Codechange: Use ZOOM_LVL_MIN to refer to first zoom level.

Many uses of ZOOM_LVL_NORMAL actually just want the first zoom level slot, so use ZOOM_LVL_MIN to make this clearer.
This commit is contained in:
Peter Nelson
2024-04-04 18:49:37 +01:00
committed by Peter Nelson
parent 7c322ebcf1
commit 3c94e81665
18 changed files with 103 additions and 101 deletions

View File

@@ -128,9 +128,9 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &spri
ZoomLevel zoom_min;
ZoomLevel zoom_max;
if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font) {
zoom_min = ZOOM_LVL_NORMAL;
zoom_max = ZOOM_LVL_NORMAL;
if (sprite[ZOOM_LVL_MIN].type == SpriteType::Font) {
zoom_min = ZOOM_LVL_MIN;
zoom_max = ZOOM_LVL_MIN;
} else {
zoom_min = _settings_client.gui.zoom_min;
zoom_max = _settings_client.gui.zoom_max;
@@ -221,10 +221,10 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &spri
/* Allocate the exact amount of memory we need */
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
dest_sprite->x_offs = sprite[ZOOM_LVL_MIN].x_offs;
dest_sprite->y_offs = sprite[ZOOM_LVL_MIN].y_offs;
memcpy(dest_sprite->data, temp_dst, size);
return dest_sprite;