Codechange: Use std::unique_ptr for ai/game config.

This commit is contained in:
Peter Nelson
2025-03-23 23:29:33 +00:00
committed by Peter Nelson
parent 7f3820fa7e
commit 422ff9dbd8
12 changed files with 86 additions and 73 deletions
+2 -2
View File
@@ -258,7 +258,7 @@ struct AIConfigWindow : public Window {
case WID_AIC_MOVE_UP:
if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot - 1))) {
std::swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot - 1]);
std::swap(GetGameSettings().script_config.ai[this->selected_slot], GetGameSettings().script_config.ai[this->selected_slot - 1]);
this->selected_slot = CompanyID(this->selected_slot - 1);
this->vscroll->ScrollTowards(this->selected_slot.base());
this->InvalidateData();
@@ -267,7 +267,7 @@ struct AIConfigWindow : public Window {
case WID_AIC_MOVE_DOWN:
if (IsEditable(this->selected_slot) && IsEditable((CompanyID)(this->selected_slot + 1))) {
std::swap(GetGameSettings().ai_config[this->selected_slot], GetGameSettings().ai_config[this->selected_slot + 1]);
std::swap(GetGameSettings().script_config.ai[this->selected_slot], GetGameSettings().script_config.ai[this->selected_slot + 1]);
++this->selected_slot;
this->vscroll->ScrollTowards(this->selected_slot.base());
this->InvalidateData();