Update to 14.0-beta1
This commit is contained in:
@@ -27,6 +27,7 @@
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#include "company_base.h"
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#include "error.h"
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#include "strings_func.h"
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#include "string_func.h"
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#include "table/strings.h"
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@@ -38,27 +39,16 @@
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* @param maximum of entities this manager can deal with. i.e: houses = 512
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* @param invalid is the ID used to identify an invalid entity id
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*/
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OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
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OverrideManagerBase::OverrideManagerBase(uint16_t offset, uint16_t maximum, uint16_t invalid)
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{
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max_offset = offset;
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max_new_entities = maximum;
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invalid_ID = invalid;
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this->max_offset = offset;
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this->max_entities = maximum;
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this->invalid_id = invalid;
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mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
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entity_overrides = MallocT<uint16>(max_offset);
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for (size_t i = 0; i < max_offset; i++) entity_overrides[i] = invalid;
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grfid_overrides = CallocT<uint32>(max_offset);
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}
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/**
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* Destructor of the generic class.
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* Frees allocated memory of constructor
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*/
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OverrideManagerBase::~OverrideManagerBase()
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{
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free(mapping_ID);
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free(entity_overrides);
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free(grfid_overrides);
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this->mappings.resize(this->max_entities);
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this->entity_overrides.resize(this->max_offset);
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std::fill(this->entity_overrides.begin(), this->entity_overrides.end(), this->invalid_id);
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this->grfid_overrides.resize(this->max_offset);
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}
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/**
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@@ -69,28 +59,26 @@ OverrideManagerBase::~OverrideManagerBase()
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* @param grfid ID of the grf file
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* @param entity_type original entity type
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*/
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void OverrideManagerBase::Add(uint8 local_id, uint32 grfid, uint entity_type)
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void OverrideManagerBase::Add(uint16_t local_id, uint32_t grfid, uint entity_type)
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{
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assert(entity_type < max_offset);
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assert(entity_type < this->max_offset);
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/* An override can be set only once */
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if (entity_overrides[entity_type] != invalid_ID) return;
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entity_overrides[entity_type] = local_id;
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grfid_overrides[entity_type] = grfid;
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if (this->entity_overrides[entity_type] != this->invalid_id) return;
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this->entity_overrides[entity_type] = local_id;
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this->grfid_overrides[entity_type] = grfid;
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}
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/** Resets the mapping, which is used while initializing game */
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void OverrideManagerBase::ResetMapping()
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{
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memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
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std::fill(this->mappings.begin(), this->mappings.end(), EntityIDMapping{});
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}
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/** Resets the override, which is used while initializing game */
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void OverrideManagerBase::ResetOverride()
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{
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for (uint16 i = 0; i < max_offset; i++) {
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entity_overrides[i] = invalid_ID;
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grfid_overrides[i] = 0;
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}
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std::fill(this->entity_overrides.begin(), this->entity_overrides.end(), this->invalid_id);
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std::fill(this->grfid_overrides.begin(), this->grfid_overrides.end(), uint32_t());
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}
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/**
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@@ -99,18 +87,16 @@ void OverrideManagerBase::ResetOverride()
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* @param grfid ID of the grf file
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* @return the ID of the candidate, of the Invalid flag item ID
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*/
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uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid) const
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uint16_t OverrideManagerBase::GetID(uint16_t grf_local_id, uint32_t grfid) const
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{
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const EntityIDMapping *map;
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for (uint16 id = 0; id < max_new_entities; id++) {
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map = &mapping_ID[id];
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for (uint16_t id = 0; id < this->max_entities; id++) {
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const EntityIDMapping *map = &this->mappings[id];
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if (map->entity_id == grf_local_id && map->grfid == grfid) {
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return id;
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}
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}
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return invalid_ID;
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return this->invalid_id;
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}
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/**
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@@ -120,22 +106,19 @@ uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid) const
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* @param substitute_id is the original entity from which data is copied for the new one
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* @return the proper usable slot id, or invalid marker if none is found
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*/
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uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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uint16_t OverrideManagerBase::AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id)
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{
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uint16 id = this->GetID(grf_local_id, grfid);
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EntityIDMapping *map;
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uint16_t id = this->GetID(grf_local_id, grfid);
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/* Look to see if this entity has already been added. This is done
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* separately from the loop below in case a GRF has been deleted, and there
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* are any gaps in the array.
