Codechange: Check command callbacks registration even in single player

This commit is contained in:
glx22
2025-12-21 15:39:29 +01:00
committed by dP
parent 059f3bd685
commit 49feeaca77
2 changed files with 12 additions and 0 deletions
+2
View File
@@ -39,6 +39,7 @@ namespace citymania {
static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
void NetworkSendCommand(Commands cmd, StringID err_message, CommandCallback *callback, CompanyID company, const CommandDataBuffer &cmd_data);
bool IsNetworkRegisteredCallback(CommandCallback *callback);
bool IsValidCommand(Commands cmd);
CommandFlags GetCommandFlags(Commands cmd);
@@ -208,6 +209,7 @@ public:
template <typename Tcallback>
static bool Post(StringID err_message, Tcallback *callback, Targs... args)
{
assert(::IsNetworkRegisteredCallback(reinterpret_cast<CommandCallback *>(reinterpret_cast<void(*)()>(callback))));
return InternalPost(err_message, callback, true, false, std::forward_as_tuple(args...));
}