Update to 14.0-beta1

This commit is contained in:
dP
2024-02-04 02:18:17 +05:30
parent 79037e2c65
commit 33ef333b57
1325 changed files with 138465 additions and 70987 deletions

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@@ -15,131 +15,353 @@
#include "map_type.h"
#include "direction_func.h"
extern uint _map_tile_mask;
/**
* 'Wraps' the given tile to it is within the map. It does
* this by masking the 'high' bits of.
* @param x the tile to 'wrap'
*/
#define TILE_MASK(x) ((x) & _map_tile_mask)
/**
* Pointer to the tile-array.
* Wrapper class to abstract away the way the tiles are stored. It is
* intended to be used to access the "map" data of a single tile.
*
* This variable points to the tile-array which contains the tiles of
* the map.
* The wrapper is expected to be fully optimized away by the compiler, even
* with low optimization levels except when completely disabling it.
*/
extern Tile *_m;
class Tile {
private:
friend struct Map;
/**
* Data that is stored per tile. Also used TileExtended for this.
* Look at docs/landscape.html for the exact meaning of the members.
*/
struct TileBase {
byte type; ///< The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
byte height; ///< The height of the northern corner.
uint16_t m2; ///< Primarily used for indices to towns, industries and stations
byte m1; ///< Primarily used for ownership information
byte m3; ///< General purpose
byte m4; ///< General purpose
byte m5; ///< General purpose
};
static_assert(sizeof(TileBase) == 8);
/**
* Data that is stored per tile. Also used TileBase for this.
* Look at docs/landscape.html for the exact meaning of the members.
*/
struct TileExtended {
byte m6; ///< General purpose
byte m7; ///< Primarily used for newgrf support
uint16_t m8; ///< General purpose
};
static TileBase *base_tiles; ///< Pointer to the tile-array.
static TileExtended *extended_tiles; ///< Pointer to the extended tile-array.
TileIndex tile; ///< The tile to access the map data for.
public:
/**
* Create the tile wrapper for the given tile.
* @param tile The tile to access the map for.
*/
debug_inline Tile(TileIndex tile) : tile(tile) {}
/**
* Create the tile wrapper for the given tile.
* @param tile The tile to access the map for.
*/
Tile(uint tile) : tile(tile) {}
/**
* Implicit conversion to the TileIndex.
*/
debug_inline constexpr operator TileIndex() const { return tile; }
/**
* Implicit conversion to the uint for bounds checking.
*/
debug_inline constexpr operator uint() const { return tile.base(); }
/**
* The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &type()
{
return base_tiles[tile.base()].type;
}
/**
* The height of the northern corner
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the height for.
* @return reference to the byte holding the height.
*/
debug_inline byte &height()
{
return base_tiles[tile.base()].height;
}
/**
* Primarily used for ownership information
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m1()
{
return base_tiles[tile.base()].m1;
}
/**
* Primarily used for indices to towns, industries and stations
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the uint16_t holding the data.
*/
debug_inline uint16_t &m2()
{
return base_tiles[tile.base()].m2;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m3()
{
return base_tiles[tile.base()].m3;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m4()
{
return base_tiles[tile.base()].m4;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m5()
{
return base_tiles[tile.base()].m5;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m6()
{
return extended_tiles[tile.base()].m6;
}
/**
* Primarily used for newgrf support
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m7()
{
return extended_tiles[tile.base()].m7;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the uint16_t holding the data.
*/
debug_inline uint16_t &m8()
{
return extended_tiles[tile.base()].m8;
}
};
/**
* Pointer to the extended tile-array.
*
* This variable points to the extended tile-array which contains the tiles
* of the map.
* Size related data of the map.
