Fix: server's client is shown incorrectly in some cases

This commit is contained in:
Rubidium
2024-05-05 19:53:21 +02:00
committed by rubidium42
parent 4740eeaa43
commit 455e202e03
3 changed files with 29 additions and 10 deletions

View File

@@ -64,6 +64,8 @@ void NetworkPrintClients();
std::string_view NetworkGetPublicKeyOfClient(ClientID client_id);
void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
void NetworkOnGameStart();
/*** Commands ran by the server ***/
void NetworkServerSendConfigUpdate();
void NetworkServerUpdateGameInfo();