openttd 1.5-rc1

--HG--
branch : openttd
This commit is contained in:
Pavel Stupnikov
2015-03-19 14:33:13 +03:00
parent 5eed164aa7
commit 46e74a9a05
97 changed files with 647 additions and 1107 deletions
+7 -7
View File
@@ -1,4 +1,4 @@
/* $Id: fontcache.cpp 27134 2015-02-01 20:54:24Z frosch $ */
/* $Id: fontcache.cpp 27187 2015-03-15 12:19:58Z frosch $ */
/*
* This file is part of OpenTTD.
@@ -536,8 +536,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
aa = (slot->bitmap.pixel_mode == FT_PIXEL_MODE_GRAY);
/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
unsigned int width = max(1U, (unsigned int)slot->bitmap.width + (this->fs == FS_NORMAL));
unsigned int height = max(1U, (unsigned int)slot->bitmap.rows + (this->fs == FS_NORMAL));
uint width = max(1U, (uint)slot->bitmap.width + (this->fs == FS_NORMAL));
uint height = max(1U, (uint)slot->bitmap.rows + (this->fs == FS_NORMAL));
/* Limit glyph size to prevent overflows later on. */
if (width > 256 || height > 256) usererror("Font glyph is too large");
@@ -553,8 +553,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
/* Draw shadow for medium size */
if (this->fs == FS_NORMAL && !aa) {
for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;
@@ -563,8 +563,8 @@ const Sprite *FreeTypeFontCache::GetGlyph(GlyphID key)
}
}
for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; x++) {
for (uint y = 0; y < (uint)slot->bitmap.rows; y++) {
for (uint x = 0; x < (uint)slot->bitmap.width; x++) {
if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
sprite.data[x + y * sprite.width].m = FACE_COLOUR;
sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF;