Codechange: Use span instead of raw pointer for animated cursors. (#14575)

This allows the terminator entry to be removed.
This commit is contained in:
Peter Nelson
2025-09-02 21:48:24 +01:00
committed by dP
parent f61eb49961
commit 3a73fe7973
4 changed files with 33 additions and 52 deletions

View File

@@ -14,67 +14,49 @@
* is to be displayed.
*/
/**
* Creates two array entries that define one
* status of the cursor.
* @param Sprite The Sprite to be displayed
* @param display_time The Number of ticks to display the sprite
*/
#define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time },
/**
* This indicates the termination of the cursor list
*/
#define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
/**
* Animated cursor elements for demolition
*/
static const AnimCursor _demolish_animcursor[] = {
ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_FIRST, 8)
ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_1, 8)
ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_2, 8)
ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_LAST, 8)
ANIM_CURSOR_END()
static constexpr AnimCursor _demolish_animcursor[] = {
{SPR_CURSOR_DEMOLISH_FIRST, 8},
{SPR_CURSOR_DEMOLISH_1, 8},
{SPR_CURSOR_DEMOLISH_2, 8},
{SPR_CURSOR_DEMOLISH_LAST, 8},
};
/**
* Animated cursor elements for lower land
*/
static const AnimCursor _lower_land_animcursor[] = {
ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_FIRST, 10)
ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_1, 10)
ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_LAST, 29)
ANIM_CURSOR_END()
static constexpr AnimCursor _lower_land_animcursor[] = {
{SPR_CURSOR_LOWERLAND_FIRST, 10},
{SPR_CURSOR_LOWERLAND_1, 10},
{SPR_CURSOR_LOWERLAND_LAST, 29},
};
/**
* Animated cursor elements for raise land
*/
static const AnimCursor _raise_land_animcursor[] = {
ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_FIRST, 10)
ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_1, 10)
ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_LAST, 29)
ANIM_CURSOR_END()
static constexpr AnimCursor _raise_land_animcursor[] = {
{SPR_CURSOR_RAISELAND_FIRST, 10},
{SPR_CURSOR_RAISELAND_1, 10},
{SPR_CURSOR_RAISELAND_LAST, 29},
};
/**
* Animated cursor elements for the goto icon
*/
static const AnimCursor _order_goto_animcursor[] = {
ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_FIRST, 10)
ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_1, 10)
ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_LAST, 29)
ANIM_CURSOR_END()
static constexpr AnimCursor _order_goto_animcursor[] = {
{SPR_CURSOR_PICKSTATION_FIRST, 10},
{SPR_CURSOR_PICKSTATION_1, 10},
{SPR_CURSOR_PICKSTATION_LAST, 29},
};
/**
* Animated cursor elements for the build signal icon
*/
static const AnimCursor _build_signals_animcursor[] = {
ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_FIRST, 20)
ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_LAST, 20)
ANIM_CURSOR_END()
static constexpr AnimCursor _build_signals_animcursor[] = {
{SPR_CURSOR_BUILDSIGNALS_FIRST, 20},
{SPR_CURSOR_BUILDSIGNALS_LAST, 20},
};
/**
@@ -82,7 +64,7 @@ static const AnimCursor _build_signals_animcursor[] = {
* definitions we have above. This is the only thing that is
* accessed directly from other files
*/
static const AnimCursor * const _animcursors[] = {
static constexpr std::span<const AnimCursor> _animcursors[] = {
_demolish_animcursor,
_lower_land_animcursor,
_raise_land_animcursor,