Cleanup: remove company password hashing and anything related to it

This commit is contained in:
Rubidium
2024-03-23 19:40:42 +01:00
committed by rubidium42
parent a9318cf653
commit 457d51fc49
7 changed files with 1 additions and 74 deletions

View File

@@ -227,49 +227,6 @@ uint8_t NetworkSpectatorCount()
return count;
}
/**
* Hash the given password using server ID and game seed.
* @param password Password to hash.
* @param password_server_id Server ID.
* @param password_game_seed Game seed.
* @return The hashed password.
*/
std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32_t password_game_seed)
{
if (password.empty()) return password;
size_t password_length = password.size();
size_t password_server_id_length = password_server_id.size();
std::ostringstream salted_password;
/* Add the password with the server's ID and game seed as the salt. */
for (uint i = 0; i < NETWORK_SERVER_ID_LENGTH - 1; i++) {
char password_char = (i < password_length ? password[i] : 0);
char server_id_char = (i < password_server_id_length ? password_server_id[i] : 0);
char seed_char = password_game_seed >> (i % 32);
salted_password << (char)(password_char ^ server_id_char ^ seed_char); // Cast needed, otherwise interpreted as integer to format
}
Md5 checksum;
MD5Hash digest;
/* Generate the MD5 hash */
std::string salted_password_string = salted_password.str();
checksum.Append(salted_password_string.data(), salted_password_string.size());
checksum.Finish(digest);
return FormatArrayAsHex(digest);
}
/**
* Check if the company we want to join requires a password.
* @param company_id id of the company we want to check the 'passworded' flag for.
* @return true if the company requires a password.
*/
bool NetworkCompanyIsPassworded([[maybe_unused]] CompanyID company_id)
{
return false;
}
/* This puts a text-message to the console, or in the future, the chat-box,
* (to keep it all a bit more general)
@@ -1324,11 +1281,6 @@ void NetworkGameLoop()
NetworkSend();
}
static void NetworkGenerateServerId()
{
_settings_client.network.network_id = GenerateUid("OpenTTD Server ID");
}
/** This tries to launch the network for a given OS */
void NetworkStartUp()
{
@@ -1338,9 +1290,6 @@ void NetworkStartUp()
_network_available = NetworkCoreInitialize();
_network_dedicated = false;
/* Generate an server id when there is none yet */
if (_settings_client.network.network_id.empty()) NetworkGenerateServerId();
_network_game_info = {};
NetworkInitialize();