Update to 14.0-beta1
This commit is contained in:
@@ -22,7 +22,7 @@
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#include "company_base.h"
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#include "core/random_func.hpp"
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#include "newgrf_generic.h"
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#include "date_func.h"
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#include "timer/timer_game_tick.h"
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#include "tree_cmd.h"
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#include "landscape_cmd.h"
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@@ -54,9 +54,9 @@ enum ExtraTreePlacement {
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/** Determines when to consider building more trees. */
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byte _trees_tick_ctr;
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static const uint16 DEFAULT_TREE_STEPS = 1000; ///< Default number of attempts for placing trees.
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static const uint16 DEFAULT_RAINFOREST_TREE_STEPS = 15000; ///< Default number of attempts for placing extra trees at rainforest in tropic.
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static const uint16 EDITOR_TREE_DIV = 5; ///< Game editor tree generation divisor factor.
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static const uint16_t DEFAULT_TREE_STEPS = 1000; ///< Default number of attempts for placing trees.
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static const uint16_t DEFAULT_RAINFOREST_TREE_STEPS = 15000; ///< Default number of attempts for placing extra trees at rainforest in tropic.
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static const uint16_t EDITOR_TREE_DIV = 5; ///< Game editor tree generation divisor factor.
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/**
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* Tests if a tile can be converted to MP_TREES
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@@ -161,7 +161,7 @@ static TreeType GetRandomTreeType(TileIndex tile, uint seed)
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* @param tile The tile to make a tree-tile from
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* @param r The randomness value from a Random() value
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*/
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static void PlaceTree(TileIndex tile, uint32 r)
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static void PlaceTree(TileIndex tile, uint32_t r)
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{
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TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
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@@ -174,9 +174,6 @@ static void PlaceTree(TileIndex tile, uint32 r)
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if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_ROUGH_SNOW && ground != TREE_GROUND_SHORE) {
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SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3);
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}
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/* Set the counter to a random start value */
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SetTreeCounter(tile, (TreeGround)GB(r, 24, 4));
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}
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}
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@@ -192,7 +189,7 @@ static void PlaceTreeGroups(uint num_groups)
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TileIndex center_tile = RandomTile();
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for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
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uint32 r = Random();
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uint32_t r = Random();
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int x = GB(r, 0, 5) - 16;
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int y = GB(r, 8, 5) - 16;
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uint dist = abs(x) + abs(y);
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@@ -220,7 +217,7 @@ static void PlaceTreeGroups(uint num_groups)
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static void PlaceTreeAtSameHeight(TileIndex tile, int height)
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{
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for (uint i = 0; i < DEFAULT_TREE_STEPS; i++) {
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uint32 r = Random();
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uint32_t r = Random();
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int x = GB(r, 0, 5) - 16;
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int y = GB(r, 8, 5) - 16;
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TileIndex cur_tile = TileAddWrap(tile, x, y);
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@@ -250,10 +247,10 @@ void PlaceTreesRandomly()
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{
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int i, j, ht;
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i = ScaleByMapSize(DEFAULT_TREE_STEPS);
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i = Map::ScaleBySize(DEFAULT_TREE_STEPS);
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if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
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do {
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uint32 r = Random();
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uint32_t r = Random();
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TileIndex tile = RandomTileSeed(r);
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IncreaseGeneratingWorldProgress(GWP_TREE);
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@@ -278,11 +275,11 @@ void PlaceTreesRandomly()
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/* place extra trees at rainforest area */
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if (_settings_game.game_creation.landscape == LT_TROPIC) {
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i = ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS);
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i = Map::ScaleBySize(DEFAULT_RAINFOREST_TREE_STEPS);
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if (_game_mode == GM_EDITOR) i /= EDITOR_TREE_DIV;
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do {
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uint32 r = Random();
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uint32_t r = Random();
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TileIndex tile = RandomTileSeed(r);
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IncreaseGeneratingWorldProgress(GWP_TREE);
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@@ -308,20 +305,21 @@ void PlaceTreesRandomly()
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*/
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uint PlaceTreeGroupAroundTile(TileIndex tile, TreeType treetype, uint radius, uint count, bool set_zone)
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{
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assert(_game_mode == GM_EDITOR); // Due to InteractiveRandom being used in this function
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assert(treetype < TREE_TOYLAND + TREE_COUNT_TOYLAND);
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const bool allow_desert = treetype == TREE_CACTUS;
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uint planted = 0;
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for (; count > 0; count--) {
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/* Simple quasi-normal distribution with range [-radius; radius) */
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auto mkcoord = [&]() -> int32 {
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const uint32 rand = InteractiveRandom();
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const int32 dist = GB<int32>(rand, 0, 8) + GB<int32>(rand, 8, 8) + GB<int32>(rand, 16, 8) + GB<int32>(rand, 24, 8);
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const int32 scu = dist * radius / 512;
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auto mkcoord = [&]() -> int32_t {
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const uint32_t rand = InteractiveRandom();
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const int32_t dist = GB<int32_t>(rand, 0, 8) + GB<int32_t>(rand, 8, 8) + GB<int32_t>(rand, 16, 8) + GB<int32_t>(rand, 24, 8);
