Update to 14.0-beta1

This commit is contained in:
dP
2024-02-04 02:18:17 +05:30
parent 79037e2c65
commit 33ef333b57
1325 changed files with 138461 additions and 70983 deletions
+39 -32
View File
@@ -98,6 +98,7 @@ public:
ROAD_LAYOUT_BETTER_ROADS = ::TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads).
ROAD_LAYOUT_2x2 = ::TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
ROAD_LAYOUT_3x3 = ::TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
ROAD_LAYOUT_RANDOM = ::TL_RANDOM, ///< Random road layout
/* Custom added value, only valid for this API */
ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns.
@@ -126,7 +127,7 @@ public:
* Gets the number of towns.
* @return The number of towns.
*/
static int32 GetTownCount();
static SQInteger GetTownCount();
/**
* Checks whether the given town index is valid.
@@ -141,13 +142,14 @@ public:
* @pre IsValidTown(town_id).
* @return The name of the town.
*/
static char *GetName(TownID town_id);
static std::optional<std::string> GetName(TownID town_id);
/**
* Rename a town.
* @param town_id The town to rename
* @param name The new name of the town. If null is passed, the town name will be reset to the default name.
* @param name The new name of the town. If null, or an empty string, is passed, the town name will be reset to the default name.
* @pre IsValidTown(town_id).
* @pre ScriptCompanyMode::IsDeity().
* @return True if the action succeeded.
* @api -ai
*/
@@ -156,8 +158,9 @@ public:
/**
* Set the custom text of a town, shown in the GUI.
* @param town_id The town to set the custom text of.
* @param text The text to set it to (can be either a raw string, or a ScriptText object). If null is passed, the text will be removed.
* @param text The text to set it to (can be either a raw string, or a ScriptText object). If null, or an empty string, is passed, the text will be removed.
* @pre IsValidTown(town_id).
* @pre ScriptCompanyMode::IsDeity().
* @return True if the action succeeded.
* @api -ai
*/
@@ -169,7 +172,7 @@ public:
* @pre IsValidTown(town_id).
* @return The number of inhabitants.
*/
static int32 GetPopulation(TownID town_id);
static SQInteger GetPopulation(TownID town_id);
/**
* Gets the number of houses in the town.
@@ -177,7 +180,7 @@ public:
* @pre IsValidTown(town_id).
* @return The number of houses.
*/
static int32 GetHouseCount(TownID town_id);
static SQInteger GetHouseCount(TownID town_id);
/**
* Gets the location of the town.
@@ -195,7 +198,7 @@ public:
* @pre ScriptCargo::IsValidCargo(cargo_id).
* @return The last month's production of the given cargo for this town.
*/
static int32 GetLastMonthProduction(TownID town_id, CargoID cargo_id);
static SQInteger GetLastMonthProduction(TownID town_id, CargoID cargo_id);
/**
* Get the total amount of cargo supplied from a town last month.
@@ -205,7 +208,7 @@ public:
* @pre ScriptCargo::IsValidCargo(cargo_id).
* @return The amount of cargo supplied for transport from this town last month.
*/
static int32 GetLastMonthSupplied(TownID town_id, CargoID cargo_id);
static SQInteger GetLastMonthSupplied(TownID town_id, CargoID cargo_id);
/**
* Get the percentage of transported production of the given cargo at a town.
@@ -215,7 +218,7 @@ public:
* @pre ScriptCargo::IsValidCargo(cargo_id).
* @return The percentage of given cargo transported from this town last month.
*/
static int32 GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id);
static SQInteger GetLastMonthTransportedPercentage(TownID town_id, CargoID cargo_id);
/**
* Get the total amount of cargo effects received by a town last month.
@@ -225,19 +228,21 @@ public:
* @pre ScriptCargo::IsValidTownEffect(cargo_id).
* @return The amount of cargo received by this town last month for this cargo effect.
*/
static int32 GetLastMonthReceived(TownID town_id, ScriptCargo::TownEffect towneffect_id);
static SQInteger GetLastMonthReceived(TownID town_id, ScriptCargo::TownEffect towneffect_id);
/**
* Set the goal of a cargo for this town.
* @param town_id The index of the town.
* @param towneffect_id The index of the towneffect.
