Codechange: use std::vector to store SpriteCache instances in

This commit is contained in:
Rubidium
2025-01-15 19:02:41 +01:00
committed by rubidium42
parent c6fc280ff1
commit 40ab4e306b
2 changed files with 31 additions and 45 deletions
+1 -1
View File
@@ -52,7 +52,7 @@ SpriteType GetSpriteType(SpriteID sprite);
SpriteFile *GetOriginFile(SpriteID sprite);
uint32_t GetSpriteLocalID(SpriteID sprite);
uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
uint GetMaxSpriteID();
SpriteID GetMaxSpriteID();
inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)