Update to 14.0-beta1
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@@ -26,8 +26,8 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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uint offset = sprite_src->offset[zoom];
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/* Find where to start reading in the source sprite */
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const uint8 *src = sprite_src->data + offset;
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uint8 *dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
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const uint8_t *src = sprite_src->data + offset;
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uint8_t *dst_line = (uint8_t *)bp->dst + bp->top * bp->pitch + bp->left;
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/* Skip over the top lines in the source image */
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for (int y = 0; y < bp->skip_top; y++) {
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@@ -39,10 +39,10 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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}
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}
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const uint8 *src_next = src;
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const uint8_t *src_next = src;
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for (int y = 0; y < bp->height; y++) {
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uint8 *dst = dst_line;
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uint8_t *dst = dst_line;
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dst_line += bp->pitch;
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uint skip_left = bp->skip_left;
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@@ -86,7 +86,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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switch (mode) {
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case BM_COLOUR_REMAP:
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case BM_CRASH_REMAP: {
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const uint8 *remap = bp->remap;
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const uint8_t *remap = bp->remap;
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do {
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uint m = remap[*src];
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if (m != 0) *dst = m;
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@@ -100,8 +100,9 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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dst += pixels;
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break;
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case BM_TRANSPARENT: {
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const uint8 *remap = bp->remap;
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case BM_TRANSPARENT:
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case BM_TRANSPARENT_REMAP: {
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const uint8_t *remap = bp->remap;
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src += pixels;
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do {
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*dst = remap[*dst];
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@@ -119,7 +120,7 @@ void Blitter_8bppOptimized::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Z
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}
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}
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Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
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Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
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{
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/* Make memory for all zoom-levels */
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uint memory = sizeof(SpriteData);
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@@ -127,7 +128,7 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloca
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ZoomLevel zoom_min;
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ZoomLevel zoom_max;
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if (sprite->type == ST_FONT) {
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if (sprite[ZOOM_LVL_NORMAL].type == SpriteType::Font) {
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zoom_min = ZOOM_LVL_NORMAL;
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zoom_max = ZOOM_LVL_NORMAL;
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} else {
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@@ -220,10 +221,10 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::Sprite *sprite, Alloca
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/* Allocate the exact amount of memory we need */
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Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + size);
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dest_sprite->height = sprite->height;
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dest_sprite->width = sprite->width;
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dest_sprite->x_offs = sprite->x_offs;
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dest_sprite->y_offs = sprite->y_offs;
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dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
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dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
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dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
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dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
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memcpy(dest_sprite->data, temp_dst, size);
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return dest_sprite;
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