Codechange: Move station tile flag cached bits from m6 to m3.
This frees up bits 0..1 of m6 for all tile types. No savegame bump is needed as these bits are always reset on load.
This commit is contained in:
committed by
Peter Nelson
parent
be505ec459
commit
44de8d77bf
@@ -892,6 +892,9 @@
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</tr>
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</table>
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</li>
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<li>m3 bit 2: rail station / waypoint may have catenary pylons</li>
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<li>m3 bit 1: rail station / waypoint may have catenary wires</li>
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<li>m3 bit 0: rail station / waypoint is blocked</li>
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<li>m4: custom station id; 0 means standard graphics</li>
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<li>m4: <a href="#RoadType">Roadtype</a> for road stops</li>
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<li>m5: graphics index (range from 0..255 for each station type):
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@@ -1021,11 +1024,8 @@
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</tr>
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</table>
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</li>
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<li>m6 bit 7: rail station / waypoint may have catenary pylons</li>
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<li>m6 bits 6..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint, road waypoint)</li>
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<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
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<li>m6 bit 1: rail station / waypoint may have catenary wires</li>
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<li>m6 bit 0: rail station / waypoint is blocked</li>
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<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
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<li>m7: animation frame (railway stations/waypoints, airports)</li>
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