Codechange: use std::variant instead of a custom version for news references
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+2
-2
@@ -3416,7 +3416,7 @@ static CommandCost TownActionRoadRebuild(Town *t, DoCommandFlags flags)
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AddNewsItem(
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TimerGameEconomy::UsingWallclockUnits() ? STR_NEWS_ROAD_REBUILDING_MINUTES : STR_NEWS_ROAD_REBUILDING_MONTHS,
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NewsType::General, NewsStyle::Normal, {}, NewsReferenceType::Town, t->index, NewsReferenceType::None, UINT32_MAX);
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NewsType::General, NewsStyle::Normal, {}, t->index);
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AI::BroadcastNewEvent(new ScriptEventRoadReconstruction(_current_company, t->index));
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Game::NewEvent(new ScriptEventRoadReconstruction(_current_company, t->index));
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}
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@@ -3571,7 +3571,7 @@ static CommandCost TownActionBuyRights(Town *t, DoCommandFlags flags)
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SetDParam(1, TimerGameEconomy::UsingWallclockUnits() ? STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MINUTES : STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MONTHS);
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SetDParam(2, t->index);
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SetDParamStr(3, cni->company_name);
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AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NewsType::General, NewsStyle::Company, {}, NewsReferenceType::Town, t->index, NewsReferenceType::None, UINT32_MAX, std::move(cni));
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AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NewsType::General, NewsStyle::Company, {}, t->index, {}, std::move(cni));
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AI::BroadcastNewEvent(new ScriptEventExclusiveTransportRights(_current_company, t->index));
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Game::NewEvent(new ScriptEventExclusiveTransportRights(_current_company, t->index));
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}
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