Update to 14.0-beta1
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@@ -21,6 +21,16 @@
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static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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/**
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* Scale traditional pixel dimensions to font zoom level, for drawing sprite fonts.
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* @param value Pixel amount at #ZOOM_LVL_BASE (traditional "normal" interface size).
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* @return Pixel amount at _font_zoom (current interface size).
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*/
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static int ScaleFontTrad(int value)
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{
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return UnScaleByZoom(value * ZOOM_LVL_BASE, _font_zoom);
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}
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/**
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* Create a new sprite font cache.
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* @param fs The font size to create the cache for.
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@@ -29,7 +39,7 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs), glyph_to_spriteid
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{
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this->InitializeUnicodeGlyphMap();
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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/**
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@@ -40,13 +50,13 @@ SpriteFontCache::~SpriteFontCache()
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this->ClearGlyphToSpriteMap();
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}
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SpriteID SpriteFontCache::GetUnicodeGlyph(WChar key)
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SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
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{
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) return 0;
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return this->glyph_to_spriteid_map[GB(key, 8, 8)][GB(key, 0, 8)];
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}
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void SpriteFontCache::SetUnicodeGlyph(WChar key, SpriteID sprite)
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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{
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if (this->glyph_to_spriteid_map == nullptr) this->glyph_to_spriteid_map = CallocT<SpriteID*>(256);
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if (this->glyph_to_spriteid_map[GB(key, 8, 8)] == nullptr) this->glyph_to_spriteid_map[GB(key, 8, 8)] = CallocT<SpriteID>(256);
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@@ -106,21 +116,21 @@ void SpriteFontCache::ClearFontCache()
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{
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Layouter::ResetFontCache(this->fs);
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this->height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
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this->ascender = (this->height - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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this->ascender = (this->height - ScaleFontTrad(FontCache::GetDefaultFontHeight(this->fs))) / 2;
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}
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const Sprite *SpriteFontCache::GetGlyph(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return GetSprite(sprite, ST_FONT);
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return GetSprite(sprite, SpriteType::Font);
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}
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uint SpriteFontCache::GetGlyphWidth(GlyphID key)
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{
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SpriteID sprite = this->GetUnicodeGlyph(key);
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if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
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return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleSpriteTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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return SpriteExists(sprite) ? GetSprite(sprite, SpriteType::Font)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
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}
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bool SpriteFontCache::GetDrawGlyphShadow()
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