Fix: server's client is shown incorrectly in some cases
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@@ -64,6 +64,8 @@ void NetworkPrintClients();
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std::string_view NetworkGetPublicKeyOfClient(ClientID client_id);
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void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
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void NetworkOnGameStart();
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/*** Commands ran by the server ***/
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void NetworkServerSendConfigUpdate();
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void NetworkServerUpdateGameInfo();
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