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const int32_t scu = dist * radius / 512;
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return scu - radius;
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};
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const int32 xofs = mkcoord();
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const int32 yofs = mkcoord();
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const int32_t xofs = mkcoord();
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const int32_t yofs = mkcoord();
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const TileIndex tile_to_plant = TileAddWrap(tile, xofs, yofs);
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if (tile_to_plant != INVALID_TILE) {
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if (IsTileType(tile_to_plant, MP_TREES) && GetTreeCount(tile_to_plant) < 4) {
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@@ -364,10 +362,10 @@ void GenerateTrees()
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default: NOT_REACHED();
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}
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total = ScaleByMapSize(DEFAULT_TREE_STEPS);
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if (_settings_game.game_creation.landscape == LT_TROPIC) total += ScaleByMapSize(DEFAULT_RAINFOREST_TREE_STEPS);
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total = Map::ScaleBySize(DEFAULT_TREE_STEPS);
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if (_settings_game.game_creation.landscape == LT_TROPIC) total += Map::ScaleBySize(DEFAULT_RAINFOREST_TREE_STEPS);
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total *= i;
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uint num_groups = (_settings_game.game_creation.landscape != LT_TOYLAND) ? ScaleByMapSize(GB(Random(), 0, 5) + 25) : 0;
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uint num_groups = (_settings_game.game_creation.landscape != LT_TOYLAND) ? Map::ScaleBySize(GB(Random(), 0, 5) + 25) : 0;
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total += num_groups * DEFAULT_TREE_STEPS;
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SetGeneratingWorldProgress(GWP_TREE, total);
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@@ -392,14 +390,14 @@ CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_ti
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StringID msg = INVALID_STRING_ID;
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CommandCost cost(EXPENSES_OTHER);
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if (start_tile >= MapSize()) return CMD_ERROR;
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if (start_tile >= Map::Size()) return CMD_ERROR;
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/* Check the tree type within the current climate */
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if (tree_to_plant != TREE_INVALID && !IsInsideBS(tree_to_plant, _tree_base_by_landscape[_settings_game.game_creation.landscape], _tree_count_by_landscape[_settings_game.game_creation.landscape])) return CMD_ERROR;
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Company *c = (_game_mode != GM_EDITOR) ? Company::GetIfValid(_current_company) : nullptr;
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int limit = (c == nullptr ? INT32_MAX : GB(c->tree_limit, 16, 16));
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std::unique_ptr<TileIterator> iter(diagonal ? static_cast<TileIterator *>(new DiagonalTileIterator(tile, start_tile)) : static_cast<TileIterator *>(new OrthogonalTileIterator(tile, start_tile)));
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std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
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for (; *iter != INVALID_TILE; ++(*iter)) {
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TileIndex current_tile = *iter;
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switch (GetTileType(current_tile)) {
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@@ -430,7 +428,7 @@ CommandCost CmdPlantTree(DoCommandFlag flags, TileIndex tile, TileIndex start_ti
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msg = STR_ERROR_CAN_T_BUILD_ON_WATER;
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continue;
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}
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FALLTHROUGH;
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[[fallthrough]];
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case MP_CLEAR: {
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if (IsBridgeAbove(current_tile)) {
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@@ -529,7 +527,7 @@ static void DrawTile_Trees(TileInfo *ti)
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/* Do not draw trees when the invisible trees setting is set */
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if (IsInvisibilitySet(TO_TREES)) return;
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uint tmp = CountBits(static_cast<uint32>(ti->tile + ti->x + ti->y));
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uint tmp = CountBits(ti->tile.base() + ti->x + ti->y);
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uint index = GB(tmp, 0, 2) + (GetTreeType(ti->tile) << 2);
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/* different tree styles above one of the grounds */
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@@ -588,7 +586,7 @@ static void DrawTile_Trees(TileInfo *ti)
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}
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static int GetSlopePixelZ_Trees(TileIndex tile, uint x, uint y)
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static int GetSlopePixelZ_Trees(TileIndex tile, uint x, uint y, bool)
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{
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int z;
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Slope tileh = GetTilePixelSlope(tile, &z);
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@@ -596,7 +594,7 @@ static int GetSlopePixelZ_Trees(TileIndex tile, uint x, uint y)
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return z + GetPartialPixelZ(x & 0xF, y & 0xF, tileh);
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}
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static Foundation GetFoundation_Trees(TileIndex tile, Slope tileh)
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static Foundation GetFoundation_Trees(TileIndex, Slope)
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{
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return FOUNDATION_NONE;
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}
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@@ -648,7 +646,7 @@ static void TileLoopTreesDesert(TileIndex tile)
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SND_44_RAINFOREST_3,
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SND_48_RAINFOREST_4
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};
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uint32 r = Random();
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uint32_t r = Random();
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if (Chance16I(1, 200, r) && _settings_client.sound.ambient) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
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break;
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@@ -678,7 +676,7 @@ static void TileLoopTreesAlps(TileIndex tile)
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SetTreeGroundDensity(tile, GetTreeGround(tile), density);
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} else {
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if (GetTreeDensity(tile) == 3) {
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uint32 r = Random();
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uint32_t r = Random();
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if (Chance16I(1, 200, r) && _settings_client.sound.ambient) {
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SndPlayTileFx((r & 0x80000000) ? SND_39_ARCTIC_SNOW_2 : SND_34_ARCTIC_SNOW_1, tile);
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}
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@@ -709,10 +707,14 @@ static void TileLoop_Trees(TileIndex tile)
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AmbientSoundEffect(tile);
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uint treeCounter = GetTreeCounter(tile);
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/* TimerGameTick::counter is incremented by 256 between each call, so ignore lower 8 bits.