* @param goal The new goal.
* The value will be clamped to 0 .. MAX(uint32_t).
* @pre IsValidTown(town_id).
* @pre ScriptCargo::IsValidTownEffect(towneffect_id).
* @pre ScriptCompanyMode::IsDeity().
* @return True if the action succeeded.
* @api -ai
*/
static bool SetCargoGoal(TownID town_id, ScriptCargo::TownEffect towneffect_id, uint32 goal);
static bool SetCargoGoal(TownID town_id, ScriptCargo::TownEffect towneffect_id, SQInteger goal);
/**
* Get the amount of cargo that needs to be delivered (per TownEffect) for a
@@ -250,7 +255,7 @@ public:
* @note Goals can change over time. For example with a changing snowline, or
* with a growing town.
*/
static uint32 GetCargoGoal(TownID town_id, ScriptCargo::TownEffect towneffect_id);
static SQInteger GetCargoGoal(TownID town_id, ScriptCargo::TownEffect towneffect_id);
/**
* Set the amount of days between town growth.
@@ -264,7 +269,7 @@ public:
* @note When changing the growth rate, the relative progress is preserved and scaled to the new rate.
* @api -ai
*/
static bool SetGrowthRate(TownID town_id, uint32 days_between_town_growth);
static bool SetGrowthRate(TownID town_id, SQInteger days_between_town_growth);
/**
* Get the amount of days between town growth.
@@ -273,7 +278,7 @@ public:
* @return Amount of days between town growth, or TOWN_GROWTH_NONE.
* @note This function does not indicate when it will grow next. It only tells you the time between growths.
*/
static int32 GetGrowthRate(TownID town_id);
static SQInteger GetGrowthRate(TownID town_id);
/**
* Get the manhattan distance from the tile to the ScriptTown::GetLocation()
@@ -283,7 +288,7 @@ public:
* @pre IsValidTown(town_id).
* @return The distance between town and tile.
*/
static int32 GetDistanceManhattanToTile(TownID town_id, TileIndex tile);
static SQInteger GetDistanceManhattanToTile(TownID town_id, TileIndex tile);
/**
* Get the square distance from the tile to the ScriptTown::GetLocation()
@@ -293,7 +298,7 @@ public:
* @pre IsValidTown(town_id).
* @return The distance between town and tile.
*/
static int32 GetDistanceSquareToTile(TownID town_id, TileIndex tile);
static SQInteger GetDistanceSquareToTile(TownID town_id, TileIndex tile);
/**
* Find out if this tile is within the rating influence of a town.
@@ -310,7 +315,7 @@ public:
* Find out if this town has a statue for the current company.
* @param town_id The town to check.
* @pre IsValidTown(town_id).
* @game @pre Valid ScriptCompanyMode active in scope.
* @game @pre ScriptCompanyMode::IsValid().
* @return True if the town has a statue.
*/
static bool HasStatue(TownID town_id);
@@ -330,7 +335,7 @@ public:
* @return The number of months the road reworks are still going to take.
* The value 0 means that there are currently no road reworks.
*/
static int GetRoadReworkDuration(TownID town_id);
static SQInteger GetRoadReworkDuration(TownID town_id);
/**
* Find out how long new buildings are still being funded in a town.
@@ -339,13 +344,13 @@ public:
* @return The number of months building construction is still funded.
* The value 0 means that there is currently no funding.
*/
static int GetFundBuildingsDuration(TownID town_id);
static SQInteger GetFundBuildingsDuration(TownID town_id);
/**
* Find out which company currently has the exclusive rights of this town.
* @param town_id The town to check.
* @pre IsValidTown(town_id).
* @game @pre Valid ScriptCompanyMode active in scope.
* @game @pre ScriptCompanyMode::IsValid().
* @return The company that has the exclusive rights. The value
* ScriptCompany::COMPANY_INVALID means that there are currently no
* exclusive rights given out to anyone.
@@ -360,14 +365,14 @@ public:
* The value 0 means that there are currently no exclusive rights
* given out to anyone.
*/
static int32 GetExclusiveRightsDuration(TownID town_id);
static SQInteger GetExclusiveRightsDuration(TownID town_id);
/**
* Find out if an action can currently be performed on the town.
