Add hotkey to rotate depot while building, default to middle mouse button (SDL2 only for now)
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@@ -39,6 +39,7 @@
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#include "widgets/rail_widget.h"
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#include "citymania/cm_hotkeys.hpp"
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#include "citymania/cm_highlight.hpp"
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#include "citymania/cm_station_gui.hpp"
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#include "safeguards.h"
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@@ -503,30 +504,6 @@ RoadBits FindRailsToConnect(TileIndex tile) {
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return passing;
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}
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/*
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* Selects orientation for rail object (depot)
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*/
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DiagDirection AutodetectRailObjectDirection(TileIndex tile) {
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RoadBits bits = FindRailsToConnect(tile);
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// FIXME after this point repeats road autodetection
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if (HasExactlyOneBit(bits)) return RoadBitsToDiagDir(bits);
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if (bits == ROAD_NONE) bits = ROAD_ALL;
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RoadBits frac_bits = DiagDirToRoadBits(TileFractCoordsToDiagDir());
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if (HasExactlyOneBit(frac_bits & bits)) {
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return RoadBitsToDiagDir(frac_bits & bits);
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}
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frac_bits |= MirrorRoadBits(frac_bits);
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if (HasExactlyOneBit(frac_bits & bits)) {
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return RoadBitsToDiagDir(frac_bits & bits);
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}
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for (DiagDirection ddir = DIAGDIR_BEGIN; ddir < DIAGDIR_END; ddir++) {
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if (DiagDirToRoadBits(ddir) & bits) {
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return ddir;
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}
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}
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NOT_REACHED();
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}
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/** Rail toolbar management class. */
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struct BuildRailToolbarWindow : Window {
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RailType railtype; ///< Rail type to build.
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@@ -714,6 +691,7 @@ struct BuildRailToolbarWindow : Window {
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case WID_RAT_BUILD_DEPOT:
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if (HandlePlacePushButton(this, WID_RAT_BUILD_DEPOT, GetRailTypeInfo(_cur_railtype)->cursor.depot, HT_RECT | (HighLightStyle)_build_depot_direction)) {
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citymania::ResetRotateAutodetection();
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ShowBuildTrainDepotPicker(this);
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this->last_user_action = widget;
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}
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@@ -846,7 +824,8 @@ struct BuildRailToolbarWindow : Window {
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case WID_RAT_BUILD_DEPOT:
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ddir = _build_depot_direction;
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if (ddir == DIAGDIR_NW + 1) {
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ddir = AutodetectRailObjectDirection(tile);
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assert(_thd.cm.type == citymania::ObjectHighlight::Type::RAIL_DEPOT);
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ddir = _thd.cm.u.depot.ddir;
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}
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DoCommandP(tile, _cur_railtype, ddir,
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CMD_BUILD_TRAIN_DEPOT | CMD_MSG(STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT),
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@@ -1924,6 +1903,10 @@ static void ShowSignalBuilder(Window *parent)
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new BuildSignalWindow(&_signal_builder_desc, parent);
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}
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enum class BuildRailDepotWindowHotkey : int {
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ROTATE,
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};
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struct BuildRailDepotWindow : public PickerWindowBase {
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BuildRailDepotWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
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{
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@@ -1971,8 +1954,40 @@ struct BuildRailDepotWindow : public PickerWindowBase {
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break;
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}
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}
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EventState OnHotkey(int hotkey) override
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{
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switch ((BuildRailDepotWindowHotkey)hotkey) {
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/* Indicate to the OnClick that the action comes from a hotkey rather
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* then from a click and that the CTRL state should be ignored. */
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case BuildRailDepotWindowHotkey::ROTATE:
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if (_build_depot_direction < DIAGDIR_END) {
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this->RaiseWidget(_build_depot_direction + WID_BRAD_DEPOT_NE);
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_build_depot_direction = ChangeDiagDir(_build_depot_direction, DIAGDIRDIFF_90RIGHT);
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this->LowerWidget(_build_depot_direction + WID_BRAD_DEPOT_NE);
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} else {
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citymania::RotateAutodetection();
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}
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this->SetDirty();
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return ES_HANDLED;
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default:
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return ES_NOT_HANDLED;
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}
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return ES_NOT_HANDLED;
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}
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static HotkeyList hotkeys;
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};
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static Hotkey build_depot_hotkeys[] = {
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Hotkey(CM_WKC_MOUSE_MIDDLE, "rotate", (int)BuildRailDepotWindowHotkey::ROTATE),
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HOTKEY_LIST_END
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};
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HotkeyList BuildRailDepotWindow::hotkeys("cm_build_depot", build_depot_hotkeys);
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/** Nested widget definition of the build rail depot window */
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static const NWidgetPart _nested_build_depot_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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@@ -2014,7 +2029,8 @@ static WindowDesc _build_depot_desc(
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WDP_AUTO, nullptr, 0, 0,
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WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
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WDF_CONSTRUCTION,
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_nested_build_depot_widgets, lengthof(_nested_build_depot_widgets)
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_nested_build_depot_widgets, lengthof(_nested_build_depot_widgets),
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&BuildRailDepotWindow::hotkeys
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);
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static void ShowBuildTrainDepotPicker(Window *parent)
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