*/
extern TileExtended *_me;
struct Map {
private:
/**
* Iterator to iterate all Tiles
*/
struct Iterator {
typedef Tile value_type;
typedef Tile *pointer;
typedef Tile &reference;
typedef size_t difference_type;
typedef std::forward_iterator_tag iterator_category;
void AllocateMap(uint size_x, uint size_y);
explicit Iterator(TileIndex index) : index(index) {}
bool operator==(const Iterator &other) const { return this->index == other.index; }
bool operator!=(const Iterator &other) const { return !(*this == other); }
Tile operator*() const { return this->index; }
Iterator & operator++() { this->index++; return *this; }
private:
TileIndex index;
};
/**
* Logarithm of the map size along the X side.
* @note try to avoid using this one
* @return 2^"return value" == MapSizeX()
*/
static inline uint MapLogX()
{
extern uint _map_log_x;
return _map_log_x;
}
/*
* Iterable ensemble of all Tiles
*/
struct IterateWrapper {
Iterator begin() { return Iterator(0); }
Iterator end() { return Iterator(Map::Size()); }
bool empty() { return false; }
};
/**
* Logarithm of the map size along the y side.
* @note try to avoid using this one
* @return 2^"return value" == MapSizeY()
*/
static inline uint MapLogY()
{
extern uint _map_log_y;
return _map_log_y;
}
static uint log_x; ///< 2^_map_log_x == _map_size_x
static uint log_y; ///< 2^_map_log_y == _map_size_y
static uint size_x; ///< Size of the map along the X
static uint size_y; ///< Size of the map along the Y
static uint size; ///< The number of tiles on the map
static uint tile_mask; ///< _map_size - 1 (to mask the mapsize)
/**
* Get the size of the map along the X
* @return the number of tiles along the X of the map
*/
static inline uint MapSizeX()
{
extern uint _map_size_x;
return _map_size_x;
}
public:
static void Allocate(uint size_x, uint size_y);
/**
* Get the size of the map along the Y
* @return the number of tiles along the Y of the map
*/
static inline uint MapSizeY()
{
extern uint _map_size_y;
return _map_size_y;
}
/**
* Logarithm of the map size along the X side.
* @note try to avoid using this one
* @return 2^"return value" == Map::SizeX()
*/
debug_inline static uint LogX()
{
return Map::log_x;
}
/**
* Get the size of the map
* @return the number of tiles of the map
*/
static inline uint MapSize()
{
extern uint _map_size;
return _map_size;
}
/**
* Logarithm of the map size along the y side.
* @note try to avoid using this one
* @return 2^"return value" == Map::SizeY()
*/
static inline uint LogY()
{
return Map::log_y;
}
/**
* Gets the maximum X coordinate within the map, including MP_VOID
* @return the maximum X coordinate
*/
static inline uint MapMaxX()
{
return MapSizeX() - 1;
}
/**
* Get the size of the map along the X
* @return the number of tiles along the X of the map
*/
debug_inline static uint SizeX()
{
return Map::size_x;
}
/**
* Gets the maximum Y coordinate within the map, including MP_VOID
* @return the maximum Y coordinate
*/
static inline uint MapMaxY()
{
return MapSizeY() - 1;
}
/**
* Get the size of the map along the Y
* @return the number of tiles along the Y of the map
*/
static inline uint SizeY()
{
return Map::size_y;
}
/**
* Scales the given value by the map size, where the given value is
* for a 256 by 256 map.
* @param n the value to scale
* @return the scaled size
*/
static inline uint ScaleByMapSize(uint n)
{
/* Subtract 12 from shift in order to prevent integer overflow
* for large values of n. It's safe since the min mapsize is 64x64. */
return CeilDiv(n << (MapLogX() + MapLogY() - 12), 1 << 4);
}
/**
* Get the size of the map
* @return the number of tiles of the map
*/
debug_inline static uint Size()
{
return Map::size;
}
/**
* Gets the maximum X coordinate within the map, including MP_VOID
* @return the maximum X coordinate
*/
debug_inline static uint MaxX()
{
return Map::SizeX() - 1;
}
/**
* Gets the maximum Y coordinate within the map, including MP_VOID
* @return the maximum Y coordinate
*/
static inline uint MaxY()
{
return Map::SizeY() - 1;
}
/**
* Scales the given value by the maps circumference, where the given
* value is for a 256 by 256 map
* @param n the value to scale
* @return the scaled size
*/
static inline uint ScaleByMapSize1D(uint n)
{
/* Normal circumference for the X+Y is 256+256 = 1<<9
* Note, not actually taking the full circumference into account,
* just half of it. */
return CeilDiv((n << MapLogX()) + (n << MapLogY()), 1 << 9);
}
/**
* 'Wraps' the given "tile" so it is within the map.
