openttd 1.5-rc1
--HG-- branch : openttd
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: ai_changelog.hpp 27032 2014-10-23 09:47:15Z rubidium $ */
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/* $Id: ai_changelog.hpp 27195 2015-03-18 19:33:34Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -17,8 +17,6 @@
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*
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* \b 1.5.0
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*
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* 1.5.0 is not yet released. The following changes are not set in stone yet.
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*
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* API additions:
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* \li AIList::SwapList
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* \li AIStation::GetCargoPlanned
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@@ -1,4 +1,4 @@
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/* $Id: game_window.hpp.sq 27152 2015-02-15 14:56:21Z frosch $ */
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/* $Id: game_window.hpp.sq 27174 2015-03-01 08:17:14Z alberth $ */
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/*
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* This file is part of OpenTTD.
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@@ -774,10 +774,12 @@ void SQGSWindow_Register(Squirrel *engine)
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RIGHT, "WID_SA_RIGHT");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_DOWN, "WID_SA_DOWN");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SPRITE, "WID_SA_SPRITE");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS, "WID_SA_OFFSETS");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_ABS, "WID_SA_OFFSETS_ABS");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_OFFSETS_REL, "WID_SA_OFFSETS_REL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_PICKER, "WID_SA_PICKER");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_LIST, "WID_SA_LIST");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_SCROLLBAR, "WID_SA_SCROLLBAR");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_SA_RESET_REL, "WID_SA_RESET_REL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_SHOW_NUMPAR, "WID_NP_SHOW_NUMPAR");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_DEC, "WID_NP_NUMPAR_DEC");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_NP_NUMPAR_INC, "WID_NP_NUMPAR_INC");
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@@ -904,7 +906,6 @@ void SQGSWindow_Register(Squirrel *engine)
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_EW, "WID_RAT_BUILD_EW");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_Y, "WID_RAT_BUILD_Y");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_AUTORAIL, "WID_RAT_AUTORAIL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_POLYRAIL, "WID_RAT_POLYRAIL");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_DEMOLISH, "WID_RAT_DEMOLISH");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_DEPOT, "WID_RAT_BUILD_DEPOT");
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SQGSWindow.DefSQConst(engine, ScriptWindow::WID_RAT_BUILD_WAYPOINT, "WID_RAT_BUILD_WAYPOINT");
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@@ -1,4 +1,4 @@
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/* $Id: game_changelog.hpp 27164 2015-02-22 17:25:29Z alberth $ */
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/* $Id: game_changelog.hpp 27195 2015-03-18 19:33:34Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -17,8 +17,6 @@
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*
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* \b 1.5.0
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*
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* 1.5.0 is not yet released. The following changes are not set in stone yet.
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*
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* API additions:
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* \li GSList::SwapList
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* \li GSStation::GetCargoPlanned
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@@ -1,4 +1,4 @@
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/* $Id: script_window.hpp 27152 2015-02-15 14:56:21Z frosch $ */
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/* $Id: script_window.hpp 27174 2015-03-01 08:17:14Z alberth $ */
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/*
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* This file is part of OpenTTD.
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@@ -1800,10 +1800,12 @@ public:
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WID_SA_RIGHT = ::WID_SA_RIGHT, ///< Move the sprite to the right.
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WID_SA_DOWN = ::WID_SA_DOWN, ///< Move the sprite down.
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WID_SA_SPRITE = ::WID_SA_SPRITE, ///< The actual sprite.
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WID_SA_OFFSETS = ::WID_SA_OFFSETS, ///< The sprite offsets.
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WID_SA_OFFSETS_ABS = ::WID_SA_OFFSETS_ABS, ///< The sprite offsets (absolute).
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WID_SA_OFFSETS_REL = ::WID_SA_OFFSETS_REL, ///< The sprite offsets (relative).
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WID_SA_PICKER = ::WID_SA_PICKER, ///< Sprite picker.
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WID_SA_LIST = ::WID_SA_LIST, ///< Queried sprite list.
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WID_SA_SCROLLBAR = ::WID_SA_SCROLLBAR, ///< Scrollbar for sprite list.
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WID_SA_RESET_REL = ::WID_SA_RESET_REL, ///< Reset relative sprite offset
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};
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/* automatically generated from ../../widgets/newgrf_widget.h */
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@@ -1982,7 +1984,6 @@ public:
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WID_RAT_BUILD_EW = ::WID_RAT_BUILD_EW, ///< Build rail along the game view X axis.
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WID_RAT_BUILD_Y = ::WID_RAT_BUILD_Y, ///< Build rail along the game grid Y axis.
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WID_RAT_AUTORAIL = ::WID_RAT_AUTORAIL, ///< Autorail tool.
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WID_RAT_POLYRAIL = ::WID_RAT_POLYRAIL, ///< Polyline rail tool.
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WID_RAT_DEMOLISH = ::WID_RAT_DEMOLISH, ///< Destroy something with dynamite!
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WID_RAT_BUILD_DEPOT = ::WID_RAT_BUILD_DEPOT, ///< Build a depot.
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WID_RAT_BUILD_WAYPOINT = ::WID_RAT_BUILD_WAYPOINT, ///< Build a waypoint.
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