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* Also, we use a simple hash to spread the updates evenly over the map.
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* 11 and 9 are just some co-prime numbers for better spread.
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*/
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uint32_t cycle = 11 * TileX(tile) + 9 * TileY(tile) + (TimerGameTick::counter >> 8);
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/* Handle growth of grass (under trees/on MP_TREES tiles) at every 8th processings, like it's done for grass on MP_CLEAR tiles. */
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if ((treeCounter & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
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if ((cycle & 7) == 7 && GetTreeGround(tile) == TREE_GROUND_GRASS) {
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uint density = GetTreeDensity(tile);
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if (density < 3) {
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SetTreeGroundDensity(tile, TREE_GROUND_GRASS, density + 1);
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@@ -722,11 +724,7 @@ static void TileLoop_Trees(TileIndex tile)
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if (_settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;
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if (GetTreeCounter(tile) < 15) {
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AddTreeCounter(tile, 1);
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return;
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}
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SetTreeCounter(tile, 0);
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if ((cycle & 15) != 15) return;
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switch (GetTreeGrowth(tile)) {
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case 3: // regular sized tree
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@@ -746,7 +744,7 @@ static void TileLoop_Trees(TileIndex tile)
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SetTreeGrowth(tile, 0);
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break;
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}
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FALLTHROUGH;
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[[fallthrough]];
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case 2: { // add a neighbouring tree
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if (!CanPlantExtraTrees(tile)) break;
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@@ -826,7 +824,7 @@ bool DecrementTreeCounter()
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/* byte underflow */
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byte old_trees_tick_ctr = _trees_tick_ctr;
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_trees_tick_ctr -= ScaleByMapSize(1);
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_trees_tick_ctr -= Map::ScaleBySize(1);
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return old_trees_tick_ctr <= _trees_tick_ctr;
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}
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@@ -835,19 +833,19 @@ void OnTick_Trees()
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/* Don't spread trees if that's not allowed */
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if (_settings_game.construction.extra_tree_placement == ETP_NO_SPREAD || _settings_game.construction.extra_tree_placement == ETP_NO_GROWTH_NO_SPREAD) return;
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uint32 r;
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uint32_t r;
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TileIndex tile;
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TreeType tree;
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/* Skip some tree ticks for map sizes below 256 * 256. 64 * 64 is 16 times smaller, so
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* this is the maximum number of ticks that are skipped. Number of ticks to skip is
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* inversely proportional to map size, so that is handled to create a mask. */
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int skip = ScaleByMapSize(16);
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if (skip < 16 && (_tick_counter & (16 / skip - 1)) != 0) return;
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int skip = Map::ScaleBySize(16);
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if (skip < 16 && (TimerGameTick::counter & (16 / skip - 1)) != 0) return;
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/* place a tree at a random rainforest spot */
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if (_settings_game.game_creation.landscape == LT_TROPIC) {
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for (uint c = ScaleByMapSize(1); c > 0; c--) {
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for (uint c = Map::ScaleBySize(1); c > 0; c--) {
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if ((r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
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CanPlantTreesOnTile(tile, false) &&
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(tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
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@@ -866,12 +864,12 @@ void OnTick_Trees()
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}
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}
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static TrackStatus GetTileTrackStatus_Trees(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
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static TrackStatus GetTileTrackStatus_Trees(TileIndex, TransportType, uint, DiagDirection)
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{
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return 0;
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}
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static void ChangeTileOwner_Trees(TileIndex tile, Owner old_owner, Owner new_owner)
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static void ChangeTileOwner_Trees(TileIndex, Owner, Owner)
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{
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/* not used */
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}
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@@ -881,7 +879,7 @@ void InitializeTrees()
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_trees_tick_ctr = 0;
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}
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static CommandCost TerraformTile_Trees(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
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static CommandCost TerraformTile_Trees(TileIndex tile, DoCommandFlag flags, int, Slope)
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{
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return Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile);
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}
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