* @param town_id The town to perform the action on.
* @param town_action The action to perform on the town.
* @pre IsValidTown(town_id).
* @game @pre Valid ScriptCompanyMode active in scope.
* @game @pre ScriptCompanyMode::IsValid().
* @return True if and only if the action can performed.
*/
static bool IsActionAvailable(TownID town_id, TownAction town_action);
@@ -378,7 +383,7 @@ public:
* @param town_action The action to perform on the town.
* @pre IsValidTown(town_id).
* @pre IsActionAvailable(town_id, town_action).
* @game @pre Valid ScriptCompanyMode active in scope.
* @game @pre ScriptCompanyMode::IsValid().
* @return True if the action succeeded.
*/
static bool PerformTownAction(TownID town_id, TownAction town_action);
@@ -387,12 +392,14 @@ public:
* Expand the town.
* @param town_id The town to expand.
* @param houses The amount of houses to grow the town with.
* The value will be clamped to 0 .. MAX(uint32_t).
* @pre IsValidTown(town_id).
* @pre houses > 0.
* @pre ScriptCompanyMode::IsDeity().
* @return True if the action succeeded.
* @api -ai
*/
static bool ExpandTown(TownID town_id, int houses);
static bool ExpandTown(TownID town_id, SQInteger houses);
/**
* Found a new town.
@@ -400,15 +407,15 @@ public:
* @param size The town size of the new town.
* @param city True if the new town should be a city.
* @param layout The town layout of the new town.
* @param name The name of the new town. Pass null to use a random town name.
* @game @pre no company mode in scope || ScriptSettings.GetValue("economy.found_town") != 0.
* @param name The name of the new town. Pass null, or an empty string, to use a random town name.
* @game @pre ScriptCompanyMode::IsDeity() || ScriptSettings.GetValue("economy.found_town") != 0.
* @ai @pre ScriptSettings.GetValue("economy.found_town") != 0.
* @game @pre no company mode in scope || size != TOWN_SIZE_LARGE.
* @game @pre ScriptCompanyMode::IsDeity() || size != TOWN_SIZE_LARGE.
* @ai @pre size != TOWN_SIZE_LARGE.
* @pre size != TOWN_SIZE_INVALID.
* @pre layout != ROAD_LAYOUT_INVALID.
* @return True if the action succeeded.
* @game @note Companies are restricted by the advanced setting that controls if funding towns is allowed or not. If custom road layout is forbidden and there is a company mode in scope, the layout parameter will be ignored.
* @game @note Companies are restricted by the advanced setting that controls if funding towns is allowed or not. If custom road layout is forbidden and there is a company mode in scope (ScriptCompanyMode::IsValid()), the layout parameter will be ignored.
* @ai @note AIs are restricted by the advanced setting that controls if funding towns is allowed or not. If custom road layout is forbidden, the layout parameter will be ignored.
*/
static bool FoundTown(TileIndex tile, TownSize size, bool city, RoadLayout layout, Text *name);
@@ -432,7 +439,7 @@ public:
* @return The rating as a number between -1000 (worst) and 1000 (best).
* @api -ai
*/
static int GetDetailedRating(TownID town_id, ScriptCompany::CompanyID company_id);
static SQInteger GetDetailedRating(TownID town_id, ScriptCompany::CompanyID company_id);
/**
* Change the rating of a company within a town.
@@ -442,10 +449,10 @@ public:
* @return True if the rating was changed.
* @pre IsValidTown(town_id).
* @pre ScriptCompany.ResolveCompanyID(company) != ScriptCompany::COMPANY_INVALID.
* @pre no company mode in scope
* @pre ScriptCompanyMode::IsDeity().
* @api -ai
*/
static bool ChangeRating(TownID town_id, ScriptCompany::CompanyID company_id, int delta);
static bool ChangeRating(TownID town_id, ScriptCompany::CompanyID company_id, SQInteger delta);
/**
* Get the maximum level of noise that still can be added by airports
@@ -453,7 +460,7 @@ public:
* @param town_id The town to get the allowed noise from.
* @return The noise that still can be added.
*/
static int GetAllowedNoise(TownID town_id);
static SQInteger GetAllowedNoise(TownID town_id);
/**
* Get the road layout for a town.