Fix #11: Queue outgoing commands and don't send more than 2 per frame
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@@ -34,8 +34,9 @@
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#include "../town.h"
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#include "network_func.h"
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#include "../citymania/cm_newgrf_revisions.hpp"
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#include "../citymania/cm_client_list_gui.hpp"
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#include "../citymania/cm_commands.hpp"
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#include "../citymania/cm_newgrf_revisions.hpp"
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#include "../safeguards.h"
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@@ -276,6 +277,8 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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extern void StateGameLoop();
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StateGameLoop();
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citymania::HandleNextClientFrame();
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/* Check if we are in sync! */
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if (_sync_frame != 0) {
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if (_sync_frame == _frame_counter) {
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@@ -776,6 +779,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packe
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this->savegame = new PacketReader();
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_frame_counter = _frame_counter_server = _frame_counter_max = p->Recv_uint32();
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citymania::InitCommandQueue();
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_network_join_bytes = 0;
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_network_join_bytes_total = 0;
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