Codechange: use reference instead of pointer for CommandPacket
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@@ -67,7 +67,7 @@ public:
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NetworkRecvStatus SendConsole(const std::string_view origin, const std::string_view command);
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NetworkRecvStatus SendGameScript(const std::string_view json);
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NetworkRecvStatus SendCmdNames();
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NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket *cp);
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NetworkRecvStatus SendCmdLogging(ClientID client_id, const CommandPacket &cp);
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NetworkRecvStatus SendRconEnd(const std::string_view command);
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static void Send();
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@@ -112,6 +112,6 @@ void NetworkAdminUpdate(AdminUpdateFrequency freq);
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void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const std::string_view string);
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void NetworkAdminConsole(const std::string_view origin, const std::string_view string);
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void NetworkAdminGameScript(const std::string_view json);
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void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
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void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket &cp);
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#endif /* NETWORK_ADMIN_H */
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