta = abs(v->top - y); - if (delta <= vsnap) { - ny = v->top; - vsnap = delta; - } - - /* Your bottom border <-> other bottom border */ - delta = abs(v->top + v->height - y - w->height); - if (delta <= vsnap) { - ny = v->top + v->height - w->height; - vsnap = delta; - } - } - } - } - - EnsureVisibleCaption(w, nx, ny); - - w->SetDirty(); - return ES_HANDLED; - } else if (w->flags & WF_SIZING) { - /* Stop the sizing if the left mouse button was released */ - if (!_left_button_down) { - w->flags &= ~WF_SIZING; - w->SetDirty(); - break; - } - - /* Compute difference in pixels between cursor position and reference point in the window. - * If resizing the left edge of the window, moving to the left makes the window bigger not smaller. - */ - int x, y = _cursor.pos.y - _drag_delta.y; - if (w->flags & WF_SIZING_LEFT) { - x = _drag_delta.x - _cursor.pos.x; - } else { - x = _cursor.pos.x - _drag_delta.x; - } - - /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */ - if (w->resize.step_width == 0) x = 0; - if (w->resize.step_height == 0) y = 0; - - /* Check the resize button won't go past the bottom of the screen */ - if (w->top + w->height + y > _screen.height) { - y = _screen.height - w->height - w->top; - } - - /* X and Y has to go by step.. calculate it. - * The cast to int is necessary else x/y are implicitly casted to - * unsigned int, which won't work. */ - if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width; - if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height; - - /* Check that we don't go below the minimum set size */ - if ((int)w->width + x < (int)w->nested_root->smallest_x) { - x = w->nested_root->smallest_x - w->width; - } - if ((int)w->height + y < (int)w->nested_root->smallest_y) { - y = w->nested_root->smallest_y - w->height; - } - - /* Window already on size */ - if (x == 0 && y == 0) return ES_HANDLED; - - /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */ - _drag_delta.y += y; - if ((w->flags & WF_SIZING_LEFT) && x != 0) { - _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position. - w->SetDirty(); - w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount. - /* ResizeWindow() below ensures marking new position as dirty. */ - } else { - _drag_delta.x += x; - } - - /* ResizeWindow sets both pre- and after-size to dirty for redrawal */ - ResizeWindow(w, x, y); - return ES_HANDLED; - } - } - - _dragging_window = false; - return ES_HANDLED; -} - -/** - * Start window dragging - * @param w Window to start dragging - */ -static void StartWindowDrag(Window *w) -{ - w->flags |= WF_DRAGGING; - w->flags &= ~WF_CENTERED; - _dragging_window = true; - - _drag_delta.x = w->left - _cursor.pos.x; - _drag_delta.y = w->top - _cursor.pos.y; - - BringWindowToFront(w); - DeleteWindowById(WC_DROPDOWN_MENU, 0); -} - -/** - * Start resizing a window. - * @param w Window to start resizing. - * @param to_left Whether to drag towards the left or not - */ -static void StartWindowSizing(Window *w, bool to_left) -{ - w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT; - w->flags &= ~WF_CENTERED; - _dragging_window = true; - - _drag_delta.x = _cursor.pos.x; - _drag_delta.y = _cursor.pos.y; - - BringWindowToFront(w); - DeleteWindowById(WC_DROPDOWN_MENU, 0); -} - -/** - * handle scrollbar scrolling with the mouse. - * @return State of handling the event. - */ -static EventState HandleScrollbarScrolling() -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->scrolling_scrollbar >= 0) { - /* Abort if no button is clicked any more. */ - if (!_left_button_down) { - w->scrolling_scrollbar = -1; - w->SetDirty(); - return ES_HANDLED; - } - - int i; - NWidgetScrollbar *sb = w->GetWidget(w->scrolling_scrollbar); - bool rtl = false; - - if (sb->type == NWID_HSCROLLBAR) { - i = _cursor.pos.x - _cursorpos_drag_start.x; - rtl = _current_text_dir == TD_RTL; - } else { - i = _cursor.pos.y - _cursorpos_drag_start.y; - } - - if (sb->disp_flags & ND_SCROLLBAR_BTN) { - if (_scroller_click_timeout == 1) { - _scroller_click_timeout = 3; - sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1); - w->SetDirty(); - } - return ES_HANDLED; - } - - /* Find the item we want to move to and make sure it's inside bounds. */ - int pos = min(max(0, i + _scrollbar_start_pos) * sb->GetCount() / _scrollbar_size, max(0, sb->GetCount() - sb->GetCapacity())); - if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos); - if (pos != sb->GetPosition()) { - sb->SetPosition(pos); - w->SetDirty(); - } - return ES_HANDLED; - } - } - - return ES_NOT_HANDLED; -} - -/** - * Handle viewport scrolling with the mouse. - * @return State of handling the event. - */ -static EventState HandleViewportScroll() -{ - bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); - - if (!