Codechange: Pass Script engine by reference.

This commit is contained in:
Peter Nelson
2025-03-24 16:54:55 +00:00
committed by Peter Nelson
parent 72ca962b84
commit 341cdbc16b
20 changed files with 65 additions and 65 deletions
+2 -2
View File
@@ -356,12 +356,12 @@ const std::string &GetGameStringName(StringIndexInTab id)
* Register the current translation to the Squirrel engine.
* @param engine The engine to update/
*/
void RegisterGameTranslation(Squirrel *engine)
void RegisterGameTranslation(Squirrel &engine)
{
_current_gamestrings_data = LoadTranslations();
if (_current_gamestrings_data == nullptr) return;
HSQUIRRELVM vm = engine->GetVM();
HSQUIRRELVM vm = engine.GetVM();
sq_pushroottable(vm);
sq_pushstring(vm, "GSText", -1);
if (SQ_FAILED(sq_get(vm, -2))) return;