Codechange: Use EnumBitSet for QueryStringFlags. (#13792)

This commit is contained in:
Peter Nelson
2025-03-10 18:59:35 +00:00
committed by GitHub
parent 1a53b48422
commit 3eb89f04b5
22 changed files with 53 additions and 54 deletions
+10 -10
View File
@@ -713,7 +713,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.heightmap_height), STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.heightmap_height), STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
break;
@@ -731,7 +731,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_START_DATE_TEXT: // Year text
this->widget_id = WID_GL_START_DATE_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.starting_year), STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.starting_year), STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
break;
case WID_GL_SNOW_COVERAGE_DOWN:
@@ -748,7 +748,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.snow_coverage), STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.snow_coverage), STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
break;
case WID_GL_DESERT_COVERAGE_DOWN:
@@ -765,7 +765,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.desert_coverage), STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.desert_coverage), STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
break;
case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
@@ -862,7 +862,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_TOWN_PULLDOWN:
if ((uint)index == CUSTOM_TOWN_NUMBER_DIFFICULTY) {
this->widget_id = widget;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.custom_town_number), STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.custom_town_number), STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, {});
}
_settings_newgame.difficulty.number_towns = index;
break;
@@ -877,7 +877,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_INDUSTRY_PULLDOWN:
if ((uint)index == ID_CUSTOM) {
this->widget_id = widget;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.custom_industry_number), STR_MAPGEN_NUMBER_OF_INDUSTRIES, 5, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.custom_industry_number), STR_MAPGEN_NUMBER_OF_INDUSTRIES, 5, this, CS_NUMERAL, {});
}
_settings_newgame.difficulty.industry_density = index;
break;
@@ -885,7 +885,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_TERRAIN_PULLDOWN: {
if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
this->widget_id = widget;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.custom_terrain_type), STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.custom_terrain_type), STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT, 4, this, CS_NUMERAL, {});
}
_settings_newgame.difficulty.terrain_type = index;
break;
@@ -894,7 +894,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_WATER_PULLDOWN: {
if ((uint)index == CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY) {
this->widget_id = widget;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.custom_sea_level), STR_MAPGEN_SEA_LEVEL, 3, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.custom_sea_level), STR_MAPGEN_SEA_LEVEL, 3, this, CS_NUMERAL, {});
}
_settings_newgame.difficulty.quantity_sea_lakes = index;
break;
@@ -1157,7 +1157,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_START_DATE_TEXT: // Year text
this->widget_id = WID_CS_START_DATE_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.starting_year), STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.starting_year), STR_MAPGEN_START_DATE_QUERY_CAPT, 8, this, CS_NUMERAL, {});
break;
case WID_CS_FLAT_LAND_HEIGHT_DOWN:
@@ -1174,7 +1174,7 @@ struct CreateScenarioWindow : public Window
case WID_CS_FLAT_LAND_HEIGHT_TEXT: // Height level text
this->widget_id = WID_CS_FLAT_LAND_HEIGHT_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.se_flat_world_height), STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QSF_NONE);
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.se_flat_world_height), STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, {});
break;
}
}