_scrolling_viewport) return ES_NOT_HANDLED; - - /* When we don't have a last scroll window we are starting to scroll. - * When the last scroll window and this are not the same we went - * outside of the window and should not left-mouse scroll anymore. */ - if (_last_scroll_window == NULL) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y); - - if (_last_scroll_window == NULL || !(_right_button_down || scrollwheel_scrolling || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down))) { - _cursor.fix_at = false; - _scrolling_viewport = false; - _last_scroll_window = NULL; - return ES_NOT_HANDLED; - } - - if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) { - /* If the main window is following a vehicle, then first let go of it! */ - const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle); - ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle - return ES_NOT_HANDLED; - } - - Point delta; - if (_settings_client.gui.reverse_scroll || (_settings_client.gui.left_mouse_btn_scrolling && _left_button_down)) { - delta.x = -_cursor.delta.x; - delta.y = -_cursor.delta.y; - } else { - delta.x = _cursor.delta.x; - delta.y = _cursor.delta.y; - } - - if (scrollwheel_scrolling) { - /* We are using scrollwheels for scrolling */ - delta.x = _cursor.h_wheel; - delta.y = _cursor.v_wheel; - _cursor.v_wheel = 0; - _cursor.h_wheel = 0; - } - - /* Create a scroll-event and send it to the window */ - if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta); - - _cursor.delta.x = 0; - _cursor.delta.y = 0; - return ES_HANDLED; -} - -/** - * Check if a window can be made relative top-most window, and if so do - * it. If a window does not obscure any other windows, it will not - * be brought to the foreground. Also if the only obscuring windows - * are so-called system-windows, the window will not be moved. - * The function will return false when a child window of this window is a - * modal-popup; function returns a false and child window gets a white border - * @param w Window to bring relatively on-top - * @return false if the window has an active modal child, true otherwise - */ -static bool MaybeBringWindowToFront(Window *w) -{ - bool bring_to_front = false; - - if (w->window_class == WC_MAIN_WINDOW || - IsVitalWindow(w) || - w->window_class == WC_TOOLTIPS || - w->window_class == WC_DROPDOWN_MENU) { - return true; - } - - /* Use unshaded window size rather than current size for shaded windows. */ - int w_width = w->width; - int w_height = w->height; - if (w->IsShaded()) { - w_width = w->unshaded_size.width; - w_height = w->unshaded_size.height; - } - - Window *u; - FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) { - /* A modal child will prevent the activation of the parent window */ - if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) { - u->SetWhiteBorder(); - u->SetDirty(); - return false; - } - - if (u->window_class == WC_MAIN_WINDOW || - IsVitalWindow(u) || - u->window_class == WC_TOOLTIPS || - u->window_class == WC_DROPDOWN_MENU) { - continue; - } - - /* Window sizes don't interfere, leave z-order alone */ - if (w->left + w_width <= u->left || - u->left + u->width <= w->left || - w->top + w_height <= u->top || - u->top + u->height <= w->top) { - continue; - } - - bring_to_front = true; - } - - if (bring_to_front) BringWindowToFront(w); - return true; -} - -/** - * Process keypress for editbox widget. - * @param wid Editbox widget. - * @param key the Unicode value of the key. - * @param keycode the untranslated key code including shift state. - * @return #ES_HANDLED if the key press has been handled and no other - * window should receive the event. - */ -EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode) -{ - QueryString *query = this->GetQueryString(wid); - if (query == NULL) return ES_NOT_HANDLED; - - int action = QueryString::ACTION_NOTHING; - - switch (query->text.HandleKeyPress(key, keycode)) { - case HKPR_EDITING: - this->SetWidgetDirty(wid); - this->OnEditboxChanged(wid); - break; - - case HKPR_CURSOR: - this->SetWidgetDirty(wid); - /* For the OSK also invalidate the parent window */ - if (this->window_class == WC_OSK) this->InvalidateData(); - break; - - case HKPR_CONFIRM: - if (this->window_class == WC_OSK) { - this->OnClick(Point(), WID_OSK_OK, 1); - } else if (query->ok_button >= 0) { - this->OnClick(Point(), query->ok_button, 1); - } else { - action = query->ok_button; - } - break; - - case HKPR_CANCEL: - if (this->window_class == WC_OSK) { - this->OnClick(Point(), WID_OSK_CANCEL, 1); - } else if (query->cancel_button >= 0) { - this->OnClick(Point(), query->cancel_button, 1); - } else { - action = query->cancel_button; - } - break; - - case HKPR_NOT_HANDLED: - return ES_NOT_HANDLED; - - default: break; - } - - switch (action) { - case QueryString::ACTION_DESELECT: - this->UnfocusFocusedWidget(); - break; - - case QueryString::ACTION_CLEAR: - if (query->text.bytes <= 1) { - /* If already empty, unfocus instead */ - this->UnfocusFocusedWidget(); - } else { - query->text.DeleteAll(); - this->SetWidgetDirty(wid); - this->OnEditboxChanged(wid); - } - break; - - default: - break; - } - - return ES_HANDLED; -} - -/** - * Handle keyboard input. - * @param keycode Virtual keycode of the key. - * @param key Unicode character of the key. - */ -void HandleKeypress(uint keycode, WChar key) -{ - /* World generation is multithreaded and messes with companies. - * But there is no company related window open anyway, so _current_company is not used. */ - assert(HasModalProgress() || IsLocalCompany()); - - /* - * The Unicode standard defines an area called the private use area. Code points in this - * area are reserved for private use and thus not portable between systems. For instance, - * Apple defines code points for the arrow keys in this area, but these are only printable - * on a system running OS X. We don't want these keys to show up in text fields and such, - * and thus we have to clear the unicode character when we encounter such a key. - */ - if (key >= 0xE000 && key <= 0xF8FF) key = 0; - - /* - * If both key and keycode is zero, we don't bother to process the event. - */ - if (key == 0 && keycode == 0) return; - - /* Check if the focused window has a focused editbox */ - if (EditBoxInGlobalFocus()) { - /* All input will in this case go to the focused editbox */ - if (_focused_window->window_class == WC_CONSOLE) { - if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return; - } else { - if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return; - } - } - - /* Call the event, start with the uppermost window, but ignore the toolbar. */ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (w->window_class == WC_MAIN_TOOLBAR) continue; - if (w->window_desc->hotkeys != NULL) { - int hotkey = w->window_desc->hotkeys->CheckMatch(keycode); - if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return; - } - if (w->OnKeyPress(key, keycode) == ES_HANDLED) return; - } - - w = FindWindowById(WC_MAIN_TOOLBAR, 0); - /* When there is no toolbar w is null, check for that */ - if (w != NULL) { - if (w->window_desc->hotkeys != NULL) { - int hotkey = w->window_desc->hotkeys->CheckMatch(keycode); - if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return; - } - if (w->OnKeyPress(key, keycode) == ES_HANDLED) return; - } - - HandleGlobalHotkeys(key, keycode); -} - -/** - * State of CONTROL key has changed - */ -void HandleCtrlChanged() -{ - /* Call the event, start with the uppermost window. */ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (w->OnCTRLStateChange() == ES_HANDLED) return; - } -} - -/** - * Insert a text string at the cursor position into the edit box widget. - * @param wid Edit box widget. - * @param str Text string to insert. - */ -/* virtual */ void Window::InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) -{ - QueryString *query = this->GetQueryString(wid); - if (query == NULL) return; - - if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) { - this->SetWidgetDirty(wid); - this->OnEditboxChanged(wid); - } -} - -/** - * Handle text input. - * @param str Text string to input. - * @param marked Is the input a marked composition string from an IME? - * @param caret Move the caret to this point in the insertion string. - */ -void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) -{ - if (!EditBoxInGlobalFocus()) return; - - _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end); -} - -/** - * Local counter that is incremented each time an mouse input event is detected. - * The counter is used to stop auto-scrolling. - * @see HandleAutoscroll() - * @see HandleMouseEvents() - */ -static int _input_events_this_tick = 0; - -/** - * If needed and switched on, perform auto scrolling (automatically - * moving window contents when mouse is near edge of the window). - */ -static void HandleAutoscroll() -{ - if (_game_mode == GM_MENU || HasModalProgress()) return; - if (_settings_client.gui.auto_scrolling == VA_DISABLED) return; - if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return; - - int x = _cursor.pos.x; - int y = _cursor.pos.y; - Window *w = FindWindowFromPt(x, y); - if (w == NULL || w->flags & WF_DISABLE_VP_SCROLL) return; - if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return; - - ViewPort *vp = IsPtInWindowViewport(w, x, y); - if (vp == NULL) return; - - x -= vp->left; - y -= vp->top; - - /* here allows scrolling in both x and y axis */ -#define scrollspeed 3 - if (x - 15 < 0) { - w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * scrollspeed, vp->zoom); - } else if (15 - (vp->width - x) > 0) { - w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * scrollspeed, vp->zoom); - } - if (y - 15 < 0) { - w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * scrollspeed, vp->zoom); - } else if (15 - (vp->height - y) > 0) { - w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * scrollspeed, vp->zoom); - } -#undef scrollspeed -} - -enum MouseClick { - MC_NONE = 0, - MC_LEFT, - MC_RIGHT, - MC_DOUBLE_LEFT, - MC_HOVER, - - MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click - TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms - MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event. -}; -extern EventState VpHandlePlaceSizingDrag(); - -static void ScrollMainViewport(int x, int y) -{ - if (_game_mode != GM_MENU) { - Window *w = FindWindowById(WC_MAIN_WINDOW, 0); - assert(w); - - w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom); - w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom); - } -} - -/** - * Describes all the different arrow key combinations the game allows - * when it is in scrolling mode. - * The real arrow keys are bitwise numbered as - * 1 = left - * 2 = up - * 4 = right - * 8 = down - */ -static const int8 scrollamt[16][2] = { - { 0, 0}, ///< no key specified - {-2, 0}, ///< 1 : left - { 0, -2}, ///< 2 : up - {-2, -1}, ///< 3 : left + up - { 2, 0}, ///< 4 : right - { 0, 0}, ///< 5 : left + right = nothing - { 2, -1}, ///< 6 : right + up - { 0, -2}, ///< 7 : right + left + up = up - { 0, 2}, ///< 8 : down - {-2, 1}, ///< 9 : down + left - { 0, 0}, ///< 10 : down + up = nothing - {-2, 0}, ///< 11 : left + up + down = left - { 2, 1}, ///< 12 : down + right - { 0, 2}, ///< 13 : left + right + down = down - { 2, 0}, ///< 14 : right + up + down = right - { 0, 0}, ///< 15 : left + up + right + down = nothing -}; - -static void HandleKeyScrolling() -{ - /* - * Check that any of the dirkeys is pressed and that the focused window - * doesn't have an edit-box as focused widget. - */ - if (_dirkeys && !EditBoxInGlobalFocus()) { - int factor = _shift_pressed ? 50 : 10; - ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor); - } -} - -static void MouseLoop(MouseClick click, int mousewheel) -{ - /* World generation is multithreaded and messes with companies. - * But there is no company related window open anyway, so _current_company is not used. */ - assert(HasModalProgress() || IsLocalCompany()); - - HandlePlacePresize(); - UpdateTileSelection(); - - if (VpHandlePlaceSizingDrag() == ES_HANDLED) return; - if (HandleMouseDragDrop() == ES_HANDLED) return; - if (HandleWindowDragging() == ES_HANDLED) return; - if (HandleScrollbarScrolling() == ES_HANDLED) return; - if (HandleViewportScroll() == ES_HANDLED) return; - - HandleMouseOver(); - - bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0); - if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return; - - int x = _cursor.pos.x; - int y = _cursor.pos.y; - Window *w = FindWindowFromPt(x, y); - if (w == NULL) return; - - if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return; - ViewPort *vp = IsPtInWindowViewport(w, x, y); - - /* Don't allow any action in a viewport if either in menu or when having a modal progress window */ - if (vp != NULL && (_game_mode == GM_MENU || HasModalProgress())) return; - - if (mousewheel != 0) { - /* Send mousewheel event to window */ - w->OnMouseWheel(mousewheel); - - /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */ - if (vp == NULL) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel); - } - - if (vp != NULL) { - if (scrollwheel_scrolling) click = MC_RIGHT; // we are using the scrollwheel in a viewport, so we emulate right mouse button - switch (click) { - case MC_DOUBLE_LEFT: - case MC_LEFT: - DEBUG(misc, 2, "Cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite); - if (!HandleViewportClicked(vp, x, y) && - !