Codechange: Replace ScriptObject::[SG]etAllowDoCommand with ScriptObject::DisableDoCommandScope

This commit is contained in:
glx22
2025-06-03 00:47:48 +02:00
committed by Loïc Guilloux
parent 4beb23af30
commit 31fbb17c5b
5 changed files with 28 additions and 57 deletions

View File

@@ -68,7 +68,7 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
}
try {
ScriptObject::SetAllowDoCommand(false);
ScriptObject::DisableDoCommandScope disabler{};
/* Load and execute the script for this script */
if (main_script == "%_dummy") {
this->LoadDummyScript();
@@ -88,7 +88,6 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
this->Died();
return;
}
ScriptObject::SetAllowDoCommand(true);
} catch (Script_FatalError &e) {
this->is_dead = true;
this->engine->ThrowError(e.GetErrorMessage());
@@ -213,21 +212,22 @@ void ScriptInstance::GameLoop()
if (!this->is_started) {
try {
ScriptObject::SetAllowDoCommand(false);
/* Run the constructor if it exists. Don't allow any DoCommands in it. */
if (this->engine->MethodExists(*this->instance, "constructor")) {
if (!this->engine->CallMethod(*this->instance, "constructor", MAX_CONSTRUCTOR_OPS) || this->engine->IsSuspended()) {
if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long to initialize. Script is not started.");
{
ScriptObject::DisableDoCommandScope disabler{};
/* Run the constructor if it exists. Don't allow any DoCommands in it. */
if (this->engine->MethodExists(*this->instance, "constructor")) {
if (!this->engine->CallMethod(*this->instance, "constructor", MAX_CONSTRUCTOR_OPS) || this->engine->IsSuspended()) {
if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long to initialize. Script is not started.");
this->Died();
return;
}
}
if (!this->CallLoad() || this->engine->IsSuspended()) {
if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long in the Load function. Script is not started.");
this->Died();
return;
}
}
if (!this->CallLoad() || this->engine->IsSuspended()) {
if (this->engine->IsSuspended()) ScriptLog::Error("This script took too long in the Load function. Script is not started.");
this->Died();
return;
}
ScriptObject::SetAllowDoCommand(true);
/* Start the script by calling Start() */
if (!this->engine->CallMethod(*this->instance, "Start", _settings_game.script.script_max_opcode_till_suspend) || !this->engine->IsSuspended()) this->Died();
} catch (Script_Suspend &e) {
@@ -520,10 +520,9 @@ void ScriptInstance::Save()
return;
} else if (this->engine->MethodExists(*this->instance, "Save")) {
HSQOBJECT savedata;
/* We don't want to be interrupted during the save function. */
bool backup_allow = ScriptObject::GetAllowDoCommand();
ScriptObject::SetAllowDoCommand(false);
try {
/* We don't want to be interrupted during the save function. */
ScriptObject::DisableDoCommandScope disabler{};
if (!this->engine->CallMethod(*this->instance, "Save", &savedata, MAX_SL_OPS)) {
/* The script crashed in the Save function. We can't kill
* it here, but do so in the next script tick. */
@@ -544,7 +543,6 @@ void ScriptInstance::Save()
this->engine->CrashOccurred();
return;
}
ScriptObject::SetAllowDoCommand(backup_allow);
if (!sq_istable(savedata)) {
ScriptLog::Error(this->engine->IsSuspended() ? "This script took too long to Save." : "Save function should return a table.");