Codechange: use std::vector to store SpriteCache instances in
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@@ -52,7 +52,7 @@ SpriteType GetSpriteType(SpriteID sprite);
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SpriteFile *GetOriginFile(SpriteID sprite);
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uint32_t GetSpriteLocalID(SpriteID sprite);
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uint GetSpriteCountForFile(const std::string &filename, SpriteID begin, SpriteID end);
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uint GetMaxSpriteID();
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SpriteID GetMaxSpriteID();
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inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
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