(w->flags & WF_DISABLE_VP_SCROLL) && - _settings_client.gui.left_mouse_btn_scrolling) { - _scrolling_viewport = true; - _cursor.fix_at = false; - } - break; - - case MC_RIGHT: - if (!(w->flags & WF_DISABLE_VP_SCROLL)) { - _scrolling_viewport = true; - _cursor.fix_at = true; - - /* clear 2D scrolling caches before we start a 2D scroll */ - _cursor.h_wheel = 0; - _cursor.v_wheel = 0; - } - break; - - default: - break; - } - } else { - switch (click) { - case MC_LEFT: - case MC_DOUBLE_LEFT: - DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1); - break; - - default: - if (!scrollwheel_scrolling || w == NULL || w->window_class != WC_SMALLMAP) break; - /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons. - * Simulate a right button click so we can get started. */ - /* FALL THROUGH */ - - case MC_RIGHT: DispatchRightClickEvent(w, x - w->left, y - w->top); break; - - case MC_HOVER: DispatchHoverEvent(w, x - w->left, y - w->top); break; - } - } -} - -/** - * Handle a mouse event from the video driver - */ -void HandleMouseEvents() -{ - /* World generation is multithreaded and messes with companies. - * But there is no company related window open anyway, so _current_company is not used. */ - assert(HasModalProgress() || IsLocalCompany()); - - static int double_click_time = 0; - static Point double_click_pos = {0, 0}; - - /* Mouse event? */ - MouseClick click = MC_NONE; - if (_left_button_down && !_left_button_clicked) { - click = MC_LEFT; - if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK && - double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK && - double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) { - click = MC_DOUBLE_LEFT; - } - double_click_time = _realtime_tick; - double_click_pos = _cursor.pos; - _left_button_clicked = true; - _input_events_this_tick++; - } else if (_right_button_clicked) { - _right_button_clicked = false; - click = MC_RIGHT; - _input_events_this_tick++; - } - - int mousewheel = 0; - if (_cursor.wheel) { - mousewheel = _cursor.wheel; - _cursor.wheel = 0; - _input_events_this_tick++; - } - - static uint32 hover_time = 0; - static Point hover_pos = {0, 0}; - - if (_settings_client.gui.hover_delay > 0) { - if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down || - hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER || - hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) { - hover_pos = _cursor.pos; - hover_time = _realtime_tick; - _mouse_hovering = false; - } else { - if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay * 1000) { - click = MC_HOVER; - _input_events_this_tick++; - _mouse_hovering = true; - } - } - } - - /* Handle sprite picker before any GUI interaction */ - if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) { - /* Next realtime tick? Then redraw has finished */ - _newgrf_debug_sprite_picker.mode = SPM_NONE; - InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1); - } - - if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) { - /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */ - Blitter *blitter = BlitterFactory::GetCurrentBlitter(); - _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y); - _newgrf_debug_sprite_picker.click_time = _realtime_tick; - _newgrf_debug_sprite_picker.sprites.Clear(); - _newgrf_debug_sprite_picker.mode = SPM_REDRAW; - MarkWholeScreenDirty(); - } else { - MouseLoop(click, mousewheel); - } - - /* We have moved the mouse the required distance, - * no need to move it at any later time. */ - _cursor.delta.x = 0; - _cursor.delta.y = 0; -} - -/** - * Check the soft limit of deletable (non vital, non sticky) windows. - */ -static void CheckSoftLimit() -{ - if (_settings_client.gui.window_soft_limit == 0) return; - - for (;;) { - uint deletable_count = 0; - Window *w, *last_deletable = NULL; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue; - - last_deletable = w; - deletable_count++; - } - - /* We've not reached the soft limit yet. */ - if (deletable_count <= _settings_client.gui.window_soft_limit) break; - - assert(last_deletable != NULL); - delete last_deletable; - } -} - -/** - * Regular call from the global game loop - */ -void InputLoop() -{ - /* World generation is multithreaded and messes with companies. - * But there is no company related window open anyway, so _current_company is not used. */ - assert(HasModalProgress() || IsLocalCompany()); - - CheckSoftLimit(); - HandleKeyScrolling(); - - /* Do the actual free of the deleted windows. */ - for (Window *v = _z_front_window; v != NULL; /* nothing */) { - Window *w = v; - v = v->z_back; - - if (w->window_class != WC_INVALID) continue; - - RemoveWindowFromZOrdering(w); - free(w); - } - - if (_scroller_click_timeout != 0) _scroller_click_timeout--; - DecreaseWindowCounters(); - - if (_input_events_this_tick != 0) { - /* The input loop is called only once per GameLoop() - so we can clear the counter here */ - _input_events_this_tick = 0; - /* there were some inputs this tick, don't scroll ??? */ - return; - } - - /* HandleMouseEvents was already called for this tick */ - HandleMouseEvents(); - HandleAutoscroll(); -} - -/** - * Update the continuously changing contents of the windows, such as the viewports - */ -void UpdateWindows() -{ - Window *w; - - static int highlight_timer = 1; - if (--highlight_timer == 0) { - highlight_timer = 15; - _window_highlight_colour = !_window_highlight_colour; - } - - FOR_ALL_WINDOWS_FROM_FRONT(w) { - w->ProcessScheduledInvalidations(); - w->ProcessHighlightedInvalidations(); - } - - static int we4_timer = 0; - int t = we4_timer + 1; - - if (t >= 100) { - FOR_ALL_WINDOWS_FROM_FRONT(w) { - w->OnHundredthTick(); - } - t = 0; - } - we4_timer = t; - - FOR_ALL_WINDOWS_FROM_FRONT(w) { - if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) { - CLRBITS(w->flags, WF_WHITE_BORDER); - w->SetDirty(); - } - } - - DrawDirtyBlocks(); - - FOR_ALL_WINDOWS_FROM_BACK(w) { - /* Update viewport only if window is not shaded. */ - if (w->viewport != NULL && !w->IsShaded()) UpdateViewportPosition(w); - } - NetworkDrawChatMessage(); - /* Redraw mouse cursor in case it was hidden */ - DrawMouseCursor(); -} - -/** - * Mark window as dirty (in need of repainting) - * @param cls Window class - * @param number Window number in that class - */ -void SetWindowDirty(WindowClass cls, WindowNumber number) -{ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls && w->window_number == number) w->SetDirty(); - } -} - -/** - * Mark a particular widget in a particular window as dirty (in need of repainting) - * @param cls Window class - * @param number Window number in that class - * @param widget_index Index number of the widget that needs repainting - */ -void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index) -{ - const Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls && w->window_number == number) { - w->SetWidgetDirty(widget_index); - } - } -} - -/** - * Mark all windows of a particular class as dirty (in need of repainting) - * @param cls Window class - */ -void SetWindowClassesDirty(WindowClass cls) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls) w->SetDirty(); - } -} - -/** - * Mark this window's data as invalid (in need of re-computing) - * @param data The data to invalidate with - * @param gui_scope Whether the function is called from GUI scope. - */ -void Window::InvalidateData(int data, bool gui_scope) -{ - this->SetDirty(); - if (!gui_scope) { - /* Schedule GUI-scope invalidation for next redraw. */ - *this->scheduled_invalidation_data.Append() = data; - } - this->OnInvalidateData(data, gui_scope); -} - -/** - * Process all scheduled invalidations. - */ -void Window::ProcessScheduledInvalidations() -{ - for (int *data = this->scheduled_invalidation_data.Begin(); this->window_class != WC_INVALID && data != this->scheduled_invalidation_data.End(); data++) { - this->OnInvalidateData(*data, true); - } - this->scheduled_invalidation_data.Clear(); -} - -/** - * Process all invalidation of highlighted widgets. - */ -void Window::ProcessHighlightedInvalidations() -{ - if ((this->flags & WF_HIGHLIGHTED) == 0) return; - - for (uint i = 0; i < this->nested_array_size; i++) { - if (this->IsWidgetHighlighted(i)) this->SetWidgetDirty(i); - } -} - -/** - * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing) - * - * Note that by default the invalidation is not considered to be called from GUI scope. - * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw. - * The asynchronous execution is important to prevent GUI code being executed from command scope. - * When not in GUI-scope: - * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of - * the command which triggered the invalidation. (town rating and such) - * - OnInvalidateData() may not rely on _current_company == _local_company. - * This