Update to 1.8.0
--HG-- branch : openttd
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: ai_changelog.hpp 27942 2017-12-11 20:14:55Z frosch $ */
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/* $Id: ai_changelog.hpp 27996 2018-03-21 19:39:49Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -15,6 +15,10 @@
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* functions may still be available if you return an older API version
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* in GetAPIVersion() in info.nut.
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*
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* \b 1.8.0
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*
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* No changes
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*
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* \b 1.7.0 - 1.7.2
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*
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* No changes
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@@ -1,4 +1,4 @@
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/* $Id: game_changelog.hpp 27942 2017-12-11 20:14:55Z frosch $ */
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/* $Id: game_changelog.hpp 27996 2018-03-21 19:39:49Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -15,6 +15,10 @@
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* functions may still be available if you return an older API version
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* in GetAPIVersion() in info.nut.
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*
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* \b 1.8.0
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*
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* No changes
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*
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* \b 1.7.0 - 1.7.2
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*
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* No changes
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@@ -1,4 +1,4 @@
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/* $Id: script_error.cpp 27758 2017-02-26 19:41:30Z frosch $ */
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/* $Id: script_error.cpp 27893 2017-08-13 18:38:42Z frosch $ */
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/*
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* This file is part of OpenTTD.
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@@ -40,7 +40,8 @@ ScriptError::ScriptErrorMapString ScriptError::error_map_string = ScriptError::S
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case TEXT_TAB_SPECIAL:
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if (index < 0xE4) break; // Player name
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/* FALL THROUGH */
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FALLTHROUGH;
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case TEXT_TAB_TOWN:
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if (index < 0xC0) break; // Town name
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/* These strings are 'random' and have no meaning.
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