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*/
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if (id != invalid_ID) {
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return id;
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}
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if (id != this->invalid_id) return id;
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/* This entity hasn't been defined before, so give it an ID now. */
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for (id = max_offset; id < max_new_entities; id++) {
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map = &mapping_ID[id];
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for (id = this->max_offset; id < this->max_entities; id++) {
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EntityIDMapping *map = &this->mappings[id];
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if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
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map->entity_id = grf_local_id;
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@@ -145,7 +128,7 @@ uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte su
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}
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}
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return invalid_ID;
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return this->invalid_id;
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}
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/**
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@@ -153,9 +136,9 @@ uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte su
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* @param entity_id ID of the entity being queried.
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* @return GRFID.
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*/
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uint32 OverrideManagerBase::GetGRFID(uint16 entity_id) const
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uint32_t OverrideManagerBase::GetGRFID(uint16_t entity_id) const
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{
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return mapping_ID[entity_id].grfid;
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return this->mappings[entity_id].grfid;
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}
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/**
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@@ -163,9 +146,9 @@ uint32 OverrideManagerBase::GetGRFID(uint16 entity_id) const
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* @param entity_id of the entity being queried
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* @return mapped id
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*/
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uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id) const
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uint16_t OverrideManagerBase::GetSubstituteID(uint16_t entity_id) const
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{
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return mapping_ID[entity_id].substitute_id;
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return this->mappings[entity_id].substitute_id;
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}
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/**
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@@ -177,22 +160,22 @@ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
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{
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HouseID house_id = this->AddEntityID(hs->grf_prop.local_id, hs->grf_prop.grffile->grfid, hs->grf_prop.subst_id);
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if (house_id == invalid_ID) {
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grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
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if (house_id == this->invalid_id) {
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GrfMsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
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return;
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}
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MemCpyT(HouseSpec::Get(house_id), hs);
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*HouseSpec::Get(house_id) = *hs;
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/* Now add the overrides. */
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for (int i = 0; i != max_offset; i++) {
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for (int i = 0; i < this->max_offset; i++) {
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HouseSpec *overridden_hs = HouseSpec::Get(i);
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if (entity_overrides[i] != hs->grf_prop.local_id || grfid_overrides[i] != hs->grf_prop.grffile->grfid) continue;
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if (this->entity_overrides[i] != hs->grf_prop.local_id || this->grfid_overrides[i] != hs->grf_prop.grffile->grfid) continue;
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overridden_hs->grf_prop.override = house_id;
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entity_overrides[i] = invalid_ID;
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grfid_overrides[i] = 0;
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this->entity_overrides[i] = this->invalid_id;
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this->grfid_overrides[i] = 0;
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}
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}
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@@ -202,17 +185,17 @@ void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
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* @param grfid ID of the grf file
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* @return the ID of the candidate, of the Invalid flag item ID
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*/
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uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid) const
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uint16_t IndustryOverrideManager::GetID(uint16_t grf_local_id, uint32_t grfid) const
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{
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uint16 id = OverrideManagerBase::GetID(grf_local_id, grfid);
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if (id != invalid_ID) return id;
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uint16_t id = OverrideManagerBase::GetID(grf_local_id, grfid);
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if (id != this->invalid_id) return id;
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/* No mapping found, try the overrides */
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for (id = 0; id < max_offset; id++) {
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if (entity_overrides[id] == grf_local_id && grfid_overrides[id] == grfid) return id;
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for (id = 0; id < this->max_offset; id++) {
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if (this->entity_overrides[id] == grf_local_id && this->grfid_overrides[id] == grfid) return id;
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}
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return invalid_ID;
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return this->invalid_id;
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}
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/**
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@@ -222,12 +205,12 @@ uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid) const
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* @param substitute_id industry from which data has been copied
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* @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
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*/
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uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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uint16_t IndustryOverrideManager::AddEntityID(uint16_t grf_local_id, uint32_t grfid, uint16_t substitute_id)
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{
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/* This entity hasn't been defined before, so give it an ID now. */
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for (uint16 id = 0; id < max_new_entities; id++) {
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for (uint16_t id = 0; id < this->max_entities; id++) {
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/* Skip overridden industries */
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if (id < max_offset && entity_overrides[id] != invalid_ID) continue;
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if (id < this->max_offset && this->entity_overrides[id] != this->invalid_id) continue;
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/* Get the real live industry */
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const IndustrySpec *inds = GetIndustrySpec(id);
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@@ -236,7 +219,7 @@ uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byt
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* And it must not already be used by a grf (grffile == nullptr).
