Codechange: use reference instead of pointer for CommandPacket

This commit is contained in:
Rubidium
2024-02-04 17:20:25 +01:00
committed by rubidium42
parent cb588d8d3f
commit 3534214dfc
8 changed files with 46 additions and 46 deletions

View File

@@ -67,7 +67,7 @@ public:
NetworkRecvStatus SendConsole(const std::string_view origin, const std::string_view command);
NetworkRecvStatus SendGameScript(const std::string_view json);
NetworkRecvStatus SendCmdNames();
NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket &cp);
NetworkRecvStatus SendRconEnd(const std::string_view command);
static void Send();
@@ -112,6 +112,6 @@ void NetworkAdminUpdate(AdminUpdateFrequency freq);
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const std::string_view string);
void NetworkAdminConsole(const std::string_view origin, const std::string_view string);
void NetworkAdminGameScript(const std::string_view json);
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket &cp);
#endif /* NETWORK_ADMIN_H */