Update to 14.0-beta1
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@@ -28,7 +28,7 @@ extern NetworkCompanyState *_network_company_states;
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extern ClientID _network_own_client_id;
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extern ClientID _redirect_console_to_client;
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extern uint8 _network_reconnect;
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extern uint8_t _network_reconnect;
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extern StringList _network_bind_list;
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extern StringList _network_host_list;
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extern StringList _network_ban_list;
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@@ -43,11 +43,10 @@ void NetworkUpdateServerGameType();
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bool NetworkCompanyHasClients(CompanyID company);
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std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
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void NetworkReboot();
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void NetworkDisconnect(bool blocking = false, bool close_admins = true);
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void NetworkDisconnect(bool close_admins = true);
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void NetworkGameLoop();
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void NetworkBackgroundLoop();
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std::string_view ParseFullConnectionString(const std::string &connection_string, uint16 &port, CompanyID *company_id = nullptr);
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void NetworkStartDebugLog(const std::string &connection_string);
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std::string_view ParseFullConnectionString(const std::string &connection_string, uint16_t &port, CompanyID *company_id = nullptr);
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void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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@@ -56,17 +55,15 @@ bool NetworkClientConnectGame(const std::string &connection_string, CompanyID de
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void NetworkClientJoinGame();
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void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
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void NetworkClientSendRcon(const std::string &password, const std::string &command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data = 0);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64_t data = 0);
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bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
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bool NetworkCompanyIsPassworded(CompanyID company_id);
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uint NetworkMaxCompaniesAllowed();
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bool NetworkMaxCompaniesReached();
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void NetworkPrintClients();
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void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
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/*** Commands ran by the server ***/
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void NetworkServerDailyLoop();
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void NetworkServerMonthlyLoop();
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void NetworkServerYearlyLoop();
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void NetworkServerSendConfigUpdate();
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void NetworkServerUpdateGameInfo();
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void NetworkServerShowStatusToConsole();
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@@ -77,7 +74,7 @@ bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_na
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void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
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void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string);
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void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64 data = 0, bool from_admin = false);
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void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64_t data = 0, bool from_admin = false);
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void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg);
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void NetworkServerKickClient(ClientID client_id, const std::string &reason);
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@@ -85,9 +82,9 @@ uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &r
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uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason);
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void NetworkInitChatMessage();
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void NetworkReInitChatBoxSize();
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void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message);
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void NetworkUndrawChatMessage();
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void NetworkChatMessageLoop();
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void NetworkAfterNewGRFScan();
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