Update to 14.0-beta1
This commit is contained in:
+55
-56
@@ -15,12 +15,11 @@
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#include "../map_func.h"
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#include "../core/bitmath_func.hpp"
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#include "../fios.h"
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#include <array>
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#include "../safeguards.h"
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static uint32 _map_dim_x;
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static uint32 _map_dim_y;
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static uint32_t _map_dim_x;
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static uint32_t _map_dim_y;
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static const SaveLoad _map_desc[] = {
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SLEG_CONDVAR("dim_x", _map_dim_x, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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@@ -34,8 +33,8 @@ struct MAPSChunkHandler : ChunkHandler {
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{
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SlTableHeader(_map_desc);
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_map_dim_x = MapSizeX();
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_map_dim_y = MapSizeY();
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_map_dim_x = Map::SizeX();
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_map_dim_y = Map::SizeY();
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SlSetArrayIndex(0);
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SlGlobList(_map_desc);
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@@ -49,7 +48,7 @@ struct MAPSChunkHandler : ChunkHandler {
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SlGlobList(slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
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AllocateMap(_map_dim_x, _map_dim_y);
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Map::Allocate(_map_dim_x, _map_dim_y);
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}
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void LoadCheck(size_t) const override
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@@ -73,22 +72,22 @@ struct MAPTChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).type() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).type();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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@@ -100,22 +99,22 @@ struct MAPHChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).height() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).height();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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@@ -127,22 +126,22 @@ struct MAPOChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m1() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m1();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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@@ -153,26 +152,26 @@ struct MAP2ChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE,
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/* In those versions the m2 was 8 bits */
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IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m2() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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SlSetLength(size * sizeof(uint16));
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SlSetLength(static_cast<uint32_t>(size) * sizeof(uint16_t));
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m2();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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}
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@@ -184,22 +183,22 @@ struct M3LOChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m3() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m3();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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@@ -211,22 +210,22 @@ struct M3HIChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m4() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m4();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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@@ -238,22 +237,22 @@ struct MAP5ChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m5() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m5();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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@@ -265,23 +264,23 @@ struct MAPEChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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if (IsSavegameVersionBefore(SLV_42)) {
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for (TileIndex i = 0; i != size;) {
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/* 1024, otherwise we overflow on 64x64 maps! */
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SlCopy(buf.data(), 1024, SLE_UINT8);
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for (uint j = 0; j != 1024; j++) {
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_me[i++].m6 = GB(buf[j], 0, 2);
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_me[i++].m6 = GB(buf[j], 2, 2);
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_me[i++].m6 = GB(buf[j], 4, 2);
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_me[i++].m6 = GB(buf[j], 6, 2);
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Tile(i++).m6() = GB(buf[j], 0, 2);
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Tile(i++).m6() = GB(buf[j], 2, 2);
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Tile(i++).m6() = GB(buf[j], 4, 2);
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Tile(i++).m6() = GB(buf[j], 6, 2);
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}
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}
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} else {
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m6() = buf[j];
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}
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}
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}
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@@ -289,11 +288,11 @@ struct MAPEChunkHandler : ChunkHandler {
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m6();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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@@ -305,22 +304,22 @@ struct MAP7ChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m7() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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uint size = Map::Size();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m7();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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@@ -331,23 +330,23 @@ struct MAP8ChunkHandler : ChunkHandler {
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void Load() const override
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) Tile(i++).m8() = buf[j];
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}
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}
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void Save() const override
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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std::array<uint16_t, MAP_SL_BUF_SIZE> buf;
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uint size = Map::Size();
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SlSetLength(size * sizeof(uint16));
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SlSetLength(static_cast<uint32_t>(size) * sizeof(uint16_t));
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = Tile(i++).m8();
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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}
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