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* So reserve this slot here, as it is the chosen one */
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if (!inds->enabled && inds->grf_prop.grffile == nullptr) {
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EntityIDMapping *map = &mapping_ID[id];
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EntityIDMapping *map = &this->mappings[id];
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if (map->entity_id == 0 && map->grfid == 0) {
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/* winning slot, mark it as been used */
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@@ -248,7 +231,7 @@ uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byt
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}
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}
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return invalid_ID;
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return this->invalid_id;
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}
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/**
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@@ -262,17 +245,17 @@ void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
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/* First step : We need to find if this industry is already specified in the savegame data. */
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IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
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if (ind_id == invalid_ID) {
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if (ind_id == this->invalid_id) {
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/* Not found.
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* Or it has already been overridden, so you've lost your place.
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* Or it is a simple substitute.
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* We need to find a free available slot */
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ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
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inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overridden
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inds->grf_prop.override = this->invalid_id; // make sure it will not be detected as overridden
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}
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if (ind_id == invalid_ID) {
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grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
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if (ind_id == this->invalid_id) {
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GrfMsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
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return;
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}
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@@ -286,23 +269,23 @@ void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
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{
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IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
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if (indt_id == invalid_ID) {
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grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
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if (indt_id == this->invalid_id) {
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GrfMsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
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return;
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}
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memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
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_industry_tile_specs[indt_id] = *its;
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/* Now add the overrides. */
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for (int i = 0; i < max_offset; i++) {
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for (int i = 0; i < this->max_offset; i++) {
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IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
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if (entity_overrides[i] != its->grf_prop.local_id || grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
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if (this->entity_overrides[i] != its->grf_prop.local_id || this->grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
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overridden_its->grf_prop.override = indt_id;
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overridden_its->enabled = false;
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entity_overrides[i] = invalid_ID;
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grfid_overrides[i] = 0;
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this->entity_overrides[i] = this->invalid_id;
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this->grfid_overrides[i] = 0;
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}
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}
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@@ -317,7 +300,7 @@ void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec)
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/* First step : We need to find if this object is already specified in the savegame data. */
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ObjectType type = this->GetID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid);
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if (type == invalid_ID) {
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if (type == this->invalid_id) {
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/* Not found.
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* Or it has already been overridden, so you've lost your place.
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* Or it is a simple substitute.
