Update to 14.0-beta1
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+13
-15
@@ -10,8 +10,6 @@
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#ifndef INDUSTRYTYPE_H
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#define INDUSTRYTYPE_H
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#include <array>
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#include <vector>
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#include "map_type.h"
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#include "slope_type.h"
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#include "industry_type.h"
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@@ -106,9 +104,9 @@ using IndustryTileLayout = std::vector<IndustryTileLayoutTile>;
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*/
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struct IndustrySpec {
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std::vector<IndustryTileLayout> layouts; ///< List of possible tile layouts for the industry
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uint8 cost_multiplier; ///< Base construction cost multiplier.
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uint32 removal_cost_multiplier; ///< Base removal cost multiplier.
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uint32 prospecting_chance; ///< Chance prospecting succeeds
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uint8_t cost_multiplier; ///< Base construction cost multiplier.
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uint32_t removal_cost_multiplier; ///< Base removal cost multiplier.
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uint32_t prospecting_chance; ///< Chance prospecting succeeds
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IndustryType conflicting[3]; ///< Industries this industry cannot be close to
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byte check_proc; ///< Index to a procedure to check for conflicting circumstances
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CargoID produced_cargo[INDUSTRY_NUM_OUTPUTS];
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@@ -119,7 +117,7 @@ struct IndustrySpec {
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*/
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byte minimal_cargo;
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CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< 16 accepted cargoes.
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uint16 input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
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uint16_t input_cargo_multiplier[INDUSTRY_NUM_INPUTS][INDUSTRY_NUM_OUTPUTS]; ///< Input cargo multipliers (multiply amount of incoming cargo for the produced cargoes)
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IndustryLifeType life_type; ///< This is also known as Industry production flag, in newgrf specs
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byte climate_availability; ///< Bitmask, giving landscape enums as bit position
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IndustryBehaviour behaviour; ///< How this industry will behave, and how others entities can use it
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@@ -132,11 +130,11 @@ struct IndustrySpec {
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StringID station_name; ///< Default name for nearby station
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byte appear_ingame[NUM_LANDSCAPE]; ///< Probability of appearance in game
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byte appear_creation[NUM_LANDSCAPE]; ///< Probability of appearance during map creation
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uint8 number_of_sounds; ///< Number of sounds available in the sounds array
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const uint8 *random_sounds; ///< array of random sounds.
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uint8_t number_of_sounds; ///< Number of sounds available in the sounds array
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const uint8_t *random_sounds; ///< array of random sounds.
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/* Newgrf data */
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uint16 callback_mask; ///< Bitmask of industry callbacks that have to be called
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uint8 cleanup_flag; ///< flags indicating which data should be freed upon cleaning up
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uint16_t callback_mask; ///< Bitmask of industry callbacks that have to be called
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uint8_t cleanup_flag; ///< flags indicating which data should be freed upon cleaning up
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bool enabled; ///< entity still available (by default true).newgrf can disable it, though
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GRFFileProps grf_prop; ///< properties related to the grf file
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@@ -154,8 +152,8 @@ struct IndustrySpec {
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* @note A tile can at most accept 3 types of cargo, even if an industry as a whole can accept more types.
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*/
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struct IndustryTileSpec {
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CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< Cargo accepted by this tile
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int8 acceptance[INDUSTRY_NUM_INPUTS]; ///< Level of acceptance per cargo type (signed, may be negative!)
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std::array<CargoID, INDUSTRY_NUM_INPUTS> accepts_cargo; ///< Cargo accepted by this tile
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std::array<int8_t, INDUSTRY_NUM_INPUTS> acceptance; ///< Level of acceptance per cargo type (signed, may be negative!)
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Slope slopes_refused; ///< slope pattern on which this tile cannot be built
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byte anim_production; ///< Animation frame to start when goods are produced
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byte anim_next; ///< Next frame in an animation
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@@ -165,7 +163,7 @@ struct IndustryTileSpec {
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*/
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bool anim_state;
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/* Newgrf data */
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uint8 callback_mask; ///< Bitmask of industry tile callbacks that have to be called
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uint8_t callback_mask; ///< Bitmask of industry tile callbacks that have to be called
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AnimationInfo animation; ///< Information about the animation (is it looping, how many loops etc)
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IndustryTileSpecialFlags special_flags; ///< Bitmask of extra flags used by the tile
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bool enabled; ///< entity still available (by default true).newgrf can disable it, though
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@@ -191,7 +189,7 @@ extern std::array<IndustryType, NUM_INDUSTRYTYPES> _sorted_industry_types;
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* @param gfx the type to get the override for.
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* @return the gfx to actually work with.
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*/
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static inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
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inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
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{
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/* the 0xFF should be GFX_WATERTILE_SPECIALCHECK but for reasons of include mess,
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* we'll simplify the writing.
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@@ -207,6 +205,6 @@ static inline IndustryGfx GetTranslatedIndustryTileID(IndustryGfx gfx)
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}
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}
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static const uint8 IT_INVALID = 255;
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static const uint8_t IT_INVALID = 255;
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#endif /* INDUSTRYTYPE_H */
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