implies that no NewGRF callbacks may be run. - * - * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled - * invalidations may be called with invalidation-data, which is already invalid at the point of execution. - * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command - * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state - * when the invalidation was scheduled; passed IDs may have got invalid in the mean time. - * - * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice. - * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice. - * - * @param cls Window class - * @param number Window number within the class - * @param data The data to invalidate with - * @param gui_scope Whether the call is done from GUI scope - */ -void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls && w->window_number == number) { - w->InvalidateData(data, gui_scope); - } - } -} - -/** - * Mark window data of all windows of a given class as invalid (in need of re-computing) - * Note that by default the invalidation is not considered to be called from GUI scope. - * See InvalidateWindowData() for details on GUI-scope vs. command-scope. - * @param cls Window class - * @param data The data to invalidate with - * @param gui_scope Whether the call is done from GUI scope - */ -void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope) -{ - Window *w; - - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class == cls) { - w->InvalidateData(data, gui_scope); - } - } -} - -/** - * Dispatch WE_TICK event over all windows - */ -void CallWindowTickEvent() -{ - Window *w; - FOR_ALL_WINDOWS_FROM_FRONT(w) { - w->OnTick(); - } -} - -/** - * Try to delete a non-vital window. - * Non-vital windows are windows other than the game selection, main toolbar, - * status bar, toolbar menu, and tooltip windows. Stickied windows are also - * considered vital. - */ -void DeleteNonVitalWindows() -{ - Window *w; - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_class != WC_MAIN_WINDOW && - w->window_class != WC_SELECT_GAME && - w->window_class != WC_MAIN_TOOLBAR && - w->window_class != WC_STATUS_BAR && - w->window_class != WC_TOOLTIPS && - (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned' - - delete w; - goto restart_search; - } - } -} - -/** - * It is possible that a stickied window gets to a position where the - * 'close' button is outside the gaming area. You cannot close it then; except - * with this function. It closes all windows calling the standard function, - * then, does a little hacked loop of closing all stickied windows. Note - * that standard windows (status bar, etc.) are not stickied, so these aren't affected - */ -void DeleteAllNonVitalWindows() -{ - Window *w; - - /* Delete every window except for stickied ones, then sticky ones as well */ - DeleteNonVitalWindows(); - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->flags & WF_STICKY) { - delete w; - goto restart_search; - } - } -} - -/** - * Delete all windows that are used for construction of vehicle etc. - * Once done with that invalidate the others to ensure they get refreshed too. - */ -void DeleteConstructionWindows() -{ - Window *w; - -restart_search: - /* When we find the window to delete, we need to restart the search - * as deleting this window could cascade in deleting (many) others - * anywhere in the z-array */ - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->window_desc->flags & WDF_CONSTRUCTION) { - delete w; - goto restart_search; - } - } - - FOR_ALL_WINDOWS_FROM_BACK(w) w->SetDirty(); -} - -/** Delete all always on-top windows to get an empty screen */ -void HideVitalWindows() -{ - DeleteWindowById(WC_MAIN_TOOLBAR, 0); - DeleteWindowById(WC_STATUS_BAR, 0); -} - -/** Re-initialize all windows. */ -void ReInitAllWindows() -{ - NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets. - NWidgetScrollbar::InvalidateDimensionCache(); - - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - w->ReInit(); - } -#ifdef ENABLE_NETWORK - void NetworkReInitChatBoxSize(); - NetworkReInitChatBoxSize(); -#endif - - /* Make sure essential parts of all windows are visible */ - RelocateAllWindows(_cur_resolution.width, _cur_resolution.height); - MarkWholeScreenDirty(); -} - -/** - * (Re)position a window at the screen. - * @param w Window structure of the window, may also be \c NULL. - * @param clss The class of the window to position. - * @param setting The actual setting used for the window's position. - * @return X coordinate