Codechange: Use ZOOM_LVL_MIN to refer to first zoom level.
Many uses of ZOOM_LVL_NORMAL actually just want the first zoom level slot, so use ZOOM_LVL_MIN to make this clearer.
This commit is contained in:
committed by
Peter Nelson
parent
7c322ebcf1
commit
3c94e81665
@@ -118,17 +118,17 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
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Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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{
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Blitter_32bppSimple::Pixel *dst;
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Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite[ZOOM_LVL_NORMAL].height * (size_t)sprite[ZOOM_LVL_NORMAL].width * sizeof(*dst));
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Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite[ZOOM_LVL_MIN].height * (size_t)sprite[ZOOM_LVL_MIN].width * sizeof(*dst));
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dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
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dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
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dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
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dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
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dest_sprite->height = sprite[ZOOM_LVL_MIN].height;
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dest_sprite->width = sprite[ZOOM_LVL_MIN].width;
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dest_sprite->x_offs = sprite[ZOOM_LVL_MIN].x_offs;
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dest_sprite->y_offs = sprite[ZOOM_LVL_MIN].y_offs;
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dst = (Blitter_32bppSimple::Pixel *)dest_sprite->data;
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SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite[ZOOM_LVL_NORMAL].data;
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SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite[ZOOM_LVL_MIN].data;
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for (int i = 0; i < sprite[ZOOM_LVL_NORMAL].height * sprite[ZOOM_LVL_NORMAL].width; i++) {
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for (int i = 0; i < sprite[ZOOM_LVL_MIN].height * sprite[ZOOM_LVL_MIN].width; i++) {
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if (src->m == 0) {
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dst[i].r = src->r;
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dst[i].g = src->g;
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