Codechange: Use 'construction stage' consistently, instead of 'construction state'.
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@@ -161,7 +161,7 @@ static const NICallback _nic_house[] = {
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NICH(CBID_HOUSE_ALLOW_CONSTRUCTION, HouseCallbackMask::AllowConstruction),
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NICH(CBID_HOUSE_ANIMATION_NEXT_FRAME, HouseCallbackMask::AnimationNextFrame),
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NICH(CBID_HOUSE_ANIMATION_START_STOP, HouseCallbackMask::AnimationStartStop),
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NICH(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, HouseCallbackMask::ConstructionStateChange),
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NICH(CBID_HOUSE_CONSTRUCTION_STAGE_CHANGE, HouseCallbackMask::ConstructionStageChange),
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NICH(CBID_HOUSE_COLOUR, HouseCallbackMask::Colour),
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NICH(CBID_HOUSE_CARGO_ACCEPTANCE, HouseCallbackMask::CargoAcceptance),
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NICH(CBID_HOUSE_ANIMATION_SPEED, HouseCallbackMask::AnimationSpeed),
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@@ -176,7 +176,7 @@ static const NICallback _nic_house[] = {
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};
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static const NIVariable _niv_house[] = {
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NIV(0x40, "construction state of tile and pseudo-random value"),
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NIV(0x40, "construction stage of tile and pseudo-random value"),
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NIV(0x41, "age of building in years"),
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NIV(0x42, "town zone"),
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NIV(0x43, "terrain type"),
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@@ -234,7 +234,7 @@ static const NICallback _nic_industrytiles[] = {
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};
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static const NIVariable _niv_industrytiles[] = {
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NIV(0x40, "construction state of tile"),
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NIV(0x40, "construction stage of tile"),
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NIV(0x41, "ground type"),
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NIV(0x42, "current town zone in nearest town"),
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NIV(0x43, "relative position"),
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