Codechange: Use 'construction stage' consistently, instead of 'construction state'.

This commit is contained in:
frosch
2025-04-16 13:17:37 +02:00
committed by frosch
parent 98445088b1
commit 368d131fb7
7 changed files with 12 additions and 12 deletions

View File

@@ -161,7 +161,7 @@ static const NICallback _nic_house[] = {
NICH(CBID_HOUSE_ALLOW_CONSTRUCTION, HouseCallbackMask::AllowConstruction),
NICH(CBID_HOUSE_ANIMATION_NEXT_FRAME, HouseCallbackMask::AnimationNextFrame),
NICH(CBID_HOUSE_ANIMATION_START_STOP, HouseCallbackMask::AnimationStartStop),
NICH(CBID_HOUSE_CONSTRUCTION_STATE_CHANGE, HouseCallbackMask::ConstructionStateChange),
NICH(CBID_HOUSE_CONSTRUCTION_STAGE_CHANGE, HouseCallbackMask::ConstructionStageChange),
NICH(CBID_HOUSE_COLOUR, HouseCallbackMask::Colour),
NICH(CBID_HOUSE_CARGO_ACCEPTANCE, HouseCallbackMask::CargoAcceptance),
NICH(CBID_HOUSE_ANIMATION_SPEED, HouseCallbackMask::AnimationSpeed),
@@ -176,7 +176,7 @@ static const NICallback _nic_house[] = {
};
static const NIVariable _niv_house[] = {
NIV(0x40, "construction state of tile and pseudo-random value"),
NIV(0x40, "construction stage of tile and pseudo-random value"),
NIV(0x41, "age of building in years"),
NIV(0x42, "town zone"),
NIV(0x43, "terrain type"),
@@ -234,7 +234,7 @@ static const NICallback _nic_industrytiles[] = {
};
static const NIVariable _niv_industrytiles[] = {
NIV(0x40, "construction state of tile"),
NIV(0x40, "construction stage of tile"),
NIV(0x41, "ground type"),
NIV(0x42, "current town zone in nearest town"),
NIV(0x43, "relative position"),