@@ -215,7 +215,7 @@ void DisasterVehicle::UpdatePosition(int x, int y, int z)
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/**
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* Zeppeliner handling, v->state states:
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* 0: Zeppeliner initialization has found a small airport, go there and crash
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* 0: Zeppeliner initialization has found an airport, go there and crash
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* 1: Create crash and animate falling down for extra dramatic effect
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* 2: Create more smoke and leave debris on ground
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* 2: Clear the runway after some time and remove crashed zeppeliner
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@@ -263,7 +263,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
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if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
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Station *st = Station::GetByTile(v->tile);
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st->airport.blocks.Reset(AirportBlock::RunwayIn);
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st->airport.blocks.Reset({AirportBlock::Zeppeliner, AirportBlock::RunwayIn});
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AI::NewEvent(GetTileOwner(v->tile), new ScriptEventDisasterZeppelinerCleared(st->index));
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}
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@@ -300,7 +300,7 @@ static bool DisasterTick_Zeppeliner(DisasterVehicle *v)
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}
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||||
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if (IsValidTile(v->tile) && IsAirportTile(v->tile)) {
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Station::GetByTile(v->tile)->airport.blocks.Set(AirportBlock::RunwayIn);
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Station::GetByTile(v->tile)->airport.blocks.Reset({AirportBlock::Zeppeliner, AirportBlock::RunwayIn});
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}
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||||
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||||
return true;
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||||
@@ -722,14 +722,14 @@ typedef void DisasterInitProc();
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|
||||
|
||||
/**
|
||||
* Zeppeliner which crashes on a small airport if one found,
|
||||
* Zeppeliner which crashes on an airport if one found,
|
||||
* otherwise crashes on a random tile
|
||||
*/
|
||||
static void Disaster_Zeppeliner_Init()
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{
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||||
if (!Vehicle::CanAllocateItem(2)) return;
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||||
|
||||
/* Pick a random place, unless we find a small airport */
|
||||
/* Pick a random place, unless we find an airport */
|
||||
int x = TileX(RandomTile()) * TILE_SIZE + TILE_SIZE / 2;
|
||||
|
||||
for (const Station *st : Station::Iterate()) {
|
||||
|
||||
Reference in New Issue
Block a user