Update to 14.0-beta1

This commit is contained in:
dP
2024-02-04 02:18:17 +05:30
parent 79037e2c65
commit 33ef333b57
1325 changed files with 138465 additions and 70987 deletions

View File

@@ -15,16 +15,25 @@
#include "../../rail_type.h"
#include "../../string_func.h"
#include "../../command_func.h"
#include "../../core/random_func.hpp"
#include "script_types.hpp"
#include "script_log_types.hpp"
#include "../script_suspend.hpp"
#include "../squirrel.hpp"
#include <utility>
/**
* The callback function for Mode-classes.
*/
typedef bool (ScriptModeProc)();
/**
* The callback function for Async Mode-classes.
*/
typedef bool (ScriptAsyncModeProc)();
/**
* Uper-parent object of all API classes. You should never use this class in
* your script, as it doesn't publish any public functions. It is used
@@ -35,6 +44,7 @@ typedef bool (ScriptModeProc)();
class ScriptObject : public SimpleCountedObject {
friend class ScriptInstance;
friend class ScriptController;
friend class TestScriptController;
protected:
/**
* A class that handles the current active instance. By instantiating it at
@@ -73,6 +83,18 @@ public:
*/
static class ScriptInstance *GetActiveInstance();
/**
* Get a reference of the randomizer that brings this script random values.
* @param owner The owner/script to get the randomizer for. This defaults to ScriptObject::GetRootCompany()
*/
static Randomizer &GetRandomizer(Owner owner = ScriptObject::GetRootCompany());
/**
* Initialize/reset the script random states. The state of the scripts are
* based on the current _random seed, but _random does not get changed.
*/
static void InitializeRandomizers();
protected:
template<Commands TCmd, typename T> struct ScriptDoCommandHelper;
@@ -172,6 +194,21 @@ protected:
*/
static ScriptObject *GetDoCommandModeInstance();
/**
* Set the current async mode of your script to this proc.
*/
static void SetDoCommandAsyncMode(ScriptAsyncModeProc *proc, ScriptObject *instance);
/**
* Get the current async mode your script is currently under.
*/
static ScriptModeProc *GetDoCommandAsyncMode();
/**
* Get the instance of the current async mode your script is currently under.
*/
static ScriptObject *GetDoCommandAsyncModeInstance();
/**
* Set the delay of the DoCommand.
*/
@@ -207,6 +244,20 @@ protected:
*/
static bool GetAllowDoCommand();
/**
* Set if the script is running in calendar time or economy time mode.
* Calendar time is used by OpenTTD for technology like vehicle introductions and expiration, and variable snowline. It can be sped up or slowed down by the player.
* Economy time always runs at the same pace and handles things like cargo production, everything related to money, etc.
* @param Calendar Should we use calendar time mode? (Set to false for economy time mode.)
*/
static void SetTimeMode(bool calendar);
/**
* Check if the script is operating in calendar time mode, or in economy time mode. See SetTimeMode() for more information.
* @return True if we are in calendar time mode, false if we are in economy time mode.
*/
static bool IsCalendarTimeMode();
/**
* Set the current company to execute commands for or request
* information about.
@@ -261,18 +312,19 @@ protected:
/**
* Get the pointer to store log message in.
*/
static void *&GetLogPointer();
static ScriptLogTypes::LogData &GetLogData();
/**
* Get an allocated string with all control codes stripped off.
*/
static char *GetString(StringID string);
static std::string GetString(StringID string);
private:
/* Helper functions for DoCommand. */
static std::tuple<bool, bool, bool> DoCommandPrep();
static bool DoCommandProcessResult(const CommandCost &res, Script_SuspendCallbackProc *callback, bool estimate_only);