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@@ -325,16 +308,16 @@ void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec)
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type = this->AddEntityID(spec->grf_prop.local_id, spec->grf_prop.grffile->grfid, OBJECT_TRANSMITTER);
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}
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if (type == invalid_ID) {
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grfmsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
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if (type == this->invalid_id) {
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GrfMsg(1, "Object.SetEntitySpec: Too many objects allocated. Ignoring.");
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return;
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}
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extern ObjectSpec _object_specs[NUM_OBJECTS];
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extern std::vector<ObjectSpec> _object_specs;
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/* Now that we know we can use the given id, copy the spec to its final destination. */
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memcpy(&_object_specs[type], spec, sizeof(*spec));
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ObjectClass::Assign(&_object_specs[type]);
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if (type >= _object_specs.size()) _object_specs.resize(type + 1);
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_object_specs[type] = *spec;
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}
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/**
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@@ -345,7 +328,7 @@ void ObjectOverrideManager::SetEntitySpec(ObjectSpec *spec)
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* @return value corresponding to the grf expected format:
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* Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline
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*/
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uint32 GetTerrainType(TileIndex tile, TileContext context)
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uint32_t GetTerrainType(TileIndex tile, TileContext context)
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{
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switch (_settings_game.game_creation.landscape) {
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case LT_TROPIC: return GetTropicZone(tile);
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@@ -422,8 +405,8 @@ uint32 GetTerrainType(TileIndex tile, TileContext context)
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*/
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TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axis axis)
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{
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int8 x = GB(parameter, 0, 4);
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int8 y = GB(parameter, 4, 4);
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int8_t x = GB(parameter, 0, 4);
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int8_t y = GB(parameter, 4, 4);
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if (signed_offsets && x >= 8) x -= 16;
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if (signed_offsets && y >= 8) y -= 16;
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@@ -433,7 +416,7 @@ TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axi
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if (axis == AXIS_Y) Swap(x, y);
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/* Make sure we never roam outside of the map, better wrap in that case */
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return TILE_MASK(tile + TileDiffXY(x, y));
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return Map::WrapToMap(tile + TileDiffXY(x, y));
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}
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/**
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@@ -443,7 +426,7 @@ TileIndex GetNearbyTile(byte parameter, TileIndex tile, bool signed_offsets, Axi
|
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* @param grf_version8 True, if we are dealing with a new NewGRF which uses GRF version >= 8.
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* @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
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*/
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uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8)
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uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8)
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{
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TileType tile_type = GetTileType(tile);
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@@ -455,7 +438,7 @@ uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8)
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/* Return 0 if the tile is a land tile */
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byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
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||||
if (grf_version8) z /= TILE_HEIGHT;
|
||||
return tile_type << 24 | Clamp(z, 0, 0xFF) << 16 | terrain_type << 8 | tileh;
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return tile_type << 24 | ClampTo<uint8_t>(z) << 16 | terrain_type << 8 | tileh;
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}
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||||
|
||||
/**
|
||||
@@ -464,7 +447,7 @@ uint32 GetNearbyTileInformation(TileIndex tile, bool grf_version8)
|
||||
* @param l Livery of the object; nullptr to use default.
|
||||
* @return NewGRF company information.
|
||||
*/
|
||||
uint32 GetCompanyInfo(CompanyID owner, const Livery *l)
|
||||
uint32_t GetCompanyInfo(CompanyID owner, const Livery *l)
|
||||
{
|
||||
if (l == nullptr && Company::IsValidID(owner)) l = &Company::Get(owner)->livery[LS_DEFAULT];
|
||||
return owner | (Company::IsValidAiID(owner) ? 0x10000 : 0) | (l != nullptr ? (l->colour1 << 24) | (l->colour2 << 28) : 0);
|
||||
@@ -477,7 +460,7 @@ uint32 GetCompanyInfo(CompanyID owner, const Livery *l)
|
||||
* @param default_error Error message to use for the generic error.
|
||||
* @return CommandCost indicating success or the error message.
|
||||
*/
|
||||
CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, const GRFFile *grffile, StringID default_error)
|
||||
CommandCost GetErrorMessageFromLocationCallbackResult(uint16_t cb_res, const GRFFile *grffile, StringID default_error)
|
||||
{
|
||||
CommandCost res;
|
||||
|
||||
@@ -513,7 +496,7 @@ CommandCost GetErrorMessageFromLocationCallbackResult(uint16 cb_res, const GRFFi
|
||||
* @param cbid Callback causing the problem.
|
||||
* @param cb_res Invalid result returned by the callback.
