Update to 14.0-beta1
This commit is contained in:
@@ -9,6 +9,7 @@
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../zoom_func.h"
|
||||
#include "../palette_func.h"
|
||||
#include "32bpp_simple.hpp"
|
||||
|
||||
#include "../table/sprites.h"
|
||||
@@ -48,7 +49,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
|
||||
case BM_CRASH_REMAP:
|
||||
if (src->m == 0) {
|
||||
if (src->a != 0) {
|
||||
uint8 g = MakeDark(src->r, src->g, src->b);
|
||||
uint8_t g = MakeDark(src->r, src->g, src->b);
|
||||
*dst = ComposeColourRGBA(g, g, g, src->a, *dst);
|
||||
}
|
||||
} else {
|
||||
@@ -63,12 +64,17 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
|
||||
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
|
||||
* we produce a result the newgrf maker didn't expect ;) */
|
||||
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent */
|
||||
if (src->a != 0) *dst = MakeTransparent(*dst, 192);
|
||||
if (src->a != 0) {
|
||||
*dst = MakeTransparent(*dst, 192);
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT_REMAP:
|
||||
/* Apply custom transparency remap. */
|
||||
if (src->a != 0) {
|
||||
*dst = this->LookupColourInPalette(bp->remap[GetNearestColourIndex(*dst)]);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -109,20 +115,20 @@ void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height
|
||||
Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
|
||||
}
|
||||
|
||||
Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
|
||||
Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::SpriteCollection &sprite, AllocatorProc *allocator)
|
||||
{
|
||||
Blitter_32bppSimple::Pixel *dst;
|
||||
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width * sizeof(*dst));
|
||||
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite[ZOOM_LVL_NORMAL].height * (size_t)sprite[ZOOM_LVL_NORMAL].width * sizeof(*dst));
|
||||
|
||||
dest_sprite->height = sprite->height;
|
||||
dest_sprite->width = sprite->width;
|
||||
dest_sprite->x_offs = sprite->x_offs;
|
||||
dest_sprite->y_offs = sprite->y_offs;
|
||||
dest_sprite->height = sprite[ZOOM_LVL_NORMAL].height;
|
||||
dest_sprite->width = sprite[ZOOM_LVL_NORMAL].width;
|
||||
dest_sprite->x_offs = sprite[ZOOM_LVL_NORMAL].x_offs;
|
||||
dest_sprite->y_offs = sprite[ZOOM_LVL_NORMAL].y_offs;
|
||||
|
||||
dst = (Blitter_32bppSimple::Pixel *)dest_sprite->data;
|
||||
SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite->data;
|
||||
SpriteLoader::CommonPixel *src = (SpriteLoader::CommonPixel *)sprite[ZOOM_LVL_NORMAL].data;
|
||||
|
||||
for (int i = 0; i < sprite->height * sprite->width; i++) {
|
||||
for (int i = 0; i < sprite[ZOOM_LVL_NORMAL].height * sprite[ZOOM_LVL_NORMAL].width; i++) {
|
||||
if (src->m == 0) {
|
||||
dst[i].r = src->r;
|
||||
dst[i].g = src->g;
|
||||
@@ -132,7 +138,7 @@ Sprite *Blitter_32bppSimple::Encode(const SpriteLoader::Sprite *sprite, Allocato
|
||||
dst[i].v = 0;
|
||||
} else {
|
||||
/* Get brightest value */
|
||||
uint8 rgb_max = std::max({src->r, src->g, src->b});
|
||||
uint8_t rgb_max = std::max({src->r, src->g, src->b});
|
||||
|
||||
/* Black pixel (8bpp or old 32bpp image), so use default value */
|
||||
if (rgb_max == 0) rgb_max = DEFAULT_BRIGHTNESS;
|
||||
|
||||
Reference in New Issue
Block a user