Update to 14.0-beta1

This commit is contained in:
dP
2024-02-04 02:18:17 +05:30
parent 79037e2c65
commit 33ef333b57
1325 changed files with 138461 additions and 70983 deletions
+55 -56
View File
@@ -15,12 +15,11 @@
#include "../map_func.h"
#include "../core/bitmath_func.hpp"
#include "../fios.h"
#include <array>
#include "../safeguards.h"
static uint32 _map_dim_x;
static uint32 _map_dim_y;
static uint32_t _map_dim_x;
static uint32_t _map_dim_y;
static const SaveLoad _map_desc[] = {
SLEG_CONDVAR("dim_x", _map_dim_x, SLE_UINT32, SLV_6, SL_MAX_VERSION),
@@ -34,8 +33,8 @@ struct MAPSChunkHandler : ChunkHandler {
{
SlTableHeader(_map_desc);
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
_map_dim_x = Map::SizeX();
_map_dim_y = Map::SizeY();
SlSetArrayIndex(0);
SlGlobList(_map_desc);
@@ -49,7 +48,7 @@ struct MAPSChunkHandler : ChunkHandler {
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
AllocateMap(_map_dim_x, _map_dim_y);
Map::Allocate(_map_dim_x, _map_dim_y);
}
void LoadCheck(size_t) const override
@@ -73,22 +72,22 @@ struct MAPTChunkHandler : ChunkHandler {
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).type() = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).type();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -100,22 +99,22 @@ struct MAPHChunkHandler : ChunkHandler {
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).height() = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).height();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -127,22 +126,22 @@ struct MAPOChunkHandler : ChunkHandler {
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m1() = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m1();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -153,26 +152,26 @@ struct MAP2ChunkHandler : ChunkHandler {
void Load() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE,
/* In those versions the m2 was 8 bits */
IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m2() = buf[j];
}
}
void Save() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
uint size = Map::Size();
SlSetLength(size * sizeof(uint16));
SlSetLength(static_cast<uint32_t>(size) * sizeof(uint16_t));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m2();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
@@ -184,22 +183,22 @@ struct M3LOChunkHandler : ChunkHandler {
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m3() = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m3();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -211,22 +210,22 @@ struct M3HIChunkHandler : ChunkHandler {
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m4() = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m4();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -238,22 +237,22 @@ struct MAP5ChunkHandler : ChunkHandler {
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m5() = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m5();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -265,23 +264,23 @@ struct MAPEChunkHandler : ChunkHandler {
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
if (IsSavegameVersionBefore(SLV_42)) {
for (TileIndex i = 0; i != size;) {
/* 1024, otherwise we overflow on 64x64 maps! */
SlCopy(buf.data(), 1024, SLE_UINT8);
for (uint j = 0; j != 1024; j++) {
_me[i++].m6 = GB(buf[j], 0, 2);
_me[i++].m6 = GB(buf[j], 2, 2);
_me[i++].m6 = GB(buf[j], 4, 2);
_me[i++].m6 = GB(buf[j], 6, 2);
Tile(i++).m6() = GB(buf[j], 0, 2);
Tile(i++).m6() = GB(buf[j], 2, 2);
Tile(i++).m6() = GB(buf[j], 4, 2);
Tile(i++).m6() = GB(buf[j], 6, 2);
}
}
} else {
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m6() = buf[j];
}
}
}
@@ -289,11 +288,11 @@ struct MAPEChunkHandler : ChunkHandler {
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m6();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -305,22 +304,22 @@ struct MAP7ChunkHandler : ChunkHandler {
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m7() = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
uint size = Map::Size();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m7();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
@@ -331,23 +330,23 @@ struct MAP8ChunkHandler : ChunkHandler {
void Load() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
uint size = Map::Size();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m8() = buf[j];
}
}
void Save() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
uint size = Map::Size();
SlSetLength(size * sizeof(uint16));
SlSetLength(static_cast<uint32_t>(size) * sizeof(uint16_t));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m8();
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}