Codechange: Use std::unique_ptr for ai/game config.
This commit is contained in:
committed by
Peter Nelson
parent
7f3820fa7e
commit
422ff9dbd8
@@ -344,29 +344,14 @@ static void LoadIntroGame(bool load_newgrfs = true)
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void MakeNewgameSettingsLive()
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{
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for (CompanyID c = CompanyID::Begin(); c < MAX_COMPANIES; ++c) {
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if (_settings_game.ai_config[c] != nullptr) {
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delete _settings_game.ai_config[c];
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}
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}
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if (_settings_game.game_config != nullptr) {
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delete _settings_game.game_config;
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_settings_game.script_config.ai[c].reset();
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}
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_settings_game.script_config.game.reset();
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/* Copy newgame settings to active settings.
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* Also initialise old settings needed for savegame conversion. */
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_settings_game = _settings_newgame;
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_old_vds = _settings_client.company.vehicle;
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for (CompanyID c = CompanyID::Begin(); c < MAX_COMPANIES; ++c) {
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_settings_game.ai_config[c] = nullptr;
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if (_settings_newgame.ai_config[c] != nullptr) {
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_settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]);
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}
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}
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_settings_game.game_config = nullptr;
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if (_settings_newgame.game_config != nullptr) {
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_settings_game.game_config = new GameConfig(_settings_newgame.game_config);
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}
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}
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void OpenBrowser(const std::string &url)
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