Update to 14.0-beta1
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@@ -52,8 +52,8 @@ const PalSpriteID tree_sprites[] = {
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*/
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static Dimension GetMaxTreeSpriteSize()
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{
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const uint16 base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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const uint16 count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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const uint16_t base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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const uint16_t count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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Dimension size, this_size;
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Point offset;
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@@ -141,20 +141,18 @@ class BuildTreesWindow : public Window
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public:
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BuildTreesWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), tree_to_plant(-1), mode(PM_NORMAL)
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{
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this->InitNested(window_number);
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this->CreateNestedTree();
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ResetObjectToPlace();
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this->LowerWidget(WID_BT_MODE_NORMAL);
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/* Show scenario editor tools in editor */
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auto *se_tools = this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE);
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if (_game_mode != GM_EDITOR) {
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se_tools->SetDisplayedPlane(SZSP_HORIZONTAL);
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this->ReInit();
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this->GetWidget<NWidgetStacked>(WID_BT_SE_PANE)->SetDisplayedPlane(SZSP_HORIZONTAL);
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}
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this->FinishInitNested(window_number);
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
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/* Ensure tree type buttons are sized after the largest tree type */
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@@ -164,7 +162,7 @@ public:
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}
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}
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void DrawWidget(const Rect &r, int widget) const override
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
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const int index = widget - WID_BT_TYPE_BUTTON_FIRST;
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@@ -173,7 +171,7 @@ public:
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}
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}
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void OnClick(Point pt, int widget, int click_count) override
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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case WID_BT_TYPE_RANDOM: // tree of random type.
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@@ -214,7 +212,7 @@ public:
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}
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}
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void OnPlaceObject(Point pt, TileIndex tile) override
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void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
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{
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if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL) {
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VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_PLANT_TREES);
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@@ -223,7 +221,7 @@ public:
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}
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}
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void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
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void OnPlaceDrag(ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt) override
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{
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if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL) {
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VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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@@ -238,7 +236,7 @@ public:
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}
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}
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void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
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void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, TileIndex start_tile, TileIndex end_tile) override
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{
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if (_game_mode != GM_EDITOR && this->mode == PM_NORMAL && pt.x != -1 && select_proc == DDSP_PLANT_TREES) {
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Command<CMD_PLANT_TREE>::Post(STR_ERROR_CAN_T_PLANT_TREE_HERE, end_tile, start_tile, this->tree_to_plant, _ctrl_pressed);
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@@ -258,7 +256,7 @@ public:
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* get producing the correct result than dynamically building the widgets is.
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* @see NWidgetFunctionType
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*/
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static NWidgetBase *MakeTreeTypeButtons(int *biggest_index)
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static std::unique_ptr<NWidgetBase> MakeTreeTypeButtons()
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{
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const byte type_base = _tree_base_by_landscape[_settings_game.game_creation.landscape];
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const byte type_count = _tree_count_by_landscape[_settings_game.game_creation.landscape];
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@@ -268,27 +266,26 @@ static NWidgetBase *MakeTreeTypeButtons(int *biggest_index)
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const int num_rows = CeilDiv(type_count, num_columns);
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byte cur_type = type_base;
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NWidgetVertical *vstack = new NWidgetVertical(NC_EQUALSIZE);
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auto vstack = std::make_unique<NWidgetVertical>(NC_EQUALSIZE);
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vstack->SetPIP(0, 1, 0);
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for (int row = 0; row < num_rows; row++) {
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NWidgetHorizontal *hstack = new NWidgetHorizontal(NC_EQUALSIZE);
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auto hstack = std::make_unique<NWidgetHorizontal>(NC_EQUALSIZE);
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hstack->SetPIP(0, 1, 0);
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vstack->Add(hstack);
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for (int col = 0; col < num_columns; col++) {
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if (cur_type > type_base + type_count) break;
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NWidgetBackground *button = new NWidgetBackground(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_BUTTON_FIRST + cur_type);
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auto button = std::make_unique<NWidgetBackground>(WWT_PANEL, COLOUR_GREY, WID_BT_TYPE_BUTTON_FIRST + cur_type);
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button->SetDataTip(0x0, STR_PLANT_TREE_TOOLTIP);
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hstack->Add(button);
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*biggest_index = WID_BT_TYPE_BUTTON_FIRST + cur_type;
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hstack->Add(std::move(button));
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cur_type++;
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}
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vstack->Add(std::move(hstack));
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}
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return vstack;
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}
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static const NWidgetPart _nested_build_trees_widgets[] = {
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static constexpr NWidgetPart _nested_build_trees_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
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NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_PLANT_TREE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
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@@ -316,11 +313,11 @@ static const NWidgetPart _nested_build_trees_widgets[] = {
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EndContainer(),
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};
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static WindowDesc _build_trees_desc(
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static WindowDesc _build_trees_desc(__FILE__, __LINE__,
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WDP_AUTO, "build_tree", 0, 0,
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WC_BUILD_TREES, WC_NONE,
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WDF_CONSTRUCTION,
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_nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)
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std::begin(_nested_build_trees_widgets), std::end(_nested_build_trees_widgets)
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);
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void ShowBuildTreesToolbar()
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