of left edge of the repositioned window. - */ -static int PositionWindow(Window *w, WindowClass clss, int setting) -{ - if (w == NULL || w->window_class != clss) { - w = FindWindowById(clss, 0); - } - if (w == NULL) return 0; - - int old_left = w->left; - switch (setting) { - case 1: w->left = (_screen.width - w->width) / 2; break; - case 2: w->left = _screen.width - w->width; break; - default: w->left = 0; break; - } - if (w->viewport != NULL) w->viewport->left += w->left - old_left; - SetDirtyBlocks(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row - return w->left; -} - -/** - * (Re)position main toolbar window at the screen. - * @param w Window structure of the main toolbar window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned toolbar window. - */ -int PositionMainToolbar(Window *w) -{ - DEBUG(misc, 5, "Repositioning Main Toolbar..."); - return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos); -} - -/** - * (Re)position statusbar window at the screen. - * @param w Window structure of the statusbar window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned statusbar. - */ -int PositionStatusbar(Window *w) -{ - DEBUG(misc, 5, "Repositioning statusbar..."); - return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos); -} - -/** - * (Re)position news message window at the screen. - * @param w Window structure of the news message window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned news message. - */ -int PositionNewsMessage(Window *w) -{ - DEBUG(misc, 5, "Repositioning news message..."); - return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos); -} - -/** - * (Re)position network chat window at the screen. - * @param w Window structure of the network chat window, may also be \c NULL. - * @return X coordinate of left edge of the repositioned network chat window. - */ -int PositionNetworkChatWindow(Window *w) -{ - DEBUG(misc, 5, "Repositioning network chat window..."); - return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos); -} - - -/** - * Switches viewports following vehicles, which get autoreplaced - * @param from_index the old vehicle ID - * @param to_index the new vehicle ID - */ -void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index) -{ - Window *w; - FOR_ALL_WINDOWS_FROM_BACK(w) { - if (w->viewport != NULL && w->viewport->follow_vehicle == from_index) { - w->viewport->follow_vehicle = to_index; - w->SetDirty(); - } - } -} - - -/** - * Relocate all windows to fit the new size of the game application screen - * @param neww New width of the game application screen - * @param newh New height of the game application screen. - */ -void RelocateAllWindows(int neww, int newh) -{ - Window *w; - - FOR_ALL_WINDOWS_FROM_BACK(w) { - int left, top; - /* XXX - this probably needs something more sane. For example specifying - * in a 'backup'-desc that the window should always be centered. */ - switch (w->window_class) { - case WC_MAIN_WINDOW: - case WC_BOOTSTRAP: - ResizeWindow(w, neww, newh); - continue; - - case WC_MAIN_TOOLBAR: - ResizeWindow(w, min(neww, w->window_desc->default_width) - w->width, 0, false); - - top = w->top; - left = PositionMainToolbar(w); // changes toolbar orientation - break; - - case WC_NEWS_WINDOW: - top = newh - w->height; - left = PositionNewsMessage(w); - break; - - case WC_STATUS_BAR: - ResizeWindow(w, min(neww, w->window_desc->default_width) - w->width, 0, false); - - top = newh - w->height; - left = PositionStatusbar(w); - break; - - case WC_SEND_NETWORK_MSG: - ResizeWindow(w, Clamp(neww, 320, 640) - w->width, 0, false); - top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height; - left = PositionNetworkChatWindow(w); - break; - - case WC_CONSOLE: - IConsoleResize(w); - continue; - - default: { - if (w->flags & WF_CENTERED) { - top = (newh - w->height) >> 1; - left = (neww - w->width) >> 1; - break; - } - - left = w->left; - if (left + (w->width >> 1) >= neww) left = neww - w->width; - if (left < 0) left = 0; - - top = w->top; - if (top + (w->height >> 1) >= newh) top = newh - w->height; - break; - } - } - - EnsureVisibleCaption(w, left, top); - } -} - -/** - * Destructor of the base class PickerWindowBase - * Main utility is to stop the base Window destructor from triggering - * a free while the child will already be free, in this case by the ResetObjectToPlace(). - */ -PickerWindowBase::~PickerWindowBase() -{ - this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child - ResetObjectToPlace(); -}