static std::tuple<bool, bool, bool, bool> DoCommandPrep();
static bool DoCommandProcessResult(const CommandCost &res, Script_SuspendCallbackProc *callback, bool estimate_only, bool asynchronous);
static CommandCallbackData *GetDoCommandCallback();
static Randomizer random_states[OWNER_END]; ///< Random states for each of the scripts (game script uses OWNER_DEITY)
};
namespace ScriptObjectInternal {
@@ -321,7 +373,7 @@ namespace ScriptObjectInternal {
template <Commands Tcmd, typename Tret, typename... Targs>
bool ScriptObject::ScriptDoCommandHelper<Tcmd, Tret(*)(DoCommandFlag, Targs...)>::Execute(Script_SuspendCallbackProc *callback, std::tuple<Targs...> args)
{
auto [err, estimate_only, networking] = ScriptObject::DoCommandPrep();
auto [err, estimate_only, asynchronous, networking] = ScriptObject::DoCommandPrep();
if (err) return false;
if ((::GetCommandFlags<Tcmd>() & CMD_STR_CTRL) == 0) {
@@ -334,7 +386,7 @@ bool ScriptObject::ScriptDoCommandHelper<Tcmd, Tret(*)(DoCommandFlag, Targs...)>
}
/* Do not even think about executing out-of-bounds tile-commands. */
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
if (tile != 0 && (tile >= Map::Size() || (!IsValidTile(tile) && (GetCommandFlags<Tcmd>() & CMD_ALL_TILES) == 0))) return false;
/* Only set ClientID parameters when the command does not come from the network. */
if constexpr ((::GetCommandFlags<Tcmd>() & CMD_CLIENT_ID) != 0) ScriptObjectInternal::SetClientIds(args, std::index_sequence_for<Targs...>{});
@@ -346,11 +398,75 @@ bool ScriptObject::ScriptDoCommandHelper<Tcmd, Tret(*)(DoCommandFlag, Targs...)>
Tret res = ::Command<Tcmd>::Unsafe((StringID)0, networking ? ScriptObject::GetDoCommandCallback() : nullptr, false, estimate_only, tile, args);
if constexpr (std::is_same_v<Tret, CommandCost>) {
return ScriptObject::DoCommandProcessResult(res, callback, estimate_only);
return ScriptObject::DoCommandProcessResult(res, callback, estimate_only, asynchronous);
} else {
ScriptObject::SetLastCommandResData(EndianBufferWriter<CommandDataBuffer>::FromValue(ScriptObjectInternal::RemoveFirstTupleElement(res)));
return ScriptObject::DoCommandProcessResult(std::get<0>(res), callback, estimate_only);
return ScriptObject::DoCommandProcessResult(std::get<0>(res), callback, estimate_only, asynchronous);
}
}
/**
* Internally used class to automate the ScriptObject reference counting.
* @api -all
*/
template <typename T>
class ScriptObjectRef {
private:
T *data; ///< The reference counted object.
public:
/**
* Create the reference counter for the given ScriptObject instance.
* @param data The underlying object.
*/
ScriptObjectRef(T *data) : data(data)
{
this->data->AddRef();
}
/* No copy constructor. */
ScriptObjectRef(const ScriptObjectRef<T> &ref) = delete;
/* Move constructor. */
ScriptObjectRef(ScriptObjectRef<T> &&ref) noexcept : data(std::exchange(ref.data, nullptr))
{
}
/* No copy assignment. */
ScriptObjectRef& operator=(const ScriptObjectRef<T> &other) = delete;
/* Move assignment. */
ScriptObjectRef& operator=(ScriptObjectRef<T> &&other) noexcept
{
std::swap(this->data, other.data);
return *this;
}
/**
* Release the reference counted object.
*/
~ScriptObjectRef()
{
if (this->data != nullptr) this->data->Release();
}
/**
* Dereferencing this reference returns a reference to the reference
* counted object
* @return Reference to the underlying object.
*/
T &operator*()
{
return *this->data;
}
/**
* The arrow operator on this reference returns the reference counted object.
* @return Pointer to the underlying object.
*/
T *operator->()
{
return this->data;
}
};
#endif /* SCRIPT_OBJECT_HPP */