Update to 14.0-beta1
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@@ -69,7 +69,7 @@ public:
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* @pre vehicle_type == ScriptVehicle::VT_ROAD || vehicle_type == ScriptVehicle::VT_RAIL || vehicle_type == ScriptVehicle::VT_WATER
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* @return The name the bridge has.
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*/
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static char *GetName(BridgeID bridge_id, ScriptVehicle::VehicleType vehicle_type);
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static std::optional<std::string> GetName(BridgeID bridge_id, ScriptVehicle::VehicleType vehicle_type);
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/**
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* Get the maximum speed of a bridge.
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@@ -80,16 +80,17 @@ public:
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* This is mph / 1.6, which is roughly km/h.
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* To get km/h multiply this number by 1.00584.
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*/
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static int32 GetMaxSpeed(BridgeID bridge_id);
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static SQInteger GetMaxSpeed(BridgeID bridge_id);
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/**
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* Get the new cost of a bridge, excluding the road and/or rail.
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* @param bridge_id The bridge to get the new cost of.
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* @param length The length of the bridge.
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* The value will be clamped to 0 .. MAX(int32_t).
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* @pre IsValidBridge(bridge_id).
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* @return The new cost the bridge has.
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*/
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static Money GetPrice(BridgeID bridge_id, uint length);
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static Money GetPrice(BridgeID bridge_id, SQInteger length);
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/**
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* Get the maximum length of a bridge.
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@@ -97,7 +98,7 @@ public:
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* @pre IsValidBridge(bridge_id).
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* @returns The maximum length the bridge has.
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*/
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static int32 GetMaxLength(BridgeID bridge_id);
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static SQInteger GetMaxLength(BridgeID bridge_id);
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/**
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* Get the minimum length of a bridge.
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@@ -105,7 +106,7 @@ public:
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* @pre IsValidBridge(bridge_id).
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* @returns The minimum length the bridge has.
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*/
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static int32 GetMinLength(BridgeID bridge_id);
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static SQInteger GetMinLength(BridgeID bridge_id);
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/**
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* Internal function to help BuildBridge in case of road.
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@@ -136,7 +137,7 @@ public:
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* @pre vehicle_type == ScriptVehicle::VT_WATER ||
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* (vehicle_type == ScriptVehicle::VT_ROAD && ScriptRoad::IsRoadTypeAvailable(ScriptRoad::GetCurrentRoadType())) ||
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* (vehicle_type == ScriptVehicle::VT_RAIL && ScriptRail::IsRailTypeAvailable(ScriptRail::GetCurrentRailType())).
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* @game @pre Outside CompanyMode: vehicle_type == ScriptVehicle::VT_ROAD.
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* @game @pre ScriptCompanyMode::IsValid() || vehicle_type == ScriptVehicle::VT_ROAD.
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* @exception ScriptError::ERR_ALREADY_BUILT
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* @exception ScriptError::ERR_AREA_NOT_CLEAR
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* @exception ScriptError::ERR_LAND_SLOPED_WRONG
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@@ -145,7 +146,7 @@ public:
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* @exception ScriptBridge::ERR_BRIDGE_CANNOT_END_IN_WATER
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* @exception ScriptBridge::ERR_BRIDGE_HEADS_NOT_ON_SAME_HEIGHT
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* @return Whether the bridge has been/can be build or not.
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* @game @note Building a bridge (without CompanyMode) results in a bridge owned by towns.
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* @game @note Building a bridge as deity (ScriptCompanyMode::IsDeity()) results in a bridge owned by towns.
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* @note No matter if the road pieces were build or not, if building the
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* bridge succeeded, this function returns true.
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*/
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@@ -155,7 +156,7 @@ public:
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* Removes a bridge, by executing it on either the start or end tile.
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* @param tile An end or start tile of the bridge.
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* @pre ScriptMap::IsValidTile(tile).
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* @game @pre Valid ScriptCompanyMode active in scope.
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* @game @pre ScriptCompanyMode::IsValid().
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* @exception ScriptError::ERR_OWNED_BY_ANOTHER_COMPANY
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* @return Whether the bridge has been/can be removed or not.
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*/
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