Update to 14.1
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@@ -3269,7 +3269,7 @@ bool AfterLoadGame()
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/* We did load the "period" of the timer, but not the fired/elapsed. We can deduce that here. */
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extern TimeoutTimer<TimerGameTick> _new_competitor_timeout;
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_new_competitor_timeout.storage.elapsed = 0;
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_new_competitor_timeout.fired = _new_competitor_timeout.period == 0;
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_new_competitor_timeout.fired = _new_competitor_timeout.period.value == 0;
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}
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if (IsSavegameVersionBefore(SLV_NEWGRF_LAST_SERVICE)) {
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