|
||||
*/
|
||||
void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
|
||||
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
|
||||
{
|
||||
GRFConfig *grfconfig = GetGRFConfig(grfid);
|
||||
|
||||
@@ -526,16 +509,12 @@ void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
|
||||
}
|
||||
|
||||
/* debug output */
|
||||
char buffer[512];
|
||||
|
||||
SetDParamStr(0, grfconfig->GetName());
|
||||
GetString(buffer, STR_NEWGRF_BUGGY, lastof(buffer));
|
||||
Debug(grf, 0, "{}", buffer + 3);
|
||||
Debug(grf, 0, "{}", StrMakeValid(GetString(STR_NEWGRF_BUGGY)));
|
||||
|
||||
SetDParam(1, cbid);
|
||||
SetDParam(2, cb_res);
|
||||
GetString(buffer, STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT, lastof(buffer));
|
||||
Debug(grf, 0, "{}", buffer + 3);
|
||||
Debug(grf, 0, "{}", StrMakeValid(GetString(STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT)));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -547,7 +526,7 @@ void ErrorUnknownCallbackResult(uint32 grfid, uint16 cbid, uint16 cb_res)
|
||||
* @param cb_res Callback result.
|
||||
* @return Boolean value. True if cb_res != 0.
|
||||
*/
|
||||
bool ConvertBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
|
||||
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
|
||||
{
|
||||
assert(cb_res != CALLBACK_FAILED); // We do not know what to return
|
||||
|
||||
@@ -566,7 +545,7 @@ bool ConvertBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
|
||||
* @param cb_res Callback result.
|
||||
* @return Boolean value. True if cb_res != 0.
|
||||
*/
|
||||
bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16 cbid, uint16 cb_res)
|
||||
bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
|
||||
{
|
||||
assert(cb_res != CALLBACK_FAILED); // We do not know what to return
|
||||
|
||||
@@ -657,10 +636,10 @@ void NewGRFSpriteLayout::AllocateRegisters()
|
||||
* @param separate_ground Whether the ground sprite shall be resolved by a separate action-1-2-3 chain by default.
|
||||
* @return Bitmask of values for variable 10 to resolve action-1-2-3 chains for.
|
||||
*/
|
||||
uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_ground_offset, uint32 newgrf_offset, uint constr_stage, bool separate_ground) const
|
||||
uint32_t NewGRFSpriteLayout::PrepareLayout(uint32_t orig_offset, uint32_t newgrf_ground_offset, uint32_t newgrf_offset, uint constr_stage, bool separate_ground) const
|
||||
{
|
||||
result_seq.clear();
|
||||
uint32 var10_values = 0;
|
||||
uint32_t var10_values = 0;
|
||||
|
||||
/* Create a copy of the spritelayout, so we can modify some values.
|
||||
* Also include the groundsprite into the sequence for easier processing. */
|
||||
@@ -668,7 +647,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
|
||||
result->image = ground;
|
||||
result->delta_x = 0;
|
||||
result->delta_y = 0;
|
||||
result->delta_z = (int8)0x80;
|
||||
result->delta_z = (int8_t)0x80;
|
||||
|
||||
const DrawTileSeqStruct *dtss;
|
||||
foreach_draw_tile_seq(dtss, this->seq) {
|
||||
@@ -685,7 +664,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
|
||||
|
||||
/* Record var10 value for the sprite */
|
||||
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
|
||||
uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
|
||||
uint8_t var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
|
||||
SetBit(var10_values, var10);
|
||||
}
|
||||
|
||||
@@ -701,7 +680,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
|
||||
|
||||
/* Record var10 value for the palette */
|
||||
if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS)) {
|
||||
uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
|
||||
uint8_t var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
|
||||
SetBit(var10_values, var10);
|
||||
}
|
||||
|
||||
@@ -728,7 +707,7 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
|
||||
* @param separate_ground Whether the ground sprite is resolved by a separate action-1-2-3 chain.
|
||||
* @return Resulting spritelayout after processing the registers.