* It does this by masking the 'high' bits of.
* @param tile the tile to 'wrap'
*/
static inline TileIndex WrapToMap(TileIndex tile)
{
return tile.base() & Map::tile_mask;
}
/**
* Scales the given value by the map size, where the given value is
* for a 256 by 256 map.
* @param n the value to scale
* @return the scaled size
*/
static inline uint ScaleBySize(uint n)
{
/* Subtract 12 from shift in order to prevent integer overflow
* for large values of n. It's safe since the min mapsize is 64x64. */
return CeilDiv(n << (Map::LogX() + Map::LogY() - 12), 1 << 4);
}
/**
* Scales the given value by the maps circumference, where the given
* value is for a 256 by 256 map
* @param n the value to scale
* @return the scaled size
*/
static inline uint ScaleBySize1D(uint n)
{
/* Normal circumference for the X+Y is 256+256 = 1<<9
* Note, not actually taking the full circumference into account,
* just half of it. */
return CeilDiv((n << Map::LogX()) + (n << Map::LogY()), 1 << 9);
}
/**
* Check whether the map has been initialized, as to not try to save the map
* during crashlog when the map is not there yet.
* @return true when the map has been allocated/initialized.
*/
static bool IsInitialized()
{
return Tile::base_tiles != nullptr;
}
/**
* Returns an iterable ensemble of all Tiles
* @return an iterable ensemble of all Tiles
*/
static IterateWrapper Iterate() { return IterateWrapper(); }
};
/**
* An offset value between two tiles.
@@ -151,7 +373,7 @@ static inline uint ScaleByMapSize1D(uint n)
*
* @see TileDiffXY(int, int)
*/
typedef int32 TileIndexDiff;
typedef int32_t TileIndexDiff;
/**
* Returns the TileIndex of a coordinate.
@@ -160,9 +382,9 @@ typedef int32 TileIndexDiff;
* @param y The y coordinate of the tile
* @return The TileIndex calculated by the coordinate
*/
static inline TileIndex TileXY(uint x, uint y)
debug_inline static TileIndex TileXY(uint x, uint y)
{
return (y << MapLogX()) + x;
return (y << Map::LogX()) + x;
}
/**
@@ -176,13 +398,13 @@ static inline TileIndex TileXY(uint x, uint y)
* @return The resulting offset value of the given coordinate
* @see ToTileIndexDiff(TileIndexDiffC)
*/
static inline TileIndexDiff TileDiffXY(int x, int y)
inline TileIndexDiff TileDiffXY(int x, int y)
{
/* Multiplication gives much better optimization on MSVC than shifting.
* 0 << shift isn't optimized to 0 properly.
* Typically x and y are constants, and then this doesn't result
* in any actual multiplication in the assembly code.. */
return (y * MapSizeX()) + x;
return (y * Map::SizeX()) + x;
}
/**
@@ -191,9 +413,9 @@ static inline TileIndexDiff TileDiffXY(int x, int y)
* @param y The virtual y coordinate of the tile.
* @return The TileIndex calculated by the coordinate.