|
||||
*/
|
||||
void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_sprite, bool separate_ground) const
|
||||
void NewGRFSpriteLayout::ProcessRegisters(uint8_t resolved_var10, uint32_t resolved_sprite, bool separate_ground) const
|
||||
{
|
||||
DrawTileSeqStruct *result;
|
||||
const TileLayoutRegisters *regs = this->registers;
|
||||
@@ -740,7 +719,7 @@ void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_
|
||||
/* Is the sprite or bounding box affected by an action-1-2-3 chain? */
|
||||
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_SPRITE_REG_FLAGS)) {
|
||||
/* Does the var10 value apply to this sprite? */
|
||||
uint8 var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
|
||||
uint8_t var10 = (flags & TLF_SPRITE_VAR10) ? regs->sprite_var10 : (ground && separate_ground ? 1 : 0);
|
||||
if (var10 == resolved_var10) {
|
||||
/* Apply registers */
|
||||
if ((flags & TLF_DODRAW) && GetRegister(regs->dodraw) == 0) {
|
||||
@@ -748,7 +727,7 @@ void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_
|
||||
} else {
|
||||
if (HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.sprite += resolved_sprite;
|
||||
if (flags & TLF_SPRITE) {
|
||||
int16 offset = (int16)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble
|
||||
int16_t offset = (int16_t)GetRegister(regs->sprite); // mask to 16 bits to avoid trouble
|
||||
if (!HasBit(result->image.sprite, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_sprite_offset)) {
|
||||
result->image.sprite += offset;
|
||||
} else {
|
||||
@@ -758,13 +737,13 @@ void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_
|
||||
|
||||
if (result->IsParentSprite()) {
|
||||
if (flags & TLF_BB_XY_OFFSET) {
|
||||
result->delta_x += (int32)GetRegister(regs->delta.parent[0]);
|
||||
result->delta_y += (int32)GetRegister(regs->delta.parent[1]);
|
||||
result->delta_x += (int32_t)GetRegister(regs->delta.parent[0]);
|
||||
result->delta_y += (int32_t)GetRegister(regs->delta.parent[1]);
|
||||
}
|
||||
if (flags & TLF_BB_Z_OFFSET) result->delta_z += (int32)GetRegister(regs->delta.parent[2]);
|
||||
if (flags & TLF_BB_Z_OFFSET) result->delta_z += (int32_t)GetRegister(regs->delta.parent[2]);
|
||||
} else {
|
||||
if (flags & TLF_CHILD_X_OFFSET) result->delta_x += (int32)GetRegister(regs->delta.child[0]);
|
||||
if (flags & TLF_CHILD_Y_OFFSET) result->delta_y += (int32)GetRegister(regs->delta.child[1]);
|
||||
if (flags & TLF_CHILD_X_OFFSET) result->delta_x += (int32_t)GetRegister(regs->delta.child[0]);
|
||||
if (flags & TLF_CHILD_Y_OFFSET) result->delta_y += (int32_t)GetRegister(regs->delta.child[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -773,12 +752,12 @@ void NewGRFSpriteLayout::ProcessRegisters(uint8 resolved_var10, uint32 resolved_
|
||||
/* Is the palette affected by an action-1-2-3 chain? */
|
||||
if (result->image.sprite != 0 && (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (flags & TLF_PALETTE_REG_FLAGS))) {
|
||||
/* Does the var10 value apply to this sprite? */
|
||||
uint8 var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
|
||||
uint8_t var10 = (flags & TLF_PALETTE_VAR10) ? regs->palette_var10 : (ground && separate_ground ? 1 : 0);
|
||||
if (var10 == resolved_var10) {
|
||||
/* Apply registers */
|
||||
if (HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) result->image.pal += resolved_sprite;
|
||||
if (flags & TLF_PALETTE) {
|
||||
int16 offset = (int16)GetRegister(regs->palette); // mask to 16 bits to avoid trouble
|
||||
int16_t offset = (int16_t)GetRegister(regs->palette); // mask to 16 bits to avoid trouble
|
||||
if (!HasBit(result->image.pal, SPRITE_MODIFIER_CUSTOM_SPRITE) || (offset >= 0 && offset < regs->max_palette_offset)) {
|
||||
result->image.pal += offset;
|
||||
} else {
|
||||
|
||||
Reference in New Issue
Block a user