*/
static inline TileIndex TileVirtXY(uint x, uint y)
debug_inline static TileIndex TileVirtXY(uint x, uint y)
{
return (y >> 4 << MapLogX()) + (x >> 4);
return (y >> 4 << Map::LogX()) + (x >> 4);
}
@@ -202,9 +424,9 @@ static inline TileIndex TileVirtXY(uint x, uint y)
* @param tile the tile to get the X component of
* @return the X component
*/
static inline uint TileX(TileIndex tile)
debug_inline static uint TileX(TileIndex tile)
{
return tile.value & MapMaxX();
return tile.base() & Map::MaxX();
}
/**
@@ -212,9 +434,9 @@ static inline uint TileX(TileIndex tile)
* @param tile the tile to get the Y component of
* @return the Y component
*/
static inline uint TileY(TileIndex tile)
debug_inline static uint TileY(TileIndex tile)
{
return tile.value >> MapLogX();
return tile.base() >> Map::LogX();
}
/**
@@ -227,9 +449,9 @@ static inline uint TileY(TileIndex tile)
* @return The difference between two tiles.
* @see TileDiffXY(int, int)
*/
static inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
{
return (tidc.y << MapLogX()) + tidc.x;
return (tidc.y << Map::LogX()) + tidc.x;
}
@@ -265,7 +487,7 @@ TileIndex TileAddWrap(TileIndex tile, int addx, int addy);
* @param dir The given direction
* @return The offset as TileIndexDiffC value
*/
static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
{
extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
@@ -279,7 +501,7 @@ static inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
* @param dir The given direction
* @return The offset as TileIndexDiffC value
*/
static inline TileIndexDiffC TileIndexDiffCByDir(Direction dir)
inline TileIndexDiffC TileIndexDiffCByDir(Direction dir)
{
extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
@@ -297,12 +519,12 @@ static inline TileIndexDiffC TileIndexDiffCByDir(Direction dir)
* @param diff The offset to add on the tile
* @return The resulting TileIndex
*/
static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
{
int x = TileX(tile) + diff.x;
int y = TileY(tile) + diff.y;
/* Negative value will become big positive value after cast */
if ((uint)x >= MapSizeX() || (uint)y >= MapSizeY()) return INVALID_TILE;
if ((uint)x >= Map::SizeX() || (uint)y >= Map::SizeY()) return INVALID_TILE;
return TileXY(x, y);
}
@@ -313,7 +535,7 @@ static inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC dif
* @param tile_b to tile
* @return the difference between tila_a and tile_b
*/
static inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
{
TileIndexDiffC difference;
@@ -338,7 +560,7 @@ uint DistanceFromEdgeDir(TileIndex, DiagDirection); ///< distance from the map e
* @return The resulting TileIndexDiff
* @see TileIndexDiffCByDiagDir
*/
static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
{
extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
@@ -352,7 +574,7 @@ static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
* @param dir The direction to convert from
* @return The resulting TileIndexDiff
*/
static inline TileIndexDiff TileOffsByDir(Direction dir)
inline TileIndexDiff TileOffsByDir(Direction dir)
{
extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
@@ -367,7 +589,7 @@ static inline TileIndexDiff TileOffsByDir(Direction dir)
* @param dir The direction in which we want to step
* @return the moved tile
*/
static inline TileIndex TileAddByDir(TileIndex tile, Direction dir)
inline TileIndex TileAddByDir(TileIndex tile, Direction dir)
{
return TILE_ADD(tile, TileOffsByDir(dir));
}
@@ -379,7 +601,7 @@ static inline TileIndex TileAddByDir(TileIndex tile, Direction dir)
* @param dir The direction in which we want to step
* @return the moved tile
*/
static inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
{
return TILE_ADD(tile, TileOffsByDiagDir(dir));
}
@@ -391,7 +613,7 @@ static inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
* @param tile_to Destination tile
* @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis
*/
static inline DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
inline DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
{
int dx = (int)TileX(tile_to) - (int)TileX(tile_from);
int dy = (int)TileY(tile_to) - (int)TileY(tile_from);
@@ -421,9 +643,9 @@ bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOn
* @param r the random 'seed'
* @return a valid tile
*/
static inline TileIndex RandomTileSeed(uint32 r)
inline TileIndex RandomTileSeed(uint32_t r)
{
return TILE_MASK(r);
return Map::WrapToMap(r);
}
/**